DEADSOFTWARE

gl: reset gfx on map start
[d2df-sdl.git] / src / game / g_console.pas
index 033f16c9a48163ffa9d2e3e08400e843d6be0edc..3005340534c6eec96e5553e1d1e7eef3eb3a51e9 100644 (file)
@@ -120,7 +120,7 @@ uses
   {$IFDEF ENABLE_CORPSES}
     g_corpses,
   {$ENDIF}
-  g_textures, e_input, g_game, g_player, g_items,
+  e_input, g_game, g_player, g_items,
   SysUtils, g_basic, g_options, Math, e_res,
   g_language, g_net, g_netmsg, e_log, conbuf, g_weapons,
   Keyboard;
@@ -1625,12 +1625,6 @@ begin
 
   //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
   //ConsoleHistory[High(ConsoleHistory)] := L;
-
-  (*
-{$IFDEF HEADLESS}
-  e_WriteLog('CON: ' + L, MSG_NOTIFY);
-{$ENDIF}
-  *)
 end;