index 568b8b893e6c0b27a22445d5f19a5bdd18f08fc2..e40b600fe04ada739e305fdeba2d083c66035877 100644 (file)
glColor4ub(255, 255, 255, 255);
glColor4ub(255, 255, 255, 255);
- e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
+ //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
if gGameOn or (gState = STATE_FOLD) then
begin
if gGameOn or (gState = STATE_FOLD) then
begin
{$IFDEF ENABLE_GFX}
procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
begin
{$IFDEF ENABLE_GFX}
procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
begin
+ r_Map_NewGFX(AnimType, X, Y);
end;
{$ENDIF}
end;
{$ENDIF}