index ef2a38bfc31563affc81ba53864e615469e406b1..e836b30d1190e7923f536587de66c616106fd3e0 100644 (file)
procedure r_Draw_Texture (img: TGLTexture; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
procedure r_Draw_TextureRepeat (img: TGLTexture; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
procedure r_Draw_Texture (img: TGLTexture; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
procedure r_Draw_TextureRepeat (img: TGLTexture; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
+ procedure r_Draw_TextureRepeatRotate (img: TGLTexture; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
procedure r_Draw_MultiTextureRepeat (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
procedure r_Draw_MultiTextureRepeatRotate (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
procedure r_Draw_MultiTextureRepeat (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
procedure r_Draw_MultiTextureRepeatRotate (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
r_Draw_Texture(img, x + i * img.width, y + j * img.height, img.width, img.height, flip, r, g, b, a, blend);
end;
r_Draw_Texture(img, x + i * img.width, y + j * img.height, img.width, img.height, flip, r, g, b, a, blend);
end;
+ procedure r_Draw_TextureRepeatRotate (img: TGLTexture; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
+ begin
+ ASSERT(w >= 0);
+ ASSERT(h >= 0);
+ if a <> 0 then
+ begin
+ glPushMatrix;
+ glTranslatef(x + rx, y + ry, 0);
+ glRotatef(angle, 0, 0, 1);
+ glTranslatef(-(x + rx), -(y + ry), 0);
+ r_Draw_TextureRepeat(img, x, y, w, h, flip, r, g, b, a, blend);
+ glPopMatrix;
+ end
+ else
+ r_Draw_TextureRepeat(img, x, y, w, h, flip, r, g, b, a, blend);
+ end;
+
procedure r_Draw_MultiTextureRepeat (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
var img: TGLTexture; cur, total, i: Integer;
begin
procedure r_Draw_MultiTextureRepeat (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean);
var img: TGLTexture; cur, total, i: Integer;
begin
end;
procedure r_Draw_MultiTextureRepeatRotate (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
end;
procedure r_Draw_MultiTextureRepeatRotate (m: TGLMultiTexture; const anim: TAnimState; x, y, w, h: Integer; flip: Boolean; r, g, b, a: Byte; blend: Boolean; rx, ry, angle: Integer);
- var i, j: Integer;
begin
ASSERT(w >= 0);
ASSERT(h >= 0);
begin
ASSERT(w >= 0);
ASSERT(h >= 0);