diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 8ce21672eefc219b83daf63e470340afc792e893..d80fb01700e774af6aee4e1a1097c4b5f71437f7 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
AddCommand('pf_draw_frame', ProfilerCommands, 'draw frame rendering profiles');
//AddCommand('pf_update_frame', ProfilerCommands);
AddCommand('pf_coldet', ProfilerCommands, 'draw collision detection profiles');
+ AddCommand('pf_los', ProfilerCommands, 'draw monster LOS profiles');
AddCommand('r_sq_draw', ProfilerCommands, 'accelerated spatial queries in rendering');
- //AddCommand('r_sq_use_grid', ProfilerCommands, 'use grid for render acceleration');
- //AddCommand('r_sq_use_tree', ProfilerCommands, 'use tree for render acceleration');
AddCommand('cd_sq_enabled', ProfilerCommands, 'accelerated spatial queries in map coldet');
-
- //AddCommand('t_dump_node_queries', ProfilerCommands);
-
- //AddCommand('sq_use_grid', ProfilerCommands, 'use grid for map coldet acceleration');
- //AddCommand('sq_use_tree', ProfilerCommands, 'use tree for map coldet acceleration');
-
AddCommand('mon_sq_enabled', ProfilerCommands, 'use accelerated spatial queries for monsters');
AddCommand('wtrace_sq_enabled', ProfilerCommands, 'use accelerated weapon hitscan trace');
+ AddCommand('pr_enabled', ProfilerCommands, 'enable/disable particles');
+ AddCommand('pr_phys_enabled', ProfilerCommands, 'enable/disable particle physics');
+ AddCommand('los_enabled', ProfilerCommands, 'enable/disable LOS calculations');
+
+ AddCommand('mon_think', ProfilerCommands, 'enable/disable monster thinking');
+ AddCommand('dbg_holmes', ProfilerCommands, 'turn Holmes on/off');
+
AddCommand('p1_name', GameCVars);
AddCommand('p2_name', GameCVars);
AddCommand('p1_color', GameCVars);