- VK_OPEN: begin h := sz; x := sw - 1*w - 1; y := sh - 1*h - 1 end;
- VK_JUMP: begin h := sz; x := sw - 1*w - 1; y := sh - 2*h - 1 end;
- VK_UP: begin h := sz div 2; x := sw - 2*w - 1; y := sh - 2*sz - 1 end;
- VK_FIRE: begin h := sz; x := sw - 2*w - 1; y := sh - sz div 2 - sz - 1 end;
- VK_DOWN: begin h := sz div 2; x := sw - 2*w - 1; y := sh - sz div 2 - 1 end;
- VK_PREV: begin h := sz div 2; x := 0; y := sh - 3*sz - 1 end;
- VK_NEXT: begin h := sz div 2; x := sw - w - 1; y := sh - 3*sz - 1 end;
+ VK_UP: begin x := sw - 2*w - 1; y := sh - 3*h - 1 end;
+ VK_FIRE: begin x := sw - 2*w - 1; y := sh - 2*h - 1 end;
+ VK_DOWN: begin x := sw - 2*w - 1; y := sh - 1*h - 1 end;
+ VK_OPEN: begin x := sw - 1*w - 1; y := sh - 1*h - h div 2 - 1 end;
+ VK_JUMP: begin x := sw - 1*w - 1; y := sh - 2*h - h div 2 - 1 end;