+ procedure g_Frames_GetFrameSize (ID: DWORD; out w, h: Integer);
+ begin
+ w := 0;
+ h := 0;
+ if framesArray <> nil then
+ begin
+ w := framesArray[ID].frameWidth;
+ h := framesArray[ID].frameHeight;
+ end
+ end;
+
+ procedure r_AnimationState_Draw (FID: DWORD; t: TAnimationState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean);