index 21501c6705baacbfc11a2711f7789163b9c9556e..d61dd32687131875cb94971afe76b3e6380e3425 100644 (file)
procedure sys_Delay (ms: Integer);
(* --- Graphics --- *)
procedure sys_Delay (ms: Integer);
(* --- Graphics --- *)
- function sys_GetDispalyModes (bpp: Integer): SSArray;
- function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
+ function sys_GetDisplayModes (bpp: Integer): SSArray;
+ function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
procedure sys_EnableVSync (yes: Boolean);
procedure sys_Repaint;
procedure sys_EnableVSync (yes: Boolean);
procedure sys_Repaint;
procedure sys_Init;
procedure sys_Final;
procedure sys_Init;
procedure sys_Final;
+ var (* hooks *)
+ sys_CharPress: procedure (ch: AnsiChar) = nil;
+ sys_ScreenResize: procedure (w, h: Integer) = nil;
+
implementation
uses
implementation
uses
- SysUtils, SDL, GL, Math,
- e_log, e_graphics, e_input,
- g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
+ SysUtils, SDL, Math,
+ {$INCLUDE ../nogl/noGLuses.inc}
+ e_log, r_graphics, e_input, e_sound,
+ g_options, g_console, g_game, g_menu, g_gui, g_basic;
const
const
- GameTitle = 'Doom 2D: Forever (SDL 1.2)';
+ GameTitle = 'Doom 2D: Forever (SDL 1.2, %s)';
var
userResize: Boolean;
var
userResize: Boolean;
(* --------- Graphics --------- *)
(* --------- Graphics --------- *)
- procedure UpdateSize (w, h: Integer);
+ function LoadGL: Boolean;
+ begin
+ result := true;
+ {$IFDEF NOGL_INIT}
+ nogl_Init;
+ if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+ {$ELSE}
+ if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
+ {$ENDIF}
+ begin
+ e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+ glRenderToFBO := false;
+ end;
+ end;
+
+ procedure FreeGL;
begin
begin
- gWinSizeX := w;
- gWinSizeY := h;
- gWinRealPosX := 0;
- gWinRealPosY := 0;
- gScreenWidth := w;
- gScreenHeight := h;
- {$IFDEF ENABLE_HOLMES}
- fuiScrWdt := w;
- fuiScrHgt := h;
+ {$IFDEF NOGL_INIT}
+ nogl_Quit();
{$ENDIF}
{$ENDIF}
- e_ResizeWindow(w, h);
- e_InitGL;
- g_Game_SetupScreenSize;
- g_Menu_Reset;
- g_Game_ClearLoading;
+ end;
+
+ function GetTitle (): PChar;
+ var info: AnsiString;
+ begin
+ info := g_GetBuildHash(false);
+ if info = 'custom build' then
+ info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME;
+ result := PChar(Format(GameTitle, [info]))
end;
function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
var flags: Uint32;
begin
e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
end;
function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
var flags: Uint32;
begin
e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
- result := False;
+ result := false;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
screen := SDL_SetVideoMode(w, h, bpp, flags);
if screen <> nil then
begin
screen := SDL_SetVideoMode(w, h, bpp, flags);
if screen <> nil then
begin
- SDL_WM_SetCaption(GameTitle, nil);
- UpdateSize(w, h);
+ if not LoadGL then
+ begin
+ e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal);
+ exit;
+ end;
+ SDL_WM_SetCaption(GetTitle(), nil);
+ gFullScreen := fullscreen;
+ gRC_FullScreen := fullscreen;
+ if @sys_ScreenResize <> nil then
+ sys_ScreenResize(w, h);
result := True
end
end
result := True
end
end
(* ??? *)
end;
(* ??? *)
end;
- function sys_GetDispalyModes (bpp: Integer): SSArray;
+ function sys_GetDisplayModes (bpp: Integer): SSArray;
var m: PPSDL_Rect; f: TSDL_PixelFormat; i, count: Integer;
begin
SetLength(result, 0);
var m: PPSDL_Rect; f: TSDL_PixelFormat; i, count: Integer;
begin
SetLength(result, 0);
f.BitsPerPixel := bpp;
f.BytesPerPixel := (bpp + 7) div 8;
m := SDL_ListModes(@f, SDL_OPENGL or SDL_FULLSCREEN);
f.BitsPerPixel := bpp;
f.BytesPerPixel := (bpp + 7) div 8;
m := SDL_ListModes(@f, SDL_OPENGL or SDL_FULLSCREEN);
- if (m <> NIL) and (IntPtr(m) <> -1) then
+ if (m <> NIL) and (UIntPtr(m) <> UIntPtr(-1)) then
begin
count := 0;
while m[count] <> nil do inc(count);
begin
count := 0;
while m[count] <> nil do inc(count);
end
end;
end
end;
- function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
+ function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
begin
result := InitWindow(w, h, bpp, fullscreen)
end;
begin
result := InitWindow(w, h, bpp, fullscreen)
end;
e_KeyUpDown(key, down);
g_Console_ProcessBind(key, down);
end
e_KeyUpDown(key, down);
g_Console_ProcessBind(key, down);
end
- else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then
+ else
begin
begin
- KeyPress(key) // key repeat in menus and shit
+ g_Console_ProcessBindRepeat(key)
end;
end;
- if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then
- CharPress(ch)
+ if @sys_CharPress <> nil then
+ if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then
+ sys_CharPress(ch)
end;
procedure HandleResize (var ev: TSDL_ResizeEvent);
begin
if g_dbg_input then
e_LogWritefln('Input Debug: SDL_VIDEORESIZE %s %s', [ev.w, ev.h]);
end;
procedure HandleResize (var ev: TSDL_ResizeEvent);
begin
if g_dbg_input then
e_LogWritefln('Input Debug: SDL_VIDEORESIZE %s %s', [ev.w, ev.h]);
- if modeResize = 1 then
- UpdateSize(ev.w, ev.h)
+ if (modeResize = 1) and (@sys_ScreenResize <> nil) then
+ sys_ScreenResize(ev.w, ev.h);
else if modeResize > 1 then
InitWindow(ev.w, ev.h, gBPP, gFullscreen)
end;
else if modeResize > 1 then
InitWindow(ev.w, ev.h, gBPP, gFullscreen)
end;
SDL_JOYAXISMOTION: HandleJoyAxis(ev.jaxis);
SDL_JOYHATMOTION: HandleJoyHat(ev.jhat);
SDL_VIDEOEXPOSE: sys_Repaint;
SDL_JOYAXISMOTION: HandleJoyAxis(ev.jaxis);
SDL_JOYHATMOTION: HandleJoyHat(ev.jhat);
SDL_VIDEOEXPOSE: sys_Repaint;
+ SDL_ACTIVEEVENT: e_MuteChannels((ev.active.gain = 0) and gMuteWhenInactive);
end
end
end;
end
end
end;
(* --------- Init --------- *)
procedure sys_Init;
(* --------- Init --------- *)
procedure sys_Init;
- var flags: Uint32; ok: Boolean; i: Integer;
+ var flags: Uint32; i: Integer;
begin
e_WriteLog('Init SDL', TMsgType.Notify);
flags := SDL_INIT_VIDEO or SDL_INIT_AUDIO or
begin
e_WriteLog('Init SDL', TMsgType.Notify);
flags := SDL_INIT_VIDEO or SDL_INIT_AUDIO or
(*or SDL_INIT_NOPARACHUTE*);
if SDL_Init(flags) <> 0 then
raise Exception.Create('SDL: Init failed: ' + SDL_GetError);
(*or SDL_INIT_NOPARACHUTE*);
if SDL_Init(flags) <> 0 then
raise Exception.Create('SDL: Init failed: ' + SDL_GetError);
- ok := InitWindow(gScreenWidth, gScreenHeight, gBPP, gFullScreen);
- if not ok then
- raise Exception.Create('SDL: Failed to set videomode: ' + SDL_GetError);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
for i := 0 to e_MaxJoys - 1 do
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
for i := 0 to e_MaxJoys - 1 do
e_WriteLog('Releasing SDL', TMsgType.Notify);
for i := 0 to e_MaxJoys - 1 do
RemoveJoystick(i);
e_WriteLog('Releasing SDL', TMsgType.Notify);
for i := 0 to e_MaxJoys - 1 do
RemoveJoystick(i);
- SDL_FreeSurface(screen);
+ if screen <> nil then
+ begin
+ FreeGL;
+ SDL_FreeSurface(screen)
+ end;
SDL_Quit
end;
SDL_Quit
end;