index 2e26b3a4911353ed68525980b511e80f984e2445..5dbe785c3865c3691e785aa0de01412fdefd582c 100644 (file)
--- a/src/game/g_netmaster.pas
+++ b/src/game/g_netmaster.pas
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
interface
interface
-uses ENet;
+uses
+ ENet, SysUtils, e_msg;
const
NET_MCHANS = 2;
const
NET_MCHANS = 2;
NET_MMSG_DEL = 201;
NET_MMSG_GET = 202;
NET_MMSG_DEL = 201;
NET_MMSG_GET = 202;
+const
+ // all timeouts in seconds
+ NMASTER_TIMEOUT_CONNECT = 3; // 3 seconds
+ NMASTER_TIMEOUT_RECONNECT = 5*60; // 5 minutes
+ //NMASTER_TIMEOUT_RECONNECT = 30; // 5 minutes
+ //NMASTER_FORCE_UPDATE_TIMEOUT = 20;
+ //NMASTER_FORCE_UPDATE_TIMEOUT = 0;
+
type
TNetServer = record
Number: Byte;
Protocol: Byte;
type
TNetServer = record
Number: Byte;
Protocol: Byte;
- Name: string;
- IP: string;
+ Name: AnsiString;
+ IP: AnsiString;
Port: Word;
Port: Word;
- Map: string;
+ Map: AnsiString;
Players, MaxPlayers, LocalPl, Bots: Byte;
Ping: Int64;
GameMode: Byte;
Players, MaxPlayers, LocalPl, Bots: Byte;
Ping: Int64;
GameMode: Byte;
PingAddr: ENetAddress;
end;
pTNetServer = ^TNetServer;
PingAddr: ENetAddress;
end;
pTNetServer = ^TNetServer;
+ TNetServerRow = record
+ Indices: Array of Integer;
+ Current: Integer;
+ end;
TNetServerList = array of TNetServer;
pTNetServerList = ^TNetServerList;
TNetServerList = array of TNetServer;
pTNetServerList = ^TNetServerList;
+ TNetServerTable = array of TNetServerRow;
+
+type
+ TMasterHost = record
+ public
+ hostName: AnsiString;
+
+ public
+ peer: pENetPeer;
+ enetAddr: ENetAddress;
+ // inside the game, calling `connect()` is disasterous, as it is blocking.
+ // so we'll use this variable to indicate if "connected" event is received.
+ NetHostConnected: Boolean;
+ NetHostConReqTime: Int64; // to timeout `connect`; -1 means "waiting for shutdown"
+ NetUpdatePending: Boolean; // should we send an update after connection completes?
+ lastDisconnectTime: Int64; // last real disconnect time; <0: do not reconnect
+ updateSent: Boolean; // was at least one update sent? (used to decide if we should call `remove()`)
+ lastUpdateTime: Int64;
+ // server list request working flags
+ srvAnswered: Integer;
+ srvAnswer: array of TNetServer;
+ slMOTD: AnsiString;
+ slUrgent: AnsiString;
+ slReadUrgent: Boolean;
+ // temporary mark
+ justAdded: Boolean;
+ connectCount: Integer;
+
+ private
+ netmsg: TMsg;
+
+ public
+ constructor Create (var ea: ENetAddress);
+
+ procedure clear ();
+
+ function setAddress (var ea: ENetAddress; hostStr: AnsiString): Boolean;
+
+ function isValid (): Boolean;
+ function isAlive (): Boolean; // not disconnected
+ function isConnecting (): Boolean; // is connection in progress?
+ function isConnected (): Boolean;
+
+ // call as often as you want, the object will do the rest
+ // but try to call this at least once in 100 msecs
+ procedure pulse ();
+
+ procedure disconnect (forced: Boolean);
+ function connect (): Boolean;
+
+ procedure update ();
+ procedure remove ();
+
+ class procedure writeInfo (var msg: TMsg); static;
+
+ procedure connectedEvent ();
+ procedure disconnectedEvent ();
+ procedure receivedEvent (pkt: pENetPacket); // `pkt` is never `nil`
+ end;
+
var
var
- NetMHost: pENetHost = nil;
- NetMPeer: pENetPeer = nil;
+ slCurrent: TNetServerList = nil;
+ slTable: TNetServerTable = nil;
+ slWaitStr: AnsiString = '';
+ slReturnPressed: Boolean = True;
+
+ slMOTD: AnsiString = '';
+ slUrgent: AnsiString = '';
+
+ NMASTER_FORCE_UPDATE_TIMEOUT: Integer = 0; // fuck you, fpc, and your idiotic "diagnostics"
+
+
+procedure g_Net_Slist_Set (list: AnsiString);
+function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean;
+
+// make this server private
+procedure g_Net_Slist_Private ();
+// make this server public
+procedure g_Net_Slist_Public ();
+
+// called while the server is running
+procedure g_Net_Slist_ServerUpdate ();
+// called when the server is started
+procedure g_Net_Slist_ServerStarted ();
+// called when the server is stopped
+procedure g_Net_Slist_ServerClosed ();
+
+// called when new netword player comes
+procedure g_Net_Slist_ServerPlayerComes ();
+// called when new netword player comes
+procedure g_Net_Slist_ServerPlayerLeaves ();
+// started new map
+procedure g_Net_Slist_ServerMapStarted ();
+// this server renamed (or password mode changed, or other params changed)
+procedure g_Net_Slist_ServerRenamed ();
+
+// non-zero timeout ignores current status (used to fetch server list)
+procedure g_Net_Slist_Pulse (timeout: Integer=0);
+
+procedure g_Net_Slist_ShutdownAll ();
+
+procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTable);
+procedure g_Serverlist_Control (var SL: TNetServerList; var ST: TNetServerTable);
+
+function GetServerFromTable (Index: Integer; SL: TNetServerList; ST: TNetServerTable): TNetServer;
+
+function GetTimerMS (): Int64;
+
+ var (* private state *)
+ slSelection: Byte = 0;
+ slReadUrgent: Boolean = False;
+
+implementation
+
+uses
+ {$IFDEF ENABLE_MENU}
+ g_gui, g_menu,
+ {$ENDIF}
+ {$IFNDEF HEADLESS}
+ r_render, g_system,
+ {$ENDIF}
+ e_input, e_log, g_net, g_console,
+ g_map, g_game, g_sound, g_options, g_language, g_basic,
+ wadreader, utils, hashtable;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+var
+ NetMHost: pENetHost = nil;
+ NetMEvent: ENetEvent;
+ mlist: array of TMasterHost = nil;
+
+ slFetched: Boolean = False;
+ slDirPressed: Boolean = False;
+
+ reportsEnabled: Boolean = true;
+
+
+//==========================================================================
+//
+// GetTimerMS
+//
+//==========================================================================
+function GetTimerMS (): Int64;
+begin
+ Result := GetTickCount64() {div 1000};
+end;
+
+
+//==========================================================================
+//
+// findByPeer
+//
+//==========================================================================
+function findByPeer (peer: pENetPeer): Integer;
+var
+ f: Integer;
+begin
+ for f := 0 to High(mlist) do if (mlist[f].peer = peer) then begin result := f; exit; end;
+ result := -1;
+end;
+
+
+//==========================================================================
+//
+// ShutdownAll
+//
+//==========================================================================
+procedure g_Net_Slist_ShutdownAll ();
+var
+ f, sres, idx: Integer;
+ stt, ct: Int64;
+ activeCount: Integer = 0;
+begin
+ if (NetMHost = nil) then exit;
+ for f := 0 to High(mlist) do
+ begin
+ if (mlist[f].isAlive()) then
+ begin
+ Inc(activeCount);
+ if (mlist[f].isConnected() and mlist[f].updateSent) then
+ begin
+ writeln('unregistering from [', mlist[f].hostName, ']');
+ mlist[f].remove();
+ end;
+ //mlist[f].disconnect(false);
+ enet_peer_disconnect_later(mlist[f].peer, 0);
+ end;
+ end;
+ if (activeCount = 0) then exit;
+ stt := GetTimerMS();
+ while (activeCount > 0) do
+ begin
+ ct := GetTimerMS();
+ if (ct < stt) or (ct-stt >= 1500) then break;
+
+ // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
+ // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
+ // thank you, enet. let's ignore failures altogether then.
+ sres := enet_host_service(NetMHost, @NetMEvent, 100);
+ // if (sres < 0) then break;
+ if (sres <= 0) then continue;
+
+ idx := findByPeer(NetMEvent.peer);
+ if (idx < 0) then
+ begin
+ if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(NetMEvent.packet);
+ continue;
+ end;
+
+ if (NetMEvent.kind = ENET_EVENT_TYPE_CONNECT) then
+ begin
+ mlist[idx].connectedEvent();
+ //mlist[idx].disconnect(false);
+ enet_peer_disconnect(mlist[f].peer, 0);
+ end
+ else if (NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
+ begin
+ mlist[idx].disconnectedEvent();
+ Dec(activeCount);
+ end
+ else if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
+ begin
+ mlist[idx].receivedEvent(NetMEvent.packet);
+ enet_packet_destroy(NetMEvent.packet);
+ end;
+ end;
+ enet_host_destroy(NetMHost);
+ NetMHost := nil;
+end;
+
+
+//==========================================================================
+//
+// DisconnectAll
+//
+//==========================================================================
+procedure DisconnectAll (forced: Boolean=false);
+var
+ f: Integer;
+begin
+ for f := 0 to High(mlist) do
+ begin
+ if (mlist[f].isAlive()) then mlist[f].disconnect(forced);
+ end;
+end;
+
+
+//==========================================================================
+//
+// ConnectAll
+//
+//==========================================================================
+procedure ConnectAll (sendUpdate: Boolean);
+var
+ f: Integer;
+begin
+ // set flags; pulse will take care of the rest
+ for f := 0 to High(mlist) do
+ begin
+ // force reconnect
+ mlist[f].lastDisconnectTime := 0;
+ // force updating
+ if (sendUpdate) then
+ begin
+ mlist[f].NetUpdatePending := true;
+ mlist[f].lastUpdateTime := 0;
+ end;
+ end;
+end;
+
+
+//==========================================================================
+//
+// UpdateAll
+//
+//==========================================================================
+procedure UpdateAll (force: Boolean);
+var
+ f: Integer;
+begin
+ // set flags; pulse will take care of the rest
+ for f := 0 to High(mlist) do
+ begin
+ if (not mlist[f].isAlive()) then continue;
+ mlist[f].NetUpdatePending := true;
+ if (force) then mlist[f].lastUpdateTime := 0;
+ end;
+end;
+
+
+//**************************************************************************
+//
+// public api
+//
+//**************************************************************************
+
+//==========================================================================
+//
+// g_Net_Slist_Private
+//
+// make this server private
+//
+//==========================================================================
+procedure g_Net_Slist_Private ();
+begin
+ DisconnectAll();
+ reportsEnabled := false;
+end;
+
+
+//==========================================================================
+//
+// g_Net_Slist_Public
+//
+// make this server public
+//
+//==========================================================================
+procedure g_Net_Slist_Public ();
+begin
+ if (not reportsEnabled) then
+ begin
+ reportsEnabled := true;
+ ConnectAll(true);
+ end;
+end;
+
+
+//==========================================================================
+//
+// g_Net_Slist_ServerUpdate
+//
+// called while the server is running
+//
+//==========================================================================
+procedure g_Net_Slist_ServerUpdate ();
+begin
+ UpdateAll(false);
+end;
+
+
+// called when the server is started
+procedure g_Net_Slist_ServerStarted ();
+begin
+ reportsEnabled := NetUseMaster;
+ if reportsEnabled and g_Game_IsServer() and g_Game_IsNet() then
+ begin
+ writeln('*** server started; reporting to master...');
+ ConnectAll(true);
+ end;
+end;
+
+
+//==========================================================================
+//
+// g_Net_Slist_ServerClosed
+//
+// called when the server is stopped
+//
+//==========================================================================
+procedure g_Net_Slist_ServerClosed ();
+var
+ f: Integer;
+begin
+ if reportsEnabled then
+ begin
+ reportsEnabled := false;
+ for f := 0 to High(mlist) do
+ begin
+ if (mlist[f].isConnected()) then mlist[f].remove();
+ end;
+ end;
+ DisconnectAll();
+end;
+
+
+//==========================================================================
+//
+// g_Net_Slist_ServerPlayerComes
+//
+// called when new netword player comes
+//
+//==========================================================================
+procedure g_Net_Slist_ServerPlayerComes ();
+begin
+ UpdateAll(true);
+end;
+
+
+//==========================================================================
+//
+// g_Net_Slist_ServerPlayerLeaves
+//
+// called when new netword player comes
+//
+//==========================================================================
+procedure g_Net_Slist_ServerPlayerLeaves ();
+begin
+ UpdateAll(true);
+end;
+
+
+//==========================================================================
+//
+// g_Net_Slist_ServerMapStarted
+//
+// started new map
+//
+//==========================================================================
+procedure g_Net_Slist_ServerMapStarted ();
+begin
+ UpdateAll(true);
+end;
+
+
+//==========================================================================
+//
+// g_Net_Slist_ServerRenamed
+//
+// this server renamed (or password mode changed, or other params changed)
+//
+//==========================================================================
+procedure g_Net_Slist_ServerRenamed ();
+begin
+ UpdateAll(true);
+end;
+
+
+//**************************************************************************
+//
+// TMasterHost
+//
+//**************************************************************************
+
+//==========================================================================
+//
+// TMasterHost.Create
+//
+//==========================================================================
+constructor TMasterHost.Create (var ea: ENetAddress);
+begin
+ peer := nil;
+ NetHostConnected := false;
+ NetHostConReqTime := 0;
+ NetUpdatePending := false;
+ lastDisconnectTime := 0;
+ updateSent := false;
+ lastUpdateTime := 0;
+ hostName := '';
+ ZeroMemory(@enetAddr, sizeof(enetAddr));
+ SetLength(srvAnswer, 0);
+ srvAnswered := 0;
+ slMOTD := '';
+ slUrgent := '';
+ slReadUrgent := true;
+ justAdded := false;
+ connectCount := 0;
+ netmsg.Alloc(NET_BUFSIZE);
+ setAddress(ea, '');
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.clear
+//
+//==========================================================================
+procedure TMasterHost.clear ();
+begin
+ updateSent := false; // do not send 'remove'
+ disconnect(true);
+ hostName := '';
+ netmsg.Free();
+ SetLength(srvAnswer, 0);
+ srvAnswered := 0;
+ slMOTD := '';
+ slUrgent := '';
+ slReadUrgent := true;
+ ZeroMemory(@enetAddr, sizeof(enetAddr));
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.setAddress
+//
+//==========================================================================
+function TMasterHost.setAddress (var ea: ENetAddress; hostStr: AnsiString): Boolean;
+begin
+ result := false;
+ SetLength(srvAnswer, 0);
+ srvAnswered := 0;
+ slMOTD := '';
+ slUrgent := '';
+ slReadUrgent := true;
+ updateSent := false; // do not send 'remove'
+ disconnect(true);
+ hostName := '';
+
+ if (not g_Net_IsNetworkAvailable()) then exit;
+
+ enetAddr := ea;
+ if (enetAddr.host = 0) or (enetAddr.port = 0) then exit;
+
+ if (length(hostStr) > 0) then hostName := hostStr else hostName := IntToStr(enetAddr.host)+':'+IntToStr(ea.port);
+
+ result := isValid();
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.isValid
+//
+//==========================================================================
+function TMasterHost.isValid (): Boolean;
+begin
+ result := (enetAddr.host <> 0) and (enetAddr.port <> 0);
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.isAlive
+//
+// not disconnected
+//
+//==========================================================================
+function TMasterHost.isAlive (): Boolean;
+begin
+ result := (NetMHost <> nil) and (peer <> nil);
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.isConnecting
+//
+// is connection in progress?
+//
+//==========================================================================
+function TMasterHost.isConnecting (): Boolean;
+begin
+ result := isAlive() and (not NetHostConnected) and (NetHostConReqTime <> -1);
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.isConnected
+//
+//==========================================================================
+function TMasterHost.isConnected (): Boolean;
+begin
+ result := isAlive() and (NetHostConnected) and (NetHostConReqTime <> -1);
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.connectedEvent
+//
+//==========================================================================
+procedure TMasterHost.connectedEvent ();
+begin
+ if not isAlive() then exit;
+ if NetHostConnected then exit;
+ NetHostConnected := true;
+ NetHostConReqTime := 0; // just in case
+ e_LogWritefln('connected to master at [%s]', [hostName], TMsgType.Notify);
+ //g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN], [mlist[f].hostName]));
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.disconnectedEvent
+//
+//==========================================================================
+procedure TMasterHost.disconnectedEvent ();
+begin
+ if not isAlive() then exit;
+ e_LogWritefln('disconnected from master at [%s]', [hostName], TMsgType.Notify);
+ disconnect(true);
+ //if (spamConsole) then g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_DISC], [hostName]));
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.receivedEvent
+//
+// `pkt` is never `nil`
+//
+//==========================================================================
+procedure TMasterHost.receivedEvent (pkt: pENetPacket);
+var
+ msg: TMsg;
+ MID: Byte;
+ Cnt: Byte;
+ f: Integer;
+ s: AnsiString;
+begin
+ e_LogWritefln('received packed from master at [%s]', [hostName], TMsgType.Notify);
+ if not msg.Init(pkt^.data, pkt^.dataLength, True) then exit;
+ // packet type
+ MID := msg.ReadByte();
+ if (MID <> NET_MMSG_GET) then exit;
+ e_LogWritefln('received list packet from master at [%s]', [hostName], TMsgType.Notify);
+ SetLength(srvAnswer, 0);
+ if (srvAnswered > 0) then Inc(srvAnswered);
+ slMOTD := '';
+ //slUrgent := '';
+ slReadUrgent := true;
+ // number of items
+ Cnt := msg.ReadByte();
+ //g_Console_Add(_lc[I_NET_MSG]+Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt, hostName]), True);
+ e_LogWritefln('got %u server(s) from master at [%s]', [Cnt, hostName], TMsgType.Notify);
+ if (Cnt > 0) then
+ begin
+ SetLength(srvAnswer, Cnt);
+ for f := 0 to Cnt-1 do
+ begin
+ srvAnswer[f].Number := f;
+ srvAnswer[f].IP := msg.ReadString();
+ srvAnswer[f].Port := msg.ReadWord();
+ srvAnswer[f].Name := msg.ReadString();
+ srvAnswer[f].Map := msg.ReadString();
+ srvAnswer[f].GameMode := msg.ReadByte();
+ srvAnswer[f].Players := msg.ReadByte();
+ srvAnswer[f].MaxPlayers := msg.ReadByte();
+ srvAnswer[f].Protocol := msg.ReadByte();
+ srvAnswer[f].Password := msg.ReadByte() = 1;
+ enet_address_set_host(Addr(srvAnswer[f].PingAddr), PChar(Addr(srvAnswer[f].IP[1])));
+ srvAnswer[f].Ping := -1;
+ srvAnswer[f].PingAddr.port := NET_PING_PORT;
+ end;
+ end;
+
+ if (msg.ReadCount < msg.CurSize) then
+ begin
+ // new master, supports version reports
+ s := msg.ReadString();
+ if (s <> {MyVer}GAME_VERSION) then
+ begin
+ { TODO }
+ g_Console_Add('!!! UpdVer = `'+s+'`');
+ end;
+ // even newer master, supports extra info
+ if (msg.ReadCount < msg.CurSize) then
+ begin
+ slMOTD := b_Text_Format(msg.ReadString());
+ if (slMOTD <> '') then e_LogWritefln('got MOTD from master at [%s]: %s', [hostName, slMOTD], TMsgType.Notify);
+ s := b_Text_Format(msg.ReadString());
+ // check if the message has updated and the user has to read it again
+ if (slUrgent <> s) then slReadUrgent := false;
+ slUrgent := s;
+ if (s <> '') then e_LogWritefln('got urgent from master at [%s]: %s', [hostName, s], TMsgType.Notify);
+ end;
+ end;
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.disconnect
+//
+//==========================================================================
+procedure TMasterHost.disconnect (forced: Boolean);
+begin
+ if isAlive() then
+ begin
+ lastDisconnectTime := GetTimerMS();
+ if forced or (not NetHostConnected) or (NetHostConReqTime = -1) then
+ begin
+ enet_peer_reset(peer);
+ peer := nil;
+ NetHostConReqTime := 0;
+ updateSent := false;
+ end
+ else
+ begin
+ enet_peer_disconnect_later(peer, 0);
+ // main pulse will take care of the rest
+ NetHostConReqTime := -1;
+ end;
+ end
+ else
+ begin
+ // just in case
+ NetHostConReqTime := 0;
+ updateSent := false;
+ end;
+
+ NetHostConnected := false;
+ NetUpdatePending := false;
+ lastUpdateTime := 0;
+ //if (spamConsole) then g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_DISC], [hostName]));
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.connect
+//
+//==========================================================================
+function TMasterHost.connect (): Boolean;
+begin
+ result := false;
+ if not isValid() then exit;
+ if (NetHostConReqTime = -1) then
+ begin
+ disconnect(true);
+ if (NetHostConReqTime = -1) then e_LogWritefln('ketmar broke master [%s] logic! (000)', [hostName], TMsgType.Notify);
+ if (isAlive()) then e_LogWritefln('ketmar broke master [%s] logic! (001)', [hostName], TMsgType.Notify);
+ end
+ else
+ begin
+ if isAlive() then begin result := true; exit; end;
+ end;
+
+ lastDisconnectTime := GetTimerMS(); // why not?
+ SetLength(srvAnswer, 0);
+ srvAnswered := 0;
+ NetHostConnected := false;
+ NetHostConReqTime := 0;
+ NetUpdatePending := false;
+ updateSent := false;
+ lastUpdateTime := 0;
+ Inc(connectCount);
+
+ peer := enet_host_connect(NetMHost, @enetAddr, NET_MCHANS, 0);
+ if (peer = nil) then
+ begin
+ g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], true);
+ exit;
+ end;
+
+ NetHostConReqTime := lastDisconnectTime;
+ e_LogWritefln('connecting to master at [%s]', [hostName], TMsgType.Notify);
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.writeInfo
+//
+//==========================================================================
+class procedure TMasterHost.writeInfo (var msg: TMsg);
+var
+ wad, map: AnsiString;
+begin
+ wad := g_ExtractWadNameNoPath(gMapInfo.Map);
+ map := g_ExtractFileName(gMapInfo.Map);
+
+ msg.Write(NetServerName);
+
+ msg.Write(wad+':/'+map);
+ msg.Write(gGameSettings.GameMode);
+
+ msg.Write(Byte(NetClientCount));
+
+ msg.Write(NetMaxClients);
+
+ msg.Write(Byte(NET_PROTOCOL_VER));
+ msg.Write(Byte(NetPassword <> ''));
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.update
+//
+//==========================================================================
+procedure TMasterHost.update ();
+var
+ pkt: pENetPacket;
+begin
+ if not isAlive() then exit;
+ if not isConnected() then
+ begin
+ NetUpdatePending := isConnecting();
+ exit;
+ end;
+
+ netmsg.Clear();
+
+ if reportsEnabled and g_Game_IsServer() and g_Game_IsNet() and NetUseMaster then
+ begin
+ try
+ netmsg.Write(Byte(NET_MMSG_UPD));
+ netmsg.Write(NetAddr.port);
+ //writeln(formatstrf('%08x', [NetAddr.host]), ' : ', NetAddr.host);
+
+ writeInfo(netmsg);
+
+ pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE);
+ if assigned(pkt) then
+ begin
+ if (enet_peer_send(peer, NET_MCHAN_UPD, pkt) = 0) then
+ begin
+ e_LogWritefln('sent update to master at [%s]', [hostName], TMsgType.Notify);
+ NetUpdatePending := false;
+ updateSent := true;
+ end;
+ end;
+ finally
+ netmsg.Clear();
+ end;
+ end
+ else
+ begin
+ NetUpdatePending := false;
+ end;
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.remove
+//
+//==========================================================================
+procedure TMasterHost.remove ();
+var
+ pkt: pENetPacket;
+begin
+ NetUpdatePending := false;
+ lastUpdateTime := 0;
+ updateSent := false;
+ if not isAlive() then exit;
+ if not isConnected() then exit;
+
+ netmsg.Clear();
+ try
+ netmsg.Write(Byte(NET_MMSG_DEL));
+ netmsg.Write(NetAddr.port);
+
+ pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE);
+ if assigned(pkt) then
+ begin
+ enet_peer_send(peer, NET_MCHAN_MAIN, pkt);
+ end;
+ finally
+ netmsg.Clear();
+ end;
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.pulse
+//
+// this performs various scheduled tasks, if necessary
+//
+//==========================================================================
+procedure TMasterHost.pulse ();
+var
+ ct: Int64;
+ mrate: Cardinal;
+begin
+ if not isAlive() then exit;
+ if (NetHostConReqTime = -1) then exit; // waiting for shutdown (disconnect in progress)
+ ct := GetTimerMS();
+ // process pending connection timeout
+ if (not NetHostConnected) then
+ begin
+ if (ct < NetHostConReqTime) or (ct-NetHostConReqTime >= 1000*NMASTER_TIMEOUT_CONNECT) then
+ begin
+ e_LogWritefln('failed to connect to master at [%s]', [hostName], TMsgType.Notify);
+ // do not spam with error messages, it looks like the master is down
+ //g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True);
+ disconnect(true);
+ end;
+ exit;
+ end;
+ // send update, if necessary
+ if (NetUpdatePending) then
+ begin
+ mrate := NetMasterRate;
+ if (mrate < 10000) then mrate := 10000
+ else if (mrate > 1000*60*10) then mrate := 1000*60*10;
+ if (NMASTER_FORCE_UPDATE_TIMEOUT > 0) then mrate := NMASTER_FORCE_UPDATE_TIMEOUT*1000;
+ if (lastUpdateTime = 0) or (ct < lastUpdateTime) or (ct-lastUpdateTime >= mrate) then
+ begin
+ //e_LogWritefln('update timeout: %d', [Integer(mrate)], TMsgType.Notify);
+ lastUpdateTime := ct;
+ update();
+ end;
+ end;
+end;
+
+
+//**************************************************************************
+//
+// other functions
+//
+//**************************************************************************
+type
+ THashStrDWord = specialize THashBase<AnsiString, LongWord, THashKeyStrAnsiCI>;
+
+var
+ knownHosts: THashStrDWord = nil;
+
+
+//==========================================================================
+//
+// parseAddressPort
+//
+//==========================================================================
+function parseAddressPort (var ea: ENetAddress; hostandport: AnsiString): Boolean;
+var
+ cp, port: Integer;
+ hostName: AnsiString;
+ ip: LongWord;
+begin
+ result := false;
+ if (not g_Net_IsNetworkAvailable()) then exit;
+
+ hostandport := Trim(hostandport);
+ if (length(hostandport) = 0) then exit;
+
+ hostName := hostandport;
+ port := 25665;
+
+ cp := Pos(':', hostandport);
+ if (cp > 0) then
+ begin
+ hostName := Trim(Copy(hostandport, 1, cp-1));
+ Delete(hostandport, 1, cp);
+ hostandport := Trim(hostandport);
+ if (length(hostandport) > 0) then
+ begin
+ try
+ port := StrToInt(hostandport);
+ except
+ port := -1;
+ end;
+ end;
+ end;
+
+ if (length(hostName) = 0) then exit;
+ if (port < 1) or (port > 65535) then exit;
+
+ if not assigned(knownHosts) then knownHosts := THashStrDWord.Create();
+
+ if knownHosts.get(hostName, ip) then
+ begin
+ ea.host := ip;
+ end
+ else
+ begin
+ if (enet_address_set_host(@ea, PChar(Addr(hostName[1]))) <> 0) then
+ begin
+ knownHosts.put(hostName, 0);
+ exit;
+ end;
+ knownHosts.put(hostName, ea.host);
+ end;
+ ea.Port := port;
+ result := true;
+end;
+
+
+//==========================================================================
+//
+// addMasterRecord
+//
+//==========================================================================
+procedure addMasterRecord (var ea: ENetAddress; sa: AnsiString);
+var
+ f: Integer;
+ freeIdx: Integer;
+begin
+ freeIdx := -1;
+ for f := 0 to High(mlist) do
+ begin
+ if (mlist[f].enetAddr.host = ea.host) and (mlist[f].enetAddr.port = ea.port) then
+ begin
+ mlist[f].justAdded := true;
+ exit;
+ end;
+ if (freeIdx < 0) and (not mlist[f].isValid()) then freeIdx := f;
+ end;
+ if (freeIdx < 0) then
+ begin
+ freeIdx := length(mlist);
+ SetLength(mlist, freeIdx+1);
+ mlist[freeIdx].Create(ea);
+ end;
+ mlist[freeIdx].justAdded := true;
+ mlist[freeIdx].setAddress(ea, sa);
+ e_LogWritefln('added masterserver with address [%s]', [sa], TMsgType.Notify);
+end;
+
+
+//==========================================================================
+//
+// g_Net_Slist_Set
+//
+//==========================================================================
+procedure g_Net_Slist_Set (list: AnsiString);
+var
+ f, dest: Integer;
+ sa: AnsiString;
+ ea: ENetAddress;
+ pp: Integer;
+begin
+ if (not g_Net_IsNetworkAvailable()) then exit;
+
+ for f := 0 to High(mlist) do mlist[f].justAdded := false;
+
+ list := Trim(list);
+ //writeln('list=[', list, ']');
+ while (length(list) > 0) do
+ begin
+ pp := Pos(',', list);
+ if (pp < 1) then pp := length(list)+1;
+ sa := Trim(Copy(list, 1, pp-1));
+ Delete(list, 1, pp);
+ //writeln(' sa=[', sa, ']');
+ if (length(sa) > 0) and parseAddressPort(ea, sa) then addMasterRecord(ea, sa);
+ end;
+
+ // remove unknown master servers
+ dest := 0;
+ for f := 0 to High(mlist) do
+ begin
+ if (not mlist[f].justAdded) then mlist[f].clear();
+ if (mlist[f].isValid()) then
+ begin
+ if (dest <> f) then mlist[dest] := mlist[f];
+ Inc(dest);
+ end;
+ end;
+ if (dest <> length(mlist)) then SetLength(mlist, dest);
+end;
+
+
+//**************************************************************************
+//
+// main pulse
+//
+//**************************************************************************
+
+//==========================================================================
+//
+// isMasterReportsEnabled
+//
+//==========================================================================
+function isMasterReportsEnabled (): Boolean;
+begin
+ result := (reportsEnabled and g_Game_IsServer() and g_Game_IsNet() and NetUseMaster);
+end;
+
+
+//==========================================================================
+//
+// g_Net_Slist_Pulse
+//
+// non-zero timeout ignores current status (used to fetch server list)
+//
+//==========================================================================
+procedure g_Net_Slist_Pulse (timeout: Integer=0);
+var
+ f: Integer;
+ sres: Integer;
+ idx: Integer;
+ ct: Int64;
+ isListQuery: Boolean;
+ count: Integer;
+begin
+ if (not g_Net_IsNetworkAvailable()) then exit;
+
+ if (length(mlist) = 0) then
+ begin
+ if (NetMHost <> nil) then
+ begin
+ enet_host_destroy(NetMHost);
+ NetMHost := nil;
+ exit;
+ end;
+ end;
- slCurrent: TNetServerList = nil;
- slWaitStr: string = '';
- slReturnPressed: Boolean = True;
+ if (NetMHost = nil) then
+ begin
+ NetMHost := enet_host_create(nil, 64, NET_MCHANS, 1024*1024, 1024*1024);
+ if (NetMHost = nil) then
+ begin
+ e_LogWriteln(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CLIENT] + ' (host_create)', TMsgType.Notify);
+ for f := 0 to High(mlist) do mlist[f].clear();
+ SetLength(mlist, 0);
+ Exit;
+ end;
+ end;
-procedure g_Net_Slist_Set(IP: string; Port: Word);
-function g_Net_Slist_Fetch(var SL: TNetServerList): Boolean;
-procedure g_Net_Slist_Update();
-procedure g_Net_Slist_Remove();
-function g_Net_Slist_Connect(): Boolean;
-procedure g_Net_Slist_Check();
-procedure g_Net_Slist_Disconnect();
-procedure g_Net_Slist_WriteInfo();
+ isListQuery := (timeout > 0);
+ ct := GetTimerMS();
+ // reconnect/disconnect/pulse for each master
+ for f := 0 to High(mlist) do
+ begin
+ if (not mlist[f].isValid()) then continue;
+ if (not mlist[f].isAlive()) then
+ begin
+ // not connected; try to reconnect if we're asking for a host list, or we are in netgame, and we are the host
+ if (not isListQuery) and isMasterReportsEnabled() then
+ begin
+ if (mlist[f].lastDisconnectTime = 0) or (ct < mlist[f].lastDisconnectTime) or (ct-mlist[f].lastDisconnectTime >= 1000*NMASTER_TIMEOUT_RECONNECT) then
+ begin
+ e_LogWritefln('reconnecting to master [%s]', [mlist[f].hostName], TMsgType.Notify);
+ mlist[f].connect();
+ end
+ else
+ begin
+ //e_LogWritefln('DEAD master [%s]: ct=%d; ldt=%d; diff=%d', [mlist[f].hostName, Integer(ct), Integer(mlist[f].lastDisconnectTime), Integer(ct-mlist[f].lastDisconnectTime)], TMsgType.Notify);
+ end;
+ end;
+ end
+ else
+ begin
+ // if we're not in slist query, and not in netgame (or not a host), disconnect
+ if (not isListQuery) and (not isMasterReportsEnabled()) then
+ begin
+ if (mlist[f].isConnected()) and (mlist[f].updateSent) then
+ begin
+ e_LogWritefln('removing from master [%s]', [mlist[f].hostName], TMsgType.Notify);
+ mlist[f].remove();
+ end;
+ e_LogWritefln('disconnecting from master [%s]', [mlist[f].hostName], TMsgType.Notify);
+ mlist[f].disconnect(false);
+ end;
+ end;
+ mlist[f].pulse();
+ end;
-procedure g_Serverlist_Draw(var SL: TNetServerList);
-procedure g_Serverlist_Control(var SL: TNetServerList);
+ // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
+ // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
+ // thank you, enet. let's ignore failures altogether then.
+ count := 10; // no more than ten events in a row
+ sres := enet_host_service(NetMHost, @NetMEvent, timeout);
+ while (sres > 0) do
+ begin
+ {
+ if (sres < 0) then
+ begin
+ e_LogWriteln(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CLIENT] + ' (host_service)', TMsgType.Notify);
+ for f := 0 to High(mlist) do mlist[f].clear();
+ SetLength(mlist, 0);
+ enet_host_destroy(NetMHost);
+ NetMHost := nil;
+ exit;
+ end;
+ }
-implementation
+ idx := findByPeer(NetMEvent.peer);
+ if (idx < 0) then
+ begin
+ e_LogWriteln('network event from unknown master host. ignored.', TMsgType.Warning);
+ if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(NetMEvent.packet);
+ end
+ else
+ begin
+ if (NetMEvent.kind = ENET_EVENT_TYPE_CONNECT) then
+ begin
+ mlist[idx].connectedEvent();
+ end
+ else if (NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
+ begin
+ mlist[idx].disconnectedEvent();
+ end
+ else if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
+ begin
+ mlist[idx].receivedEvent(NetMEvent.packet);
+ enet_packet_destroy(NetMEvent.packet);
+ end;
+ end;
-uses
- SysUtils, e_msg, e_input, e_graphics, e_log, g_window, g_net, g_console,
- g_map, g_game, g_sound, g_gui, g_menu, g_options, g_language, wadreader;
+ Dec(count);
+ if (count = 0) then break;
+ sres := enet_host_service(NetMHost, @NetMEvent, 0);
+ end;
+end;
-var
- NetMEvent: ENetEvent;
- slSelection: Byte = 0;
- slFetched: Boolean = False;
- slDirPressed: Boolean = False;
-function GetTimerMS(): Int64;
-begin
- Result := GetTimer() {div 1000};
-end;
+//**************************************************************************
+//
+// gui and server list
+//
+//**************************************************************************
-procedure PingServer(var S: TNetServer; Sock: ENetSocket);
+//==========================================================================
+//
+// PingServer
+//
+//==========================================================================
+procedure PingServer (var S: TNetServer; Sock: ENetSocket);
var
Buf: ENetBuffer;
Ping: array [0..9] of Byte;
var
Buf: ENetBuffer;
Ping: array [0..9] of Byte;
enet_socket_send(Sock, Addr(S.PingAddr), @Buf, 1);
end;
enet_socket_send(Sock, Addr(S.PingAddr), @Buf, 1);
end;
-procedure PingBcast(Sock: ENetSocket);
+
+//==========================================================================
+//
+// PingBcast
+//
+//==========================================================================
+procedure PingBcast (Sock: ENetSocket);
var
S: TNetServer;
begin
var
S: TNetServer;
begin
PingServer(S, Sock);
end;
PingServer(S, Sock);
end;
-function g_Net_Slist_Fetch(var SL: TNetServerList): Boolean;
+
+//==========================================================================
+//
+// g_Net_Slist_Fetch
+//
+//==========================================================================
+function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean;
var
Cnt: Byte;
var
Cnt: Byte;
- P: pENetPacket;
- MID: Byte;
+ pkt: pENetPacket;
I, RX: Integer;
T: Int64;
Sock: ENetSocket;
I, RX: Integer;
T: Int64;
Sock: ENetSocket;
InMsg: TMsg;
SvAddr: ENetAddress;
FromSL: Boolean;
InMsg: TMsg;
SvAddr: ENetAddress;
FromSL: Boolean;
+ MyVer: AnsiString;
- procedure ProcessLocal();
- var
- IPBuf: Array[0..19] of Byte;
+ procedure ProcessLocal ();
begin
I := Length(SL);
SetLength(SL, I + 1);
with SL[I] do
begin
begin
I := Length(SL);
SetLength(SL, I + 1);
with SL[I] do
begin
- FillChar(IPBuf, Length(IPBuf), 0);
- enet_address_get_host_ip(Addr(SvAddr.host), PChar(Addr(IPBuf)), Length(IPBuf));
- IP := PChar(Addr(IPBuf));
+ IP := DecodeIPV4(SvAddr.host);
Port := InMsg.ReadWord();
Ping := InMsg.ReadInt64();
Ping := GetTimerMS() - Ping;
Port := InMsg.ReadWord();
Ping := InMsg.ReadInt64();
Ping := GetTimerMS() - Ping;
Bots := InMsg.ReadWord();
end;
end;
Bots := InMsg.ReadWord();
end;
end;
- procedure CheckLocalServers();
+
+ procedure CheckLocalServers ();
begin
SetLength(SL, 0);
begin
SetLength(SL, 0);
if Length(SL) = 0 then SL := nil;
end;
if Length(SL) = 0 then SL := nil;
end;
+
+var
+ f, c, n, pos: Integer;
+ aliveCount: Integer;
+ hasUnanswered: Boolean;
+ stt, ct: Int64;
+ tmpsv: TNetServer;
begin
begin
- Result := False;
+ result := false;
SL := nil;
SL := nil;
- if (NetMHost <> nil) or (NetMPeer <> nil) then
+ if (not g_Net_IsNetworkAvailable()) then
begin
begin
- CheckLocalServers();
- Exit;
+ SetLength(SL, 0);
+ exit;
end;
end;
- if not g_Net_Slist_Connect then
+ g_Net_Slist_Pulse(); // this will create mhost
+
+ DisconnectAll(true); // forced disconnect
+
+ for f := 0 to High(mlist) do
begin
begin
- CheckLocalServers();
- Exit;
+ mlist[f].connectCount := 0;
+ mlist[f].srvAnswered := 0;
end;
end;
- e_WriteLog('Fetching serverlist...', TMsgType.Notify);
- g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_FETCH]);
-
NetOut.Clear();
NetOut.Write(Byte(NET_MMSG_GET));
NetOut.Clear();
NetOut.Write(Byte(NET_MMSG_GET));
- P := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE));
- enet_peer_send(NetMPeer, NET_MCHAN_MAIN, P);
- enet_host_flush(NetMHost);
-
- while enet_host_service(NetMHost, @NetMEvent, 5000) > 0 do
- begin
- if NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE then
- begin
- if not InMsg.Init(NetMEvent.packet^.data, NetMEvent.packet^.dataLength, True) then continue;
-
- MID := InMsg.ReadByte();
-
- if MID <> NET_MMSG_GET then continue;
+ // TODO: what should we identify the build with?
+ MyVer := GAME_VERSION;
+ NetOut.Write(MyVer);
- Cnt := InMsg.ReadByte();
- g_Console_Add(_lc[I_NET_MSG] + Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt]), True);
+ try
+ e_WriteLog('Fetching serverlist...', TMsgType.Notify);
+ g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_FETCH]);
- if Cnt > 0 then
+ // wait until all servers connected and answered
+ stt := GetTimerMS();
+ while true do
+ begin
+ aliveCount := 0;
+ hasUnanswered := false;
+ for f := 0 to High(mlist) do
begin
begin
- SetLength(SL, Cnt);
-
- for I := 0 to Cnt - 1 do
+ {
+ e_LogWritefln(' master #%d: [%s] valid=%d; alive=%d; connected=%d; connecting=%d',
+ [f, mlist[f].hostName, Integer(mlist[f].isValid()), Integer(mlist[f].isAlive()),
+ Integer(mlist[f].isConnected()), Integer(mlist[f].isConnecting())], TMsgType.Notify);
+ }
+ if (not mlist[f].isValid()) then continue;
+ if (not mlist[f].isAlive()) then
begin
begin
- SL[I].Number := I;
- SL[I].IP := InMsg.ReadString();
- SL[I].Port := InMsg.ReadWord();
- SL[I].Name := InMsg.ReadString();
- SL[I].Map := InMsg.ReadString();
- SL[I].GameMode := InMsg.ReadByte();
- SL[I].Players := InMsg.ReadByte();
- SL[I].MaxPlayers := InMsg.ReadByte();
- SL[I].Protocol := InMsg.ReadByte();
- SL[I].Password := InMsg.ReadByte() = 1;
- enet_address_set_host(Addr(SL[I].PingAddr), PChar(Addr(SL[I].IP[1])));
- SL[I].Ping := -1;
- SL[I].PingAddr.port := NET_PING_PORT;
+ if (mlist[f].connectCount = 0) then
+ begin
+ mlist[f].connect();
+ if (mlist[f].isAlive()) then
+ begin
+ //g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_WCONN], [mlist[f].hostName]));
+ hasUnanswered := true;
+ stt := GetTimerMS();
+ end;
+ end
+ else if (mlist[f].srvAnswered > 1) then
+ begin
+ Inc(aliveCount);
+ end;
+ end
+ else if (mlist[f].isConnected()) then
+ begin
+ //g_Console_Add(Format(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN], [mlist[f].hostName]));
+ if (mlist[f].srvAnswered = 0) then
+ begin
+ pkt := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE));
+ if assigned(pkt) then
+ begin
+ if (enet_peer_send(mlist[f].peer, NET_MCHAN_MAIN, pkt) = 0) then
+ begin
+ hasUnanswered := true;
+ mlist[f].srvAnswered := 1;
+ stt := GetTimerMS();
+ end;
+ end;
+ end
+ else if (mlist[f].srvAnswered = 1) then
+ begin
+ hasUnanswered := true;
+ end
+ else if (mlist[f].srvAnswered > 1) then
+ begin
+ Inc(aliveCount);
+ mlist[f].disconnect(false); // not forced
+ end;
+ end
+ else if (mlist[f].isConnecting()) then
+ begin
+ hasUnanswered := true;
end;
end;
end;
end;
-
- Result := True;
- break;
+ if (not hasUnanswered) then break;
+ // check for timeout
+ ct := GetTimerMS();
+ if (ct < stt) or (ct-stt > 4000) then break;
+ g_Net_Slist_Pulse(300);
end;
end;
- end;
-
- g_Net_Slist_Disconnect;
- NetOut.Clear();
-
- if Length(SL) = 0 then
- begin
- CheckLocalServers();
- Exit;
- end;
-
- Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
- if Sock = ENET_SOCKET_NULL then Exit;
- enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1);
-
- for I := Low(SL) to High(SL) do
- PingServer(SL[I], Sock);
- enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1);
- PingBcast(Sock);
-
- T := GetTimerMS();
-
- InMsg.Alloc(NET_BUFSIZE);
- Buf.data := InMsg.Data;
- Buf.dataLength := InMsg.MaxSize;
- Cnt := 0;
- while GetTimerMS() - T <= 500 do
- begin
- InMsg.Clear();
-
- RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1);
- if RX <= 0 then continue;
- InMsg.CurSize := RX;
-
- InMsg.BeginReading();
+ if (aliveCount = 0) then
+ begin
+ DisconnectAll();
+ CheckLocalServers();
+ exit;
+ end;
- if InMsg.ReadChar() <> 'D' then continue;
- if InMsg.ReadChar() <> 'F' then continue;
+ Result := True;
+ slMOTD := '';
+ {
+ slUrgent := '';
+ slReadUrgent := true;
+ }
- FromSL := False;
- for I := Low(SL) to High(SL) do
- if (SL[I].PingAddr.host = SvAddr.host) and
- (SL[I].PingAddr.port = SvAddr.port) then
+ SetLength(SL, 0);
+ for f := 0 to High(mlist) do
+ begin
+ if (mlist[f].srvAnswered < 2) then continue;
+ for n := 0 to High(mlist[f].srvAnswer) do
begin
begin
- with SL[I] do
+ pos := -1;
+ for c := 0 to High(SL) do
+ begin
+ if (SL[c].IP = mlist[f].srvAnswer[n].IP) and (SL[c].Port = mlist[f].srvAnswer[n].Port) then
+ begin
+ pos := c;
+ break;
+ end;
+ end;
+ if (pos < 0) then
begin
begin
- Port := InMsg.ReadWord();
- Ping := InMsg.ReadInt64();
- Ping := GetTimerMS() - Ping;
- Name := InMsg.ReadString();
- Map := InMsg.ReadString();
- GameMode := InMsg.ReadByte();
- Players := InMsg.ReadByte();
- MaxPlayers := InMsg.ReadByte();
- Protocol := InMsg.ReadByte();
- Password := InMsg.ReadByte() = 1;
- LocalPl := InMsg.ReadByte();
- Bots := InMsg.ReadWord();
+ pos := length(SL);
+ SetLength(SL, pos+1);
+ SL[pos] := mlist[f].srvAnswer[n];
+ SL[pos].Number := pos;
end;
end;
- FromSL := True;
- Inc(Cnt);
- break;
end;
end;
- if not FromSL then
- ProcessLocal();
- end;
+ if (not mlist[f].slReadUrgent) and (mlist[f].slUrgent <> '') then
+ begin
+ if (mlist[f].slUrgent <> slUrgent) then
+ begin
+ slUrgent := mlist[f].slUrgent;
+ slReadUrgent := false;
+ end;
+ end;
+ if (slMOTD <> '') and (mlist[f].slMOTD <> '') then
+ begin
+ slMOTD := mlist[f].slMOTD;
+ end;
+ end;
- InMsg.Free();
- enet_socket_destroy(Sock);
-end;
+ DisconnectAll();
-procedure g_Net_Slist_WriteInfo();
-var
- Wad, Map: string;
- Cli: Byte;
-begin
- Wad := g_ExtractWadNameNoPath(gMapInfo.Map);
- Map := g_ExtractFileName(gMapInfo.Map);
+ if (length(SL) = 0) then
+ begin
+ CheckLocalServers();
+ exit;
+ end;
- NetOut.Write(NetServerName);
+ Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
+ if Sock = ENET_SOCKET_NULL then Exit;
+ enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1);
- NetOut.Write(Wad + ':\' + Map);
- NetOut.Write(gGameSettings.GameMode);
+ for I := Low(SL) to High(SL) do PingServer(SL[I], Sock);
- Cli := NetClientCount;
- NetOut.Write(Cli);
+ enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1);
+ PingBcast(Sock);
- NetOut.Write(NetMaxClients);
+ T := GetTimerMS();
- NetOut.Write(Byte(NET_PROTOCOL_VER));
- NetOut.Write(Byte(NetPassword <> ''));
-end;
+ InMsg.Alloc(NET_BUFSIZE);
+ Buf.data := InMsg.Data;
+ Buf.dataLength := InMsg.MaxSize;
+ Cnt := 0;
+ while GetTimerMS() - T <= 500 do
+ begin
+ InMsg.Clear();
-procedure g_Net_Slist_Update;
-var
+ RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1);
+ if RX <= 0 then continue;
+ InMsg.CurSize := RX;
- P: pENetPacket;
+ InMsg.BeginReading();
-begin
- if (NetMHost = nil) or (NetMPeer = nil) then Exit;
+ if InMsg.ReadChar() <> 'D' then continue;
+ if InMsg.ReadChar() <> 'F' then continue;
- NetOut.Clear();
- NetOut.Write(Byte(NET_MMSG_UPD));
- NetOut.Write(NetAddr.port);
+ with tmpsv do
+ begin
+ Port := InMsg.ReadWord();
+ Ping := InMsg.ReadInt64();
+ Ping := GetTimerMS() - Ping;
+ Name := InMsg.ReadString();
+ Map := InMsg.ReadString();
+ GameMode := InMsg.ReadByte();
+ Players := InMsg.ReadByte();
+ MaxPlayers := InMsg.ReadByte();
+ Protocol := InMsg.ReadByte();
+ Password := InMsg.ReadByte() = 1;
+ LocalPl := InMsg.ReadByte();
+ Bots := InMsg.ReadWord();
+ PingAddr := SvAddr;
+ end;
- g_Net_Slist_WriteInfo();
+ FromSL := False;
+ for I := Low(SL) to High(SL) do
+ if (SL[I].PingAddr.host = SvAddr.host) and
+ (SL[I].PingAddr.port = SvAddr.port) and
+ (SL[I].Port = tmpsv.Port) and
+ (SL[I].Name = tmpsv.Name) then
+ begin
+ tmpsv.IP := SL[I].IP;
+ SL[I] := tmpsv;
+ FromSL := True;
+ Inc(Cnt);
+ break;
+ end;
- P := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE));
- enet_peer_send(NetMPeer, NET_MCHAN_UPD, P);
+ if not FromSL then
+ begin
+ I := Length(SL);
+ SetLength(SL, I + 1);
+ tmpsv.IP := DecodeIPV4(SvAddr.host);
+ SL[I] := tmpsv;
+ end;
+ end;
- enet_host_flush(NetMHost);
- NetOut.Clear();
+ InMsg.Free();
+ enet_socket_destroy(Sock);
+ finally
+ NetOut.Clear();
+ end;
end;
end;
-procedure g_Net_Slist_Remove;
-var
- P: pENetPacket;
-begin
- if (NetMHost = nil) or (NetMPeer = nil) then Exit;
- NetOut.Clear();
- NetOut.Write(Byte(NET_MMSG_DEL));
- NetOut.Write(NetAddr.port);
-
- P := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE));
- enet_peer_send(NetMPeer, NET_MCHAN_MAIN, P);
-
- enet_host_flush(NetMHost);
- NetOut.Clear();
-end;
-function g_Net_Slist_Connect: Boolean;
+//==========================================================================
+//
+// GetServerFromTable
+//
+//==========================================================================
+function GetServerFromTable (Index: Integer; SL: TNetServerList; ST: TNetServerTable): TNetServer;
begin
begin
- Result := False;
-
- NetMHost := enet_host_create(nil, 1, NET_MCHANS, 0, 0);
- if (NetMHost = nil) then
- begin
- g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CLIENT], True);
+ Result.Number := 0;
+ Result.Protocol := 0;
+ Result.Name := '';
+ Result.IP := '';
+ Result.Port := 0;
+ Result.Map := '';
+ Result.Players := 0;
+ Result.MaxPlayers := 0;
+ Result.LocalPl := 0;
+ Result.Bots := 0;
+ Result.Ping := 0;
+ Result.GameMode := 0;
+ Result.Password := false;
+ FillChar(Result.PingAddr, SizeOf(ENetAddress), 0);
+ if ST = nil then
Exit;
Exit;
- end;
-
- NetMPeer := enet_host_connect(NetMHost, @NetSlistAddr, NET_MCHANS, 0);
- if (NetMPeer = nil) then
- begin
- g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CLIENT], True);
- enet_host_destroy(NetMHost);
- NetMHost := nil;
+ if (Index < 0) or (Index >= Length(ST)) then
Exit;
Exit;
- end;
-
- if (enet_host_service(NetMHost, @NetMEvent, 3000) > 0) then
- if NetMEvent.kind = ENET_EVENT_TYPE_CONNECT then
- begin
- Result := True;
- g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_CONN]);
- Exit;
- end
- else
- if NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE then
- enet_packet_destroy(NetMEvent.packet);
-
- g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True);
-
- NetMHost := nil;
- NetMPeer := nil;
+ Result := SL[ST[Index].Indices[ST[Index].Current]];
end;
end;
-procedure g_Net_Slist_Disconnect;
-begin
- if (NetMHost = nil) and (NetMPeer = nil) then Exit;
-
- if NetMode = NET_SERVER then g_Net_Slist_Remove;
-
- enet_peer_disconnect(NetMPeer, 0);
- enet_host_flush(NetMHost);
-
- enet_peer_reset(NetMPeer);
- enet_host_destroy(NetMHost);
-
- NetMPeer := nil;
- NetMHost := nil;
-
- g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_DISC]);
-end;
-procedure g_Net_Slist_Check;
-begin
- if (NetMHost = nil) or (NetMPeer = nil) then Exit;
+//==========================================================================
+//
+// g_Serverlist_GenerateTable
+//
+//==========================================================================
+procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTable);
+var
+ i, j: Integer;
- while (enet_host_service(NetMHost, @NetMEvent, 0) > 0) do
+ function FindServerInTable(Name: AnsiString; Port: Word): Integer;
+ var
+ i: Integer;
begin
begin
- if NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT then
+ Result := -1;
+ if ST = nil then
+ Exit;
+ for i := Low(ST) to High(ST) do
begin
begin
- g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_LOST], True);
- if NetMPeer <> nil then enet_peer_reset(NetMPeer);
- if NetMHost <> nil then enet_host_destroy(NetMHost);
- NetMPeer := nil;
- NetMHost := nil;
- Break;
- end
- else
- if NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE then
- enet_packet_destroy(NetMEvent.packet);
+ if Length(ST[i].Indices) = 0 then
+ continue;
+ if (SL[ST[i].Indices[0]].Name = Name) and (SL[ST[i].Indices[0]].Port = Port) then
+ begin
+ Result := i;
+ Exit;
+ end;
+ end;
end;
end;
-end;
-
-procedure g_Net_Slist_Set(IP: string; Port: Word);
-begin
- if NetInitDone then
+ function ComparePing(i1, i2: Integer): Boolean;
+ var
+ p1, p2: Int64;
begin
begin
- enet_address_set_host(@NetSlistAddr, PChar(Addr(IP[1])));
- NetSlistAddr.Port := Port;
- e_WriteLog('Masterserver address set to ' + IP + ':' + IntToStr(Port), TMsgType.Notify);
+ p1 := SL[i1].Ping;
+ p2 := SL[i2].Ping;
+ if (p1 < 0) then p1 := 999;
+ if (p2 < 0) then p2 := 999;
+ Result := p1 > p2;
end;
end;
-end;
-
-procedure g_Serverlist_Draw(var SL: TNetServerList);
-var
- sy, i, y, mw, mx, l: Integer;
- cw: Byte = 0;
- ch: Byte = 0;
- ww: Word = 0;
- hh: Word = 0;
- ip: string;
-begin
- ip := '';
- sy := 0;
-
- e_CharFont_GetSize(gMenuFont, _lc[I_NET_SLIST], ww, hh);
- e_CharFont_Print(gMenuFont, (gScreenWidth div 2) - (ww div 2), 16, _lc[I_NET_SLIST]);
-
- e_TextureFontGetSize(gStdFont, cw, ch);
-
- ip := _lc[I_NET_SLIST_HELP];
- mw := (Length(ip) * cw) div 2;
-
- e_DrawFillQuad(16, 64, gScreenWidth-16, gScreenHeight-44, 64, 64, 64, 110);
- e_DrawQuad(16, 64, gScreenWidth-16, gScreenHeight-44, 255, 127, 0);
-
- e_TextureFontPrintEx(gScreenWidth div 2 - mw, gScreenHeight-24, ip, gStdFont, 225, 225, 225, 1);
-
- if SL = nil then
+ procedure SortIndices(var ind: Array of Integer);
+ var
+ I, J: Integer;
+ T: Integer;
begin
begin
- l := Length(slWaitStr) div 2;
- e_DrawFillQuad(16, 64, gScreenWidth-16, gScreenHeight-44, 64, 64, 64, 128);
- e_DrawQuad(gScreenWidth div 2 - 192, gScreenHeight div 2 - 10,
- gScreenWidth div 2 + 192, gScreenHeight div 2 + 11, 255, 127, 0);
- e_TextureFontPrint(gScreenWidth div 2 - cw * l, gScreenHeight div 2 - ch div 2,
- slWaitStr, gStdFont);
- Exit;
+ for I := High(ind) downto Low(ind) do
+ for J := Low(ind) to High(ind) - 1 do
+ if ComparePing(ind[j], ind[j+1]) then
+ begin
+ T := ind[j];
+ ind[j] := ind[j+1];
+ ind[j+1] := T;
+ end;
end;
end;
-
- y := 90;
- if (slSelection < Length(SL)) then
- begin
- I := slSelection;
- sy := y + 42 * I - 4;
- ip := _lc[I_NET_ADDRESS] + ' ' + SL[I].IP + ':' + IntToStr(SL[I].Port);
- if SL[I].Password then
- ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_YES]
- else
- ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_NO];
- end else
- if Length(SL) > 0 then
- slSelection := 0;
-
- mw := (gScreenWidth - 188);
- mx := 16 + mw;
-
- e_DrawFillQuad(16 + 1, sy, gScreenWidth - 16 - 1, sy + 40, 64, 64, 64, 0);
- e_DrawLine(1, 16 + 1, sy, gScreenWidth - 16 - 1, sy, 205, 205, 205);
- e_DrawLine(1, 16 + 1, sy + 41, gScreenWidth - 16 - 1, sy + 41, 255, 255, 255);
-
- e_DrawLine(1, 16, 85, gScreenWidth - 16, 85, 255, 127, 0);
- e_DrawLine(1, 16, gScreenHeight-64, gScreenWidth-16, gScreenHeight-64, 255, 127, 0);
-
- e_DrawLine(1, mx - 70, 64, mx - 70, gScreenHeight-44, 255, 127, 0);
- e_DrawLine(1, mx, 64, mx, gScreenHeight-64, 255, 127, 0);
- e_DrawLine(1, mx + 52, 64, mx + 52, gScreenHeight-64, 255, 127, 0);
- e_DrawLine(1, mx + 104, 64, mx + 104, gScreenHeight-64, 255, 127, 0);
-
- e_TextureFontPrintEx(18, 68, 'NAME/MAP', gStdFont, 255, 127, 0, 1);
-
- y := 90;
- for I := 0 to High(SL) do
+ procedure SortRows();
+ var
+ I, J: Integer;
+ T: TNetServerRow;
begin
begin
- e_TextureFontPrintEx(18, y, SL[I].Name, gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(18, y + 16, SL[I].Map, gStdFont, 210, 210, 210, 1);
-
- y := y + 42;
+ for I := High(ST) downto Low(ST) do
+ for J := Low(ST) to High(ST) - 1 do
+ if ComparePing(ST[j].Indices[0], ST[j+1].Indices[0]) then
+ begin
+ T := ST[j];
+ ST[j] := ST[j+1];
+ ST[j+1] := T;
+ end;
end;
end;
+begin
+ ST := nil;
+ if SL = nil then
+ Exit;
- e_TextureFontPrintEx(mx - 68, 68, 'PING', gStdFont, 255, 127, 0, 1);
- y := 90;
- for I := 0 to High(SL) do
+ for i := Low(SL) to High(SL) do
begin
begin
- if (SL[I].Ping < 0) or (SL[I].Ping > 999) then
- e_TextureFontPrintEx(mx - 68, y, _lc[I_NET_SLIST_NO_ACCESS], gStdFont, 255, 0, 0, 1)
+ j := FindServerInTable(SL[i].Name, SL[i].Port);
+ if j = -1 then
+ begin
+ j := Length(ST);
+ SetLength(ST, j + 1);
+ ST[j].Current := 0;
+ SetLength(ST[j].Indices, 1);
+ ST[j].Indices[0] := i;
+ end
else
else
- if SL[I].Ping = 0 then
- e_TextureFontPrintEx(mx - 68, y, '<1' + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1)
- else
- e_TextureFontPrintEx(mx - 68, y, IntToStr(SL[I].Ping) + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1);
-
- y := y + 42;
- end;
-
- e_TextureFontPrintEx(mx + 2, 68, 'MODE', gStdFont, 255, 127, 0, 1);
- y := 90;
- for I := 0 to High(SL) do
- begin
- e_TextureFontPrintEx(mx + 2, y, g_Game_ModeToText(SL[I].GameMode), gStdFont, 255, 255, 255, 1);
-
- y := y + 42;
- end;
-
- e_TextureFontPrintEx(mx + 54, 68, 'PLRS', gStdFont, 255, 127, 0, 1);
- y := 90;
- for I := 0 to High(SL) do
- begin
- e_TextureFontPrintEx(mx + 54, y, IntToStr(SL[I].Players) + '/' + IntToStr(SL[I].MaxPlayers), gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(mx + 54, y + 16, IntToStr(SL[I].LocalPl) + '+' + IntToStr(SL[I].Bots), gStdFont, 210, 210, 210, 1);
- y := y + 42;
+ begin
+ SetLength(ST[j].Indices, Length(ST[j].Indices) + 1);
+ ST[j].Indices[High(ST[j].Indices)] := i;
+ end;
end;
end;
- e_TextureFontPrintEx(mx + 106, 68, 'VER', gStdFont, 255, 127, 0, 1);
- y := 90;
- for I := 0 to High(SL) do
- begin
- e_TextureFontPrintEx(mx + 106, y, IntToStr(SL[I].Protocol), gStdFont, 255, 255, 255, 1);
-
- y := y + 42;
- end;
+ for i := Low(ST) to High(ST) do
+ SortIndices(ST[i].Indices);
- e_TextureFontPrintEx(20, gScreenHeight-61, ip, gStdFont, 205, 205, 205, 1);
- ip := IntToStr(Length(SL)) + _lc[I_NET_SLIST_SERVERS];
- e_TextureFontPrintEx(gScreenWidth - 48 - (Length(ip) + 1)*cw,
- gScreenHeight-61, ip, gStdFont, 205, 205, 205, 1);
+ SortRows();
end;
end;
-procedure g_Serverlist_Control(var SL: TNetServerList);
+
+//==========================================================================
+//
+// g_Serverlist_Control
+//
+//==========================================================================
+procedure g_Serverlist_Control (var SL: TNetServerList; var ST: TNetServerTable);
var
qm: Boolean;
var
qm: Boolean;
+ Srv: TNetServer;
begin
begin
+ g_Net_Slist_Pulse();
+
if gConsoleShow or gChatShow then
Exit;
if gConsoleShow or gChatShow then
Exit;
- qm := g_ProcessMessages(); // this updates kbd
+ {$IFDEF HEADLESS}
+ qm := True;
+ {$ELSE}
+ qm := sys_HandleInput(); // this updates kbd
+ {$ENDIF}
- if qm or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) then
+ if qm or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or
+ e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or
+ e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then
begin
SL := nil;
begin
SL := nil;
+ ST := nil;
gState := STATE_MENU;
gState := STATE_MENU;
+{$IFDEF ENABLE_MENU}
g_GUI_ShowWindow('MainMenu');
g_GUI_ShowWindow('NetGameMenu');
g_GUI_ShowWindow('NetClientMenu');
g_Sound_PlayEx(WINDOW_CLOSESOUND);
g_GUI_ShowWindow('MainMenu');
g_GUI_ShowWindow('NetGameMenu');
g_GUI_ShowWindow('NetClientMenu');
g_Sound_PlayEx(WINDOW_CLOSESOUND);
+{$ENDIF}
+ Exit;
+ end;
+
+ // if there's a message on the screen,
+ if not slReadUrgent and (slUrgent <> '') then
+ begin
+ if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
+ e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) then
+ slReadUrgent := True;
Exit;
end;
Exit;
end;
- if e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_JUMP) then
+ if e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_JUMP) or
+ e_KeyPressed(JOY0_ACTIVATE) or e_KeyPressed(JOY1_ACTIVATE) or e_KeyPressed(JOY2_ACTIVATE) or e_KeyPressed(JOY3_ACTIVATE) then
begin
if not slFetched then
begin
slWaitStr := _lc[I_NET_SLIST_WAIT];
begin
if not slFetched then
begin
slWaitStr := _lc[I_NET_SLIST_WAIT];
- g_Game_Draw;
- g_window.ReDrawWindow;
+{$IFNDEF HEADLESS}
+ r_Render_Draw;
+ sys_Repaint;
+{$ENDIF}
if g_Net_Slist_Fetch(SL) then
begin
if g_Net_Slist_Fetch(SL) then
begin
slWaitStr := _lc[I_NET_SLIST_ERROR];
slFetched := True;
slSelection := 0;
slWaitStr := _lc[I_NET_SLIST_ERROR];
slFetched := True;
slSelection := 0;
+ g_Serverlist_GenerateTable(SL, ST);
end;
end
else
end;
end
else
if SL = nil then Exit;
if SL = nil then Exit;
- if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) then
+ if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
+ e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) then
begin
if not slReturnPressed then
begin
begin
if not slReturnPressed then
begin
- if SL[slSelection].Password then
+ Srv := GetServerFromTable(slSelection, SL, ST);
+ if Srv.Password then
begin
begin
- PromptIP := SL[slSelection].IP;
- PromptPort := SL[slSelection].Port;
+{$IFDEF ENABLE_MENU}
+ PromptIP := Srv.IP;
+ PromptPort := Srv.Port;
+{$ENDIF}
gState := STATE_MENU;
gState := STATE_MENU;
+{$IFDEF ENABLE_MENU}
g_GUI_ShowWindow('ClientPasswordMenu');
g_GUI_ShowWindow('ClientPasswordMenu');
+{$ENDIF}
SL := nil;
SL := nil;
+ ST := nil;
slReturnPressed := True;
Exit;
end
else
slReturnPressed := True;
Exit;
end
else
- g_Game_StartClient(SL[slSelection].IP, SL[slSelection].Port, '');
+ g_Game_StartClient(Srv.IP, Srv.Port, '');
SL := nil;
SL := nil;
+ ST := nil;
slReturnPressed := True;
Exit;
end;
slReturnPressed := True;
Exit;
end;
else
slReturnPressed := False;
else
slReturnPressed := False;
- if e_KeyPressed(IK_DOWN) or e_KeyPressed(IK_KPDOWN) or e_KeyPressed(VK_DOWN) then
+ if e_KeyPressed(IK_DOWN) or e_KeyPressed(IK_KPDOWN) or e_KeyPressed(VK_DOWN) or
+ e_KeyPressed(JOY0_DOWN) or e_KeyPressed(JOY1_DOWN) or e_KeyPressed(JOY2_DOWN) or e_KeyPressed(JOY3_DOWN) then
begin
if not slDirPressed then
begin
Inc(slSelection);
begin
if not slDirPressed then
begin
Inc(slSelection);
- if slSelection > High(SL) then slSelection := 0;
+ if slSelection > High(ST) then slSelection := 0;
slDirPressed := True;
end;
end;
slDirPressed := True;
end;
end;
- if e_KeyPressed(IK_UP) or e_KeyPressed(IK_KPUP) or e_KeyPressed(VK_UP) then
+ if e_KeyPressed(IK_UP) or e_KeyPressed(IK_KPUP) or e_KeyPressed(VK_UP) or
+ e_KeyPressed(JOY0_UP) or e_KeyPressed(JOY1_UP) or e_KeyPressed(JOY2_UP) or e_KeyPressed(JOY3_UP) then
begin
if not slDirPressed then
begin
begin
if not slDirPressed then
begin
- if slSelection = 0 then slSelection := Length(SL);
+ if slSelection = 0 then slSelection := Length(ST);
Dec(slSelection);
slDirPressed := True;
end;
end;
Dec(slSelection);
slDirPressed := True;
end;
end;
- if (not e_KeyPressed(IK_DOWN)) and (not e_KeyPressed(IK_UP)) and (not e_KeyPressed(IK_KPDOWN)) and (not e_KeyPressed(IK_KPUP)) and (not e_KeyPressed(VK_DOWN)) and (not e_KeyPressed(VK_UP)) then
+ if e_KeyPressed(IK_RIGHT) or e_KeyPressed(IK_KPRIGHT) or e_KeyPressed(VK_RIGHT) or
+ e_KeyPressed(JOY0_RIGHT) or e_KeyPressed(JOY1_RIGHT) or e_KeyPressed(JOY2_RIGHT) or e_KeyPressed(JOY3_RIGHT) then
+ begin
+ if not slDirPressed then
+ begin
+ Inc(ST[slSelection].Current);
+ if ST[slSelection].Current > High(ST[slSelection].Indices) then ST[slSelection].Current := 0;
+ slDirPressed := True;
+ end;
+ end;
+
+ if e_KeyPressed(IK_LEFT) or e_KeyPressed(IK_KPLEFT) or e_KeyPressed(VK_LEFT) or
+ e_KeyPressed(JOY0_LEFT) or e_KeyPressed(JOY1_LEFT) or e_KeyPressed(JOY2_LEFT) or e_KeyPressed(JOY3_LEFT) then
+ begin
+ if not slDirPressed then
+ begin
+ if ST[slSelection].Current = 0 then ST[slSelection].Current := Length(ST[slSelection].Indices);
+ Dec(ST[slSelection].Current);
+
+ slDirPressed := True;
+ end;
+ end;
+
+ if (not e_KeyPressed(IK_DOWN)) and
+ (not e_KeyPressed(IK_UP)) and
+ (not e_KeyPressed(IK_RIGHT)) and
+ (not e_KeyPressed(IK_LEFT)) and
+ (not e_KeyPressed(IK_KPDOWN)) and
+ (not e_KeyPressed(IK_KPUP)) and
+ (not e_KeyPressed(IK_KPRIGHT)) and
+ (not e_KeyPressed(IK_KPLEFT)) and
+ (not e_KeyPressed(VK_DOWN)) and
+ (not e_KeyPressed(VK_UP)) and
+ (not e_KeyPressed(VK_RIGHT)) and
+ (not e_KeyPressed(VK_LEFT)) and
+ (not e_KeyPressed(JOY0_UP)) and (not e_KeyPressed(JOY1_UP)) and (not e_KeyPressed(JOY2_UP)) and (not e_KeyPressed(JOY3_UP)) and
+ (not e_KeyPressed(JOY0_DOWN)) and (not e_KeyPressed(JOY1_DOWN)) and (not e_KeyPressed(JOY2_DOWN)) and (not e_KeyPressed(JOY3_DOWN)) and
+ (not e_KeyPressed(JOY0_LEFT)) and (not e_KeyPressed(JOY1_LEFT)) and (not e_KeyPressed(JOY2_LEFT)) and (not e_KeyPressed(JOY3_LEFT)) and
+ (not e_KeyPressed(JOY0_RIGHT)) and (not e_KeyPressed(JOY1_RIGHT)) and (not e_KeyPressed(JOY2_RIGHT)) and (not e_KeyPressed(JOY3_RIGHT))
+ then
slDirPressed := False;
end;
slDirPressed := False;
end;
+
end.
end.