DEADSOFTWARE

render: use TAnimationState for projectiles
[d2df-sdl.git] / src / game / Doom2DF.lpr
index d47b1b61049f2a1e9009a47de69a46a0a3894a0e..2b4fe158d53daa2ced428c06cd0449bad647e51d 100644 (file)
@@ -988,6 +988,7 @@ end;
     {$IFDEF ENABLE_HOLMES}
       InitHolmes;
     {$ENDIF}
+    r_Render_Load;
     g_Game_Init;
     {$IFNDEF HEADLESS}
       g_Menu_Init;
@@ -1007,6 +1008,7 @@ end;
       g_GUI_Destroy;
       g_Menu_Free;
     {$ENDIF}
+    r_Render_Free;
     {$IFDEF ENABLE_HOLMES}
       FreeHolmes;
     {$ENDIF}