diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 51d0cb9617414851a7056e02e85ddeca90aa284e..f6d74ef47817bbd53f03b639790d6f52499d23ec 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
r_console in 'renders/opengl/r_console.pas',
r_gui in 'renders/opengl/r_gui.pas',
r_loadscreen in 'renders/opengl/r_loadscreen.pas',
+ {$IFDEF ENABLE_HOLMES}
+ r_fui_gfx_gl in 'renders/opengl/r_fui_gfx_gl.pas',
+ r_holmes in 'renders/opengl/r_holmes.pas',
+ {$ENDIF}
{$ELSE}
{$FATAL render driver not selected}
{$ENDIF}
fui_wadread in '../flexui/fui_wadread.pas',
fui_common in '../flexui/fui_common.pas',
- fui_gfx_gl in '../flexui/fui_gfx_gl.pas',
+ fui_gfx in '../flexui/fui_gfx.pas',
fui_events in '../flexui/fui_events.pas',
fui_style in '../flexui/fui_style.pas',
fui_flexlay in '../flexui/fui_flexlay.pas',
if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
end;
try
- fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
- fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
- fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
- fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
- fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
+ gxGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
+ gxGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
+ gxGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
+ gxGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
+ gxGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
except on e: Exception do
begin
writeln('ERROR loading FlexUI fonts');