diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 4aecd4026ac048917850dca9611028047d7a74df..98c39b5d6c5b15c55b27976b3878433cdea94d66 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
g_playermodel in 'g_playermodel.pas',
g_saveload in 'g_saveload.pas',
g_sound in 'g_sound.pas',
- g_textures in 'g_textures.pas',
+ g_animations in 'g_animations.pas',
g_triggers in 'g_triggers.pas',
g_weapons in 'g_weapons.pas',
g_window in 'g_window.pas',
{$ENDIF}
{$ENDIF}
-{$IFDEF ENABLE_RENDER}
- {$I ../shared/vampimg.inc}
- r_animations in 'opengl/r_animations.pas',
- r_console in 'opengl/r_console.pas',
- r_game in 'opengl/r_game.pas',
- {$IFDEF ENABLE_GFX}
- r_gfx in 'opengl/r_gfx.pas',
- {$ENDIF}
- r_graphics in 'opengl/r_graphics.pas',
- r_items in 'opengl/r_items.pas',
- r_map in 'opengl/r_map.pas',
- r_monsters in 'opengl/r_monsters.pas',
- r_netmaster in 'opengl/r_netmaster.pas',
- r_player in 'opengl/r_player.pas',
- r_playermodel in 'opengl/r_playermodel.pas',
- r_render in 'opengl/r_render.pas',
- r_texture in 'opengl/r_texture.pas',
- r_textures in 'opengl/r_textures.pas',
- r_weapons in 'opengl/r_weapons.pas',
- r_window in 'opengl/r_window.pas',
- {$IFDEF ENABLE_TOUCH}
- r_touch in 'opengl/r_touch.pas',
- {$ENDIF}
{$IFDEF ENABLE_MENU}
g_gui in 'g_gui.pas',
g_menu in 'g_menu.pas',
{$ENDIF}
+
+{$IFDEF ENABLE_RENDER}
+ {$IF DEFINED(USE_OPENGL) OR DEFINED(USE_GLES1) OR DEFINED(USE_GLSTUB)}
+ {$I ../shared/vampimg.inc}
+ r_animations in 'opengl/r_animations.pas',
+ r_console in 'opengl/r_console.pas',
+ r_game in 'opengl/r_game.pas',
+ {$IFDEF ENABLE_GFX}
+ r_gfx in 'opengl/r_gfx.pas',
+ {$ENDIF}
+ r_graphics in 'opengl/r_graphics.pas',
+ r_items in 'opengl/r_items.pas',
+ r_map in 'opengl/r_map.pas',
+ r_monsters in 'opengl/r_monsters.pas',
+ r_netmaster in 'opengl/r_netmaster.pas',
+ r_player in 'opengl/r_player.pas',
+ r_playermodel in 'opengl/r_playermodel.pas',
+ r_render in 'opengl/r_render.pas',
+ r_texture in 'opengl/r_texture.pas',
+ r_textures in 'opengl/r_textures.pas',
+ r_weapons in 'opengl/r_weapons.pas',
+ r_window in 'opengl/r_window.pas',
+ {$IFDEF ENABLE_TOUCH}
+ r_touch in 'opengl/r_touch.pas',
+ {$ENDIF}
+ {$IFDEF ENABLE_MENU}
+ r_gui in 'opengl/r_gui.pas',
+ {$ENDIF}
+ {$ELSEIF DEFINED(USE_STUBRENDER)}
+ r_render in 'renders/stub/r_render.pas',
+ {$ELSEIF DEFINED(USE_NEWGL)}
+ {$I ../shared/vampimg.inc}
+ r_render in 'renders/opengl/r_render.pas',
+ r_atlas in 'renders/opengl/r_atlas.pas',
+ r_textures in 'renders/opengl/r_textures.pas',
+ r_draw in 'renders/opengl/r_draw.pas',
+ r_map in 'renders/opengl/r_map.pas',
+ r_fonts in 'renders/opengl/r_fonts.pas',
+ r_common in 'renders/opengl/r_common.pas',
+ r_console in 'renders/opengl/r_console.pas',
+ r_gui in 'renders/opengl/r_gui.pas',
+ {$ELSE}
+ {$FATAL render driver not selected}
+ {$ENDIF}
{$ENDIF}
{$IFDEF USE_FMOD}
begin
itmp := 0;
val(ParamStr(idx), itmp, valres);
- {$IFNDEF HEADLESS}
if (valres = 0) and (not g_holmes_imfunctional) then
begin
case itmp of
16: uiContext.font := 'win16';
end;
end;
- {$ELSE}
- // fuck off, fpc!
- itmp := itmp;
- valres := valres;
- {$ENDIF}
Inc(idx);
end;
end;
g_Game_Init;
{$IFDEF ENABLE_MENU}
g_Menu_Init;
- g_GUI_Init;
{$ENDIF}
g_Game_Process_Params;
// TODO reload GAME textures