diff --git a/src/game/g_basic.pas b/src/game/g_basic.pas
index 92a7955d505d74db05049759ad63e67b5e1bc4ad..7024514be8898ce6796ea8dd5b9213f69e8c6893 100644 (file)
--- a/src/game/g_basic.pas
+++ b/src/game/g_basic.pas
DWArray = array of DWORD;
String20 = String[20];
+function g_GetBuilderName (): AnsiString;
+function g_GetBuildHash (full: Boolean = True): AnsiString;
+
function g_CreateUID(UIDType: Byte): Word;
function g_GetUIDType(UID: Word): Byte;
function g_Collide(X1, Y1: Integer; Width1, Height1: Word;
Math, geom, e_log, g_map, g_gfx, g_player, SysUtils, MAPDEF,
StrUtils, e_graphics, g_monsters, g_items, g_game;
+{$PUSH}
+{$WARN 2054 OFF} // unknwon env var
+{$WARN 6018 OFF} // unreachable code
+function g_GetBuilderName (): AnsiString;
+begin
+ if {$I %D2DF_BUILD_USER%} <> '' then
+ result := {$I %D2DF_BUILD_USER%} // custom
+ else if {$I %USER%} <> '' then
+ result := {$I %USER%} // unix username
+ else if {$I %USERNAME%} <> '' then
+ result := {$I %USERNAME%} // windows username
+ else
+ result := 'unknown'
+end;
+
+function g_GetBuildHash (full: Boolean = True): AnsiString;
+begin
+ if {$I %D2DF_BUILD_USER%} <> '' then
+ if full then
+ result := {$I %D2DF_BUILD_HASH%}
+ else
+ result := Copy({$I %D2DF_BUILD_HASH%}, 1, 7)
+ else
+ result := 'custom build'
+end;
+{$POP}
+
function g_PatchLength(X1, Y1, X2, Y2: Integer): Word;
begin
Result := Min(Round(Hypot(Abs(X2-X1), Abs(Y2-Y1))), 65535);