DEADSOFTWARE

gl: implement split screen
[d2df-sdl.git] / src / game / Doom2DF.lpr
index d5e43767143bf0f5fbe8c4df0f705948acc526f7..98c39b5d6c5b15c55b27976b3878433cdea94d66 100644 (file)
@@ -144,7 +144,7 @@ uses
   g_playermodel in 'g_playermodel.pas',
   g_saveload in 'g_saveload.pas',
   g_sound in 'g_sound.pas',
-  g_textures in 'g_textures.pas',
+  g_animations in 'g_animations.pas',
   g_triggers in 'g_triggers.pas',
   g_weapons in 'g_weapons.pas',
   g_window in 'g_window.pas',