diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 66d277443a50e8f511fd8d0f254685a493b25b80..673bb69583871bc0d0dcaf6d17332124b987e67b 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
- g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS');
+ g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
g_Console_Draw();
g_Console_Draw();
- {FIXME
if g_debug_Sounds and gGameOn then
begin
for w := 0 to High(e_SoundsArray) do
for h := 0 to e_SoundsArray[w].nRefs do
e_DrawPoint(1, w+100, h+100, 255, 0, 0);
end;
if g_debug_Sounds and gGameOn then
begin
for w := 0 to High(e_SoundsArray) do
for h := 0 to e_SoundsArray[w].nRefs do
e_DrawPoint(1, w+100, h+100, 255, 0, 0);
end;
- }
if gShowFPS then
begin
if gShowFPS then
begin