- if (FCurTexture >= 0) then
- begin
- if FTextureIDs[FCurTexture].Anim then
- Result := Textures[FTextureIDs[FCurTexture].Texture].FramesID
- else
- Result := Textures[FTextureIDs[FCurTexture].Texture].TextureID
+// if (FCurTexture >= 0) then
+// begin
+// if FTextureIDs[FCurTexture].Anim then
+// Result := Textures[FTextureIDs[FCurTexture].Texture].FramesID
+// else
+// Result := Textures[FTextureIDs[FCurTexture].Texture].TextureID