diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 29f79e480c403d6e6779e61f2a87f72a71fed84d..5f372f36526ca64b58316537104a2d05095f5bdc 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
{$MODE DELPHI}
unit g_window;
{$MODE DELPHI}
unit g_window;
wLoadingProgress: Boolean = False;
wLoadingQuit: Boolean = False;
{wWinPause: Byte = 0;}
wLoadingProgress: Boolean = False;
wLoadingQuit: Boolean = False;
{wWinPause: Byte = 0;}
+{$IFNDEF WINDOWS}
ticksOverflow: Int64 = -1;
lastTicks: Uint32 = 0; // to detect overflow
ticksOverflow: Int64 = -1;
lastTicks: Uint32 = 0; // to detect overflow
+{$ENDIF}
const
// TODO: move this to a separate file
const
// TODO: move this to a separate file
if wNeedTimeReset then
begin
if wNeedTimeReset then
begin
- Time_Delta := (27777 div 1000);
+ Time_Delta := 28{(27777 div 1000)};
wNeedTimeReset := False;
end;
wNeedTimeReset := False;
end;
- t := Time_Delta div (27777 div 1000);
+ t := Time_Delta div 28{(27777 div 1000)};
if t > 0 then
begin
flag := True;
if t > 0 then
begin
flag := True;
// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ:
if flag then
begin
// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ:
if flag then
begin
- Time_Old := Time - (Time_Delta mod (27777 div 1000));
+ Time_Old := Time - (Time_Delta mod 28{(27777 div 1000)});
if (not wMinimized) then
begin
Draw();
if (not wMinimized) then
begin
Draw();