index c3577ccace0f47fd5332ab7839612e7aa90bfacb..3d2befe2b9808707f47fea4143b95ff09c4a7d12 100644 (file)
g_textures, e_input, e_sound,
g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel, g_window,
g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster,
g_textures, e_input, e_sound,
g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel, g_window,
g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster,
- g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons
+ g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons, r_netmaster, r_player
;
var
;
var
drawPanelType('*step', PANEL_STEP, g_rlayer_step);
drawOther('items', @r_Items_Draw);
drawOther('weapons', @r_Weapon_Draw);
drawPanelType('*step', PANEL_STEP, g_rlayer_step);
drawOther('items', @r_Items_Draw);
drawOther('weapons', @r_Weapon_Draw);
- drawOther('shells', @g_Player_DrawShells);
- drawOther('drawall', @g_Player_DrawAll);
- drawOther('corpses', @g_Player_DrawCorpses);
+ drawOther('shells', @r_Player_DrawShells);
+ drawOther('drawall', @r_Player_DrawAll);
+ drawOther('corpses', @r_Player_DrawCorpses);
drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
drawOther('monsters', @r_Monsters_Draw);
drawOther('itemdrop', @r_Items_DrawDrop);
drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
drawOther('monsters', @r_Monsters_Draw);
drawOther('itemdrop', @r_Items_DrawDrop);
if g_debug_HealthBar then
begin
r_Monsters_DrawHealth();
if g_debug_HealthBar then
begin
r_Monsters_DrawHealth();
- g_Player_DrawHealth();
+ r_Player_DrawHealth();
end;
if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
end;
if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
case gPlayerIndicator of
1:
if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
case gPlayerIndicator of
1:
- p.DrawIndicator(_RGB(255, 255, 255));
+ r_Player_DrawIndicator(p, _RGB(255, 255, 255));
2:
for i := 0 to High(gPlayers) do
if gPlayers[i] <> nil then
2:
for i := 0 to High(gPlayers) do
if gPlayers[i] <> nil then
- if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
+ if gPlayers[i] = p then
+ r_Player_DrawIndicator(p, _RGB(255, 255, 255))
else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
if gPlayerIndicatorStyle = 1 then
else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
if gPlayerIndicatorStyle = 1 then
- gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
- else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
+ r_Player_DrawIndicator(gPlayers[i], _RGB(192, 192, 192))
+ else
+ r_Player_DrawIndicator(gPlayers[i], gPlayers[i].GetColor);
end;
{
end;
{
glPopMatrix();
glPopMatrix();
- p.DrawPain();
- p.DrawPickup();
- p.DrawRulez();
+ r_Player_DrawPain(p);
+ r_Player_DrawPickup(p);
+ r_Player_DrawRulez(p);
if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
if g_Debug_Player then
if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
if g_Debug_Player then
- g_Player_DrawDebug(p);
- p.DrawGUI();
+ r_Player_DrawDebug(p);
+ r_Player_DrawGUI(p);
end;
procedure drawProfilers ();
end;
procedure drawProfilers ();
// end;
r_Game_DrawMenuBackground('MENU_BACKGROUND');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
// end;
r_Game_DrawMenuBackground('MENU_BACKGROUND');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- g_Serverlist_Draw(slCurrent, slTable);
+ r_Serverlist_Draw(slCurrent, slTable);
end;
end;
end;
end;