diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 21b056f66130f629832193af63b51ed096abd1e5..97f5c20263a020b6b012bfa77ef438959c797bbd 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
procedure g_Console_Clear ();
function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
procedure g_Console_ReadConfig (filename: String);
+procedure g_Console_WriteConfig (filename: String);
function g_Console_Interactive: Boolean;
function g_Console_Action (action: Integer): Boolean;
+function g_Console_FindBind (n: Integer; cmd: AnsiString): Integer;
+procedure g_Console_BindKey (key: Integer; cmd: AnsiString);
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
+procedure g_Console_ResetBinds;
procedure conwriteln (const s: AnsiString; show: Boolean=false);
procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
begin
// exec <filename>
if Length(p) = 2 then
- begin
- s := GameDir + '/' + p[1];
- g_Console_ReadConfig(s);
- end
+ g_Console_ReadConfig(GameDir + '/' + p[1])
else
g_Console_Add('exec <script file>');
end;
+ if cmd = 'writeconfig' then
+ begin
+ // writeconfig <filename>
+ if Length(p) = 2 then
+ g_Console_WriteConfig(GameDir + '/' + p[1])
+ else
+ g_Console_Add('writeconfig <file>');
+ end;
+
if (cmd = 'ver') or (cmd = 'version') then
begin
conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
else
g_Console_Add('call <alias name>');
end;
-
- if cmd = '//' then
- Exit;
end;
procedure WhitelistCommand(cmd: AnsiString);
i := 0;
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
- gInputBinds[i].commands := ParseAlias(p[2])
+ g_Console_BindKey(i, p[2])
end;
'bindlist':
for i := 0 to e_MaxInputKeys - 1 do
act := gInputBinds[i].commands[0];
for j := 1 to High(gInputBinds[i].commands) do
act := act + ' ;' + gInputBinds[i].commands[j];
- g_Console_Add(LowerCase(e_KeyNames[i]) + ' "' + act + '"')
+ g_Console_Add(e_KeyNames[i] + ' "' + act + '"')
end
end;
'unbind':
i := 0;
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
- gInputBinds[i].commands := nil
+ g_Console_BindKey(i, '')
end;
'unbindall':
for i := 0 to e_MaxInputKeys - 1 do
if gInputBinds[i].commands <> nil then
gInputBinds[i].commands := nil;
- 'bindkeys':
- for i := 0 to e_MaxInputKeys - 1 do
- if e_KeyNames[i] <> '' then
- g_Console_Add(LowerCase(e_KeyNames[i]));
end
end;
@@ -704,7 +707,7 @@ procedure AddAction (cmd: AnsiString; action: Integer; help: AnsiString = ''; hi
end;
begin
- ASSERT(action >= 0);
+ ASSERT(action >= FIRST_ACTION);
ASSERT(action <= LAST_ACTION);
for s in PrefixList do
begin
AddCommand('unbindall', BindCommands);
AddCommand('bindkeys', BindCommands);
- AddAction('jump', ACTION_JUMP);
- AddAction('moveleft', ACTION_MOVELEFT);
- AddAction('moveright', ACTION_MOVERIGHT);
- AddAction('lookup', ACTION_LOOKUP);
- AddAction('lookdown', ACTION_LOOKDOWN);
- AddAction('attack', ACTION_ATTACK);
- AddAction('scores', ACTION_SCORES);
- AddAction('activate', ACTION_ACTIVATE);
- AddAction('strafe', ACTION_STRAFE);
- AddAction('weapnext', ACTION_WEAPNEXT);
- AddAction('weapprev', ACTION_WEAPPREV);
-
AddCommand('clear', ConsoleCommands, 'clear console');
AddCommand('clearhistory', ConsoleCommands);
AddCommand('showhistory', ConsoleCommands);
AddCommand('echo', ConsoleCommands);
AddCommand('dump', ConsoleCommands);
AddCommand('exec', ConsoleCommands);
+ AddCommand('writeconfig', ConsoleCommands);
AddCommand('alias', ConsoleCommands);
AddCommand('call', ConsoleCommands);
AddCommand('ver', ConsoleCommands);
AddCommand('p2_name', GameCVars);
AddCommand('p1_color', GameCVars);
AddCommand('p2_color', GameCVars);
- AddCommand('r_showfps', GameCVars);
AddCommand('r_showtime', GameCVars);
AddCommand('r_showscore', GameCVars);
AddCommand('r_showlives', GameCVars);
AddCommand('aimline', GameCheats);
AddCommand('automap', GameCheats);
+ AddAction('jump', ACTION_JUMP);
+ AddAction('moveleft', ACTION_MOVELEFT);
+ AddAction('moveright', ACTION_MOVERIGHT);
+ AddAction('lookup', ACTION_LOOKUP);
+ AddAction('lookdown', ACTION_LOOKDOWN);
+ AddAction('attack', ACTION_ATTACK);
+ AddAction('scores', ACTION_SCORES);
+ AddAction('activate', ACTION_ACTIVATE);
+ AddAction('strafe', ACTION_STRAFE);
+ AddAction('weapnext', ACTION_WEAPNEXT);
+ AddAction('weapprev', ACTION_WEAPPREV);
+
WhitelistCommand('say');
WhitelistCommand('tell');
WhitelistCommand('overtime');
WhitelistCommand('g_scorelimit');
WhitelistCommand('g_timelimit');
+ g_Console_ResetBinds;
g_Console_ReadConfig(GameDir + '/dfconfig.cfg');
g_Console_ReadConfig(GameDir + '/autoexec.cfg');
Result := not bindProcess
end;
+procedure g_Console_BindKey (key: Integer; cmd: AnsiString);
+begin
+ //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
+ ASSERT(key >= 0);
+ ASSERT(key < e_MaxInputKeys);
+ if key > 0 then
+ gInputBinds[key].commands := ParseAlias(cmd)
+end;
+
+function g_Console_FindBind (n: Integer; cmd: AnsiString): Integer;
+ var i: Integer;
+begin
+ ASSERT(n >= 1);
+ result := 0;
+ if commands = nil then Exit;
+ i := 0;
+ cmd := LowerCase(cmd);
+ while (n >= 1) and (i < e_MaxInputKeys) do
+ begin
+ if (Length(gInputBinds[i].commands) = 1) and (gInputBinds[i].commands[0] = cmd) then
+ begin
+ result := i;
+ dec(n)
+ end;
+ inc(i)
+ end;
+ if n >= 1 then
+ result := 0
+end;
+
function g_Console_Action (action: Integer): Boolean;
var i, len: Integer;
begin
- ASSERT(action >= 0);
+ ASSERT(action >= FIRST_ACTION);
ASSERT(action <= LAST_ACTION);
i := 0;
len := Length(gPlayerAction);
end
end;
+procedure g_Console_ResetBinds;
+ var i: Integer;
+begin
+ for i := 0 to e_MaxInputKeys - 1 do
+ g_Console_BindKey(i, '');
+
+ g_Console_BindKey(IK_A, '+p1_moveleft');
+ g_Console_BindKey(IK_D, '+p1_moveright');
+ g_Console_BindKey(IK_W, '+p1_lookup');
+ g_Console_BindKey(IK_S, '+p1_lookdown');
+ g_Console_BindKey(IK_SPACE, '+p1_jump');
+ g_Console_BindKey(IK_H, '+p1_attack');
+ g_Console_BindKey(IK_J, '+p1_activate');
+ g_Console_BindKey(IK_E, '+p1_weapnext');
+ g_Console_BindKey(IK_Q, '+p1_weapprev');
+ g_Console_BindKey(IK_ALT, '+p1_strafe');
+ g_Console_BindKey(IK_1, 'p1_weapon 1');
+ g_Console_BindKey(IK_2, 'p1_weapon 2');
+ g_Console_BindKey(IK_3, 'p1_weapon 3');
+ g_Console_BindKey(IK_4, 'p1_weapon 4');
+ g_Console_BindKey(IK_5, 'p1_weapon 5');
+ g_Console_BindKey(IK_6, 'p1_weapon 6');
+ g_Console_BindKey(IK_7, 'p1_weapon 7');
+ g_Console_BindKey(IK_8, 'p1_weapon 8');
+ g_Console_BindKey(IK_9, 'p1_weapon 9');
+ g_Console_BindKey(IK_0, 'p1_weapon 10');
+ g_Console_BindKey(IK_MINUS, 'p1_weapon 11');
+ g_Console_BindKey(IK_T, 'togglechat');
+ g_Console_BindKey(IK_Y, 'toggleteamchat');
+ g_Console_BindKey(IK_F11, 'screenshot');
+ g_Console_BindKey(IK_TAB, '+p1_scores');
+ g_Console_BindKey(IK_PAUSE, 'pause');
+ g_Console_BindKey(IK_F1, 'vote');
+
+ (* for i := 0 to e_MaxJoys - 1 do *)
+ for i := 0 to 1 do
+ begin
+ g_Console_BindKey(e_JoyAxisToKey(i, 0, 0), '+p' + IntToStr(i mod 2 + 1) + '_moveleft');
+ g_Console_BindKey(e_JoyAxisToKey(i, 0, 1), '+p' + IntToStr(i mod 2 + 1) + '_moveright');
+ g_Console_BindKey(e_JoyAxisToKey(i, 1, 0), '+p' + IntToStr(i mod 2 + 1) + '_lookup');
+ g_Console_BindKey(e_JoyAxisToKey(i, 1, 1), '+p' + IntToStr(i mod 2 + 1) + '_lookdown');
+ g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump');
+ g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack');
+ g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate');
+ g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext');
+ g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev');
+ g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe');
+ end;
+
+ g_Console_BindKey(VK_LEFT, '+moveleft');
+ g_Console_BindKey(VK_RIGHT, '+moveright');
+ g_Console_BindKey(VK_UP, '+lookup');
+ g_Console_BindKey(VK_DOWN, '+lookdown');
+ g_Console_BindKey(VK_JUMP, '+jump');
+ g_Console_BindKey(VK_FIRE, '+attack');
+ g_Console_BindKey(VK_OPEN, '+activate');
+ g_Console_BindKey(VK_NEXT, '+weapnext');
+ g_Console_BindKey(VK_PREV, '+weapprev');
+ g_Console_BindKey(VK_STRAFE, '+strafe');
+ g_Console_BindKey(VK_0, 'weapon 1');
+ g_Console_BindKey(VK_1, 'weapon 2');
+ g_Console_BindKey(VK_2, 'weapon 3');
+ g_Console_BindKey(VK_3, 'weapon 4');
+ g_Console_BindKey(VK_4, 'weapon 5');
+ g_Console_BindKey(VK_5, 'weapon 6');
+ g_Console_BindKey(VK_6, 'weapon 7');
+ g_Console_BindKey(VK_7, 'weapon 8');
+ g_Console_BindKey(VK_8, 'weapon 9');
+ g_Console_BindKey(VK_9, 'weapon 10');
+ g_Console_BindKey(VK_A, 'weapon 11');
+ g_Console_BindKey(VK_CHAT, 'togglechat');
+ g_Console_BindKey(VK_TEAM, 'toggleteamchat');
+ g_Console_BindKey(VK_PRINTSCR, 'screenshot');
+ g_Console_BindKey(VK_STATUS, '+scores');
+
+ // VK_CONSOLE
+ // VK_ESCAPE
+end;
procedure g_Console_ReadConfig (filename: String);
var f: TextFile; s: AnsiString; i, len: Integer;
end
end;
+procedure g_Console_WriteConfig (filename: String);
+ var f: TextFile; i, j: Integer; act: AnsiString;
+begin
+ AssignFile(f, filename);
+ Rewrite(f);
+ WriteLn(f, '// generated by doom2d, do not modify');
+ WriteLn(f, 'unbindall');
+ for i := 0 to e_MaxInputKeys - 1 do
+ begin
+ if Length(gInputBinds[i].commands) > 0 then
+ begin
+ act := gInputBinds[i].commands[0];
+ for j := 1 to High(gInputBinds[i].commands) do
+ act := act + '; ' + gInputBinds[i].commands[j];
+ WriteLn(f, 'bind ', e_KeyNames[i], ' "', act, '"')
+ end
+ end;
+ for i := 0 to High(commands) do
+ begin
+ if not commands[i].cheat then
+ begin
+ if @commands[i].procEx = @boolVarHandler then
+ begin
+ if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
+ WriteLn(f, commands[i].cmd, ' "', j, '"')
+ end
+ else if @commands[i].procEx = @intVarHandler then
+ begin
+ WriteLn(f, commands[i].cmd, ' "', PInteger(commands[i].ptr)^, '"')
+ end
+ else if @commands[i].procEx = @singleVarHandler then
+ begin
+ WriteLn(f, commands[i].cmd, ' "', PVarSingle(commands[i].ptr).val^:0:6, '"')
+ end
+ end
+ end;
+ CloseFile(f)
+end;
+
end.