diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 9e6f4d5de4776bd505e2499b4a384cfff3a6862a..7b68cce099b4130ca24d2a779501b32caecef2be 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
function conParseFloat (var res: Single; const s: AnsiString): Boolean;
uses
g_textures, g_main, e_graphics, e_input, g_game,
- SysUtils, g_basic, g_options, Math,
+ SysUtils, g_basic, g_options, Math, g_touch,
g_menu, g_language, g_net, g_netmsg, e_log, conbuf;
end;
+procedure intVarHandler (me: PCommand; p: SSArray);
+ procedure binaryFlag (var flag: Boolean; msg: AnsiString);
+ begin
+ if (Length(p) > 2) then
+ begin
+ conwritefln('too many arguments to ''%s''', [p[0]]);
+ end
+ else
+ begin
+ case conGetBoolArg(p, 1) of
+ -1: begin end;
+ 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
+ 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
+ 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
+ end;
+ if (Length(msg) = 0) then msg := p[0] else msg += ':';
+ if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
+ end;
+ end;
+begin
+ if (Length(p) <> 2) then
+ begin
+ conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
+ end
+ else
+ begin
+ try
+ PInteger(me.ptr)^ := StrToInt(p[1]);
+ except
+ conwritefln('invalid integer value: "%s"', [p[1]]);
+ end;
+ end;
+end;
+
+
procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
var
f: Integer;
end;
+procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+var
+ f: Integer;
+ cp: PCommand;
+begin
+ f := Length(commands);
+ SetLength(commands, f+1);
+ cp := @commands[f];
+ cp.cmd := LowerCase(conname);
+ cp.proc := nil;
+ cp.procEx := intVarHandler;
+ cp.help := ahelp;
+ cp.hidden := ahidden;
+ cp.ptr := pvar;
+ cp.msg := amsg;
+ cp.cheat := acheat;
+end;
+
+
// ////////////////////////////////////////////////////////////////////////// //
type
PVarSingle = ^TVarSingle;
cp: PCommand;
pv: PVarSingle;
begin
- GetMem(pv, sizeof(pv^));
+ GetMem(pv, sizeof(TVarSingle));
pv.val := pvar;
pv.min := amin;
pv.max := amax;
g_Console_Add('exec <script file>');
end;
+ if (cmd = 'ver') or (cmd = 'version') then
+ begin
+ conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
+ conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER]);
+ conwritefln('Build date: %s at %s', [GAME_BUILDDATE, GAME_BUILDTIME]);
+ end;
+
if cmd = 'alias' then
begin
// alias [alias_name] [commands]
AddCommand('exec', ConsoleCommands);
AddCommand('alias', ConsoleCommands);
AddCommand('call', ConsoleCommands);
+ AddCommand('ver', ConsoleCommands);
+ AddCommand('version', ConsoleCommands);
AddCommand('d_window', DebugCommands);
AddCommand('d_sounds', DebugCommands);
if gChatShow then Exit;
gConsoleShow := not gConsoleShow;
Cons_Shown := True;
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
end;
procedure g_Console_Chat_Switch(Team: Boolean = False);
gChatEnter := False;
Line := '';
CPos := 1;
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
end;
procedure g_Console_Char(C: AnsiChar);
IK_DELETE:
if (Length(Line) > 0) and (CPos <= Length(Line)) then
Delete(Line, CPos, 1);
- IK_LEFT, IK_KPLEFT:
+ IK_LEFT, IK_KPLEFT, VK_LEFT:
if CPos > 1 then
CPos := CPos - 1;
- IK_RIGHT, IK_KPRIGHT:
+ IK_RIGHT, IK_KPRIGHT, VK_RIGHT:
if CPos <= Length(Line) then
CPos := CPos + 1;
- IK_RETURN, IK_KPRETURN:
+ IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE:
begin
if Cons_Shown then
g_Console_Process(Line)
CPos := 1;
gChatShow := False;
gJustChatted := True;
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
end;
end;
IK_TAB:
if not gChatShow then
Complete();
- IK_DOWN, IK_KPDOWN:
+ IK_DOWN, IK_KPDOWN, VK_DOWN:
if not gChatShow then
if (CommandHistory <> nil) and
(CmdIndex < Length(CommandHistory)) then
Line := CommandHistory[CmdIndex];
CPos := Length(Line) + 1;
end;
- IK_UP, IK_KPUP:
+ IK_UP, IK_KPUP, VK_UP:
if not gChatShow then
if (CommandHistory <> nil) and
(CmdIndex <= Length(CommandHistory)) then
Line := CommandHistory[CmdIndex];
Cpos := Length(Line) + 1;
end;
- IK_PAGEUP, IK_KPPAGEUP: // PgUp
+ IK_PAGEUP, IK_KPPAGEUP, VK_PREV: // PgUp
if not gChatShow then Inc(conSkipLines);
- IK_PAGEDN, IK_KPPAGEDN: // PgDown
+ IK_PAGEDN, IK_KPPAGEDN, VK_NEXT: // PgDown
if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
IK_HOME, IK_KPHOME:
CPos := 1;