diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index 60b067ed281de1689a980d541789c94f0d371c23..dea1ca3a37b144e754637d37282bc945e2089566 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
interface
uses
interface
uses
- g_language, g_weapons;
+ g_language, g_weapons, utils;
-type
- TPlayerControl = record
- KeyRight: Word;
- KeyLeft: Word;
- KeyUp: Word;
- KeyDown: Word;
- KeyFire: Word;
- KeyJump: Word;
- KeyNextWeapon: Word;
- KeyPrevWeapon: Word;
- KeyOpen: Word;
- KeyStrafe: Word;
- KeyWeapon: array [WP_FIRST..WP_LAST] of Word;
+function GenPlayerName (n: Integer): String;
- KeyRight2: Word;
- KeyLeft2: Word;
- KeyUp2: Word;
- KeyDown2: Word;
- KeyFire2: Word;
- KeyJump2: Word;
- KeyNextWeapon2: Word;
- KeyPrevWeapon2: Word;
- KeyOpen2: Word;
- KeyStrafe2: Word;
- KeyWeapon2: array [WP_FIRST..WP_LAST] of Word;
- end;
-
- TGameControls = record
- TakeScreenshot: Word;
- Stat: Word;
- Chat: Word;
- TeamChat: Word;
- end;
-
- TControls = record
- GameControls: TGameControls;
- P1Control: TPlayerControl;
- P2Control: TPlayerControl;
- end;
-
-procedure g_Options_SetDefault();
-procedure g_Options_Read(FileName: String);
-procedure g_Options_Write(FileName: String);
-procedure g_Options_Write_Language(FileName: String);
-procedure g_Options_Write_Video(FileName: String);
-procedure g_Options_Write_Gameplay_Custom(FileName: String);
-procedure g_Options_Write_Gameplay_Net(FileName: String);
-procedure g_Options_Write_Net_Server(FileName: String);
-procedure g_Options_Write_Net_Client(FileName: String);
+procedure g_Options_SetDefault;
+procedure g_Options_SetDefaultVideo;
+procedure g_Options_ApplyGameSettings;
const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01';
var
const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01';
var
- gGameControls: TControls;
- gScreenWidth: Word;
- gScreenHeight: Word;
- gWinRealPosX: Integer;
- gWinRealPosY: Integer;
- gBPP: Byte;
+ gBPP: Integer;
gFreq: Byte;
gFullscreen: Boolean;
gFreq: Byte;
gFullscreen: Boolean;
+ gWinSizeX, gWinSizeY: Integer;
gWinMaximized: Boolean;
gVSync: Boolean;
glLegacyNPOT: Boolean;
gWinMaximized: Boolean;
gVSync: Boolean;
glLegacyNPOT: Boolean;
+ glRenderToFBO: Boolean = True;
gTextureFilter: Boolean;
gTextureFilter: Boolean;
+ gLerpActors: Boolean = True;
+ gFrameTime: Integer = 5;
+ gMaxFPS: Integer = 200;
gNoSound: Boolean;
gNoSound: Boolean;
- gSoundLevel: Byte;
- gMusicLevel: Byte;
- gMaxSimSounds: Byte;
+ gSoundLevel: Integer;
+ gMusicLevel: Integer;
+ gMaxSimSounds: Integer;
gMuteWhenInactive: Boolean;
gAdvCorpses: Boolean;
gAdvBlood: Boolean;
gAdvGibs: Boolean;
gGibsCount: Integer;
gMuteWhenInactive: Boolean;
gAdvCorpses: Boolean;
gAdvBlood: Boolean;
gAdvGibs: Boolean;
gGibsCount: Integer;
- gBloodCount: Byte;
- gFlash: Byte;
+ gBloodCount: Integer;
+ gFlash: Integer;
gDrawBackGround: Boolean;
gShowMessages: Boolean;
gRevertPlayers: Boolean;
gLanguage: String;
gAskLanguage: Boolean;
gDrawBackGround: Boolean;
gShowMessages: Boolean;
gRevertPlayers: Boolean;
gLanguage: String;
gAskLanguage: Boolean;
- gcMap: String;
- gcGameMode: String;
- gcTimeLimit: Word;
- gcGoalLimit: Word;
- gcMaxLives: Byte;
- gcPlayers: Byte;
- gcTeamDamage: Boolean;
- gcAllowExit: Boolean;
- gcWeaponStay: Boolean;
- gcMonsters: Boolean;
- gcBotsVS: String;
- gnMap: String;
- gnGameMode: String;
- gnTimeLimit: Word;
- gnGoalLimit: Word;
- gnMaxLives: Byte;
- gnPlayers: Byte;
- gnTeamDamage: Boolean;
- gnAllowExit: Boolean;
- gnWeaponStay: Boolean;
- gnMonsters: Boolean;
- gnBotsVS: String;
+ gSaveStats: Boolean = False;
+ gScreenshotStats: Boolean = False;
gsSDLSampleRate: Integer;
gsSDLBufferSize: Integer;
gsSDLSampleRate: Integer;
gsSDLBufferSize: Integer;
- gSFSDebug: Boolean;
- gSFSFastMode: Boolean;
gDefaultMegawadStart: AnsiString;
gDefaultMegawadStart: AnsiString;
- gBerserkAutoswitch: Boolean;
+ glNPOTOverride: Boolean = false;
+
+ (* Latched game settings *)
+ gsMap: String;
+ gsGameMode: String;
+ gsTimeLimit: Word;
+ gsScoreLimit: Word;
+ gsMaxLives: Byte;
+ gsPlayers: Byte;
+ gsGameFlags: LongWord;
+ gsSpawnInvul: Integer = 0;
+ gsItemRespawnTime: Word = 60;
+ gsWarmupTime: Word = 30;
+
+{$IFDEF HEADLESS}
+ e_NoGraphics: Boolean = True;
+{$ELSE}
+ e_NoGraphics: Boolean = False;
+{$ENDIF}
+ e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false`
+ g_dbg_scale: Single = 1.0;
+ r_pixel_scale: Single = 1.0;
+
+ gwin_has_stencil: Boolean = false;
+ gwin_k8_enable_light_experiments: Boolean = false;
+ g_dbg_aimline_on: Boolean = false;
+ g_dbg_input: Boolean = False;
+
+ var (* touch *)
+ g_touch_enabled: Boolean = False;
+ g_touch_size: Single = 1.0;
+ g_touch_offset: Single = 50.0;
+ g_touch_fire: Boolean = True;
+ g_touch_alt: Boolean = False;
+
+ {--- Read-only dirs ---}
+ GameWAD: string;
+ DataDirs: SSArray;
+ ModelDirs: SSArray;
+ MegawadDirs: SSArray;
+ MapDirs: SSArray;
+ WadDirs: SSArray;
+ AllMapDirs: SSArray; // Maps + Megawads
+
+ {--- Read-Write dirs ---}
+ LogFileName: string;
+ LogDirs: SSArray;
+ SaveDirs: SSArray;
+ CacheDirs: SSArray;
+ ConfigDirs: SSArray;
+ ScreenshotDirs: SSArray;
+ StatsDirs: SSArray;
+ MapDownloadDirs: SSArray;
+ WadDownloadDirs: SSArray;
+
+ GameWADName: string = 'GAME';
implementation
uses
implementation
uses
- {$INCLUDE ../nogl/noGLuses.inc}
- e_log, e_input, g_window, g_sound, g_gfx, g_player, Math,
- g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
- g_items, wadreader, e_graphics, g_touch, SDL2;
+ {$IFDEF USE_SDL2}
+ SDL2,
+ {$ENDIF}
+ e_log, e_input, g_console, g_sound, g_gfx, g_player, Math,
+ g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game,
+ g_items, wadreader, envvars;
+
+ var
+ machine: Integer;
+
+ function GenPlayerName (n: Integer): String;
+ begin
+ ASSERT(n >= 1);
+ Result := GetUserName;
+ if Result = '' then
+ Result := 'Player' + IntToStr(machine MOD 10000);
+ if n = 1 then
+ Result := Copy(Result, 1, 12) + ' '
+ else
+ Result := Copy(Result, 1, 10) + ' ' + IntToStr(n)
+ end;
+{$IFDEF USE_SDL2}
procedure g_Options_SetDefaultVideo;
procedure g_Options_SetDefaultVideo;
-var
- target, closest, display: TSDL_DisplayMode;
+ var display: TSDL_DisplayMode;
+ {$IFNDEF ANDROID}
+ var target, closest: TSDL_DisplayMode; percentage: Integer;
+ {$ENDIF}
begin
(* Display 0 = Primary display *)
begin
(* Display 0 = Primary display *)
- SDL_GetDesktopDisplayMode(0, @display);
- {$IF DEFINED(ANDROID)}
- gScreenWidth := display.w;
- gScreenHeight := display.h;
- //gBPP := SDL_BITSPERPIXEL(dispaly.format);
- gBPP := 32;
+ gScreenWidth := 640;
+ gScreenHeight := 480;
+ gWinSizeX := 640;
+ gWinSizeY := 480;
+ //gBPP := SDL_BITSPERPIXEL(display.format);
+ gBPP := 32;
+ {$IFDEF ANDROID}
gFullScreen := True; (* rotation not allowed? *)
gFullScreen := True; (* rotation not allowed? *)
+ {$ELSE}
+ gFullScreen := False;
+ {$ENDIF}
+ if SDL_GetDesktopDisplayMode(0, @display) = 0 then
+ begin
+ {$IFDEF ANDROID}
+ gWinSizeX := display.w;
+ gWinSizeY := display.h;
{$ELSE}
(* Window must be smaller than display *)
{$ELSE}
(* Window must be smaller than display *)
- target.w := display.w * 75 div 100;
- target.h := display.h * 75 div 100;
- target.format := 0; (* didn't care *)
- target.refresh_rate := 0; (* didn't care *)
- target.driverdata := nil; (* init *)
- SDL_GetClosestDisplayMode(0, @target, @closest);
- gScreenWidth := closest.w;
- gScreenHeight := closest.h;
+ closest.w := display.w;
+ closest.h := display.h;
+ percentage := 75;
+ while (display.w - closest.w < 48) or (display.h - closest.h < 48) do
+ begin
+ if percentage < 25 then
+ begin
+ closest.w := display.w * 75 div 100;
+ closest.h := display.h * 75 div 100;
+ break;
+ end;
+ target.w := display.w * percentage div 100;
+ target.h := display.h * percentage div 100;
+ target.format := 0; (* didn't care *)
+ target.refresh_rate := 0; (* didn't care *)
+ target.driverdata := nil; (* init *)
+ SDL_GetClosestDisplayMode(0, @target, @closest);
+ Dec(percentage);
+ end;
+ gWinSizeX := closest.w;
+ gWinSizeY := closest.h;
//gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *)
//gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *)
- gBPP := 32;
- gFullScreen := False;
{$ENDIF}
{$ENDIF}
+ end
+ else
+ begin
+ e_LogWritefln('SDL: Failed to get desktop display mode: %s', [SDL_GetError])
+ end;
(* Must be positioned on primary display *)
(* Must be positioned on primary display *)
- gWinRealPosX := SDL_WINDOWPOS_CENTERED;
- gWinRealPosY := SDL_WINDOWPOS_CENTERED;
gWinMaximized := False;
gVSync := True;
gTextureFilter := True;
glLegacyNPOT := False;
gWinMaximized := False;
gVSync := True;
gTextureFilter := True;
glLegacyNPOT := False;
- e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gScreenWidth) + ' h = ' + IntToStr(gScreenHeight));
+ gRC_Width := gWinSizeX;
+ gRC_Height := gWinSizeY;
+ gRC_FullScreen := gFullScreen;
+ gRC_Maximized := gWinMaximized;
+ e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
+ g_Console_ResetBinds;
+end;
+{$ELSE}
+procedure g_Options_SetDefaultVideo;
+begin
+ gWinSizeX := 640;
+ gWinSizeY := 480;
+ gBPP := 32;
+ gFullScreen := False;
+ gWinMaximized := False;
+ gVSync := True;
+ gTextureFilter := True;
+ glLegacyNPOT := False;
+ gScreenWidth := gWinSizeX;
+ gScreenHeight := gWinSizeY;
+ gRC_Width := gWinSizeX;
+ gRC_Height := gWinSizeY;
+ gRC_FullScreen := gFullScreen;
+ gRC_Maximized := gWinMaximized;
+ e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
+ g_Console_ResetBinds;
end;
end;
+{$ENDIF}
procedure g_Options_SetDefault();
var
procedure g_Options_SetDefault();
var
g_Sound_SetupAllVolumes(gSoundLevel, gMusicLevel);
g_Sound_SetupAllVolumes(gSoundLevel, gMusicLevel);
- (* section GameControls *)
- with gGameControls.GameControls do
- begin
- TakeScreenshot := SDL_SCANCODE_F12;
- Stat := SDL_SCANCODE_TAB;
- Chat := SDL_SCANCODE_T;
- TeamChat := SDL_SCANCODE_Y;
- end;
-
- (* section Player1 *)
- with gGameControls.P1Control do
- begin
- KeyRight := SDL_SCANCODE_KP_6;
- KeyLeft := SDL_SCANCODE_KP_4;
- KeyUp := SDL_SCANCODE_KP_8;
- KeyDown := SDL_SCANCODE_KP_5;
- KeyFire := SDL_SCANCODE_SLASH;
- KeyJump := SDL_SCANCODE_RCTRL;
- KeyNextWeapon := SDL_SCANCODE_KP_9;
- KeyPrevWeapon := SDL_SCANCODE_KP_7;
- KeyOpen := SDL_SCANCODE_RSHIFT;
- KeyStrafe := SDL_SCANCODE_PERIOD;
-
- for i := 0 to 9 do
- begin
- KeyWeapon[i] := SDL_SCANCODE_1 + i (* 1, ..., 9, 0 *)
- end;
- KeyWeapon[10] := SDL_SCANCODE_MINUS;
- for i := 11 to High(KeyWeapon) do
- begin
- KeyWeapon[i] := 0
- end;
-
- KeyRight2 := VK_RIGHT;
- KeyLeft2 := VK_LEFT;
- KeyUp2 := VK_UP;
- KeyDown2 := VK_DOWN;
- KeyFire2 := VK_FIRE;
- KeyJump2 := VK_JUMP;
- KeyNextWeapon2 := VK_NEXT;
- KeyPrevWeapon2 := VK_PREV;
- KeyOpen2 := VK_OPEN;
- KeyStrafe2 := VK_STRAFE;
-
- for i := 0 to High(KeyWeapon2) do
- begin
- KeyWeapon2[i] := VK_0 + i
- end;
- end;
-
with gPlayer1Settings do
begin
with gPlayer1Settings do
begin
- Name := 'Player1';
+ Name := GenPlayerName(1);
Model := STD_PLAYER_MODEL;
Color.R := PLAYER1_DEF_COLOR.R;
Color.G := PLAYER1_DEF_COLOR.G;
Model := STD_PLAYER_MODEL;
Color.R := PLAYER1_DEF_COLOR.R;
Color.G := PLAYER1_DEF_COLOR.G;
Team := TEAM_RED;
end;
Team := TEAM_RED;
end;
- (* section Player2 *)
- with gGameControls.P2Control do
- begin
- KeyRight := SDL_SCANCODE_D;
- KeyLeft := SDL_SCANCODE_A;
- KeyUp := SDL_SCANCODE_W;
- KeyDown := SDL_SCANCODE_S;
- KeyFire := SDL_SCANCODE_G;
- KeyJump := SDL_SCANCODE_SPACE;
- KeyNextWeapon := SDL_SCANCODE_E;
- KeyPrevWeapon := SDL_SCANCODE_Q;
- KeyOpen := SDL_SCANCODE_F;
- KeyStrafe := SDL_SCANCODE_LSHIFT;
- for i := 0 to High(KeyWeapon) do
- begin
- KeyWeapon[i] := 0
- end;
-
- KeyRight2 := 0;
- KeyLeft2 := 0;
- KeyUp2 := 0;
- KeyDown2 := 0;
- KeyFire2 := 0;
- KeyJump2 := 0;
- KeyNextWeapon2 := 0;
- KeyPrevWeapon2 := 0;
- KeyOpen2 := 0;
- KeyStrafe2 := 0;
-
- for i := 0 to High(KeyWeapon2) do
- begin
- KeyWeapon2[i] := 0;
- end
- end;
-
with gPlayer2Settings do
begin
with gPlayer2Settings do
begin
- Name := 'Player2';
+ Name := GenPlayerName(2);
Model := STD_PLAYER_MODEL;
Color.R := PLAYER2_DEF_COLOR.R;
Color.G := PLAYER2_DEF_COLOR.G;
Model := STD_PLAYER_MODEL;
Color.R := PLAYER2_DEF_COLOR.R;
Color.G := PLAYER2_DEF_COLOR.G;
e_JoystickDeadzones[i] := 8192
end;
e_JoystickDeadzones[i] := 8192
end;
- (* section Touch *)
- g_touch_size := 1.0;
- g_touch_fire := True;
- g_touch_offset := 50;
- g_touch_alt := False;
-
(* section Game *)
g_GFX_SetMax(2000);
g_Shells_SetMax(300);
g_Gibs_SetMax(150);
g_Corpses_SetMax(20);
gGibsCount := 32;
(* section Game *)
g_GFX_SetMax(2000);
g_Shells_SetMax(300);
g_Gibs_SetMax(150);
g_Corpses_SetMax(20);
gGibsCount := 32;
- ITEM_RESPAWNTIME := 60 * 36;
gBloodCount := 4;
gAdvBlood := True;
gAdvCorpses := True;
gBloodCount := 4;
gAdvBlood := True;
gAdvCorpses := True;
gShowMessages := True;
gRevertPlayers := False;
gChatBubble := 4;
gShowMessages := True;
gRevertPlayers := False;
gChatBubble := 4;
- gSFSDebug := False;
- gSFSFastMode := False;
+ wadoptDebug := False;
+ wadoptFast := False;
e_FastScreenshots := True;
gDefaultMegawadStart := DF_Default_Megawad_Start;
e_FastScreenshots := True;
gDefaultMegawadStart := DF_Default_Megawad_Start;
- gBerserkAutoswitch := True;
g_dbg_scale := 1.0;
g_dbg_scale := 1.0;
+ gSaveStats := False;
gAskLanguage := True;
gLanguage := LANGUAGE_ENGLISH;
gAskLanguage := True;
gLanguage := LANGUAGE_ENGLISH;
- (* section GameplayCustom *)
- gcMap := '';
- gcGameMode := _lc[I_MENU_GAME_TYPE_DM];
- gcTimeLimit := 0;
- gcGoalLimit := 0;
- gcMaxLives := 0;
- gcPlayers := 1;
- gcTeamDamage := False;
- gcAllowExit := True;
- gcWeaponStay := False;
- gcMonsters := False;
- gcBotsVS := 'Everybody';
-
- (* section GameplayNetwork *)
- gnMap := '';
- gnGameMode := _lc[I_MENU_GAME_TYPE_DM];
- gnTimeLimit := 0;
- gnGoalLimit := 0;
- gnMaxLives := 0;
- gnPlayers := 1;
- gnTeamDamage := False;
- gnAllowExit := True;
- gnWeaponStay := False;
- gnMonsters := False;
- gnBotsVS := 'Everybody';
+ gsMap := '';
+ gsGameMode := _lc[I_MENU_GAME_TYPE_DM];
+ gsTimeLimit := 0;
+ gsScoreLimit := 0;
+ gsMaxLives := 0;
+ gsPlayers := 1;
+ gsSpawnInvul := 0;
+ gsItemRespawnTime := 60;
+ gsGameFlags := GAME_OPTION_ALLOWEXIT or GAME_OPTION_DMKEYS or
+ GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER or
+ GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE or
+ GAME_OPTION_ALLOWDROPFLAG;
+ gsPlayers := 1;
+
+ if not gGameOn then
+ g_Options_ApplyGameSettings;
(* section MasterServer *)
(* section MasterServer *)
- NetSlistIP := 'mpms.doom2d.org';
- NetSlistPort := 25665;
- g_Net_Slist_Set(NetSlistIP, NetSlistPort);
+ NetMasterList := 'mpms.doom2d.org:25665, deadsoftware.ru:25665, terminalcorner.ru:25665';
+ g_Net_Slist_Set(NetMasterList);
(* section Server *)
NetServerName := 'Unnamed Server';
(* section Server *)
NetServerName := 'Unnamed Server';
NetClientPort := NetPort;
end;
NetClientPort := NetPort;
end;
-procedure g_Options_Read(FileName: String);
-var
- i: Integer;
- config: TConfig;
- section: String;
-
- procedure ReadInteger (VAR v: Integer; param: String; minv: Integer = Low(Integer); maxv: Integer = High(Integer));
- begin
- v := Max(Min(config.ReadInt(section, param, v), maxv), minv)
- end;
-
- procedure ReadInteger (VAR v: LongWord; param: String; minv: LongWord = Low(LongWord); maxv: LongWord = High(LongWord)); overload;
- begin
- v := Max(Min(config.ReadInt(section, param, v), maxv), minv)
- end;
-
- procedure ReadInteger (VAR v: Word; param: String; minv: Word = Low(Word); maxv: Word = High(Word)); overload;
- begin
- v := Max(Min(config.ReadInt(section, param, v), maxv), minv)
- end;
-
- procedure ReadInteger (VAR v: Byte; param: String; minv: Byte = Low(Byte); maxv: Byte = High(Byte)); overload;
- begin
- v := Max(Min(config.ReadInt(section, param, v), maxv), minv)
- end;
-
- procedure ReadBoolean (VAR v: Boolean; param: String);
- begin
- v := config.ReadBool(section, param, v)
- end;
-
- procedure ReadString (VAR v: String; param: String);
- begin
- v := config.ReadStr(section, param, v)
- end;
-
+procedure g_Options_ApplyGameSettings;
begin
begin
- gAskLanguage := True;
- e_WriteLog('Reading config', TMsgType.Notify);
- g_Options_SetDefault;
-
- if FileExists(FileName) = False then
- begin
- e_WriteLog('Config file '+FileName+' not found', TMsgType.Warning);
- g_Options_SetDefaultVideo;
- Exit
- end;
-
- config := TConfig.CreateFile(FileName);
-
- section := 'Video';
- ReadInteger(gScreenWidth, 'ScreenWidth', 0);
- ReadInteger(gScreenHeight, 'ScreenHeight', 0);
- ReadInteger(gWinRealPosX, 'WinPosX', 60);
- ReadInteger(gWinRealPosY, 'WinPosY', 60);
- ReadBoolean(gFullScreen, 'Fullscreen');
- ReadBoolean(gWinMaximized, 'Maximized');
- ReadInteger(gBPP, 'BPP', 0);
- ReadInteger(gFreq, 'Freq', 0);
- ReadBoolean(gVSync, 'VSync');
- ReadBoolean(gTextureFilter, 'TextureFilter');
- ReadBoolean(glLegacyNPOT, 'LegacyCompatible');
-
- section := 'Sound';
- ReadBoolean(gNoSound, 'NoSound');
- ReadInteger(gSoundLevel, 'SoundLevel', 0, 255);
- ReadInteger(gMusicLevel, 'MusicLevel', 0, 255);
- ReadInteger(gMaxSimSounds, 'MaxSimSounds', 2, 66);
- ReadBoolean(gMuteWhenInactive, 'MuteInactive');
- ReadInteger(gAnnouncer, 'Announcer', ANNOUNCE_NONE, ANNOUNCE_ALL);
- ReadBoolean(gSoundEffectsDF, 'SoundEffectsDF');
- ReadBoolean(gUseChatSounds, 'ChatSounds');
- ReadInteger(gsSDLSampleRate, 'SDLSampleRate', 11025, 96000);
- ReadInteger(gsSDLBufferSize, 'SDLBufferSize', 64, 16384);
-
- section := 'GameControls';
- with gGameControls.GameControls do
- begin
- ReadInteger(TakeScreenshot, 'TakeScreenshot');
- ReadInteger(Stat, 'Stat');
- ReadInteger(Chat, 'Chat');
- ReadInteger(TeamChat, 'TeamChat');
- end;
-
- section := 'Player1';
- with gGameControls.P1Control do
- begin
- ReadInteger(KeyRight, 'KeyRight');
- ReadInteger(KeyLeft, 'KeyLeft');
- ReadInteger(KeyUp, 'KeyUp');
- ReadInteger(KeyDown, 'KeyDown');
- ReadInteger(KeyFire, 'KeyFire');
- ReadInteger(KeyJump, 'KeyJump');
- ReadInteger(KeyNextWeapon, 'KeyNextWeapon');
- ReadInteger(KeyPrevWeapon, 'KeyPrevWeapon');
- ReadInteger(KeyOpen, 'KeyOpen');
- ReadInteger(KeyStrafe, 'KeyStrafe');
-
- for i := 0 to High(KeyWeapon) do
- begin
- ReadInteger(KeyWeapon[i], 'KeyWeapon' + IntToStr(i))
- end;
-
- ReadInteger(KeyRight2, 'KeyRight2');
- ReadInteger(KeyLeft2, 'KeyLeft2');
- ReadInteger(KeyUp2, 'KeyUp2');
- ReadInteger(KeyDown2, 'KeyDown2');
- ReadInteger(KeyFire2, 'KeyFire2');
- ReadInteger(KeyJump2, 'KeyJump2');
- ReadInteger(KeyNextWeapon2, 'KeyNextWeapon2');
- ReadInteger(KeyPrevWeapon2, 'KeyPrevWeapon2');
- ReadInteger(KeyOpen2, 'KeyOpen2');
- ReadInteger(KeyStrafe2, 'KeyStrafe2');
-
- for i := 0 to High(KeyWeapon2) do
- begin
- ReadInteger(KeyWeapon2[i], 'KeyWeapon2' + IntToStr(i))
- end;
- end;
-
- section := 'Player1';
- with gPlayer1Settings do
- begin
- ReadString(Name, 'name');
- ReadString(Model, 'model');
- ReadInteger(Color.R, 'red', 0, 255);
- ReadInteger(Color.G, 'green', 0, 255);
- ReadInteger(Color.B, 'blue', 0, 255);
- ReadInteger(Team, 'team');
- if (Team < TEAM_RED) or (Team > TEAM_BLUE) then
- Team := TEAM_RED;
- end;
-
- section := 'Player2';
- with gGameControls.P2Control do
- begin
- ReadInteger(KeyRight, 'KeyRight');
- ReadInteger(KeyLeft, 'KeyLeft');
- ReadInteger(KeyUp, 'KeyUp');
- ReadInteger(KeyDown, 'KeyDown');
- ReadInteger(KeyFire, 'KeyFire');
- ReadInteger(KeyJump, 'KeyJump');
- ReadInteger(KeyNextWeapon, 'KeyNextWeapon');
- ReadInteger(KeyPrevWeapon, 'KeyPrevWeapon');
- ReadInteger(KeyOpen, 'KeyOpen');
- ReadInteger(KeyStrafe, 'KeyStrafe');
-
- for i := 0 to High(KeyWeapon) do
- begin
- ReadInteger(KeyWeapon[i], 'KeyWeapon' + IntToStr(i))
- end;
-
- ReadInteger(KeyRight2, 'KeyRight2');
- ReadInteger(KeyLeft2, 'KeyLeft2');
- ReadInteger(KeyUp2, 'KeyUp2');
- ReadInteger(KeyDown2, 'KeyDown2');
- ReadInteger(KeyFire2, 'KeyFire2');
- ReadInteger(KeyJump2, 'KeyJump2');
- ReadInteger(KeyNextWeapon2, 'KeyNextWeapon2');
- ReadInteger(KeyPrevWeapon2, 'KeyPrevWeapon2');
- ReadInteger(KeyOpen2, 'KeyOpen2');
- ReadInteger(KeyStrafe2, 'KeyStrafe2');
-
- for i := 0 to High(KeyWeapon2) do
- begin
- ReadInteger(KeyWeapon2[i], 'KeyWeapon2' + IntToStr(i))
- end;
- end;
-
- section := 'Player2';
- with gPlayer2Settings do
- begin
- ReadString(Name, 'name');
- ReadString(Model, 'model');
- ReadInteger(Color.R, 'red', 0, 255);
- ReadInteger(Color.G, 'green', 0, 255);
- ReadInteger(Color.B, 'blue', 0, 255);
- ReadInteger(Team, 'team');
- if (Team < TEAM_RED) or (Team > TEAM_BLUE) then
- Team := TEAM_RED;
- end;
-
- section := 'Joysticks';
- for i := 0 to e_MaxJoys - 1 do
- begin
- ReadInteger(e_JoystickDeadzones[i], 'Deadzone' + IntToStr(i))
- end;
-
- section := 'Touch';
- i := Trunc(g_touch_size * 10); ReadInteger(i, 'Size', 0); g_touch_size := i / 10;
- ReadBoolean(g_touch_fire, 'Fire');
- i := Round(g_touch_offset); ReadInteger(i, 'Offset', 0, 100); g_touch_offset := i;
- ReadBoolean(g_touch_alt, 'Alt');
-
- section := 'Game';
- ReadInteger(i, 'MaxParticles', 1000, 50000); g_GFX_SetMax(i);
- ReadInteger(i, 'MaxShells', 300, 600); g_Shells_SetMax(i);
- ReadInteger(i, 'MaxGibs', 150, 500); g_Gibs_SetMax(i);
- ReadInteger(i, 'MaxCorpses', 20, 100); g_Corpses_SetMax(i);
- ReadInteger(i, 'GibsCount');
- case i of
- 0: gGibsCount := 0;
- 1: gGibsCount := 8;
- 2: gGibsCount := 16;
- 3: gGibsCount := 32;
- else gGibsCount := 48;
- end;
- i := ITEM_RESPAWNTIME div 36; ReadInteger(i, 'ItemRespawnTime', 0); ITEM_RESPAWNTIME := i * 36;
- ReadInteger(gBloodCount, 'BloodCount', 0, 4);
- ReadBoolean(gAdvBlood, 'AdvancesBlood');
- ReadBoolean(gAdvCorpses, 'AdvancesCorpses');
- ReadBoolean(gAdvGibs, 'AdvancesGibs');
- ReadInteger(gFlash, 'Flash', 0, 2);
- ReadBoolean(gDrawBackGround, 'BackGround');
- ReadBoolean(gShowMessages, 'Messages');
- ReadBoolean(gRevertPlayers, 'RevertPlayers');
- ReadInteger(gChatBubble, 'ChatBubble', 0, 4);
- ReadBoolean(gSFSDebug, 'SFSDebug'); wadoptDebug := gSFSDebug;
- ReadBoolean(gSFSFastMode, 'SFSFastMode'); wadoptFast := gSFSFastMode;
- ReadBoolean(e_FastScreenshots, 'FastScreenshots');
- ReadString(gDefaultMegawadStart, 'DefaultMegawadStart');
- ReadBoolean(gBerserkAutoswitch, 'BerserkAutoswitching');
- i := Trunc(g_dbg_scale * 100); ReadInteger(i, 'Scale', 100); g_dbg_scale := i / 100;
- ReadString(gLanguage, 'Language');
- if (gLanguage = LANGUAGE_RUSSIAN) or (gLanguage = LANGUAGE_ENGLISH) then
- gAskLanguage := False
- else
- gLanguage := LANGUAGE_ENGLISH;
-
- section := 'GameplayCustom';
- ReadString(gcMap, 'Map');
- ReadString(gcGameMode, 'GameMode');
- ReadInteger(gcTimeLimit, 'TimeLimit', 0, 65535);
- ReadInteger(gcGoalLimit, 'GoalLimit', 0, 65535);
- ReadInteger(gcMaxLives, 'MaxLives', 0, 255);
- ReadInteger(gcPlayers, 'Players', 0, 2);
- ReadBoolean(gcTeamDamage, 'TeamDamage');
- ReadBoolean(gcAllowExit, 'AllowExit');
- ReadBoolean(gcWeaponStay, 'WeaponStay');
- ReadBoolean(gcMonsters, 'Monsters');
- ReadString(gcBotsVS, 'BotsVS');
-
with gGameSettings do
begin
with gGameSettings do
begin
- GameMode := g_Game_TextToMode(gcGameMode);
+ GameMode := g_Game_TextToMode(gsGameMode);
if GameMode = GM_NONE then
GameMode := GM_DM;
if GameMode = GM_SINGLE then
GameMode := GM_COOP;
if GameMode = GM_NONE then
GameMode := GM_DM;
if GameMode = GM_SINGLE then
GameMode := GM_COOP;
- TimeLimit := gcTimeLimit;
- GoalLimit := gcGoalLimit;
- MaxLives := gcMaxLives;
-
- Options := 0;
- if gcTeamDamage then
- Options := Options or GAME_OPTION_TEAMDAMAGE;
- if gcAllowExit then
- Options := Options or GAME_OPTION_ALLOWEXIT;
- if gcWeaponStay then
- Options := Options or GAME_OPTION_WEAPONSTAY;
- if gcMonsters then
- Options := Options or GAME_OPTION_MONSTERS;
- if gcBotsVS = 'Everybody' then
- Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
- if gcBotsVS = 'Players' then
- Options := Options or GAME_OPTION_BOTVSPLAYER;
- if gcBotsVS = 'Monsters' then
- Options := Options or GAME_OPTION_BOTVSMONSTER;
- end;
-
- section := 'GameplayNetwork';
- ReadString(gnMap, 'Map');
- ReadString(gnGameMode, 'GameMode');
- ReadInteger(gnTimeLimit, 'TimeLimit', 0, 65535);
- ReadInteger(gnGoalLimit, 'GoalLimit', 0, 65535);
- ReadInteger(gnMaxLives, 'MaxLives', 0, 255);
- ReadInteger(gnPlayers, 'Players', 0, 2);
- ReadBoolean(gnTeamDamage, 'TeamDamage');
- ReadBoolean(gnAllowExit, 'AllowExit');
- ReadBoolean(gnWeaponStay, 'WeaponStay');
- ReadBoolean(gnMonsters, 'Monsters');
- ReadString(gnBotsVS, 'BotsVS');
-
- section := 'MasterServer';
- ReadString(NetSlistIP, 'IP');
- ReadInteger(NetSlistPort, 'Port', 0, 65535);
- g_Net_Slist_Set(NetSlistIP, NetSlistPort);
-
- section := 'Server';
- ReadString(NetServerName, 'Name');
- ReadString(NetPassword, 'Password');
- ReadInteger(NetPort, 'Port', 0, 65535);
- ReadInteger(NetMaxClients, 'MaxClients', 0, NET_MAXCLIENTS);
- ReadBoolean(NetAllowRCON, 'RCON');
- ReadString(NetRCONPassword, 'RCONPassword');
- ReadBoolean(NetUseMaster, 'SyncWithMaster');
- ReadInteger(NetUpdateRate, 'UpdateInterval', 0);
- ReadInteger(NetRelupdRate, 'ReliableUpdateInterval', 0);
- ReadInteger(NetMasterRate, 'MasterSyncInterval', 1);
- ReadBoolean(NetForwardPorts, 'ForwardPorts');
-
- section := 'Client';
- ReadInteger(NetInterpLevel, 'InterpolationSteps', 0);
- ReadBoolean(NetForcePlayerUpdate, 'ForcePlayerUpdate');
- ReadBoolean(NetPredictSelf, 'PredictSelf');
- ReadString(NetClientIP, 'LastIP');
- ReadInteger(NetClientPort, 'LastPort', 0, 65535);
-
- config.Free();
-
- //if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
-end;
-
-procedure g_Options_Write(FileName: String);
-var
- config: TConfig;
- i: Integer;
-begin
- e_WriteLog('Writing config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- config.WriteInt('Video', 'ScreenWidth', gScreenWidth);
- config.WriteInt('Video', 'ScreenHeight', gScreenHeight);
- config.WriteInt('Video', 'WinPosX', gWinRealPosX);
- config.WriteInt('Video', 'WinPosY', gWinRealPosY);
- config.WriteBool('Video', 'Fullscreen', gFullScreen);
- config.WriteBool('Video', 'Maximized', gWinMaximized);
- config.WriteInt('Video', 'BPP', gBPP);
- config.WriteBool('Video', 'VSync', gVSync);
- config.WriteBool('Video', 'TextureFilter', gTextureFilter);
- config.WriteBool('Video', 'LegacyCompatible', glLegacyNPOT);
-
- config.WriteBool('Sound', 'NoSound', gNoSound);
- config.WriteInt('Sound', 'SoundLevel', gSoundLevel);
- config.WriteInt('Sound', 'MusicLevel', gMusicLevel);
- config.WriteInt('Sound', 'MaxSimSounds', gMaxSimSounds);
- config.WriteBool('Sound', 'MuteInactive', gMuteWhenInactive);
- config.WriteInt('Sound', 'Announcer', gAnnouncer);
- config.WriteBool('Sound', 'SoundEffectsDF', gSoundEffectsDF);
- config.WriteBool('Sound', 'ChatSounds', gUseChatSounds);
- config.WriteInt('Sound', 'SDLSampleRate', gsSDLSampleRate);
- config.WriteInt('Sound', 'SDLBufferSize', gsSDLBufferSize);
-
- with config, gGameControls.GameControls do
- begin
- WriteInt('GameControls', 'TakeScreenshot', TakeScreenshot);
- WriteInt('GameControls', 'Stat', Stat);
- WriteInt('GameControls', 'Chat', Chat);
- WriteInt('GameControls', 'TeamChat', TeamChat);
- end;
-
- with config, gGameControls.P1Control, gPlayer1Settings do
- begin
- WriteInt('Player1', 'KeyRight', KeyRight);
- WriteInt('Player1', 'KeyLeft', KeyLeft);
- WriteInt('Player1', 'KeyUp', KeyUp);
- WriteInt('Player1', 'KeyDown', KeyDown);
- WriteInt('Player1', 'KeyFire', KeyFire);
- WriteInt('Player1', 'KeyJump', KeyJump);
- WriteInt('Player1', 'KeyNextWeapon', KeyNextWeapon);
- WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon);
- WriteInt('Player1', 'KeyOpen', KeyOpen);
- WriteInt('Player1', 'KeyStrafe', KeyStrafe);
- for i := 0 to High(KeyWeapon) do
- WriteInt('Player1', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]);
-
- WriteInt('Player1', 'KeyRight2', KeyRight2);
- WriteInt('Player1', 'KeyLeft2', KeyLeft2);
- WriteInt('Player1', 'KeyUp2', KeyUp2);
- WriteInt('Player1', 'KeyDown2', KeyDown2);
- WriteInt('Player1', 'KeyFire2', KeyFire2);
- WriteInt('Player1', 'KeyJump2', KeyJump2);
- WriteInt('Player1', 'KeyNextWeapon2', KeyNextWeapon2);
- WriteInt('Player1', 'KeyPrevWeapon2', KeyPrevWeapon2);
- WriteInt('Player1', 'KeyOpen2', KeyOpen2);
- WriteInt('Player1', 'KeyStrafe2', KeyStrafe2);
- for i := 0 to High(KeyWeapon2) do
- WriteInt('Player1', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]);
-
- WriteStr('Player1', 'Name', Name);
- WriteStr('Player1', 'model', Model);
- WriteInt('Player1', 'red', Color.R);
- WriteInt('Player1', 'green', Color.G);
- WriteInt('Player1', 'blue', Color.B);
- WriteInt('Player1', 'team', Team);
+ TimeLimit := gsTimeLimit;
+ ScoreLimit := gsScoreLimit;
+ MaxLives := gsMaxLives;
+ SpawnInvul := gsSpawnInvul;
+ ItemRespawnTime := gsItemRespawnTime;
+ WarmupTime := gsWarmupTime;
+ Options := gsGameFlags;
end;
end;
-
- with config, gGameControls.P2Control, gPlayer2Settings do
- begin
- WriteInt('Player2', 'KeyRight', KeyRight);
- WriteInt('Player2', 'KeyLeft', KeyLeft);
- WriteInt('Player2', 'KeyUp', KeyUp);
- WriteInt('Player2', 'KeyDown', KeyDown);
- WriteInt('Player2', 'KeyFire', KeyFire);
- WriteInt('Player2', 'KeyJump', KeyJump);
- WriteInt('Player2', 'KeyNextWeapon', KeyNextWeapon);
- WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon);
- WriteInt('Player2', 'KeyOpen', KeyOpen);
- WriteInt('Player2', 'KeyStrafe', KeyStrafe);
- for i := 0 to High(KeyWeapon) do
- WriteInt('Player2', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]);
-
- WriteInt('Player2', 'KeyRight2', KeyRight2);
- WriteInt('Player2', 'KeyLeft2', KeyLeft2);
- WriteInt('Player2', 'KeyUp2', KeyUp2);
- WriteInt('Player2', 'KeyDown2', KeyDown2);
- WriteInt('Player2', 'KeyFire2', KeyFire2);
- WriteInt('Player2', 'KeyJump2', KeyJump2);
- WriteInt('Player2', 'KeyNextWeapon2', KeyNextWeapon2);
- WriteInt('Player2', 'KeyPrevWeapon2', KeyPrevWeapon2);
- WriteInt('Player2', 'KeyOpen2', KeyOpen2);
- WriteInt('Player2', 'KeyStrafe2', KeyStrafe2);
- for i := 0 to High(KeyWeapon2) do
- WriteInt('Player2', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]);
-
- WriteStr('Player2', 'Name', Name);
- WriteStr('Player2', 'model', Model);
- WriteInt('Player2', 'red', Color.R);
- WriteInt('Player2', 'green', Color.G);
- WriteInt('Player2', 'blue', Color.B);
- WriteInt('Player2', 'team', Team);
- end;
-
- for i := 0 to e_MaxJoys-1 do
- config.WriteInt('Joysticks', 'Deadzone' + IntToStr(i), e_JoystickDeadzones[i]);
-
- config.WriteInt('Touch', 'Size', Round(g_touch_size * 10));
- config.WriteBool('Touch', 'Fire', g_touch_fire);
- config.WriteInt('Touch', 'Offset', Round(g_touch_offset));
- config.WriteBool('Touch', 'Alt', g_touch_alt);
-
- with config do
- case gGibsCount of
- 0: config.WriteInt('Game', 'GibsCount', 0);
- 8: config.WriteInt('Game', 'GibsCount', 1);
- 16: config.WriteInt('Game', 'GibsCount', 2);
- 32: config.WriteInt('Game', 'GibsCount', 3);
- else config.WriteInt('Game', 'GibsCount', 4);
- end;
-
- config.WriteInt('Game', 'ItemRespawnTime', ITEM_RESPAWNTIME div 36);
- config.WriteInt('Game', 'MaxParticles', g_GFX_GetMax());
- config.WriteInt('Game', 'MaxShells', g_Shells_GetMax());
- config.WriteInt('Game', 'MaxGibs', g_Gibs_GetMax());
- config.WriteInt('Game', 'MaxCorpses', g_Corpses_GetMax());
- config.WriteInt('Game', 'BloodCount', gBloodCount);
- config.WriteBool('Game', 'AdvancesBlood', gAdvBlood);
- config.WriteBool('Game', 'AdvancesCorpses', gAdvCorpses);
- config.WriteBool('Game', 'AdvancesGibs', gAdvGibs);
- config.WriteInt('Game', 'Flash', gFlash);
- config.WriteBool('Game', 'BackGround', gDrawBackGround);
- config.WriteBool('Game', 'Messages', gShowMessages);
- config.WriteBool('Game', 'RevertPlayers', gRevertPlayers);
- config.WriteInt('Game', 'ChatBubble', gChatBubble);
- config.WriteBool('Game', 'SFSDebug', gSFSDebug);
- config.WriteBool('Game', 'SFSFastMode', gSFSFastMode);
- config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots);
- config.WriteStr('Game', 'DefaultMegawadStart', gDefaultMegawadStart);
- config.WriteBool('Game', 'BerserkAutoswitching', gBerserkAutoswitch);
- config.WriteInt('Game', 'Scale', Round(g_dbg_scale * 100));
-
- config.WriteStr ('GameplayCustom', 'Map', gcMap);
- config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);
- config.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit);
- config.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit);
- config.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives);
- config.WriteInt ('GameplayCustom', 'Players', gcPlayers);
- config.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage);
- config.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit);
- config.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay);
- config.WriteBool('GameplayCustom', 'Monsters', gcMonsters);
- config.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS);
-
- config.WriteStr ('GameplayNetwork', 'Map', gnMap);
- config.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode);
- config.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit);
- config.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit);
- config.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives);
- config.WriteInt ('GameplayNetwork', 'Players', gnPlayers);
- config.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage);
- config.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit);
- config.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay);
- config.WriteBool('GameplayNetwork', 'Monsters', gnMonsters);
- config.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS);
-
- config.WriteStr('MasterServer', 'IP', NetSlistIP);
- config.WriteInt('MasterServer', 'Port', NetSlistPort);
-
- config.WriteStr ('Server', 'Name', NetServerName);
- config.WriteStr ('Server', 'Password', NetPassword);
- config.WriteInt ('Server', 'Port', NetPort);
- config.WriteInt ('Server', 'MaxClients', NetMaxClients);
- config.WriteBool('Server', 'RCON', NetAllowRCON);
- config.WriteStr ('Server', 'RCONPassword', NetRCONPassword);
- config.WriteBool('Server', 'SyncWithMaster', NetUseMaster);
- config.WriteBool('Server', 'ForwardPorts', NetForwardPorts);
- config.WriteInt ('Server', 'UpdateInterval', NetUpdateRate);
- config.WriteInt ('Server', 'ReliableUpdateInterval', NetRelupdRate);
- config.WriteInt ('Server', 'MasterSyncInterval', NetMasterRate);
-
- config.WriteInt ('Client', 'InterpolationSteps', NetInterpLevel);
- config.WriteBool ('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
- config.WriteBool ('Client', 'PredictSelf', NetPredictSelf);
- config.WriteStr ('Client', 'LastIP', NetClientIP);
- config.WriteInt ('Client', 'LastPort', NetClientPort);
-
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Language(FileName: String);
-var
- config: TConfig;
-begin
- e_WriteLog('Writing language config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
- config.WriteStr('Game', 'Language', gLanguage);
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Video(FileName: String);
-var
- config: TConfig;
- sW, sH: Integer;
-begin
- e_WriteLog('Writing resolution to config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- if gWinMaximized and (not gFullscreen) then
- begin
- sW := gWinSizeX;
- sH := gWinSizeY;
- end
- else
- begin
- sW := gScreenWidth;
- sH := gScreenHeight;
- end;
- e_LogWritefln(' (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]);
-
- config.WriteInt('Video', 'ScreenWidth', sW);
- config.WriteInt('Video', 'ScreenHeight', sH);
- config.WriteInt('Video', 'WinPosX', gWinRealPosX);
- config.WriteInt('Video', 'WinPosY', gWinRealPosY);
- config.WriteBool('Video', 'Fullscreen', gFullscreen);
- config.WriteBool('Video', 'Maximized', gWinMaximized);
-
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Gameplay_Custom(FileName: String);
-var
- config: TConfig;
-begin
- e_WriteLog('Writing custom gameplay config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- config.WriteStr ('GameplayCustom', 'Map', gcMap);
- config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);
- config.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit);
- config.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit);
- config.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives);
- config.WriteInt ('GameplayCustom', 'Players', gcPlayers);
- config.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage);
- config.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit);
- config.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay);
- config.WriteBool('GameplayCustom', 'Monsters', gcMonsters);
- config.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS);
-
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Gameplay_Net(FileName: String);
-var
- config: TConfig;
-begin
- e_WriteLog('Writing network gameplay config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- config.WriteStr ('GameplayNetwork', 'Map', gnMap);
- config.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode);
- config.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit);
- config.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit);
- config.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives);
- config.WriteInt ('GameplayNetwork', 'Players', gnPlayers);
- config.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage);
- config.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit);
- config.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay);
- config.WriteBool('GameplayNetwork', 'Monsters', gnMonsters);
- config.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS);
-
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Net_Server(FileName: String);
-var
- config: TConfig;
-begin
- e_WriteLog('Writing server config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- config.WriteStr ('Server', 'Name', NetServerName);
- config.WriteStr ('Server', 'Password', NetPassword);
- config.WriteInt ('Server', 'Port', NetPort);
- config.WriteInt ('Server', 'MaxClients', NetMaxClients);
- config.WriteBool('Server', 'SyncWithMaster', NetUseMaster);
- config.WriteBool('Server', 'ForwardPorts', NetForwardPorts);
-
- config.SaveFile(FileName);
- config.Free();
end;
end;
-procedure g_Options_Write_Net_Client(FileName: String);
-var
- config: TConfig;
-begin
- e_WriteLog('Writing client config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- config.WriteStr('Client', 'LastIP', NetClientIP);
- config.WriteInt('Client', 'LastPort', NetClientPort);
-
- config.SaveFile(FileName);
- config.Free();
-end;
+initialization
+ Randomize;
+ machine := Random(10000);
+
+ (* Video *)
+ conRegVar('r_width', @gRC_Width, '', '');
+ conRegVar('r_height', @gRC_Height, '', '');
+ conRegVar('r_fullscreen', @gRC_FullScreen, '', '');
+ conRegVar('r_maximized', @gRC_Maximized, '', '');
+ conRegVar('r_bpp', @gBPP, '', '');
+ conRegVar('r_vsync', @gVSync, '', '');
+ conRegVar('r_texfilter', @gTextureFilter, '', '');
+ conRegVar('r_npot', @glNPOTOverride, '', '');
+ conRegVar('r_interp', @gLerpActors, '', 'interpolate actors');
+ conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
+ conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
+
+ (* Sound *)
+ conRegVar('s_nosound', @gNoSound, '', '');
+ conRegVar('s_soundvolume', @gSoundLevel, '', '');
+ conRegVar('s_musicvolume', @gMusicLevel, '', '');
+ conRegVar('s_maxsim', @gMaxSimSounds, '', ''); // e_sound_fmod/sdl?
+ conRegVar('s_muteinactive', @gMuteWhenInactive, '', '');
+ conRegVar('s_announcer', @gAnnouncer, '', '');
+ conRegVar('s_sfx', @gSoundEffectsDF, '', '');
+ conRegVar('s_chatsounds', @gUseChatSounds, '', '');
+ {$IFDEF USE_SDLMIXER}
+ conRegVar('sdl_mixer_samplerate', @gsSDLSampleRate, '', '');
+ conRegVar('sdl_mixer_buffersize', @gsSDLBufferSize, '', '');
+ {$ENDIF}
+ (* Game *)
+ conRegVar('g_gibs_count', @gGibsCount, '', '');
+ conRegVar('g_blood_count', @gBloodCount, '', '');
+ conRegVar('g_adv_blood', @gAdvBlood, '', '');
+ conRegVar('g_adv_corpses', @gAdvCorpses, '', '');
+ conRegVar('g_adv_gibs', @gAdvGibs, '', '');
+ conRegVar('r_flash', @gFlash, '', '');
+ conRegVar('r_background', @gDrawBackGround, '', '');
+ conRegVar('g_show_messages', @gShowMessages, '', '');
+ conRegVar('r_revert_players', @gRevertPlayers, '', '');
+ conRegVar('r_chat_bubble', @gChatBubble, '', '');
+ conRegVar('sfs_debug', @wadoptDebug, '', '');
+ conRegVar('sfs_fastmode', @wadoptFast, '', '');
+ conRegVar('g_fast_screenshots', @e_FastScreenshots, '', '');
+ conRegVar('g_default_megawad', @gDefaultMegawadStart, '', '');
+ conRegVar('g_save_stats', @gSaveStats, '', '');
+ conRegVar('g_screenshot_stats', @gScreenshotStats, '', '');
+ conRegVar('g_lastmap', @gsMap, '', '');
+
+ conRegVar('d_input', @g_dbg_input, '', '');
+
+ (* touch *)
+ conRegVar('touch_enable', @g_touch_enabled, 'enable/disable virtual buttons', 'draw buttons');
+ conRegVar('touch_fire', @g_touch_fire, 'enable/disable fire when press virtual up/down', 'fire when press up/down');
+ conRegVar('touch_size', @g_touch_size, 0.1, 10, 'size of virtual buttons', 'button size');
+ conRegVar('touch_offset', @g_touch_offset, 0, 100, '', '');
+ conRegVar('touch_alt', @g_touch_alt, 'althernative virtual buttons layout', 'althernative layout');
end.
end.