diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index e79845b5c88d12ebf3323269822cc25dacf81065..7674db9b76dc9cf841172af8daa03b5ae4b466b2 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
Model: String;
Color: TRGB;
Team: Byte;
Model: String;
Color: TRGB;
Team: Byte;
+ WeaponSwitch: Byte;
+ WeaponPreferences: Array[WP_FIRST..WP_LAST+1] of Byte;
end;
TMegaWADInfo = record
end;
TMegaWADInfo = record
GAME_OPTION_DMKEYS = 128;
GAME_OPTION_TEAMHITTRACE = 256;
GAME_OPTION_TEAMHITPROJECTILE = 512;
GAME_OPTION_DMKEYS = 128;
GAME_OPTION_TEAMHITTRACE = 256;
GAME_OPTION_TEAMHITPROJECTILE = 512;
- GAME_OPTION_TEAMABSORBDAMAGE = 1024;
+ GAME_OPTION_TEAMABSORBDAMAGE = 1024;
+ GAME_OPTION_ALLOWDROPFLAG = 2048;
+ GAME_OPTION_THROWFLAG = 4096;
STATE_NONE = 0;
STATE_MENU = 1;
STATE_NONE = 0;
STATE_MENU = 1;
if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
end;
if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
end;
+ function sendItemPos (it: PItem): Boolean;
+ begin
+ result := false; // don't stop
+ if it.needSend then
+ begin
+ MH_SEND_ItemPos(it.myId);
+ it.needSend := False;
+ end;
+ end;
+
var
reliableUpdate: Boolean;
begin
var
reliableUpdate: Boolean;
begin
// Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
// Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
+ gState := STATE_INTERCUSTOM;
InterReadyTime := -1;
if gLastMap and (gGameSettings.GameMode = GM_COOP) then
begin
InterReadyTime := -1;
if gLastMap and (gGameSettings.GameMode = GM_COOP) then
begin
end
else
gMusic.SetByName('MUSIC_ROUNDMUS');
end
else
gMusic.SetByName('MUSIC_ROUNDMUS');
-
gMusic.Play();
gMusic.Play();
- gState := STATE_INTERCUSTOM;
e_UnpressAllKeys();
end
else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
e_UnpressAllKeys();
end
else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
g_Mons_ForEach(sendMonsPos);
g_Mons_ForEach(sendMonsPos);
+ // update flags that aren't stationary
+ if gGameSettings.GameMode = GM_CTF then
+ for I := FLAG_RED to FLAG_BLUE do
+ if gFlags[I].NeedSend then
+ begin
+ gFlags[I].NeedSend := False;
+ MH_SEND_FlagPos(I);
+ end;
+
+ // update items that aren't stationary
+ g_Items_ForEachAlive(sendItemPos);
+
if reliableUpdate then
begin
NetTimeToReliable := 0;
if reliableUpdate then
begin
NetTimeToReliable := 0;
begin
ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
end
begin
ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
end
+ else if cmd = 'g_allow_dropflag' then
+ begin
+ ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON);
+ end
+ else if cmd = 'g_throw_flag' then
+ begin
+ ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON);
+ end
else if cmd = 'g_bot_vsplayers' then
begin
ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
else if cmd = 'g_bot_vsplayers' then
begin
ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
end;
end;
g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
end;
end;
+ 'p1_autoswitch':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
+ end;
+ 'p2_autoswitch':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
+ end;
+ 'p1_priority_kastet':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_kastet':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_saw':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_saw':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_pistol':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_pistol':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_shotgun1':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_shotgun1':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_shotgun2':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_shotgun2':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_chaingun':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_chaingun':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_rocketlauncher':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_rocketlauncher':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_plasma':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_plasma':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_bfg':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_bfg':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_super':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_super':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_flamethrower':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_flamethrower':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_berserk':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_berserk':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
end;
end;
end;
end;
gSelectWeapon[b, a] := True
end
end
gSelectWeapon[b, a] := True
end
end
+ else if (cmd = 'dropflag') then
+ begin
+ if g_Game_IsServer then
+ begin
+ if gPlayer2 <> nil then gPlayer2.TryDropFlag();
+ if gPlayer1 <> nil then gPlayer1.TryDropFlag();
+ end
+ else
+ MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+ end
+ else if (cmd = 'p1_dropflag') or (cmd = 'p2_dropflag') then
+ begin
+ b := ord(cmd[2]) - ord('1');
+ if g_Game_IsServer then
+ begin
+ if (b = 1) and (gPlayer2 <> nil) then gPlayer2.TryDropFlag()
+ else if (b = 0) and (gPlayer1 <> nil) then gPlayer1.TryDropFlag();
+ end
+ else
+ MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+ end
// Êîìàíäû Ñâîåé èãðû:
else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
// Êîìàíäû Ñâîåé èãðû:
else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
while i <= ParamCount do
begin
s := ParamStr(i);
while i <= ParamCount do
begin
s := ParamStr(i);
- if (s[1] = '-') and (Length(s) > 1) then
+ if (Length(s) > 1) and (s[1] = '-') then
begin
begin
- if (s[2] = '-') and (Length(s) > 2) then
+ if (Length(s) > 2) and (s[2] = '-') then
begin // Îäèíî÷íûé ïàðàìåòð
SetLength(pars, Length(pars) + 1);
with pars[High(pars)] do
begin // Îäèíî÷íûé ïàðàìåòð
SetLength(pars, Length(pars) + 1);
with pars[High(pars)] do