diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 1caeaf87b99ef93936c42993d7916567e3fab5d8..5315b351b7aa8d4999688a60b5cd9c456d65ee37 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
AddCommand('g_warmup_time', GameCVars);
AddCommand('g_spawn_invul', GameCVars);
AddCommand('g_item_respawn_time', GameCVars);
+ AddCommand('g_item_time_random', GameCVars);
+ AddCommand('g_items_all_respawn_random', GameCVars);
+ AddCommand('g_items_help_respawn_random', GameCVars);
+ AddCommand('g_items_ammo_respawn_random', GameCVars);
+ AddCommand('g_items_weapon_respawn_random', GameCVars);
+ AddCommand('g_powerup_randomize_respawn', GameCVars);
+ AddCommand('g_powerup_respawn_time', GameCVars);
+ AddCommand('g_powerup_time_random', GameCVars);
AddCommand('sv_intertime', GameCVars);
AddCommand('sv_name', NetServerCVars);
WhitelistCommand('g_warmup_time');
WhitelistCommand('g_spawn_invul');
WhitelistCommand('g_item_respawn_time');
+ WhitelistCommand('g_item_time_random');
+ WhitelistCommand('g_items_all_respawn_random');
+ WhitelistCommand('g_items_help_respawn_random');
+ WhitelistCommand('g_items_ammo_respawn_random');
+ WhitelistCommand('g_items_weapon_respawn_random');
+ WhitelistCommand('g_powerup_randomize_respawn');
+ WhitelistCommand('g_powerup_respawn_time');
+ WhitelistCommand('g_powerup_time_random');
g_Console_ResetBinds;
g_Console_ReadConfig(gConfigScript);
WriteLn(f, 'g_timelimit ', gsTimeLimit);
WriteLn(f, 'g_maxlives ', gsMaxLives);
WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime);
+ WriteLn(f, 'g_item_time_random ', gsItemRespawnRandom);
+ WriteLn(f, 'g_powerup_respawn_time ', gsRulezRespawnTime);
+ WriteLn(f, 'g_powerup_time_random ', gsRulezRespawnRandom);
WriteLn(f, 'g_spawn_invul ', gsSpawnInvul);
WriteLn(f, 'g_warmup_time ', gsWarmupTime);
WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE);
WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE);
WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE);
+ WriteFlag('g_powerup_randomize_respawn ', GAME_OPTION_RULEZRANDOM);
+ WriteFlag('g_items_all_respawn_random ', GAME_OPTION_ITEMALLRANDOM);
+ WriteFlag('g_items_help_respawn_random ', GAME_OPTION_ITEMHELPRANDOM);
+ WriteFlag('g_items_ammo_respawn_random ', GAME_OPTION_ITEMAMMORANDOM);
+ WriteFlag('g_items_weapon_respawn_random ', GAME_OPTION_ITEMWEAPONRANDOM);
WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT);
WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS);
WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG);