diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 38bb86a299228cfdd06c61bf01973c1aad915da4..1021d36f9646582ff5ae7bd918314e853b7a1a1a 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
end;
if t = HIT_WATER then
end;
if t = HIT_WATER then
+ begin
g_GFX_Bubbles(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2),
FObj.Y+PLAYER_RECT.Y-4, value div 2, 8, 4);
g_GFX_Bubbles(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2),
FObj.Y+PLAYER_RECT.Y-4, value div 2, 8, 4);
+ if Random(2) = 0
+ then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
+ else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
+ end;
end;
// Áóôåð óðîíà:
end;
// Áóôåð óðîíà:
else if (FAir mod 31 = 0) and not blockmon then
begin
g_GFX_Bubbles(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2), FObj.Y+PLAYER_RECT.Y-4, 5+Random(6), 8, 4);
else if (FAir mod 31 = 0) and not blockmon then
begin
g_GFX_Bubbles(FObj.X+PLAYER_RECT.X+(PLAYER_RECT.Width div 2), FObj.Y+PLAYER_RECT.Y-4, 5+Random(6), 8, 4);
- if Random(2) = 0 then
- g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
- else
- g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
+ if Random(2) = 0
+ then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
+ else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
end;
end else if FAir < AIR_DEF then
FAir := AIR_DEF;
end;
end else if FAir < AIR_DEF then
FAir := AIR_DEF;
begin
g_GFX_Bubbles(Obj.X+Obj.Rect.X+(Obj.Rect.Width div 2)+Random(3)-1,
Obj.Y+Obj.Rect.Height+8, 1, 8, 4);
begin
g_GFX_Bubbles(Obj.X+Obj.Rect.X+(Obj.Rect.Width div 2)+Random(3)-1,
Obj.Y+Obj.Rect.Height+8, 1, 8, 4);
- if Random(2) = 0 then
- g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
- else
- g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
+ if Random(2) = 0
+ then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
+ else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
Exit;
end;
Exit;
end;