index f08957c5c3233e313d20f8ea778dcdf348b89819..d3cb67e0d7e221191a3f367026351f06be8a0e4f 100644 (file)
glNewList(e_TextureFonts[id].Base+loop1, GL_COMPILE);
glBegin(GL_QUADS);
glTexCoord2f(cx, 1.0-cy-1/YCount);
- glVertex2d(0, e_Textures[Tex].tx.Height div YCount);
+ glVertex2i(0, e_Textures[Tex].tx.Height div YCount);
glTexCoord2f(cx+1/XCount, 1.0-cy-1/YCount);
glVertex2i(e_Textures[Tex].tx.Width div XCount, e_Textures[Tex].tx.Height div YCount);