diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index e0ecce92ad9c27c43c73748c797b6036cb461017..4e10356760d4b2e00a0e23d08083328120139343 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
-{$MODE DELPHI}
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$INCLUDE ../shared/a_modes.inc}
unit g_main;
interface
unit g_main;
interface
e_graphics, e_input, g_game, g_console, g_gui,
e_sound, g_options, g_sound, g_player,
g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
e_graphics, e_input, g_game, g_console, g_gui,
e_sound, g_options, g_sound, g_player,
g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
- MAPSTRUCT, g_menu, g_language, g_net, utils;
+ g_menu, g_language, g_net,
+ utils, conbuf, envvars;
var
charbuff: Array [0..15] of Char;
var
charbuff: Array [0..15] of Char;
ModelsDir := DataDir + 'models/';
GameWAD := DataDir + 'Game.wad';
ModelsDir := DataDir + 'models/';
GameWAD := DataDir + 'Game.wad';
- e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE);
+ e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
- e_WriteLog('Read config file', MSG_NOTIFY);
+ e_WriteLog('Read config file', TMsgType.Notify);
g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
- e_WriteToStdOut := {$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
+{$IFDEF HEADLESS}
+ conbufDumpToStdOut := true;
+{$ENDIF}
+ e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
//GetSystemDefaultLCID()
//e_WriteLog('Read language file', MSG_NOTIFY);
//g_Language_Load(DataDir + gLanguage + '.txt');
//GetSystemDefaultLCID()
//e_WriteLog('Read language file', MSG_NOTIFY);
//g_Language_Load(DataDir + gLanguage + '.txt');
- e_WriteLog(gLanguage, MSG_NOTIFY);
+ e_WriteLog(gLanguage, TMsgType.Notify);
g_Language_Set(gLanguage);
{$IFDEF HEADLESS}
g_Language_Set(gLanguage);
{$IFDEF HEADLESS}
+ {$IFDEF USE_SDLMIXER}
+ sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
+ // HACK: shit this into env and hope for the best
+ SetEnvVar('SDL_AUDIODRIVER', 'dummy');
+ {$ELSE}
sdlflags := SDL_INIT_TIMER or $00004000;
sdlflags := SDL_INIT_TIMER or $00004000;
+ {$ENDIF}
{$ELSE}
{$IFDEF USE_SDLMIXER}
sdlflags := SDL_INIT_EVERYTHING;
{$ELSE}
{$IFDEF USE_SDLMIXER}
sdlflags := SDL_INIT_EVERYTHING;
SDL_StartTextInput();
{$ENDIF}
SDL_StartTextInput();
{$ENDIF}
- e_WriteLog('Entering SDLMain', MSG_NOTIFY);
+ e_WriteLog('Entering SDLMain', TMsgType.Notify);
{$WARNINGS OFF}
SDLMain();
{$WARNINGS OFF}
SDLMain();
SDL_StopTextInput();
{$ENDIF}
SDL_StopTextInput();
{$ENDIF}
- e_WriteLog('Releasing SDL', MSG_NOTIFY);
+ e_WriteLog('Releasing SDL', TMsgType.Notify);
SDL_Quit();
end;
procedure Init();
var
a: Integer;
SDL_Quit();
end;
procedure Init();
var
a: Integer;
+ NoSound: Boolean;
begin
Randomize;
begin
Randomize;
- e_WriteLog('Init Input', MSG_NOTIFY);
+{$IFDEF HEADLESS}
+ {$IFDEF USE_SDLMIXER}
+ NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
+ {$ELSE}
+ NoSound := True; // FMOD backend will sort it out
+ {$ENDIF}
+{$ELSE}
+ NoSound := False;
+{$ENDIF}
+
+ e_WriteLog('Init Input', TMsgType.Notify);
e_InitInput();
if (e_JoysticksAvailable > 0) then
e_InitInput();
if (e_JoysticksAvailable > 0) then
- e_WriteLog('Input: Joysticks available.', MSG_NOTIFY)
+ e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
else
else
- e_WriteLog('Input: No Joysticks.', MSG_NOTIFY);
+ e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
if (not gNoSound) then
begin
if (not gNoSound) then
begin
- e_WriteLog('Initializing sound system', MSG_NOTIFY);
- e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF});
+ e_WriteLog('Initializing sound system', TMsgType.Notify);
+ e_InitSoundSystem(NoSound);
end;
end;
- e_WriteLog('Init game', MSG_NOTIFY);
+ e_WriteLog('Init game', TMsgType.Notify);
g_Game_Init();
for a := 0 to 15 do charbuff[a] := ' ';
g_Game_Init();
for a := 0 to 15 do charbuff[a] := ' ';
procedure Release();
begin
procedure Release();
begin
- e_WriteLog('Releasing engine', MSG_NOTIFY);
+ e_WriteLog('Releasing engine', TMsgType.Notify);
e_ReleaseEngine();
e_ReleaseEngine();
- e_WriteLog('Releasing Input', MSG_NOTIFY);
+ e_WriteLog('Releasing Input', TMsgType.Notify);
e_ReleaseInput();
if not gNoSound then
begin
e_ReleaseInput();
if not gNoSound then
begin
- e_WriteLog('Releasing FMOD', MSG_NOTIFY);
+ e_WriteLog('Releasing FMOD', TMsgType.Notify);
e_ReleaseSoundSystem();
end;
end;
e_ReleaseSoundSystem();
end;
end;
Cheated;
var
s, s2: string;
Cheated;
var
s, s2: string;
- c: Char16;
+ c: ShortString;
a: Integer;
begin
a: Integer;
begin
+ {
if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
(gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
or g_Game_IsNet then Exit;
if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
(gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
or g_Game_IsNet then Exit;
+ }
+ if not gGameOn then exit;
+ if not conIsCheatsEnabled then exit;
s := 'SOUND_GAME_RADIO';
s := 'SOUND_GAME_RADIO';
if gTriggers[a].TriggerType = TRIGGER_EXIT then
begin
gExitByTrigger := True;
if gTriggers[a].TriggerType = TRIGGER_EXIT then
begin
gExitByTrigger := True;
- g_Game_ExitLevel(gTriggers[a].Data.MapName);
+ //g_Game_ExitLevel(gTriggers[a].Data.MapName);
+ g_Game_ExitLevel(gTriggers[a].tgcMap);
Break;
end;
goto Cheated;
Break;
end;
goto Cheated;