diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 06afe8e3c5190102f67d0ee515b033f128e1dc13..7a70840b33b47db24b85276e7d1d63f77f1f26e1 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
MAPDEF,
g_basic, g_player, e_graphics, g_res_downloader,
g_sound, g_gui, utils, md5, mempool, xprofiler,
MAPDEF,
g_basic, g_player, e_graphics, g_res_downloader,
g_sound, g_gui, utils, md5, mempool, xprofiler,
- g_touch;
+ g_touch, g_weapons;
type
TGameSettings = record
type
TGameSettings = record
gDelayedEvents: Array of TDelayedEvent;
gUseChatSounds: Boolean = True;
gChatSounds: Array of TChatSound;
gDelayedEvents: Array of TDelayedEvent;
gUseChatSounds: Boolean = True;
gChatSounds: Array of TChatSound;
+ gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
+ gInterReadyCount: Integer = 0;
g_dbg_ignore_bounds: Boolean = false;
r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
g_dbg_ignore_bounds: Boolean = false;
r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
{$ENDIF}
e_texture, g_textures, g_main, g_window, g_menu,
e_input, e_log, g_console, g_items, g_map, g_panel,
{$ENDIF}
e_texture, g_textures, g_main, g_window, g_menu,
e_input, e_log, g_console, g_items, g_map, g_panel,
- g_playermodel, g_gfx, g_options, g_weapons, Math,
+ g_playermodel, g_gfx, g_options, Math,
g_triggers, g_monsters, e_sound, CONFIG,
g_language, g_net,
ENet, e_msg, g_netmsg, g_netmaster,
g_triggers, g_monsters, e_sound, CONFIG,
g_language, g_net,
ENet, e_msg, g_netmsg, g_netmaster,
var
hasPBarGfx: Boolean = false;
var
hasPBarGfx: Boolean = false;
- nextQueueWeapon: Array [0..1] of Integer = (-1, -1); // [player]
// ////////////////////////////////////////////////////////////////////////// //
// ////////////////////////////////////////////////////////////////////////// //
MessageLineLength: Integer = 80;
MapList: SSArray = nil;
MapIndex: Integer = -1;
MessageLineLength: Integer = 80;
MapList: SSArray = nil;
MapIndex: Integer = -1;
+ InterReadyTime: Integer = -1;
MegaWAD: record
info: TMegaWADInfo;
endpic: String;
MegaWAD: record
info: TMegaWADInfo;
endpic: String;
SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
begin
SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
begin
+ Num := a;
Name := gPlayers[a].Name;
Frags := gPlayers[a].Frags;
Deaths := gPlayers[a].Death;
Name := gPlayers[a].Name;
Frags := gPlayers[a].Frags;
Deaths := gPlayers[a].Death;
end;
g_Game_ExecuteEvent('onmapend');
end;
g_Game_ExecuteEvent('onmapend');
+ if not g_Game_IsClient then g_Player_ResetReady;
+ gInterReadyCount := 0;
// Çàòóõàþùèé ýêðàí:
EndingGameCounter := 255;
// Çàòóõàþùèé ýêðàí:
EndingGameCounter := 255;
g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
- g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
+ g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
@@ -1504,6 +1509,7 @@ procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte)
var
time: Word;
strafeDir: Byte;
var
time: Word;
strafeDir: Byte;
+ i: Integer;
begin
if (plr = nil) then exit;
if (p = 2) then time := 1000 else time := 1;
begin
if (plr = nil) then exit;
if (p = 2) then time := 1000 else time := 1;
if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
- if nextQueueWeapon[p] >= 0 then
+ gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
+ gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
+
+ for i := WP_FIRST to WP_LAST do
begin
begin
- plr.QueueWeaponSwitch(nextQueueWeapon[p]);
- nextQueueWeapon[p] := -1
+ if gSelectWeapon[p, i] then
+ begin
+ plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
+ gSelectWeapon[p, i] := False
+ end
end;
// HACK: add dynlight here
end;
// HACK: add dynlight here
if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
end;
if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
end;
+// HACK: don't have a "key was pressed" function
+procedure InterReady();
+begin
+ if InterReadyTime > gTime then Exit;
+ InterReadyTime := gTime + 3000;
+ MC_SEND_CheatRequest(NET_CHEAT_READY);
+end;
+
procedure g_Game_Update();
var
Msg: g_gui.TMessage;
procedure g_Game_Update();
var
Msg: g_gui.TMessage;
(
(
e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
(
(
e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
- e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN)
+ e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
+ e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
+ e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
)
and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
and (g_ActiveWindow = nil)
)
)
and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
and (g_ActiveWindow = nil)
)
- or (g_Game_IsNet and (gInterTime > gInterEndTime))
+ or (g_Game_IsNet and ((gInterTime > gInterEndTime) or (gInterReadyCount >= NetClientCount)))
)
then
begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
)
then
begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
end;
Exit;
end;
Exit;
+ end
+ else if g_Game_IsClient and
+ (
+ (
+ e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
+ e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
+ e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
+ e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
+ )
+ and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
+ and (g_ActiveWindow = nil)
+ )
+ then
+ begin
+ // ready / unready
+ InterReady();
end;
if gState = STATE_INTERTEXT then
end;
if gState = STATE_INTERTEXT then
// Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
// Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
+ InterReadyTime := -1;
if gLastMap and (gGameSettings.GameMode = GM_COOP) then
begin
g_Game_ExecuteEvent('onwadend');
if gLastMap and (gGameSettings.GameMode = GM_COOP) then
begin
g_Game_ExecuteEvent('onwadend');
gg := g;
bb := b;
end;
gg := g;
bb := b;
end;
- e_TextureFontPrintEx(x+8, _y, Name, gStdFont, rr, gg, bb, 1);
- e_TextureFontPrintEx(x+w1+8, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
- e_TextureFontPrintEx(x+w1+w2+8, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
+ if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
+ e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
+ else
+ e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
+ e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
+ e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
_y := _y+24;
end;
_y := _y+24;
end;
else
r := 255;
else
r := 255;
- e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
+ if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
+ e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
+ else
+ e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
_y := _y+24;
e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
_y := _y+24;
ProcessLoading(true);
ProcessLoading(true);
- if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_ESCAPE) then
+ if e_KeyPressed(IK_SPACE) or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or
+ e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then
begin
State := 0;
break;
begin
State := 0;
break;
begin
stat := nil;
cmd := LowerCase(P[0]);
begin
stat := nil;
cmd := LowerCase(P[0]);
- if cmd = 'r_showfps' then
- begin
- if (Length(P) > 1) and
- ((P[1] = '1') or (P[1] = '0')) then
- gShowFPS := (P[1][1] = '1');
-
- if gShowFPS then
- g_Console_Add(_lc[I_MSG_SHOW_FPS_ON])
- else
- g_Console_Add(_lc[I_MSG_SHOW_FPS_OFF]);
- end
- else if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
+ if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
begin
with gGameSettings do
begin
begin
with gGameSettings do
begin
g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
end
g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
end
- else if (cmd = 'd_joy') then
- begin
- for a := 1 to 8 do
- g_Console_Add(e_JoystickStateToString(a));
- end
else if (cmd = 'd_mem') then
begin
PrintHeapStats();
else if (cmd = 'd_mem') then
begin
PrintHeapStats();
else if (cmd = 'addbot') or
(cmd = 'bot_add') then
begin
else if (cmd = 'addbot') or
(cmd = 'bot_add') then
begin
- if Length(P) > 1 then
+ if Length(P) > 2 then
+ g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
+ else if Length(P) > 1 then
g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
else
g_Bot_Add(TEAM_NONE, 2);
g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
else
g_Bot_Add(TEAM_NONE, 2);
else if cmd = 'bot_addlist' then
begin
if Length(P) > 1 then
else if cmd = 'bot_addlist' then
begin
if Length(P) > 1 then
+ begin
if Length(P) = 2 then
g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
if Length(P) = 2 then
g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
+ else if Length(P) = 3 then
+ g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
else
g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
else
g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
+ end;
end
else if cmd = 'bot_removeall' then
g_Bot_RemoveAll()
end
else if cmd = 'bot_removeall' then
g_Bot_RemoveAll()
end else
begin
// Òàêîé êàðòû íåò, èùåì WAD ôàéë
end else
begin
// Òàêîé êàðòû íåò, èùåì WAD ôàéë
- P[1] := addWadExtension(P[1]);
- g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
- if FileExists(MapsDir + P[1]) then
+ pw := findDiskWad(MapsDir + P[1]);
+ g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
+ if FileExists(pw) then
begin
// Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
SetLength(P, 3);
begin
// Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
SetLength(P, 3);
+ P[1] := ExtractRelativePath(MapsDir, pw);
P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
s := P[1] + ':\' + P[2];
P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
s := P[1] + ':\' + P[2];
begin
g_TakeScreenShot()
end
begin
g_TakeScreenShot()
end
- else if cmd = 'togglechat' then
- begin
- g_Console_Chat_Switch(False);
- gSkipFirstChar := not g_Console_Interactive()
- end
- else if cmd = 'toggleteamchat' then
- begin
- if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
- begin
- g_Console_Chat_Switch(True);
- gSkipFirstChar := not g_Console_Interactive()
- end
- end
else if cmd = 'weapon' then
begin
if Length(p) = 2 then
begin
a := WP_FIRST + StrToInt(p[1]) - 1;
if (a >= WP_FIRST) and (a <= WP_LAST) then
else if cmd = 'weapon' then
begin
if Length(p) = 2 then
begin
a := WP_FIRST + StrToInt(p[1]) - 1;
if (a >= WP_FIRST) and (a <= WP_LAST) then
- nextQueueWeapon[0] := a
+ gSelectWeapon[0, a] := True
end
end
else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
end
end
else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
a := WP_FIRST + StrToInt(p[1]) - 1;
b := ord(cmd[2]) - ord('1');
if (a >= WP_FIRST) and (a <= WP_LAST) then
a := WP_FIRST + StrToInt(p[1]) - 1;
b := ord(cmd[2]) - ord('1');
if (a >= WP_FIRST) and (a <= WP_LAST) then
- nextQueueWeapon[b] := a
+ gSelectWeapon[b, a] := True
end
end
// Êîìàíäû Ñâîåé èãðû:
end
end
// Êîìàíäû Ñâîåé èãðû:
conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
+
+ conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
end.
end.