DEADSOFTWARE

sdl: fix player controls on OSX 10.5
[d2df-sdl.git] / src / engine / e_input_sdl2.inc
index d619c517456199c6232dc1a8ba50bb8ae5cfcd06..7318ea923142f087f813a611d99f1e73593ae168 100644 (file)
@@ -120,12 +120,14 @@ const
   IK_S       = SDL_SCANCODE_S;
   IK_D       = SDL_SCANCODE_D;
   IK_Q       = SDL_SCANCODE_Q;
+  IK_R       = SDL_SCANCODE_R;
   IK_E       = SDL_SCANCODE_E;
   IK_H       = SDL_SCANCODE_H;
   IK_J       = SDL_SCANCODE_J;
   IK_T       = SDL_SCANCODE_T;
   IK_Z       = SDL_SCANCODE_Z;
   IK_MINUS   = SDL_SCANCODE_MINUS;
+  IK_NONUSBACKSLASH = SDL_SCANCODE_NONUSBACKSLASH;
   // TODO: think of something better than this shit
   IK_LASTKEY = SDL_NUM_SCANCODES-1;
 
@@ -338,6 +340,9 @@ begin
   e_KeyNames[IK_DOT] := '.';
   e_KeyNames[IK_MINUS] := '-';
   e_KeyNames[IK_EQUALS] := '=';
+  e_KeyNames[IK_RMETA] := 'RMETA';
+  e_KeyNames[IK_LMETA] := 'LMETA';
+  e_KeyNames[IK_NONUSBACKSLASH] := 'NONUSBACKSLASH';
 
   // joysticks
   for j := 0 to e_MaxJoys-1 do