index 5aa8bdc3d6f16eed16dcaadc53ae6e369f2e39c3..fa37ff9f2a7f5de944ed53c026b27232cd3aea55 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
SysUtils, Classes,
mempool,
MAPDEF,
SysUtils, Classes,
mempool,
MAPDEF,
- g_basic, e_graphics, g_phys, g_textures, g_grid,
+ g_base, g_basic, g_phys, g_textures, g_grid,
g_saveload, g_panel, xprofiler;
const
g_saveload, g_panel, xprofiler;
const
}
type
}
type
- ADirectedAnim = Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimation;
+ ADirectedAnim = Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimationState;
PMonster = ^TMonster;
TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
PMonster = ^TMonster;
TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
FShellType: Byte;
FFirePainTime: Integer;
FFireAttacker: Word;
FShellType: Byte;
FFirePainTime: Integer;
FFireAttacker: Word;
- vilefire: TAnimation;
+ vilefire: TAnimationState;
mProxyId: Integer; // node in dyntree or -1
mArrIdx: Integer; // in gMonsters
mProxyId: Integer; // node in dyntree or -1
mArrIdx: Integer; // in gMonsters
property StartID: Integer read FStartID;
property StartID: Integer read FStartID;
- property VileFireAnim: TAnimation read vilefire;
+ property VileFireAnim: TAnimationState read vilefire;
property DirAnim: ADirectedAnim read FAnim;
published
property DirAnim: ADirectedAnim read FAnim;
published
LeftAnim: Boolean;
wX, wY: Integer; // Откуда вылетит пуля
AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
LeftAnim: Boolean;
wX, wY: Integer; // Откуда вылетит пуля
AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
+ AnimCount: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
+ AnimCount: (2, 4, 6, 6, 3, 0, 1);
AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
(LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
(LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
+ AnimCount: (2, 4, 5, 8, 3, 0, 1);
AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
(LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
(LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
+ AnimCount: (2, 4, 6, 9, 2, 0, 1);
AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
(LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
(LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
+ AnimCount: (2, 4, 5, 9, 2, 0, 1);
AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
(LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
(LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
+ AnimCount: (2, 4, 9, 9, 2, 2, 1);
AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
(LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
(LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
+ AnimCount: (2, 4, 7, 6, 2, 0, 1);
AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
(LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
(LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
+ AnimCount: (2, 4, 7, 7, 3, 0, 1);
AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
(LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
(LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
+ AnimCount: (2, 4, 7, 7, 3, 0, 1);
AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
(LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
(LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
+ AnimCount: (1, 1, 7, 7, 6, 0, 1);
AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
(LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
(LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
+ AnimCount: (2, 2, 7, 7, 2, 0, 1); // 10
AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
(LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
(LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
+ AnimCount: (4, 4, 7, 7, 4, 0, 1);
AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
(LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
(LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
+ AnimCount: (2, 6, 10, 10, 2, 0, 1);
AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
(LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
(LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
+ AnimCount: (2, 6, 7, 7, 2, 0, 1);
AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
(LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
(LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
+ AnimCount: (2, 6, 10, 10, 3, 0, 1);
AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
(LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
(LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
+ AnimCount: (2, 6, 5, 5, 2, 2, 1);
AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
(LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
(LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
+ AnimCount: (2, 6, 9, 9, 10, 3, 1);
AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
(LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
(LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
+ AnimCount: (2, 4, 1, 1, 2, 0, 3);
AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
(LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
(LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
+ AnimCount: (3, 0, 4, 0, 0, 0, 1);
AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
(LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
(LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
+ AnimCount: (1, 12, 1, 0, 2, 4, 0);
AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
(LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
(LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
+ AnimCount: (2, 4, 7, 9, 2, 0, 1);
AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
+// Таблица типов анимации монстров:
+ ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
+ record
+ name: String;
+ loop: Boolean;
+ end = ((name: 'SLEEP'; loop: True),
+ (name: 'GO'; loop: True),
+ (name: 'DIE'; loop: False),
+ (name: 'MESS'; loop: False),
+ (name: 'ATTACK'; loop: False),
+ (name: 'ATTACK2'; loop: False),
+ (name: 'PAIN'; loop: False));
implementation
uses
implementation
uses
- e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game,
+ e_log, g_sound, g_gfx, g_player, g_game, r_textures, r_animations, r_gfx,
g_weapons, g_triggers, g_items, g_options,
g_console, g_map, Math, g_menu, wadreader,
g_language, g_netmsg, idpool, utils, xstreams;
g_weapons, g_triggers, g_items, g_options,
g_console, g_map, Math, g_menu, wadreader,
g_language, g_netmsg, idpool, utils, xstreams;
+function g_Look(a, b: PObj; d: TDirection): Boolean;
+begin
+ if not gmon_dbg_los_enabled then begin result := false; exit; end; // always "wall hit"
+
+ if ((b^.X > a^.X) and (d = TDirection.D_LEFT)) or
+ ((b^.X < a^.X) and (d = TDirection.D_RIGHT)) then
+ begin
+ Result := False;
+ Exit;
+ end;
+
+ Result := g_TraceVector(a^.X+a^.Rect.X+(a^.Rect.Width div 2),
+ a^.Y+a^.Rect.Y+(a^.Rect.Height div 2),
+ b^.X+b^.Rect.X+(b^.Rect.Width div 2),
+ b^.Y+b^.Rect.Y+(b^.Rect.Height div 2));
+end;
// ////////////////////////////////////////////////////////////////////////// //
procedure g_Mons_ProfilersBegin ();
// ////////////////////////////////////////////////////////////////////////// //
procedure g_Mons_ProfilersBegin ();
const
MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
const
MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
-// Таблица типов анимации монстров:
- ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
- record
- name: String;
- loop: Boolean;
- end = ((name: 'SLEEP'; loop: True),
- (name: 'GO'; loop: True),
- (name: 'DIE'; loop: False),
- (name: 'MESS'; loop: False),
- (name: 'ATTACK'; loop: False),
- (name: 'ATTACK2'; loop: False),
- (name: 'PAIN'; loop: False));
-
MAX_ATM = 89; // Время ожидания после потери цели
MAX_SOUL = 512; // Ограничение Lost_Soul'ов
MAX_ATM = 89; // Время ожидания после потери цели
MAX_SOUL = 512; // Ограничение Lost_Soul'ов
e_WriteLog('Loading monsters data...', TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES], 133, False);
e_WriteLog('Loading monsters data...', TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES], 133, False);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
- g_Game_StepLoading(6);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
- g_Game_StepLoading(13);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
- g_Game_StepLoading(20);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
- g_Game_StepLoading(26);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
- g_Game_StepLoading(32);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
- g_Game_StepLoading(38);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
- g_Game_StepLoading(44);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
- g_Game_StepLoading(50);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
- g_Game_StepLoading(56);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
- g_Game_StepLoading(62);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
- g_Game_StepLoading(68);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
- g_Game_StepLoading(74);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
- g_Game_StepLoading(80);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
- g_Game_StepLoading(86);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
- g_Game_StepLoading(92);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
- g_Game_StepLoading(98);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
- g_Game_StepLoading(104);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
- g_Game_StepLoading(110);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
- g_Game_StepLoading(116);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
- g_Game_StepLoading(122);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
- g_Game_StepLoading(128);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
- g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
g_Game_StepLoading(133);
g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
g_Game_StepLoading(133);
g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
begin
e_WriteLog('Releasing monsters data...', TMsgType.Notify);
begin
e_WriteLog('Releasing monsters data...', TMsgType.Notify);
- g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
- g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
- g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
- g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
- g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
- g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
- g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
- g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
- g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
- g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
-
g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
g_Sound_Delete('SOUND_MONSTER_PAIN');
g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
g_Sound_Delete('SOUND_MONSTER_PAIN');
end;
constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
end;
constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
-var
- a: Integer;
- FramesID: DWORD = 0;
- s: String;
- res: Boolean;
+ var a: Integer;
begin
if ForcedUID < 0 then
FUID := g_CreateUID(UID_MONSTER)
begin
if ForcedUID < 0 then
FUID := g_CreateUID(UID_MONSTER)
end;
SetLength(FAnim, Length(ANIMTABLE));
end;
SetLength(FAnim, Length(ANIMTABLE));
-
- for a := 0 to High(FAnim) do
+ for a := ANIM_SLEEP to ANIM_PAIN do
begin
begin
- FAnim[a, TDirection.D_LEFT] := nil;
- FAnim[a, TDirection.D_RIGHT] := nil;
+ FAnim[a, TDirection.D_RIGHT] := TAnimationState.Create(ANIMTABLE[a].loop, MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a], MONSTER_ANIMTABLE[MonsterType].AnimCount[a]);
+ FAnim[a, TDirection.D_LEFT] := TAnimationState.Create(ANIMTABLE[a].loop, MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a], MONSTER_ANIMTABLE[MonsterType].AnimCount[a]);
end;
end;
-
- for a := ANIM_SLEEP to ANIM_PAIN do
- if (ANIMTABLE[a].name <> '') and
- (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
- begin
- s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
- '_'+ANIMTABLE[a].name;
-
- res := g_Frames_Exists(s);
-
- if res then
- res := g_Frames_Get(FramesID, s);
-
- // Если нет такой анимации, то пробуем заменить ее на анимацию смерти:
- if (not res) then
- begin
- // Заменяем только ANIM_MESS на ANIM_DIE:
- if a <> ANIM_MESS then
- Continue;
-
- if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
- '_'+ANIMTABLE[ANIM_DIE].name) then
- begin
- FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
- MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
- FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
- MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
- Continue;
- end;
- end;
-
- FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
- MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
-
- // Если есть отдельная левая анимация - загружаем:
- if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
- begin
- s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
- '_'+ANIMTABLE[a].name+'_L';
- if g_Frames_Exists(s) then
- g_Frames_Get(FramesID, s);
- end;
-
- FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
- MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
- end;
-
-// Для колдуна загружаем также анимацию огня:
if MonsterType = MONSTER_VILE then
if MonsterType = MONSTER_VILE then
- begin
- g_Frames_Get(FramesID, 'FRAMES_FIRE');
- vilefire := TAnimation.Create(FramesID, True, 2);
- end
- else
- vilefire := nil;
+ vilefire := TAnimationState.Create(True, 2, 0); // !!! len
end;
function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
end;
function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
end;
function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
end;
function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
-var
- TA: TAnimation;
- FramesID: DWORD;
begin
Result := False;
begin
Result := False;
Exit;
end;
Exit;
end;
- TA := nil;
-
// Эффект телепорта в позиции монстра:
if not silent then
begin
// Эффект телепорта в позиции монстра:
if not silent then
begin
- if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
- TA := TAnimation.Create(FramesID, False, 6);
g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
- g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
- FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
+ r_GFX_OnceAnim(
+ R_GFX_TELEPORT,
+ FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
+ FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32
+ );
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
end;
// Эффект телепорта в точке назначения:
end;
// Эффект телепорта в точке назначения:
- if not silent and (TA <> nil) then
+ if not silent then
begin
begin
- g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
- FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
- TA.Free();
+ r_GFX_OnceAnim(
+ R_GFX_TELEPORT,
+ FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
+ FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32
+ );
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
end;
procedure TMonster.OnFireFlame(Times: DWORD = 1);
end;
procedure TMonster.OnFireFlame(Times: DWORD = 1);
-var
- id, i: DWORD;
- Anim: TAnimation;
+ var i: DWORD; x, y: Integer;
begin
if (Random(10) = 1) and (Times = 1) then
Exit;
begin
if (Random(10) = 1) and (Times = 1) then
Exit;
- if g_Frames_Get(id, 'FRAMES_FLAME') then
+ for i := 1 to Times do
begin
begin
- for i := 1 to Times do
- begin
- Anim := TAnimation.Create(id, False, 3);
- Anim.Alpha := 0;
- g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
- Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
- Anim.Free();
- end;
+ x := Obj.X + Obj.Rect.X + Random(Obj.Rect.Width + Times * 2) - (R_GFX_FLAME_WIDTH div 2);
+ y := Obj.Y + 8 + Random(8 + Times * 2) + IfThen(FState = MONSTATE_DEAD, 16, 0);
+ r_GFX_OnceAnim(R_GFX_FLAME, x, y);
end;
end;
end;
end;