diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index afae716114bf0d26af34a04d561da392a1cafbcd..bc33eff23182b207e972b384473ce25778cfdf70 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
uses
{$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
uses
{$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
- e_graphics, e_input, e_log, g_playermodel, g_basic, MAPDEF, utils;
+ e_graphics, e_input, e_log, g_playermodel, g_basic, g_touch, MAPDEF, utils;
const
MAINMENU_HEADER_COLOR: TRGB = (R:255; G:255; B:255);
const
MAINMENU_HEADER_COLOR: TRGB = (R:255; G:255; B:255);
implementation
uses
implementation
uses
- GL, GLExt, g_textures, g_sound, SysUtils,
+ {$INCLUDE ../nogl/noGLuses.inc}
+ g_textures, g_sound, SysUtils,
g_game, Math, StrUtils, g_player, g_options,
g_map, g_weapons, xdynrec, wadreader;
g_game, Math, StrUtils, g_player, g_options,
g_map, g_weapons, xdynrec, wadreader;
else
e_Clear(GL_COLOR_BUFFER_BIT, 0.5, 0.5, 0.5);
else
e_Clear(GL_COLOR_BUFFER_BIT, 0.5, 0.5, 0.5);
+ // small hack here
+ if FName = 'AuthorsMenu' then
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+
for i := 0 to High(Childs) do
if Childs[i] <> nil then Childs[i].Draw;
end;
for i := 0 to High(Childs) do
if Childs[i] <> nil then Childs[i].Draw;
end;
if @FOnKeyDownEx <> nil then FOnKeyDownEx(self, Msg.wParam);
if Msg.Msg = WM_KEYDOWN then
if @FOnKeyDownEx <> nil then FOnKeyDownEx(self, Msg.wParam);
if Msg.Msg = WM_KEYDOWN then
- if Msg.wParam = IK_ESCAPE then
+ if (Msg.wParam = IK_ESCAPE) or (Msg.wParam = VK_ESCAPE) then
begin
g_GUI_HideWindow;
Exit;
begin
g_GUI_HideWindow;
Exit;
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
- IK_RETURN, IK_KPRETURN: Click();
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN: Click();
end;
end;
end;
end;
end;
end;
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
- IK_UP, IK_KPUP:
+ IK_UP, IK_KPUP, VK_UP:
begin
repeat
Dec(FIndex);
begin
repeat
Dec(FIndex);
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
- IK_DOWN, IK_KPDOWN:
+ IK_DOWN, IK_KPDOWN, VK_DOWN:
begin
repeat
Inc(FIndex);
begin
repeat
Inc(FIndex);
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
- IK_RETURN, IK_KPRETURN: if (FIndex <> -1) and FButtons[FIndex].FEnabled then FButtons[FIndex].Click;
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN: if (FIndex <> -1) and FButtons[FIndex].FEnabled then FButtons[FIndex].Click;
end;
end;
end;
end;
end;
end;
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
- IK_RETURN, IK_KPRETURN: if @FOnClickEvent <> nil then FOnClickEvent();
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN: if @FOnClickEvent <> nil then FOnClickEvent();
end;
end;
end;
end;
end;
end;
WM_KEYDOWN:
begin
case Msg.wParam of
WM_KEYDOWN:
begin
case Msg.wParam of
- IK_UP, IK_KPUP:
+ IK_UP, IK_KPUP, VK_UP:
begin
c := 0;
repeat
begin
c := 0;
repeat
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
- IK_DOWN, IK_KPDOWN:
+ IK_DOWN, IK_KPDOWN, VK_DOWN:
begin
c := 0;
repeat
begin
c := 0;
repeat
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
g_Sound_PlayEx(MENU_CHANGESOUND);
end;
- IK_LEFT, IK_RIGHT, IK_KPLEFT, IK_KPRIGHT:
+ IK_LEFT, IK_RIGHT, IK_KPLEFT, IK_KPRIGHT, VK_LEFT, VK_RIGHT:
begin
if FIndex <> -1 then
if FItems[FIndex].Control <> nil then
FItems[FIndex].Control.OnMessage(Msg);
end;
begin
if FIndex <> -1 then
if FItems[FIndex].Control <> nil then
FItems[FIndex].Control.OnMessage(Msg);
end;
- IK_RETURN, IK_KPRETURN:
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN:
begin
if FIndex <> -1 then
begin
begin
if FIndex <> -1 then
begin
WM_KEYDOWN:
begin
case Msg.wParam of
WM_KEYDOWN:
begin
case Msg.wParam of
- IK_LEFT, IK_KPLEFT:
+ IK_LEFT, IK_KPLEFT, VK_LEFT:
if FValue > 0 then
begin
Dec(FValue);
g_Sound_PlayEx(SCROLL_SUBSOUND);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
if FValue > 0 then
begin
Dec(FValue);
g_Sound_PlayEx(SCROLL_SUBSOUND);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
- IK_RIGHT, IK_KPRIGHT:
+ IK_RIGHT, IK_KPRIGHT, VK_RIGHT:
if FValue < FMax then
begin
Inc(FValue);
if FValue < FMax then
begin
Inc(FValue);
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
case Msg.Msg of
WM_KEYDOWN:
case Msg.wParam of
- IK_RETURN, IK_RIGHT, IK_KPRETURN, IK_KPRIGHT:
+ IK_RETURN, IK_RIGHT, IK_KPRETURN, IK_KPRIGHT, VK_FIRE, VK_OPEN, VK_RIGHT:
begin
if FIndex < High(FItems) then
Inc(FIndex)
begin
if FIndex < High(FItems) then
Inc(FIndex)
FOnChangeEvent(Self);
end;
FOnChangeEvent(Self);
end;
- IK_LEFT, IK_KPLEFT:
+ IK_LEFT, IK_KPLEFT, VK_LEFT:
begin
if FIndex > 0 then
Dec(FIndex)
begin
if FIndex > 0 then
Dec(FIndex)
IK_DELETE: Delete(FText, FCaretPos + 1, 1);
IK_END, IK_KPEND: FCaretPos := Length(FText);
IK_HOME, IK_KPHOME: FCaretPos := 0;
IK_DELETE: Delete(FText, FCaretPos + 1, 1);
IK_END, IK_KPEND: FCaretPos := Length(FText);
IK_HOME, IK_KPHOME: FCaretPos := 0;
- IK_LEFT, IK_KPLEFT: if FCaretPos > 0 then Dec(FCaretPos);
- IK_RIGHT, IK_KPRIGHT: if FCaretPos < Length(FText) then Inc(FCaretPos);
- IK_RETURN, IK_KPRETURN:
+ IK_LEFT, IK_KPLEFT, VK_LEFT: if FCaretPos > 0 then Dec(FCaretPos);
+ IK_RIGHT, IK_KPRIGHT, VK_RIGHT: if FCaretPos < Length(FText) then Inc(FCaretPos);
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN:
with FWindow do
begin
if FActiveControl <> Self then
with FWindow do
begin
if FActiveControl <> Self then
end;
end;
end;
end;
end;
end;
+
+ g_Touch_ShowKeyboard(FWindow.FActiveControl = Self);
end;
procedure TGUIEdit.SetText(Text: string);
end;
procedure TGUIEdit.SetText(Text: string);
case Msg of
WM_KEYDOWN:
case wParam of
case Msg of
WM_KEYDOWN:
case wParam of
- IK_ESCAPE:
+ IK_ESCAPE, VK_ESCAPE:
begin
if FIsQuery then actDefCtl();
FIsQuery := False;
end;
begin
if FIsQuery then actDefCtl();
FIsQuery := False;
end;
- IK_RETURN, IK_KPRETURN:
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN:
begin
if not FIsQuery then
begin
begin
if not FIsQuery then
begin
FKey := 0;
actDefCtl();
end
FKey := 0;
actDefCtl();
end
- else if FIsQuery and (wParam <> IK_ENTER) and (wParam <> IK_KPRETURN) then // Not <Enter
+ else if FIsQuery and (wParam <> IK_ENTER) and (wParam <> IK_KPRETURN) and (wParam <> VK_FIRE) and (wParam <> VK_OPEN) then // Not <Enter
begin
if e_KeyNames[wParam] <> '' then
FKey := wParam;
begin
if e_KeyNames[wParam] <> '' then
FKey := wParam;
(key = IK_BACKSPACE) or
(key = IK_LEFT) or (key = IK_RIGHT) or
(key = IK_KPLEFT) or (key = IK_KPRIGHT) or
(key = IK_BACKSPACE) or
(key = IK_LEFT) or (key = IK_RIGHT) or
(key = IK_KPLEFT) or (key = IK_KPRIGHT) or
+ (key = VK_LEFT) or (key = VK_RIGHT) or
false; // oops
end;
false; // oops
end;
case Msg of
WM_KEYDOWN:
case wParam of
case Msg of
WM_KEYDOWN:
case wParam of
- IK_ESCAPE:
+ IK_ESCAPE, VK_ESCAPE:
begin
if FIsQuery then actDefCtl();
FIsQuery := False;
end;
begin
if FIsQuery then actDefCtl();
FIsQuery := False;
end;
- IK_RETURN, IK_KPRETURN:
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN:
begin
if not FIsQuery then
begin
begin
if not FIsQuery then
begin
actDefCtl();
end;
end;
actDefCtl();
end;
end;
- IK_LEFT, IK_KPLEFT:
+ IK_LEFT, IK_KPLEFT, VK_LEFT:
if not FIsQuery then
begin
FKeyIdx := 0;
actDefCtl();
end;
if not FIsQuery then
begin
FKeyIdx := 0;
actDefCtl();
end;
- IK_RIGHT, IK_KPRIGHT:
+ IK_RIGHT, IK_KPRIGHT, VK_RIGHT:
if not FIsQuery then
begin
FKeyIdx := 1;
if not FIsQuery then
begin
FKeyIdx := 1;
if (FKeyIdx = 0) then FKey0 := 0 else FKey1 := 0;
actDefCtl();
end
if (FKeyIdx = 0) then FKey0 := 0 else FKey1 := 0;
actDefCtl();
end
- else if FIsQuery and (wParam <> IK_ENTER) and (wParam <> IK_KPRETURN) then // Not <Enter
+ else if FIsQuery and (wParam <> IK_ENTER) and (wParam <> IK_KPRETURN) and (wParam <> VK_FIRE) and (wParam <> VK_OPEN) then // Not <Enter
begin
if e_KeyNames[wParam] <> '' then
begin
begin
if e_KeyNames[wParam] <> '' then
begin
FIndex := High(FItems);
FStartLine := Max(High(FItems)-FHeight+1, 0);
end;
FIndex := High(FItems);
FStartLine := Max(High(FItems)-FHeight+1, 0);
end;
- IK_UP, IK_LEFT, IK_KPUP, IK_KPLEFT:
+ IK_UP, IK_LEFT, IK_KPUP, IK_KPLEFT, VK_LEFT:
if FIndex > 0 then
begin
Dec(FIndex);
if FIndex < FStartLine then Dec(FStartLine);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
if FIndex > 0 then
begin
Dec(FIndex);
if FIndex < FStartLine then Dec(FStartLine);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
- IK_DOWN, IK_RIGHT, IK_KPDOWN, IK_KPRIGHT:
+ IK_DOWN, IK_RIGHT, IK_KPDOWN, IK_KPRIGHT, VK_RIGHT:
if FIndex < High(FItems) then
begin
Inc(FIndex);
if FIndex > FStartLine+FHeight-1 then Inc(FStartLine);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
if FIndex < High(FItems) then
begin
Inc(FIndex);
if FIndex > FStartLine+FHeight-1 then Inc(FStartLine);
if @FOnChangeEvent <> nil then FOnChangeEvent(Self);
end;
- IK_RETURN, IK_KPRETURN:
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN:
with FWindow do
begin
if FActiveControl <> Self then SetActive(Self)
with FWindow do
begin
if FActiveControl <> Self then SetActive(Self)
FStartLine := High(FItems)-FHeight+1;
end;
FStartLine := High(FItems)-FHeight+1;
end;
- IK_UP, IK_LEFT, IK_KPUP, IK_KPLEFT:
+ IK_UP, IK_LEFT, IK_KPUP, IK_KPLEFT, VK_UP, VK_LEFT:
if FIndex > 0 then
begin
Dec(FIndex);
if FIndex > 0 then
begin
Dec(FIndex);
FOnChangeEvent(Self);
end;
FOnChangeEvent(Self);
end;
- IK_DOWN, IK_RIGHT, IK_KPDOWN, IK_KPRIGHT:
+ IK_DOWN, IK_RIGHT, IK_KPDOWN, IK_KPRIGHT, VK_DOWN, VK_RIGHT:
if FIndex < High(FItems) then
begin
Inc(FIndex);
if FIndex < High(FItems) then
begin
Inc(FIndex);
FOnChangeEvent(Self);
end;
FOnChangeEvent(Self);
end;
- IK_RETURN, IK_KPRETURN:
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN:
with FWindow do
begin
if FActiveControl <> Self then
with FWindow do
begin
if FActiveControl <> Self then
case Msg of
WM_KEYDOWN:
case wParam of
case Msg of
WM_KEYDOWN:
case wParam of
- IK_UP, IK_LEFT, IK_KPUP, IK_KPLEFT:
+ IK_UP, IK_LEFT, IK_KPUP, IK_KPLEFT, VK_UP, VK_LEFT:
if FStartLine > 0 then
Dec(FStartLine);
if FStartLine > 0 then
Dec(FStartLine);
- IK_DOWN, IK_RIGHT, IK_KPDOWN, IK_KPRIGHT:
+ IK_DOWN, IK_RIGHT, IK_KPDOWN, IK_KPRIGHT, VK_DOWN, VK_RIGHT:
if FStartLine < Length(FLines)-FHeight then
Inc(FStartLine);
if FStartLine < Length(FLines)-FHeight then
Inc(FStartLine);
- IK_RETURN, IK_KPRETURN:
+ IK_RETURN, IK_KPRETURN, VK_FIRE, VK_OPEN:
with FWindow do
begin
if FActiveControl <> Self then
with FWindow do
begin
if FActiveControl <> Self then