diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 97d359ea088d269019be92376800c7401dbc6557..6d08b18e0f771445863b5b397424334385bc8447 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
interface
interface
-uses
- wadreader;
-
-function SDLMain(): Integer;
-function GetTimer(): Int64;
-procedure ResetTimer();
-function CreateGLWindow(Title: PChar): Boolean;
-procedure KillGLWindow();
-procedure PushExitEvent();
-function ProcessMessage(): Boolean;
-procedure ProcessLoading (forceUpdate: Boolean=false);
-procedure ReDrawWindow();
-procedure SwapBuffers();
-procedure Sleep(ms: LongWord);
-function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray;
-function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
-function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
-
-var
- gwin_dump_extensions: Boolean = false;
- gwin_has_stencil: Boolean = false;
- gwin_k8_enable_light_experiments: Boolean = false;
- g_dbg_aimline_on: Boolean = false;
-
+ procedure ProcessLoading (forceUpdate: Boolean=false);
implementation
implementation
-uses
-{$IFDEF WINDOWS}Windows,{$ENDIF}
- SysUtils, Classes, MAPDEF,
- SDL2, GL, GLExt, e_graphics, e_log, e_texture, g_main,
- g_console, e_input, g_options, g_game,
- g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
- g_map, g_gfx, g_monsters, g_holmes, xprofiler, utils;
-
-var
- h_Wnd: PSDL_Window;
- h_GL: TSDL_GLContext;
- wFlags: LongWord = 0;
- Time, Time_Delta, Time_Old: Int64;
- flag: Boolean;
- wTitle: PChar = nil;
- wNeedTimeReset: Boolean = False;
- //wWindowCreated: Boolean = False;
- //wCursorShown: Boolean = False;
- wMinimized: Boolean = False;
- //wNeedFree: Boolean = True;
- wLoadingProgress: Boolean = False;
- wLoadingQuit: Boolean = False;
- {wWinPause: Byte = 0;}
-{$IFNDEF WINDOWS}
- ticksOverflow: Int64 = -1;
- lastTicks: Uint32 = 0; // to detect overflow
-{$ENDIF}
- curMsButState: Word = 0;
- curKbState: Word = 0;
- curMsX: Integer = 0;
- curMsY: Integer = 0;
-
-function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
-var
- mode, cmode: TSDL_DisplayMode;
-begin
-{$IFDEF HEADLESS}
- Result := True;
- Exit;
-{$ENDIF}
-
- Result := False;
-
- e_WriteLog('Setting display mode...', TMsgType.Notify);
-
- wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
- if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN;
- if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED;
-
- if h_Wnd <> nil then
- begin
- SDL_DestroyWindow(h_Wnd);
- h_Wnd := nil;
- end;
-
- if gFullscreen then
- begin
- mode.w := gScreenWidth;
- mode.h := gScreenHeight;
- mode.format := 0;
- mode.refresh_rate := 0;
- mode.driverdata := nil;
- if SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil then
- begin
- gScreenWidth := 800;
- gScreenHeight := 600;
- end
- else
- begin
- gScreenWidth := cmode.w;
- gScreenHeight := cmode.h;
- end;
- end;
-
- h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags);
- if h_Wnd = nil then Exit;
-
- SDL_GL_MakeCurrent(h_Wnd, h_GL);
- SDL_ShowCursor(SDL_DISABLE);
-
- Result := True;
-end;
-
-procedure ReShowCursor();
-begin
- // TODO: what was this for?
-end;
-
-function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray;
-var
- mode: TSDL_DisplayMode;
- res, i, k, n, pw, ph: Integer;
-begin
- SetLength(Result, 0);
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- k := 0; SelRes := 0;
- n := SDL_GetNumDisplayModes(0);
- pw := 0; ph := 0;
- for i := 0 to n do
- begin
- res := SDL_GetDisplayMode(0, i, @mode);
- if res < 0 then continue;
- if SDL_BITSPERPIXEL(mode.format) = gBPP then continue;
- if (mode.w = pw) and (mode.h = ph) then continue;
- if (mode.w = gScreenWidth) and (mode.h = gScreenHeight) then
- SelRes := k;
- Inc(k);
- SetLength(Result, k);
- Result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h);
- pw := mode.w; ph := mode.h
- end;
-
- e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', TMsgType.Notify);
-end;
-
-procedure Sleep(ms: LongWord);
-begin
- SDL_Delay(ms);
-end;
-
-procedure ChangeWindowSize();
-begin
- gWinSizeX := gScreenWidth;
- gWinSizeY := gScreenHeight;
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- e_ResizeWindow(gScreenWidth, gScreenHeight);
- g_Game_SetupScreenSize();
- g_Menu_Reset();
- g_Game_ClearLoading();
- g_Holmes_VidModeChanged();
-end;
-
-function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
-var
- Preserve: Boolean;
-begin
- Result := False;
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- Preserve := False;
-
- if (gScreenWidth <> W) or (gScreenHeight <> H) then
- begin
- Result := True;
- gScreenWidth := W;
- gScreenHeight := H;
- end;
-
- if gFullscreen <> FScreen then
- begin
- Result := True;
- gFullscreen := FScreen;
- Preserve := True;
- end;
-
- if Result then
- begin
- g_Window_SetDisplay(Preserve);
- ChangeWindowSize();
- end;
-end;
-
-function WindowEventHandler(ev: TSDL_WindowEvent): Boolean;
-var
- wActivate, wDeactivate: Boolean;
-begin
- Result := False;
- wActivate := False;
- wDeactivate := False;
-
- case ev.event of
- SDL_WINDOWEVENT_MOVED:
- begin
- if not (gFullscreen or gWinMaximized) then
- begin
- gWinRealPosX := ev.data1;
- gWinRealPosY := ev.data2;
- end;
- end;
-
- SDL_WINDOWEVENT_MINIMIZED:
- begin
- curMsButState := 0;
- curKbState := 0;
- e_UnpressAllKeys();
- if not wMinimized then
- begin
- e_ResizeWindow(0, 0);
- wMinimized := True;
-
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Now minimized');
- e_WriteLog('[DEBUG] WinMsgs: Now minimized', TMsgType.Notify);
- end;
- wDeactivate := True;
- end;
- end;
-
- SDL_WINDOWEVENT_RESIZED:
- begin
- curMsButState := 0;
- curKbState := 0;
- gScreenWidth := ev.data1;
- gScreenHeight := ev.data2;
- ChangeWindowSize();
- SwapBuffers();
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2));
- e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), TMsgType.Notify);
- end;
- end;
-
- SDL_WINDOWEVENT_EXPOSED:
- SwapBuffers();
-
- SDL_WINDOWEVENT_MAXIMIZED:
- begin
- curMsButState := 0;
- curKbState := 0;
- if wMinimized then
- begin
- e_ResizeWindow(gScreenWidth, gScreenHeight);
- wMinimized := False;
- wActivate := True;
- end;
- if not gWinMaximized then
- begin
- gWinMaximized := True;
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Now maximized');
- e_WriteLog('[DEBUG] WinMsgs: Now maximized', TMsgType.Notify);
- end;
- end;
- end;
-
- SDL_WINDOWEVENT_RESTORED:
- begin
- curMsButState := 0;
- curKbState := 0;
- if wMinimized then
- begin
- e_ResizeWindow(gScreenWidth, gScreenHeight);
- wMinimized := False;
- wActivate := True;
- end;
- if gWinMaximized then
- gWinMaximized := False;
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Now restored');
- e_WriteLog('[DEBUG] WinMsgs: Now restored', TMsgType.Notify);
- end;
- end;
-
- SDL_WINDOWEVENT_FOCUS_GAINED:
- begin
- curMsButState := 0;
- curKbState := 0;
- wActivate := True;
- //e_WriteLog('window gained focus!', MSG_NOTIFY);
- g_Holmes_WindowFocused();
- end;
-
- SDL_WINDOWEVENT_FOCUS_LOST:
- begin
- curMsButState := 0;
- curKbState := 0;
- wDeactivate := True;
- e_UnpressAllKeys();
- //e_WriteLog('window lost focus!', MSG_NOTIFY);
- g_Holmes_WindowBlured();
- end;
- end;
-
- if wDeactivate then
- begin
- if gWinActive then
- begin
- e_WriteLog('deactivating window', TMsgType.Notify);
- e_EnableInput := False;
- e_ClearInputBuffer();
-
- if gMuteWhenInactive then
- begin
- //e_WriteLog('deactivating sounds', MSG_NOTIFY);
- e_MuteChannels(True);
- end;
-
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Now inactive');
- e_WriteLog('[DEBUG] WinMsgs: Now inactive', TMsgType.Notify);
- end;
-
- gWinActive := False;
- end;
- end
- else if wActivate then
- begin
- if not gWinActive then
- begin
- //e_WriteLog('activating window', MSG_NOTIFY);
- e_EnableInput := True;
-
- if gMuteWhenInactive then
- begin
- //e_WriteLog('activating sounds', MSG_NOTIFY);
- e_MuteChannels(False);
- end;
-
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Now active');
- e_WriteLog('[DEBUG] WinMsgs: Now active', TMsgType.Notify);
- end;
-
- gWinActive := True;
- end;
- end;
-end;
-
-function EventHandler(ev: TSDL_Event): Boolean;
-var
- key, keychr: Word;
- uc: UnicodeChar;
- //joy: Integer;
- msev: THMouseEvent;
- kbev: THKeyEvent;
-
- function buildBut (b: Byte): Word;
- begin
- result := 0;
- case b of
- SDL_BUTTON_LEFT: result := result or THMouseEvent.Left;
- SDL_BUTTON_MIDDLE: result := result or THMouseEvent.Middle;
- SDL_BUTTON_RIGHT: result := result or THMouseEvent.Right;
- end;
- end;
-
- procedure updateKBState ();
- var
- kbstate: PUint8;
- begin
- curKbState := 0;
- kbstate := SDL_GetKeyboardState(nil);
- if (kbstate[SDL_SCANCODE_LCTRL] <> 0) or (kbstate[SDL_SCANCODE_RCTRL] <> 0) then curKbState := curKbState or THKeyEvent.ModCtrl;
- if (kbstate[SDL_SCANCODE_LALT] <> 0) or (kbstate[SDL_SCANCODE_RALT] <> 0) then curKbState := curKbState or THKeyEvent.ModAlt;
- if (kbstate[SDL_SCANCODE_LSHIFT] <> 0) or (kbstate[SDL_SCANCODE_RSHIFT] <> 0) then curKbState := curKbState or THKeyEvent.ModShift;
- end;
-
-begin
- Result := False;
- updateKBState();
-
- case ev.type_ of
- SDL_WINDOWEVENT:
- Result := WindowEventHandler(ev.window);
-
- SDL_QUITEV:
- begin
- if gExit <> EXIT_QUIT then
- begin
- if not wLoadingProgress then
- begin
- g_Game_Free();
- g_Game_Quit();
- end
- else
- wLoadingQuit := True;
- end;
- Result := True;
- end;
-
- SDL_KEYDOWN, SDL_KEYUP:
- begin
- key := ev.key.keysym.scancode;
- if (g_holmes_enabled) then
- begin
- if (ev.type_ = SDL_KEYDOWN) then kbev.kind := THKeyEvent.Press else kbev.kind := THKeyEvent.Release;
- kbev.scan := ev.key.keysym.scancode;
- kbev.sym := ev.key.keysym.sym;
- kbev.bstate := curMsButState;
- kbev.kstate := curKbState;
- {$IF not DEFINED(HEADLESS)}
- if g_Holmes_keyEvent(kbev) then
- begin
- if (ev.type_ <> SDL_KEYDOWN) then e_KeyUpDown(ev.key.keysym.scancode, false);
- exit;
- end;
- {$ENDIF}
- end;
- if (ev.type_ = SDL_KEYDOWN) then KeyPress(key);
- e_KeyUpDown(ev.key.keysym.scancode, (ev.type_ = SDL_KEYDOWN));
- end;
-
- {$IF not DEFINED(HEADLESS)}
- SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP:
- begin
- msev.dx := ev.button.x-curMsX;
- msev.dy := ev.button.y-curMsY;
- curMsX := ev.button.x;
- curMsY := ev.button.y;
- if (ev.type_ = SDL_MOUSEBUTTONDOWN) then msev.kind := THMouseEvent.Press else msev.kind := THMouseEvent.Release;
- msev.but := buildBut(ev.button.button);
- msev.x := curMsX;
- msev.y := curMsY;
- if (msev.but <> 0) then
- begin
- // ev.button.clicks: Byte
- if (ev.type_ = SDL_MOUSEBUTTONDOWN) then curMsButState := curMsButState or msev.but else curMsButState := curMsButState and (not msev.but);
- msev.bstate := curMsButState;
- msev.kstate := curKbState;
- if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
- end;
- end;
- SDL_MOUSEWHEEL:
- begin
- if (ev.wheel.y <> 0) then
- begin
- msev.dx := 0;
- msev.dy := ev.wheel.y;
- msev.kind := THMouseEvent.Press;
- if (ev.wheel.y < 0) then msev.but := THMouseEvent.WheelUp else msev.but := THMouseEvent.WheelDown;
- msev.x := curMsX;
- msev.y := curMsY;
- msev.bstate := curMsButState;
- msev.kstate := curKbState;
- if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
- end;
- end;
- SDL_MOUSEMOTION:
- begin
- msev.dx := ev.button.x-curMsX;
- msev.dy := ev.button.y-curMsY;
- curMsX := ev.button.x;
- curMsY := ev.button.y;
- msev.kind := THMouseEvent.Motion;
- msev.but := 0;
- msev.x := curMsX;
- msev.y := curMsY;
- msev.bstate := curMsButState;
- msev.kstate := curKbState;
- if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
- end;
+ uses
+ {$IFNDEF HEADLESS}
+ r_render, g_system,
{$ENDIF}
{$ENDIF}
+ e_sound, g_net
+ ;
- SDL_TEXTINPUT:
- begin
- Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
- keychr := Word(uc);
- if (keychr > 127) then keychr := Word(wchar2win(WideChar(keychr)));
- CharPress(AnsiChar(keychr));
- end;
-
- // other key presses and joysticks are handled in e_input
- end;
-end;
-
-procedure SwapBuffers();
-begin
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- SDL_GL_SwapWindow(h_Wnd);
-end;
-
-procedure KillGLWindow();
-begin
- if h_Wnd <> nil then SDL_DestroyWindow(h_Wnd);
- if h_GL <> nil then SDL_GL_DeleteContext(h_GL);
- h_Wnd := nil;
- h_GL := nil;
- //wWindowCreated := False;
-end;
-
-function CreateGLWindow(Title: PChar): Boolean;
-//var
-// flags: LongWord;
-begin
- Result := False;
-
- gWinSizeX := gScreenWidth;
- gWinSizeY := gScreenHeight;
-
- wTitle := Title;
- e_WriteLog('Creating window', TMsgType.Notify);
-
- if not g_Window_SetDisplay() then
+ procedure ProcessLoading (forceUpdate: Boolean = False);
+ var update: Boolean;
begin
begin
- KillGLWindow();
- e_WriteLog('Window creation error (resolution not supported?)', TMsgType.Fatal);
- exit;
- end;
-
-{$IFNDEF HEADLESS}
- h_Gl := SDL_GL_CreateContext(h_Wnd);
- if h_Gl = nil then Exit;
-{$ENDIF}
- //wWindowCreated := True;
-
- e_ResizeWindow(gScreenWidth, gScreenHeight);
- e_InitGL();
-
- Result := True;
-end;
-
-{$IFDEF WINDOWS}
-// windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit
-function GetTimer(): Int64;
-var
- F, C: Int64;
-begin
- QueryPerformanceFrequency(F);
- QueryPerformanceCounter(C);
- Result := Round(C/F*1000{000});
-end;
-{$ELSE}
-function GetTimer(): Int64;
-var
- t: Uint32;
- tt: Int64;
-begin
- t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE!
- if ticksOverflow = -1 then
- begin
- ticksOverflow := 0;
- lastTicks := t;
- end
- else
- begin
- if lastTicks > t then
- begin
- // overflow, increment overflow ;-)
- ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1));
- tt := (Int64($ffffffff)+Int64(1))+Int64(t);
- t := Uint32(tt-lastTicks);
- end;
- end;
- lastTicks := t;
- result := ticksOverflow+Int64(t);
-end;
-{$ENDIF}
-
-procedure ResetTimer();
-begin
- wNeedTimeReset := True;
-end;
-
-procedure PushExitEvent();
-var
- ev: TSDL_Event;
-begin
- ev.type_ := SDL_QUITEV;
- SDL_PushEvent(@ev);
-end;
-
-
-var
- prevLoadingUpdateTime: UInt64 = 0;
-
-procedure ProcessLoading (forceUpdate: Boolean=false);
-var
- ev: TSDL_Event;
- ID: DWORD;
- stt: UInt64;
-begin
- FillChar(ev, SizeOf(ev), 0);
- //wNeedFree := False;
- wLoadingProgress := True;
- while SDL_PollEvent(@ev) > 0 do
- begin
- if (ev.type_ = SDL_QUITEV) then
- break;
- end;
- //wNeedFree := True;
-
- if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then
- begin
- wLoadingProgress := False;
- exit;
- end;
-
- if not wMinimized then
- begin
- if forceUpdate then
- begin
- prevLoadingUpdateTime := getTimeMilli();
- end
- else
- begin
- stt := getTimeMilli();
- if (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= 400) then
- begin
- prevLoadingUpdateTime := stt;
- forceUpdate := true;
- end;
- end;
-
- if forceUpdate then
- begin
- if g_Texture_Get('INTER', ID) then
- begin
- e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
- end
- else
- begin
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
- end;
-
- DrawLoadingStat();
- SwapBuffers();
-
- ReShowCursor();
- end;
- end;
-
- e_SoundUpdate();
-
- if NetMode = NET_SERVER then
- begin
- g_Net_Host_Update();
- end
- else
- begin
- if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading();
- end;
- wLoadingProgress := False;
-end;
-
-function ProcessMessage(): Boolean;
-var
- i, t: Integer;
- ev: TSDL_Event;
-begin
- Result := False;
- FillChar(ev, SizeOf(ev), 0);
-
- while SDL_PollEvent(@ev) > 0 do
- begin
- Result := EventHandler(ev);
- if ev.type_ = SDL_QUITEV then exit;
- end;
-
- Time := GetTimer();
- Time_Delta := Time - Time_Old;
-
- flag := False;
-
- if wNeedTimeReset then
- begin
- Time_Delta := 28{(27777 div 1000)};
- wNeedTimeReset := False;
- end;
-
- g_Map_ProfilersBegin();
- g_Mons_ProfilersBegin();
-
- t := Time_Delta div 28{(27777 div 1000)};
- if t > 0 then
- begin
- flag := True;
- for i := 1 to t do
- begin
- if NetMode = NET_SERVER then g_Net_Host_Update()
- else if NetMode = NET_CLIENT then g_Net_Client_Update();
- Update();
- end;
- end
- else
- begin
- if NetMode = NET_SERVER then g_Net_Host_Update()
- else if NetMode = NET_CLIENT then g_Net_Client_Update();
- end;
-
- g_Map_ProfilersEnd();
- g_Mons_ProfilersEnd();
-
- if wLoadingQuit then
- begin
- g_Game_Free();
- g_Game_Quit();
- end;
-
- if gExit = EXIT_QUIT then
- begin
- Result := True;
- Exit;
- end;
-
-// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ:
- if flag then
- begin
- Time_Old := Time - (Time_Delta mod 28{(27777 div 1000)});
- if (not wMinimized) then
- begin
- Draw();
- SwapBuffers();
- ReShowCursor();
- end;
- end
- else
- Sleep(1);
-
- e_SoundUpdate();
-end;
-
-procedure ReDrawWindow;
-begin
- SwapBuffers();
- ReShowCursor();
-end;
-
-procedure InitOpenGL(VSync: Boolean);
-var
- v: Byte;
-begin
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- if VSync then v := 1 else v := 0;
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- if gwin_k8_enable_light_experiments then
- begin
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting
- end;
- SDL_GL_SetSwapInterval(v);
-end;
-
-function glHasExtension (name: AnsiString): Boolean;
-var
- exts: PChar;
- i: Integer;
- found: Boolean;
- extName: ShortString;
-begin
- result := false;
- if length(name) = 0 then exit;
- exts := glGetString(GL_EXTENSIONS);
- if exts = nil then exit;
- while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
- while exts[0] <> #0 do
- begin
- if gwin_dump_extensions then
- begin
- i := 0;
- while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i);
- if i > 255 then
- begin
- e_WriteLog('FUUUUUUUUUUUUU', TMsgType.Warning);
- end
- else
- begin
- Move(exts^, extName[1], i);
- extName[0] := Char(i);
- e_WriteLog(Format('EXT: %s', [extName]), TMsgType.Notify);
- end;
- end;
- found := true;
- for i := 0 to length(name)-1 do
- begin
- if exts[i] = #0 then begin found := false; break; end;
- if exts[i] <> name[i+1] then begin found := false; break; end;
- end;
- if found and ((exts[length(name)] = #0) or (exts[length(name)] = ' ')) then begin result := true; exit; end;
- while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts);
- while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
- end;
-end;
-
-function SDLMain(): Integer;
-var
- idx: Integer;
- ltmp: Integer;
- arg: AnsiString;
- mdfo: TStream;
-begin
-{$IFDEF HEADLESS}
- e_NoGraphics := True;
-{$ENDIF}
-
- idx := 1;
- while (idx <= ParamCount) do
- begin
- arg := ParamStr(idx);
- Inc(idx);
- if arg = '--opengl-dump-exts' then gwin_dump_extensions := true;
- if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
- if arg = '--jah' then g_profile_history_size := 100;
- if arg = '--no-particles' then gpart_dbg_enabled := false;
- if arg = '--no-los' then gmon_dbg_los_enabled := false;
-
- if arg = '--profile-render' then g_profile_frame_draw := true;
- if arg = '--profile-coldet' then g_profile_collision := true;
- if arg = '--profile-los' then g_profile_los := true;
-
- if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false;
- if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false;
- if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false;
- if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false;
- if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false;
- if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false;
-
- {$IF DEFINED(D2F_DEBUG)}
- if arg = '--aimline' then g_dbg_aimline_on := false;
+ {$IFDEF HEADLESS}
+ update := True;
+ {$ELSE}
+ update := sys_HandleInput() = False;
{$ENDIF}
{$ENDIF}
-
- if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end;
- if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then
- begin
- if (idx <= ParamCount) then
- begin
- if not conParseFloat(g_holmes_ui_scale, ParamStr(idx)) then g_holmes_ui_scale := 1.0;
- Inc(idx);
- end;
- end;
-
- if (arg = '--game-scale') or (arg = '-game-scale') then
- begin
- if (idx <= ParamCount) then
- begin
- if not conParseFloat(g_dbg_scale, ParamStr(idx)) then g_dbg_scale := 1.0;
- Inc(idx);
- end;
- end;
-
- if (arg = '--write-mapdef') or (arg = '-write-mapdef') then
- begin
- mdfo := createDiskFile('mapdef.txt');
- mdfo.WriteBuffer(defaultMapDef[1], Length(defaultMapDef));
- mdfo.Free();
- Halt(0);
- end;
- end;
-
- e_WriteLog('Initializing OpenGL', TMsgType.Notify);
- InitOpenGL(gVSync);
-
- e_WriteLog('Creating GL window', TMsgType.Notify);
- if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then
- begin
- Result := 0;
- exit;
- end;
-
- {EnumDisplayModes();}
-
- {$IFDEF HEADLESS}
- gwin_k8_enable_light_experiments := false;
- gwin_has_stencil := false;
- glLegacyNPOT := false;
- gwin_dump_extensions := false;
- {$ELSE}
- if gwin_k8_enable_light_experiments then
- begin
- SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp);
- e_WriteLog(Format('stencil buffer size: %d', [ltmp]), TMsgType.Warning);
- gwin_has_stencil := (ltmp > 0);
- end
- else
- begin
- gwin_has_stencil := false;
- end;
-
- if not glHasExtension('GL_ARB_texture_non_power_of_two') then
- begin
- e_WriteLog('Driver DID''T advertised NPOT textures support', TMsgType.Warning);
- glLegacyNPOT := true;
- end
- else
- begin
- e_WriteLog('Driver advertised NPOT textures support', TMsgType.Notify);
- glLegacyNPOT := false;
+ if update then
+ begin
+ {$IFNDEF HEADLESS}
+ r_Render_DrawLoading(forceUpdate);
+ {$ENDIF}
+ e_SoundUpdate();
+ // TODO: At the moment, I left here only host network processing, because the client code must
+ // handle network events on its own. Otherwise separate network cases that use different calls to
+ // enet_host_service() WILL lose their packets (for example, resource downloading). So they have
+ // to handle everything by themselves. But in general, this MUST be removed completely, since
+ // updating the window should never affect the network. Use single enet_host_service(), period.
+ if NetMode = NET_SERVER then g_Net_Host_Update();
+ end
end;
end;
- gwin_dump_extensions := false;
- {$ENDIF}
-
- Init();
- Time_Old := GetTimer();
-
-// Êîìàíäíàÿ ñòðîêà:
- if ParamCount > 0 then
- g_Game_Process_Params();
-
-// Çàïðîñ ÿçûêà:
- if (not gGameOn) and gAskLanguage then
- g_Menu_AskLanguage();
-
- e_WriteLog('Entering the main loop', TMsgType.Notify);
-
- while not ProcessMessage() do
- { Main Loop } ;
-
- Release();
- KillGLWindow();
-
- Result := 0;
-end;
end.
end.