index 2e26b3a4911353ed68525980b511e80f984e2445..4137d8b012ef6d22793b06fe1ecf48fd4bf14c8a 100644 (file)
--- a/src/game/g_netmaster.pas
+++ b/src/game/g_netmaster.pas
PingAddr: ENetAddress;
end;
pTNetServer = ^TNetServer;
PingAddr: ENetAddress;
end;
pTNetServer = ^TNetServer;
+ TNetServerRow = record
+ Indices: Array of Integer;
+ Current: Integer;
+ end;
TNetServerList = array of TNetServer;
pTNetServerList = ^TNetServerList;
TNetServerList = array of TNetServer;
pTNetServerList = ^TNetServerList;
+ TNetServerTable = array of TNetServerRow;
var
NetMHost: pENetHost = nil;
NetMPeer: pENetPeer = nil;
slCurrent: TNetServerList = nil;
var
NetMHost: pENetHost = nil;
NetMPeer: pENetPeer = nil;
slCurrent: TNetServerList = nil;
+ slTable: TNetServerTable = nil;
slWaitStr: string = '';
slReturnPressed: Boolean = True;
slWaitStr: string = '';
slReturnPressed: Boolean = True;
procedure g_Net_Slist_Disconnect();
procedure g_Net_Slist_WriteInfo();
procedure g_Net_Slist_Disconnect();
procedure g_Net_Slist_WriteInfo();
-procedure g_Serverlist_Draw(var SL: TNetServerList);
-procedure g_Serverlist_Control(var SL: TNetServerList);
+procedure g_Serverlist_GenerateTable(SL: TNetServerList; var ST: TNetServerTable);
+procedure g_Serverlist_Draw(var SL: TNetServerList; var ST: TNetServerTable);
+procedure g_Serverlist_Control(var SL: TNetServerList; var ST: TNetServerTable);
implementation
implementation
FromSL: Boolean;
procedure ProcessLocal();
FromSL: Boolean;
procedure ProcessLocal();
- var
- IPBuf: Array[0..19] of Byte;
begin
I := Length(SL);
SetLength(SL, I + 1);
with SL[I] do
begin
begin
I := Length(SL);
SetLength(SL, I + 1);
with SL[I] do
begin
- FillChar(IPBuf, Length(IPBuf), 0);
- enet_address_get_host_ip(Addr(SvAddr.host), PChar(Addr(IPBuf)), Length(IPBuf));
- IP := PChar(Addr(IPBuf));
+ IP := DecodeIPV4(SvAddr.host);
Port := InMsg.ReadWord();
Ping := InMsg.ReadInt64();
Ping := GetTimerMS() - Ping;
Port := InMsg.ReadWord();
Ping := InMsg.ReadInt64();
Ping := GetTimerMS() - Ping;
end;
end;
end;
end;
-procedure g_Serverlist_Draw(var SL: TNetServerList);
+function GetServerFromTable(Index: Integer; SL: TNetServerList; ST: TNetServerTable): TNetServer;
+begin
+ Result.Number := 0;
+ Result.Protocol := 0;
+ Result.Name := '';
+ Result.IP := '';
+ Result.Port := 0;
+ Result.Map := '';
+ Result.Players := 0;
+ Result.MaxPlayers := 0;
+ Result.LocalPl := 0;
+ Result.Bots := 0;
+ Result.Ping := 0;
+ Result.GameMode := 0;
+ Result.Password := false;
+ FillChar(Result.PingAddr, SizeOf(ENetAddress), 0);
+ if ST = nil then
+ Exit;
+ if (Index < 0) or (Index >= Length(ST)) then
+ Exit;
+ Result := SL[ST[Index].Indices[ST[Index].Current]];
+end;
+
+procedure g_Serverlist_Draw(var SL: TNetServerList; var ST: TNetServerTable);
var
var
+ Srv: TNetServer;
sy, i, y, mw, mx, l: Integer;
cw: Byte = 0;
ch: Byte = 0;
sy, i, y, mw, mx, l: Integer;
cw: Byte = 0;
ch: Byte = 0;
end;
y := 90;
end;
y := 90;
- if (slSelection < Length(SL)) then
+ if (slSelection < Length(ST)) then
begin
I := slSelection;
sy := y + 42 * I - 4;
begin
I := slSelection;
sy := y + 42 * I - 4;
- ip := _lc[I_NET_ADDRESS] + ' ' + SL[I].IP + ':' + IntToStr(SL[I].Port);
- if SL[I].Password then
+ Srv := GetServerFromTable(I, SL, ST);
+ ip := _lc[I_NET_ADDRESS] + ' ' + Srv.IP + ':' + IntToStr(Srv.Port);
+ if Srv.Password then
ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_YES]
else
ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_NO];
end else
ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_YES]
else
ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_NO];
end else
- if Length(SL) > 0 then
+ if Length(ST) > 0 then
slSelection := 0;
mw := (gScreenWidth - 188);
slSelection := 0;
mw := (gScreenWidth - 188);
e_DrawLine(1, mx + 104, 64, mx + 104, gScreenHeight-64, 255, 127, 0);
e_TextureFontPrintEx(18, 68, 'NAME/MAP', gStdFont, 255, 127, 0, 1);
e_DrawLine(1, mx + 104, 64, mx + 104, gScreenHeight-64, 255, 127, 0);
e_TextureFontPrintEx(18, 68, 'NAME/MAP', gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(mx - 68, 68, 'PING', gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(mx + 2, 68, 'MODE', gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(mx + 54, 68, 'PLRS', gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(mx + 106, 68, 'VER', gStdFont, 255, 127, 0, 1);
y := 90;
y := 90;
- for I := 0 to High(SL) do
+ for I := 0 to High(ST) do
begin
begin
- e_TextureFontPrintEx(18, y, SL[I].Name, gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(18, y + 16, SL[I].Map, gStdFont, 210, 210, 210, 1);
+ Srv := GetServerFromTable(I, SL, ST);
+ // Name and map
+ e_TextureFontPrintEx(18, y, Srv.Name, gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(18, y + 16, Srv.Map, gStdFont, 210, 210, 210, 1);
- y := y + 42;
- end;
-
- e_TextureFontPrintEx(mx - 68, 68, 'PING', gStdFont, 255, 127, 0, 1);
- y := 90;
- for I := 0 to High(SL) do
- begin
- if (SL[I].Ping < 0) or (SL[I].Ping > 999) then
+ // Ping and similar count
+ if (Srv.Ping < 0) or (Srv.Ping > 999) then
e_TextureFontPrintEx(mx - 68, y, _lc[I_NET_SLIST_NO_ACCESS], gStdFont, 255, 0, 0, 1)
else
e_TextureFontPrintEx(mx - 68, y, _lc[I_NET_SLIST_NO_ACCESS], gStdFont, 255, 0, 0, 1)
else
- if SL[I].Ping = 0 then
+ if Srv.Ping = 0 then
e_TextureFontPrintEx(mx - 68, y, '<1' + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1)
else
e_TextureFontPrintEx(mx - 68, y, '<1' + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1)
else
- e_TextureFontPrintEx(mx - 68, y, IntToStr(SL[I].Ping) + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(mx - 68, y, IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1);
- y := y + 42;
- end;
+ if Length(ST[I].Indices) > 1 then
+ e_TextureFontPrintEx(mx - 68, y + 16, '< ' + IntToStr(Length(ST[I].Indices)) + ' >', gStdFont, 210, 210, 210, 1);
- e_TextureFontPrintEx(mx + 2, 68, 'MODE', gStdFont, 255, 127, 0, 1);
- y := 90;
- for I := 0 to High(SL) do
- begin
- e_TextureFontPrintEx(mx + 2, y, g_Game_ModeToText(SL[I].GameMode), gStdFont, 255, 255, 255, 1);
+ // Game mode
+ e_TextureFontPrintEx(mx + 2, y, g_Game_ModeToText(Srv.GameMode), gStdFont, 255, 255, 255, 1);
- y := y + 42;
- end;
+ // Players
+ e_TextureFontPrintEx(mx + 54, y, IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(mx + 54, y + 16, IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), gStdFont, 210, 210, 210, 1);
- e_TextureFontPrintEx(mx + 54, 68, 'PLRS', gStdFont, 255, 127, 0, 1);
- y := 90;
- for I := 0 to High(SL) do
- begin
- e_TextureFontPrintEx(mx + 54, y, IntToStr(SL[I].Players) + '/' + IntToStr(SL[I].MaxPlayers), gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(mx + 54, y + 16, IntToStr(SL[I].LocalPl) + '+' + IntToStr(SL[I].Bots), gStdFont, 210, 210, 210, 1);
- y := y + 42;
- end;
-
- e_TextureFontPrintEx(mx + 106, 68, 'VER', gStdFont, 255, 127, 0, 1);
- y := 90;
- for I := 0 to High(SL) do
- begin
- e_TextureFontPrintEx(mx + 106, y, IntToStr(SL[I].Protocol), gStdFont, 255, 255, 255, 1);
+ // Version
+ e_TextureFontPrintEx(mx + 106, y, IntToStr(Srv.Protocol), gStdFont, 255, 255, 255, 1);
y := y + 42;
end;
e_TextureFontPrintEx(20, gScreenHeight-61, ip, gStdFont, 205, 205, 205, 1);
y := y + 42;
end;
e_TextureFontPrintEx(20, gScreenHeight-61, ip, gStdFont, 205, 205, 205, 1);
- ip := IntToStr(Length(SL)) + _lc[I_NET_SLIST_SERVERS];
+ ip := IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS];
e_TextureFontPrintEx(gScreenWidth - 48 - (Length(ip) + 1)*cw,
gScreenHeight-61, ip, gStdFont, 205, 205, 205, 1);
end;
e_TextureFontPrintEx(gScreenWidth - 48 - (Length(ip) + 1)*cw,
gScreenHeight-61, ip, gStdFont, 205, 205, 205, 1);
end;
-procedure g_Serverlist_Control(var SL: TNetServerList);
+procedure g_Serverlist_GenerateTable(SL: TNetServerList; var ST: TNetServerTable);
+var
+ i, j: Integer;
+
+ function FindServerInTable(Name: string): Integer;
+ var
+ i: Integer;
+ begin
+ Result := -1;
+ if ST = nil then
+ Exit;
+ for i := Low(ST) to High(ST) do
+ begin
+ if Length(ST[i].Indices) = 0 then
+ continue;
+ if SL[ST[i].Indices[0]].Name = Name then
+ begin
+ Result := i;
+ Exit;
+ end;
+ end;
+ end;
+ function ComparePing(i1, i2: Integer): Boolean;
+ var
+ p1, p2: Int64;
+ begin
+ p1 := SL[i1].Ping;
+ p2 := SL[i2].Ping;
+ if (p1 < 0) then p1 := 999;
+ if (p2 < 0) then p2 := 999;
+ Result := p1 > p2;
+ end;
+ procedure SortIndices(var ind: Array of Integer);
+ var
+ I, J: Integer;
+ T: Integer;
+ begin
+ for I := High(ind) downto Low(ind) do
+ for J := Low(ind) to High(ind) - 1 do
+ if ComparePing(ind[j], ind[j+1]) then
+ begin
+ T := ind[j];
+ ind[j] := ind[j+1];
+ ind[j+1] := T;
+ end;
+ end;
+ procedure SortRows();
+ var
+ I, J: Integer;
+ T: TNetServerRow;
+ begin
+ for I := High(ST) downto Low(ST) do
+ for J := Low(ST) to High(ST) - 1 do
+ if ComparePing(ST[j].Indices[0], ST[j+1].Indices[0]) then
+ begin
+ T := ST[j];
+ ST[j] := ST[j+1];
+ ST[j+1] := T;
+ end;
+ end;
+begin
+ ST := nil;
+ if SL = nil then
+ Exit;
+ for i := Low(SL) to High(SL) do
+ begin
+ j := FindServerInTable(SL[i].Name);
+ if j = -1 then
+ begin
+ j := Length(ST);
+ SetLength(ST, j + 1);
+ ST[j].Current := 0;
+ SetLength(ST[j].Indices, 1);
+ ST[j].Indices[0] := i;
+ end
+ else
+ begin
+ SetLength(ST[j].Indices, Length(ST[j].Indices) + 1);
+ ST[j].Indices[High(ST[j].Indices)] := i;
+ end;
+ end;
+
+ for i := Low(ST) to High(ST) do
+ SortIndices(ST[i].Indices);
+
+ SortRows();
+end;
+
+procedure g_Serverlist_Control(var SL: TNetServerList; var ST: TNetServerTable);
var
qm: Boolean;
var
qm: Boolean;
+ Srv: TNetServer;
begin
if gConsoleShow or gChatShow then
Exit;
begin
if gConsoleShow or gChatShow then
Exit;
if qm or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) then
begin
SL := nil;
if qm or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) then
begin
SL := nil;
+ ST := nil;
gState := STATE_MENU;
g_GUI_ShowWindow('MainMenu');
g_GUI_ShowWindow('NetGameMenu');
gState := STATE_MENU;
g_GUI_ShowWindow('MainMenu');
g_GUI_ShowWindow('NetGameMenu');
slWaitStr := _lc[I_NET_SLIST_ERROR];
slFetched := True;
slSelection := 0;
slWaitStr := _lc[I_NET_SLIST_ERROR];
slFetched := True;
slSelection := 0;
+ g_Serverlist_GenerateTable(SL, ST);
end;
end
else
end;
end
else
begin
if not slReturnPressed then
begin
begin
if not slReturnPressed then
begin
- if SL[slSelection].Password then
+ Srv := GetServerFromTable(slSelection, SL, ST);
+ if Srv.Password then
begin
begin
- PromptIP := SL[slSelection].IP;
- PromptPort := SL[slSelection].Port;
+ PromptIP := Srv.IP;
+ PromptPort := Srv.Port;
gState := STATE_MENU;
g_GUI_ShowWindow('ClientPasswordMenu');
SL := nil;
gState := STATE_MENU;
g_GUI_ShowWindow('ClientPasswordMenu');
SL := nil;
+ ST := nil;
slReturnPressed := True;
Exit;
end
else
slReturnPressed := True;
Exit;
end
else
- g_Game_StartClient(SL[slSelection].IP, SL[slSelection].Port, '');
+ g_Game_StartClient(Srv.IP, Srv.Port, '');
SL := nil;
SL := nil;
+ ST := nil;
slReturnPressed := True;
Exit;
end;
slReturnPressed := True;
Exit;
end;
if not slDirPressed then
begin
Inc(slSelection);
if not slDirPressed then
begin
Inc(slSelection);
- if slSelection > High(SL) then slSelection := 0;
+ if slSelection > High(ST) then slSelection := 0;
slDirPressed := True;
end;
end;
slDirPressed := True;
end;
end;
begin
if not slDirPressed then
begin
begin
if not slDirPressed then
begin
- if slSelection = 0 then slSelection := Length(SL);
+ if slSelection = 0 then slSelection := Length(ST);
Dec(slSelection);
slDirPressed := True;
end;
end;
Dec(slSelection);
slDirPressed := True;
end;
end;
- if (not e_KeyPressed(IK_DOWN)) and (not e_KeyPressed(IK_UP)) and (not e_KeyPressed(IK_KPDOWN)) and (not e_KeyPressed(IK_KPUP)) and (not e_KeyPressed(VK_DOWN)) and (not e_KeyPressed(VK_UP)) then
+ if e_KeyPressed(IK_RIGHT) or e_KeyPressed(IK_KPRIGHT) or e_KeyPressed(VK_RIGHT) then
+ begin
+ if not slDirPressed then
+ begin
+ Inc(ST[slSelection].Current);
+ if ST[slSelection].Current > High(ST[slSelection].Indices) then ST[slSelection].Current := 0;
+ slDirPressed := True;
+ end;
+ end;
+
+ if e_KeyPressed(IK_LEFT) or e_KeyPressed(IK_KPLEFT) or e_KeyPressed(VK_LEFT) then
+ begin
+ if not slDirPressed then
+ begin
+ if ST[slSelection].Current = 0 then ST[slSelection].Current := Length(ST[slSelection].Indices);
+ Dec(ST[slSelection].Current);
+
+ slDirPressed := True;
+ end;
+ end;
+
+ if (not e_KeyPressed(IK_DOWN)) and
+ (not e_KeyPressed(IK_UP)) and
+ (not e_KeyPressed(IK_RIGHT)) and
+ (not e_KeyPressed(IK_LEFT)) and
+ (not e_KeyPressed(IK_KPDOWN)) and
+ (not e_KeyPressed(IK_KPUP)) and
+ (not e_KeyPressed(IK_KPRIGHT)) and
+ (not e_KeyPressed(IK_KPLEFT)) and
+ (not e_KeyPressed(VK_DOWN)) and
+ (not e_KeyPressed(VK_UP)) and
+ (not e_KeyPressed(VK_RIGHT)) and
+ (not e_KeyPressed(VK_LEFT)) then
slDirPressed := False;
end;
slDirPressed := False;
end;