diff --git a/src/game/g_basic.pas b/src/game/g_basic.pas
index 4b505ab50bcd76074c76e772a25b76c9aec226f0..1705e0e371054939c97ff485be59178684684f72 100644 (file)
--- a/src/game/g_basic.pas
+++ b/src/game/g_basic.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$MODE DELPHI}
unit g_basic;
interface
uses
- WADEDITOR, g_phys;
+ wadreader, g_phys;
const
GAME_VERSION = '0.667';
a := abs(vx);
b := abs(vy);
- if a = 0 then
- c := 0
- else
+ if a = 0 then
+ c := 90
+ else
c := RadToDeg(ArcTan(b/a));
- if vy < 0 then
+ if vy < 0 then
c := -c;
- if vx > 0 then
+ if vx > 0 then
c := 180 - c;
c := c + 180;
begin
while (fmt[m] = ' ') and (m < Length(fmt)) do
Inc(m);
- if (m >= Length(fmt)) then
+ if (m >= Length(fmt)) then
Break;
if (fmt[m] = '%') then
else
Break;
end;
-
+
else {case}
Break;
end; {case}
o^ := p.Obj;
end;
-
+
UID_MONSTER:
begin
m := g_Monsters_Get(UID);