DEADSOFTWARE

render: draw menu via render
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 4d4edc34d03d854e0091387e3f92fdb7a8dd469a..84b47a70f9d66bf71c9dea21a2fc00a7ec3585fd 100644 (file)
@@ -187,6 +187,7 @@ uses
   {$IFDEF ENABLE_MENU}
     g_gui in 'g_gui.pas',
     g_menu in 'g_menu.pas',
+    r_gui in 'opengl/r_gui.pas',
   {$ENDIF}
 {$ENDIF}
 
@@ -1029,7 +1030,6 @@ end;
     g_Game_Init;
     {$IFDEF ENABLE_MENU}
       g_Menu_Init;
-      g_GUI_Init;
     {$ENDIF}
     g_Game_Process_Params;
     // TODO reload GAME textures