DEADSOFTWARE

moved Holmes UI and most of it's low-level gfx subsystem to separate modules (to...
[d2df-sdl.git] / src / game / Doom2DF.dpr
index a3e333a32062f604de7d9ca45026614c5230446a..67dcc034b11edef519f01fba9dafce860e53b3e0 100644 (file)
@@ -41,6 +41,7 @@ program Doom2DF;
 uses
   mempool in '../shared/mempool.pas',
   conbuf in '../shared/conbuf.pas',
+  geom in '../shared/geom.pas',
   math,
   GL,
   GLExt,
@@ -104,13 +105,15 @@ uses
   xparser in '../shared/xparser.pas',
   xdynrec in '../shared/xdynrec.pas',
   exoma in '../shared/exoma.pas',
-  BinEditor in '../shared/BinEditor.pas',
   envvars in '../shared/envvars.pas',
   g_panel in 'g_panel.pas',
   g_language in 'g_language.pas',
   ImagingTypes,
   Imaging,
-  ImagingUtility;
+  ImagingUtility,
+  sdlcarcass in '../gx/sdlcarcass.pas',
+  glgfx in '../gx/glgfx.pas',
+  gh_ui in '../gx/gh_ui.pas';
 
 {$IFDEF WINDOWS}
   {$R *.res}
@@ -137,7 +140,7 @@ begin
   begin
     try
       Main();
-      e_WriteLog('Shutdown with no errors.', MSG_NOTIFY);
+      e_WriteLog('Shutdown with no errors.', TMsgType.Notify);
     except
       on e: Exception do
         begin