diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 82d2981743c307471a549bd6a6e8ee65db137f58..2c158c4e2335c16dfa78df2323cd49f44b5677a6 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
GameType: Byte;
GameMode: Byte;
TimeLimit: Word;
GameType: Byte;
GameMode: Byte;
TimeLimit: Word;
- GoalLimit: Word;
+ ScoreLimit: Word;
WarmupTime: Word;
SpawnInvul: Word;
ItemRespawnTime: Word;
WarmupTime: Word;
SpawnInvul: Word;
ItemRespawnTime: Word;
Model: String;
Color: TRGB;
Team: Byte;
Model: String;
Color: TRGB;
Team: Byte;
+ // ones below are sent only to the server
+ WeaponSwitch: Byte;
+ WeaponPreferences: Array[WP_FIRST..WP_LAST+1] of Byte;
+ SwitchToEmpty: Byte;
+ SkipFist: Byte;
end;
TMegaWADInfo = record
end;
TMegaWADInfo = record
procedure g_Game_Spectate();
procedure g_Game_SpectateCenterView();
procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
procedure g_Game_Spectate();
procedure g_Game_SpectateCenterView();
procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
-procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
-procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
+procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
+procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
procedure g_Game_Restart();
procedure g_Game_RestartLevel();
procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
procedure g_Game_Restart();
procedure g_Game_RestartLevel();
EXIT_ENDLEVELSINGLE = 4;
EXIT_ENDLEVELCUSTOM = 5;
EXIT_ENDLEVELSINGLE = 4;
EXIT_ENDLEVELCUSTOM = 5;
- GAME_OPTION_RESERVED = 1;
- GAME_OPTION_TEAMDAMAGE = 2;
- GAME_OPTION_ALLOWEXIT = 4;
- GAME_OPTION_WEAPONSTAY = 8;
- GAME_OPTION_MONSTERS = 16;
- GAME_OPTION_BOTVSPLAYER = 32;
- GAME_OPTION_BOTVSMONSTER = 64;
- GAME_OPTION_DMKEYS = 128;
+ GAME_OPTION_RESERVED = 1;
+ GAME_OPTION_TEAMDAMAGE = 2;
+ GAME_OPTION_ALLOWEXIT = 4;
+ GAME_OPTION_WEAPONSTAY = 8;
+ GAME_OPTION_MONSTERS = 16;
+ GAME_OPTION_BOTVSPLAYER = 32;
+ GAME_OPTION_BOTVSMONSTER = 64;
+ GAME_OPTION_DMKEYS = 128;
+ GAME_OPTION_TEAMHITTRACE = 256;
+ GAME_OPTION_TEAMHITPROJECTILE = 512;
+ GAME_OPTION_TEAMABSORBDAMAGE = 1024;
+ GAME_OPTION_ALLOWDROPFLAG = 2048;
+ GAME_OPTION_THROWFLAG = 4096;
STATE_NONE = 0;
STATE_MENU = 1;
STATE_NONE = 0;
STATE_MENU = 1;
gPauseHolmes: Boolean = false;
gShowTime: Boolean = False;
gShowFPS: Boolean = False;
gPauseHolmes: Boolean = false;
gShowTime: Boolean = False;
gShowFPS: Boolean = False;
- gShowGoals: Boolean = True;
+ gShowScore: Boolean = True;
gShowStat: Boolean = True;
gShowStat: Boolean = True;
+ gShowPIDs: Boolean = False;
gShowKillMsg: Boolean = True;
gShowLives: Boolean = True;
gShowPing: Boolean = False;
gShowKillMsg: Boolean = True;
gShowLives: Boolean = True;
gShowPing: Boolean = False;
gDelayedEvents: Array of TDelayedEvent;
gUseChatSounds: Boolean = True;
gChatSounds: Array of TChatSound;
gDelayedEvents: Array of TDelayedEvent;
gUseChatSounds: Boolean = True;
gChatSounds: Array of TChatSound;
+ gWeaponAction: Array [0..1, WP_FACT..WP_LACT] of Boolean; // [player, weapon_action]
gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
gInterReadyCount: Integer = 0;
gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
gInterReadyCount: Integer = 0;
+ gMaxBots: Integer = 127;
g_dbg_ignore_bounds: Boolean = false;
r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
g_dbg_ignore_bounds: Boolean = false;
r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
fname := e_CatPath(fname, StatFilename + '.csv');
AssignFile(s, fname);
try
fname := e_CatPath(fname, StatFilename + '.csv');
AssignFile(s, fname);
try
+ SetTextCodePage(s, CP_UTF8);
Rewrite(s);
// line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
if g_Game_IsNet then fname := NetServerName else fname := '';
Rewrite(s);
// line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
if g_Game_IsNet then fname := NetServerName else fname := '';
dquoteStr(map),
mode,
gGameSettings.TimeLimit,
dquoteStr(map),
mode,
gGameSettings.TimeLimit,
- gGameSettings.GoalLimit,
+ gGameSettings.ScoreLimit,
gGameSettings.Options,
etime,
Length(Stat.PlayerStat)
gGameSettings.Options,
etime,
Length(Stat.PlayerStat)
// otherwise nothing
if Stat.GameMode in [GM_TDM, GM_CTF] then
WriteLn(s,
// otherwise nothing
if Stat.GameMode in [GM_TDM, GM_CTF] then
WriteLn(s,
- Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
+ Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Score, Stat.TeamStat[TEAM_BLUE].Score]))
else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
WriteLn(s,
Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
WriteLn(s,
Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
CloseFile(s);
end;
CloseFile(s);
end;
+procedure ClearDebugCvars();
+begin
+ g_debug_Sounds := False;
+ g_debug_Frames := False;
+ g_debug_WinMsgs := False;
+ g_debug_MonsterOff := False;
+ g_debug_BotAIOff := 0;
+ g_debug_HealthBar := False;
+ g_Debug_Player := False;
+end;
+
function g_Game_ModeToText(Mode: Byte): string;
begin
Result := '';
function g_Game_ModeToText(Mode: Byte): string;
begin
Result := '';
stat: TPlayerStatArray;
wad, map: string;
mapstr: string;
stat: TPlayerStatArray;
wad, map: string;
mapstr: string;
+ namestr: string;
begin
s1 := '';
s2 := '';
begin
s1 := '';
s2 := '';
s1 := _lc[I_GAME_DM]
else
s1 := _lc[I_GAME_LMS];
s1 := _lc[I_GAME_DM]
else
s1 := _lc[I_GAME_LMS];
- s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
+ s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
end;
s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
end;
s1 := _lc[I_GAME_TDM]
else
s1 := _lc[I_GAME_TLMS];
s1 := _lc[I_GAME_TDM]
else
s1 := _lc[I_GAME_TLMS];
- s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
+ s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
end;
GM_CTF:
begin
s1 := _lc[I_GAME_CTF];
s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
end;
GM_CTF:
begin
s1 := _lc[I_GAME_CTF];
- s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
+ s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.ScoreLimit]);
s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
end;
s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
end;
end;
e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
end;
e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
- e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
+ e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Score),
gStdFont, r, g, b, 1);
_y := _y+ch+(ch div 4);
gStdFont, r, g, b, 1);
_y := _y+ch+(ch div 4);
gg := g;
bb := b;
end;
gg := g;
bb := b;
end;
+ if gShowPIDs then
+ namestr := Format('[%5d] %s', [UID, Name])
+ else
+ namestr := Name;
// Èìÿ
// Èìÿ
- e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
+ e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1);
// Ïèíã/ïîòåðè
e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
// Ôðàãè
// Ïèíã/ïîòåðè
e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
// Ôðàãè
r := 255;
g := 127;
end;
r := 255;
g := 127;
end;
+ if gShowPIDs then
+ namestr := Format('[%5d] %s', [UID, Name])
+ else
+ namestr := Name;
// Öâåò èãðîêà
e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
// Èìÿ
// Öâåò èãðîêà
e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
// Èìÿ
- e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
+ e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1);
// Ïèíã/ïîòåðè
e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
// Ôðàãè
// Ïèíã/ïîòåðè
e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
// Ôðàãè
if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
- if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
- if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
- gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
- gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
+ for i := WP_FACT to WP_LACT do
+ begin
+ if gWeaponAction[p, i] then
+ begin
+ plr.ProcessWeaponAction(i);
+ gWeaponAction[p, i] := False
+ end
+ end;
for i := WP_FIRST to WP_LAST do
begin
for i := WP_FIRST to WP_LAST do
begin
if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
end;
if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
end;
+ function sendItemPos (it: PItem): Boolean;
+ begin
+ result := false; // don't stop
+ if it.needSend then
+ begin
+ MH_SEND_ItemPos(it.myId);
+ it.needSend := False;
+ end;
+ end;
+
var
reliableUpdate: Boolean;
begin
var
reliableUpdate: Boolean;
begin
// Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
// Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
+ gState := STATE_INTERCUSTOM;
InterReadyTime := -1;
if gLastMap and (gGameSettings.GameMode = GM_COOP) then
begin
InterReadyTime := -1;
if gLastMap and (gGameSettings.GameMode = GM_COOP) then
begin
end
else
gMusic.SetByName('MUSIC_ROUNDMUS');
end
else
gMusic.SetByName('MUSIC_ROUNDMUS');
-
gMusic.Play();
gMusic.Play();
- gState := STATE_INTERCUSTOM;
e_UnpressAllKeys();
end
else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
e_UnpressAllKeys();
end
else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
// Áûë çàäàí ëèìèò ïîáåä:
gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
// Áûë çàäàí ëèìèò ïîáåä:
- if (gGameSettings.GoalLimit > 0) then
+ if (gGameSettings.ScoreLimit > 0) then
begin
b := 0;
begin
b := 0;
else
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
else
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
- b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
+ b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
end;
// Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
end;
// Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
- if b >= gGameSettings.GoalLimit then
+ if b >= gGameSettings.ScoreLimit then
begin
g_Game_NextLevel();
Exit;
begin
g_Game_NextLevel();
Exit;
gSpectY := Max(gSpectY - gSpectStep, 0);
if gPlayerAction[0, ACTION_LOOKDOWN] then
gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
gSpectY := Max(gSpectY - gSpectStep, 0);
if gPlayerAction[0, ACTION_LOOKDOWN] then
gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
- if gPlayerAction[0, ACTION_WEAPPREV] then
+ if gWeaponAction[0, WP_PREV] then
begin
// decrease step
if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
begin
// decrease step
if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
- gSpectKeyPress := True;
+ gWeaponAction[0, WP_PREV] := False;
end;
end;
- if gPlayerAction[0, ACTION_WEAPNEXT] then
+ if gWeaponAction[0, WP_NEXT] then
begin
// increase step
if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
begin
// increase step
if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
- gSpectKeyPress := True;
+ gWeaponAction[0, WP_NEXT] := False;
end;
end;
if (gSpectMode = SPECT_PLAYERS)
end;
end;
if (gSpectMode = SPECT_PLAYERS)
gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
gSpectKeyPress := True;
end;
gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
gSpectKeyPress := True;
end;
- if gPlayerAction[0, ACTION_WEAPPREV] then
+ if gWeaponAction[0, WP_PREV] then
begin
// prev player (view 2)
gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
begin
// prev player (view 2)
gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
- gSpectKeyPress := True;
+ gWeaponAction[0, WP_PREV] := False;
end;
end;
- if gPlayerAction[0, ACTION_WEAPNEXT] then
+ if gWeaponAction[0, WP_NEXT] then
begin
// next player (view 2)
gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
begin
// next player (view 2)
gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
- gSpectKeyPress := True;
+ gWeaponAction[0, WP_NEXT] := False;
end;
end;
if gPlayerAction[0, ACTION_ATTACK] then
end;
end;
if gPlayerAction[0, ACTION_ATTACK] then
(not gPlayerAction[0, ACTION_MOVELEFT]) and
(not gPlayerAction[0, ACTION_MOVERIGHT]) and
(not gPlayerAction[0, ACTION_LOOKUP]) and
(not gPlayerAction[0, ACTION_MOVELEFT]) and
(not gPlayerAction[0, ACTION_MOVERIGHT]) and
(not gPlayerAction[0, ACTION_LOOKUP]) and
- (not gPlayerAction[0, ACTION_LOOKDOWN]) and
- (not gPlayerAction[0, ACTION_WEAPPREV]) and
- (not gPlayerAction[0, ACTION_WEAPNEXT]) then
+ (not gPlayerAction[0, ACTION_LOOKDOWN]) then
gSpectKeyPress := False;
if gSpectAuto then
gSpectKeyPress := False;
if gSpectAuto then
g_Mons_ForEach(sendMonsPos);
g_Mons_ForEach(sendMonsPos);
+ // update flags that aren't stationary
+ if gGameSettings.GameMode = GM_CTF then
+ for I := FLAG_RED to FLAG_BLUE do
+ if gFlags[I].NeedSend then
+ begin
+ gFlags[I].NeedSend := False;
+ MH_SEND_FlagPos(I);
+ end;
+
+ // update items that aren't stationary
+ g_Items_ForEachAlive(sendItemPos);
+
if reliableUpdate then
begin
NetTimeToReliable := 0;
if reliableUpdate then
begin
NetTimeToReliable := 0;
_y := _y+16+16;
with CustomStat do
_y := _y+16+16;
with CustomStat do
- if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
- else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
+ if TeamStat[TEAM_RED].Score > TeamStat[TEAM_BLUE].Score then s1 := _lc[I_GAME_WIN_RED]
+ else if TeamStat[TEAM_BLUE].Score > TeamStat[TEAM_RED].Score then s1 := _lc[I_GAME_WIN_BLUE]
else s1 := _lc[I_GAME_WIN_DRAW];
e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
else s1 := _lc[I_GAME_WIN_DRAW];
e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
begin
e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
gStdFont, 255, 0, 0, 1);
begin
e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
gStdFont, 255, 0, 0, 1);
- e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
+ e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Score),
gStdFont, 255, 0, 0, 1);
r := 255;
g := 0;
gStdFont, 255, 0, 0, 1);
r := 255;
g := 0;
begin
e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
gStdFont, 0, 0, 255, 1);
begin
e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
gStdFont, 0, 0, 255, 1);
- e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
+ e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Score),
gStdFont, 0, 0, 255, 1);
r := 0;
g := 0;
gStdFont, 0, 0, 255, 1);
r := 0;
g := 0;
Round(gScreenHeight / 2.75)-(h div 2), MessageText);
end;
Round(gScreenHeight / 2.75)-(h div 2), MessageText);
end;
- if IsDrawStat or (gSpectMode = 1) then DrawStat();
+ if IsDrawStat or (gSpectMode = SPECT_STATS) then
+ DrawStat();
if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
begin
if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
begin
else
begin
gPlayer1.Name := gPlayer1Settings.Name;
else
begin
gPlayer1.Name := gPlayer1Settings.Name;
+ gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+ gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_PlayerCreate(gPlayer1.UID);
g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_PlayerCreate(gPlayer1.UID);
else
begin
gPlayer2.Name := gPlayer2Settings.Name;
else
begin
gPlayer2.Name := gPlayer2Settings.Name;
+ gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+ gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+ gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+ gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_PlayerCreate(gPlayer2.UID);
g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_PlayerCreate(gPlayer2.UID);
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
+ gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
+ gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
gSwitchGameMode := GM_SINGLE;
gLMSRespawn := LMS_RESPAWN_NONE;
gSwitchGameMode := GM_SINGLE;
gLMSRespawn := LMS_RESPAWN_NONE;
end;
gPlayer1.Name := gPlayer1Settings.Name;
end;
gPlayer1.Name := gPlayer1Settings.Name;
+ gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+ gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
nPl := 1;
// Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
nPl := 1;
// Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
end;
gPlayer2.Name := gPlayer2Settings.Name;
end;
gPlayer2.Name := gPlayer2Settings.Name;
+ gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+ gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+ gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+ gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
Inc(nPl);
end;
Inc(nPl);
end;
end;
procedure g_Game_StartCustom(Map: String; GameMode: Byte;
end;
procedure g_Game_StartCustom(Map: String; GameMode: Byte;
- TimeLimit, GoalLimit: Word;
+ TimeLimit, ScoreLimit: Word;
MaxLives: Byte;
Options: LongWord; nPlayers: Byte);
var
MaxLives: Byte;
Options: LongWord; nPlayers: Byte);
var
gGameSettings.GameMode := GameMode;
gSwitchGameMode := GameMode;
gGameSettings.TimeLimit := TimeLimit;
gGameSettings.GameMode := GameMode;
gSwitchGameMode := GameMode;
gGameSettings.TimeLimit := TimeLimit;
- gGameSettings.GoalLimit := GoalLimit;
+ gGameSettings.ScoreLimit := ScoreLimit;
gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
gGameSettings.Options := Options;
gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
gGameSettings.Options := Options;
end;
gPlayer1.Name := gPlayer1Settings.Name;
end;
gPlayer1.Name := gPlayer1Settings.Name;
+ gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+ gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
Inc(nPl);
end;
Inc(nPl);
end;
end;
gPlayer2.Name := gPlayer2Settings.Name;
end;
gPlayer2.Name := gPlayer2Settings.Name;
+ gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+ gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+ gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+ gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
Inc(nPl);
end;
Inc(nPl);
end;
end;
procedure g_Game_StartServer(Map: String; GameMode: Byte;
end;
procedure g_Game_StartServer(Map: String; GameMode: Byte;
- TimeLimit, GoalLimit: Word; MaxLives: Byte;
+ TimeLimit, ScoreLimit: Word; MaxLives: Byte;
Options: LongWord; nPlayers: Byte;
IPAddr: LongWord; Port: Word);
begin
Options: LongWord; nPlayers: Byte;
IPAddr: LongWord; Port: Word);
begin
g_Game_ClearLoading();
g_Game_ClearLoading();
+ ClearDebugCvars();
+
// Íàñòðîéêè èãðû:
gGameSettings.GameType := GT_SERVER;
gGameSettings.GameMode := GameMode;
gSwitchGameMode := GameMode;
gGameSettings.TimeLimit := TimeLimit;
// Íàñòðîéêè èãðû:
gGameSettings.GameType := GT_SERVER;
gGameSettings.GameMode := GameMode;
gSwitchGameMode := GameMode;
gGameSettings.TimeLimit := TimeLimit;
- gGameSettings.GoalLimit := GoalLimit;
+ gGameSettings.ScoreLimit := ScoreLimit;
gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
gGameSettings.Options := Options;
gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
gGameSettings.Options := Options;
end;
gPlayer1.Name := gPlayer1Settings.Name;
end;
gPlayer1.Name := gPlayer1Settings.Name;
+ gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+ gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
end;
if nPlayers >= 2 then
end;
if nPlayers >= 2 then
end;
gPlayer2.Name := gPlayer2Settings.Name;
end;
gPlayer2.Name := gPlayer2Settings.Name;
+ gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+ gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+ gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+ gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
end;
g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
end;
g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
g_Game_ClearLoading();
g_Game_ClearLoading();
+ ClearDebugCvars();
+
// Íàñòðîéêè èãðû:
gGameSettings.GameType := GT_CLIENT;
// Íàñòðîéêè èãðû:
gGameSettings.GameType := GT_CLIENT;
begin
if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
begin
begin
if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
begin
- if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
- begin
- // ignore all download packets, they're processed by separate code
- enet_packet_destroy(NetEvent.packet);
- continue;
- end;
Ptr := NetEvent.packet^.data;
if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
begin
Ptr := NetEvent.packet^.data;
if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
begin
gGameSettings.GameMode := InMsg.ReadByte();
gSwitchGameMode := gGameSettings.GameMode;
gGameSettings.GameMode := InMsg.ReadByte();
gSwitchGameMode := gGameSettings.GameMode;
- gGameSettings.GoalLimit := InMsg.ReadWord();
+ gGameSettings.ScoreLimit := InMsg.ReadWord();
gGameSettings.TimeLimit := InMsg.ReadWord();
gGameSettings.MaxLives := InMsg.ReadByte();
gGameSettings.Options := InMsg.ReadLongWord();
gGameSettings.TimeLimit := InMsg.ReadWord();
gGameSettings.MaxLives := InMsg.ReadByte();
gGameSettings.Options := InMsg.ReadLongWord();
end;
gPlayer1.Name := gPlayer1Settings.Name;
end;
gPlayer1.Name := gPlayer1Settings.Name;
+ gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+ gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
gPlayer1.UID := NetPlrUID1;
gPlayer1.Reset(True);
gPlayer1.UID := NetPlrUID1;
gPlayer1.Reset(True);
end;
end;
end;
end;
- ProcessLoading(true);
-
+ ProcessLoading(True);
if g_Net_UserRequestExit() then
begin
State := 0;
if g_Net_UserRequestExit() then
begin
State := 0;
if NetMode = NET_SERVER then
begin
if NetMode = NET_SERVER then
begin
+ // reset full state flags
+ if NetClients <> nil then
+ for I := 0 to High(NetClients) do
+ NetClients[I].FullUpdateSent := False;
+
MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
// Ìàñòåðñåðâåð
MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
// Ìàñòåðñåðâåð
end;
end;
end;
end;
- g_Net_UnbanNonPermHosts();
+ g_Net_UnbanNonPerm();
end;
if gLastMap then
end;
if gLastMap then
begin
ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
end
begin
ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
end
+ else if cmd = 'g_friendly_absorb_damage' then
+ begin
+ ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
+ end
+ else if cmd = 'g_friendly_hit_trace' then
+ begin
+ ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
+ end
+ else if cmd = 'g_friendly_hit_projectile' then
+ begin
+ ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
+ end
else if cmd = 'g_weaponstay' then
begin
ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
else if cmd = 'g_weaponstay' then
begin
ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
begin
ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
end
begin
ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
end
+ else if cmd = 'g_allow_dropflag' then
+ begin
+ ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON);
+ end
+ else if cmd = 'g_throw_flag' then
+ begin
+ ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON);
+ end
else if cmd = 'g_bot_vsplayers' then
begin
ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
else if cmd = 'g_bot_vsplayers' then
begin
ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
begin
if Length(p) = 2 then
begin
begin
if Length(p) = 2 then
begin
- a := Max(0, StrToInt(p[1]));
+ a := Max(0, StrToIntDef(p[1], 0));
g_GFX_SetMax(a)
end
else if Length(p) = 1 then
g_GFX_SetMax(a)
end
else if Length(p) = 1 then
begin
if Length(p) = 2 then
begin
begin
if Length(p) = 2 then
begin
- a := Max(0, StrToInt(p[1]));
+ a := Max(0, StrToIntDef(p[1], 0));
g_Shells_SetMax(a)
end
else if Length(p) = 1 then
g_Shells_SetMax(a)
end
else if Length(p) = 1 then
begin
if Length(p) = 2 then
begin
begin
if Length(p) = 2 then
begin
- a := Max(0, StrToInt(p[1]));
+ a := Max(0, StrToIntDef(p[1], 0));
g_Gibs_SetMax(a)
end
else if Length(p) = 1 then
g_Gibs_SetMax(a)
end
else if Length(p) = 1 then
begin
if Length(p) = 2 then
begin
begin
if Length(p) = 2 then
begin
- a := Max(0, StrToInt(p[1]));
+ a := Max(0, StrToIntDef(p[1], 0));
g_Corpses_SetMax(a)
end
else if Length(p) = 1 then
g_Corpses_SetMax(a)
end
else if Length(p) = 1 then
e_LogWritefln('usage: %s <n>', [cmd])
end
end
e_LogWritefln('usage: %s <n>', [cmd])
end
end
+ else if cmd = 'g_force_model' then
+ begin
+ if Length(p) = 2 then
+ begin
+ a := StrToIntDef(p[1], 0);
+ g_Force_Model_Set(a);
+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(g_Forced_Model_GetName());
+ end;
+ end
+ end
+ else if (g_Force_Model_Get() = 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(gPlayers[a].FActualModelName);
+ end;
+ end
+ end
+ end
+ end
+ else if cmd = 'g_force_model_name' then
+ begin
+ if (Length(P) > 1) then
+ begin
+ cmd := b_Text_Unformat(P[1]);
+ g_Forced_Model_SetName(cmd);
+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(g_Forced_Model_GetName());
+ end;
+ end
+ end
+ end
+ end
else if cmd = 'g_scorelimit' then
begin
if Length(P) > 1 then
begin
else if cmd = 'g_scorelimit' then
begin
if Length(P) > 1 then
begin
- gsGoalLimit := nclamp(StrToIntDef(P[1], gsGoalLimit), 0, $FFFF);
+ gsScoreLimit := nclamp(StrToIntDef(P[1], gsScoreLimit), 0, $FFFF);
if g_Game_IsServer then
begin
if g_Game_IsServer then
begin
b := stat[a].Frags;
end
else // TDM/CTF
b := stat[a].Frags;
end
else // TDM/CTF
- b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
+ b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
// if someone has a higher score, set it to that instead
// if someone has a higher score, set it to that instead
- gsGoalLimit := max(gsGoalLimit, b);
- gGameSettings.GoalLimit := gsGoalLimit;
+ gsScoreLimit := max(gsScoreLimit, b);
+ gGameSettings.ScoreLimit := gsScoreLimit;
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end;
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end;
- g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsGoalLimit)]));
+ g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsScoreLimit)]));
end
else if cmd = 'g_timelimit' then
begin
end
else if cmd = 'g_timelimit' then
begin
(gsTimeLimit div 60) mod 60,
gsTimeLimit mod 60]));
end
(gsTimeLimit div 60) mod 60,
gsTimeLimit mod 60]));
end
+ else if cmd = 'g_max_bots' then
+ begin
+ if Length(P) > 1 then
+ gMaxBots := nclamp(StrToIntDef(P[1], gMaxBots), 0, 127);
+ g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots));
+ end
else if cmd = 'g_maxlives' then
begin
if Length(P) > 1 then
else if cmd = 'g_maxlives' then
begin
if Length(P) > 1 then
procedure PlayerSettingsCVars(P: SSArray);
var
cmd: string;
procedure PlayerSettingsCVars(P: SSArray);
var
cmd: string;
+ team: Byte;
+
+ function ParseTeam(s: string): Byte;
+ begin
+ result := 0;
+ case s of
+ 'red', '1': result := TEAM_RED;
+ 'blue', '2': result := TEAM_BLUE;
+ else result := TEAM_NONE;
+ end;
+ end;
begin
cmd := LowerCase(P[0]);
case cmd of
begin
cmd := LowerCase(P[0]);
case cmd of
end;
end;
end;
end;
end;
end;
+ 'p1_team':
+ begin
+ // TODO: switch teams if in game or store this separately
+ if (Length(P) > 1) then
+ begin
+ team := ParseTeam(P[1]);
+ if team = TEAM_NONE then
+ g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+ else if not gGameOn and not g_Game_IsNet then
+ gPlayer1Settings.Team := team
+ else
+ g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+ end;
+ end;
+ 'p2_team':
+ begin
+ // TODO: switch teams if in game or store this separately
+ if (Length(P) > 1) then
+ begin
+ team := ParseTeam(P[1]);
+ if team = TEAM_NONE then
+ g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+ else if not gGameOn and not g_Game_IsNet then
+ gPlayer2Settings.Team := team
+ else
+ g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+ end;
+ end;
+ 'p1_autoswitch':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
+ end;
+ 'p2_autoswitch':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
+ end;
+ 'p1_switch_empty':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
+ end;
+ 'p2_switch_empty':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
+ end;
+ 'p1_skip_fist':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
+ end;
+ 'p2_skip_fist':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
+ end;
+ 'p1_priority_kastet':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_kastet':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_saw':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_saw':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_pistol':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_pistol':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_shotgun1':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_shotgun1':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_shotgun2':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_shotgun2':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_chaingun':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_chaingun':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_rocketlauncher':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_rocketlauncher':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_plasma':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_plasma':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_bfg':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_bfg':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_super':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_super':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_flamethrower':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_flamethrower':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p1_priority_berserk':
+ begin
+ if (Length(P) = 2) then
+ gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
+ 'p2_priority_berserk':
+ begin
+ if (Length(P) = 2) then
+ gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
end;
end;
end;
end;
nm: Boolean;
listen: LongWord;
found: Boolean;
nm: Boolean;
listen: LongWord;
found: Boolean;
+ t: Byte;
begin
// Îáùèå êîìàíäû:
cmd := LowerCase(P[0]);
begin
// Îáùèå êîìàíäû:
cmd := LowerCase(P[0]);
if (pl <> nil) then
begin
s := g_Net_ClientName_ByID(pl^.ID);
if (pl <> nil) then
begin
s := g_Net_ClientName_ByID(pl^.ID);
- enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
+ g_Net_Host_Kick(pl^.ID, NET_DISC_KICK);
g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
g_Net_Slist_ServerPlayerLeaves();
g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
g_Net_Slist_ServerPlayerLeaves();
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
begin
s := g_Net_ClientName_ByID(NetClients[a].ID);
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
begin
s := g_Net_ClientName_ByID(NetClients[a].ID);
- enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
+ g_Net_Host_Kick(NetClients[a].ID, NET_DISC_KICK);
g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
g_Net_Slist_ServerPlayerLeaves();
g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
g_Net_Slist_ServerPlayerLeaves();
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
+ else if cmd = 'kick_pid' then
+ begin
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ if Length(P) < 2 then
+ begin
+ g_Console_Add('kick_pid <player ID>');
+ Exit;
+ end;
+ if P[1] = '' then
+ begin
+ g_Console_Add('kick_pid <player ID>');
+ Exit;
+ end;
+
+ a := StrToIntDef(P[1], 0);
+ pl := g_Net_Client_ByPlayer(a);
+ if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+ begin
+ s := g_Net_ClientName_ByID(pl^.ID);
+ g_Net_Host_Kick(pl^.ID, NET_DISC_KICK);
+ g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
+ MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
+ g_Net_Slist_ServerPlayerLeaves();
+ end;
+ end else
+ g_Console_Add(_lc[I_MSG_SERVERONLY]);
+ end
else if cmd = 'ban' then
begin
if g_Game_IsServer and g_Game_IsNet then
else if cmd = 'ban' then
begin
if g_Game_IsServer and g_Game_IsNet then
pl := g_Net_Client_ByName(P[1]);
if (pl <> nil) then
pl := g_Net_Client_ByName(P[1]);
if (pl <> nil) then
- begin
- s := g_Net_ClientName_ByID(pl^.ID);
- g_Net_BanHost(pl^.Peer^.address.host, False);
- enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
- g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
- MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
- g_Net_Slist_ServerPlayerLeaves();
- end else
+ g_Net_Host_Ban(pl, False)
+ else
g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
a := StrToIntDef(P[1], 0);
if (NetClients <> nil) and (a <= High(NetClients)) then
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
a := StrToIntDef(P[1], 0);
if (NetClients <> nil) and (a <= High(NetClients)) then
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
- begin
- s := g_Net_ClientName_ByID(NetClients[a].ID);
- g_Net_BanHost(NetClients[a].Peer^.address.host, False);
- enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
- g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
- MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
- g_Net_Slist_ServerPlayerLeaves();
- end;
+ g_Net_Host_Ban(pl, False);
+ end else
+ g_Console_Add(_lc[I_MSG_SERVERONLY]);
+ end
+ else if cmd = 'ban_pid' then
+ begin
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ if Length(P) < 2 then
+ begin
+ g_Console_Add('ban_pid <player ID>');
+ Exit;
+ end;
+ if P[1] = '' then
+ begin
+ g_Console_Add('ban_pid <player ID>');
+ Exit;
+ end;
+
+ a := StrToIntDef(P[1], 0);
+ pl := g_Net_Client_ByPlayer(a);
+ if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+ g_Net_Host_Ban(pl, False);
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
pl := g_Net_Client_ByName(P[1]);
if (pl <> nil) then
pl := g_Net_Client_ByName(P[1]);
if (pl <> nil) then
- begin
- s := g_Net_ClientName_ByID(pl^.ID);
- g_Net_BanHost(pl^.Peer^.address.host);
- enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
- g_Net_SaveBanList();
- g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
- MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
- g_Net_Slist_ServerPlayerLeaves();
- end else
+ g_Net_Host_Ban(pl, True)
+ else
g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
a := StrToIntDef(P[1], 0);
if (NetClients <> nil) and (a <= High(NetClients)) then
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
a := StrToIntDef(P[1], 0);
if (NetClients <> nil) and (a <= High(NetClients)) then
if NetClients[a].Used and (NetClients[a].Peer <> nil) then
- begin
- s := g_Net_ClientName_ByID(NetClients[a].ID);
- g_Net_BanHost(NetClients[a].Peer^.address.host);
- enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
- g_Net_SaveBanList();
- g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
- MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
- g_Net_Slist_ServerPlayerLeaves();
- end;
+ g_Net_Host_Ban(@NetClients[a], True);
+ end else
+ g_Console_Add(_lc[I_MSG_SERVERONLY]);
+ end
+ else if cmd = 'permban_pid' then
+ begin
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ if Length(P) < 2 then
+ begin
+ g_Console_Add('permban_pid <player ID>');
+ Exit;
+ end;
+ if P[1] = '' then
+ begin
+ g_Console_Add('permban_pid <player ID>');
+ Exit;
+ end;
+
+ a := StrToIntDef(P[1], 0);
+ pl := g_Net_Client_ByPlayer(a);
+ if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+ g_Net_Host_Ban(pl, True);
+ end else
+ g_Console_Add(_lc[I_MSG_SERVERONLY]);
+ end
+ else if cmd = 'permban_ip' then
+ begin
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ if Length(P) < 2 then
+ begin
+ g_Console_Add('permban_ip <IP address>');
+ Exit;
+ end;
+ if P[1] = '' then
+ begin
+ g_Console_Add('permban_ip <IP address>');
+ Exit;
+ end;
+
+ g_Net_BanAddress(P[1]);
+ g_Net_SaveBanList();
+ g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
Exit;
end;
Exit;
end;
- if g_Net_UnbanHost(P[1]) then
+ if g_Net_UnbanAddress(P[1]) then
begin
g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
g_Net_SaveBanList();
begin
g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
g_Net_SaveBanList();
else if (cmd = 'addbot') or
(cmd = 'bot_add') then
begin
else if (cmd = 'addbot') or
(cmd = 'bot_add') then
begin
- if Length(P) > 2 then
- g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
- else if Length(P) > 1 then
- g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
+ case Length(P) of
+ 1: g_Bot_Add(TEAM_NONE, 2);
+ 2: g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2));
else
else
- g_Bot_Add(TEAM_NONE, 2);
+ g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100));
+ end;
end
else if cmd = 'bot_addlist' then
begin
end
else if cmd = 'bot_addlist' then
begin
- if Length(P) > 1 then
- begin
- if Length(P) = 2 then
- g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
- else if Length(P) = 3 then
- g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
- else
- g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
+ case Length(P) of
+ 1: g_Bot_AddList(TEAM_NONE, '');
+ 2: g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1));
+ else
+ if P[2] = 'red' then
+ t := TEAM_RED
+ else if P[2] = 'blue' then
+ t := TEAM_BLUE
+ else
+ t := TEAM_NONE;
+
+ if Length(P) = 3
+ then g_Bot_AddList(t, P[1], StrToIntDef(P[1], -1))
+ else g_Bot_AddList(t, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[3], 100));
end;
end
else if cmd = 'bot_removeall' then
end;
end
else if cmd = 'bot_removeall' then
end else
g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
end
end else
g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
end
+ else if (cmd = 'an') or (cmd = 'announce') then
+ begin
+ if g_Game_IsNet then
+ begin
+ if Length(P) > 1 then
+ begin
+ for a := 1 to High(P) do
+ chstr := chstr + P[a] + ' ';
+
+ if Length(chstr) > 200 then SetLength(chstr, 200);
+
+ if Length(chstr) < 1 then
+ begin
+ g_Console_Add('announce <text>');
+ Exit;
+ end;
+
+ chstr := 'centerprint 100 ' + b_Text_Format(chstr);
+ if g_Game_IsClient then
+ MC_SEND_RCONCommand(chstr)
+ else
+ g_Console_Process(chstr, True);
+ end
+ else
+ g_Console_Add('announce <text>');
+ end else
+ g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
+ end
else if cmd = 'game' then
begin
if gGameSettings.GameType <> GT_NONE then
else if cmd = 'game' then
begin
if gGameSettings.GameType <> GT_NONE then
if Length(P) >= 4 then
b := StrToIntDef(P[3], 1);
g_Game_StartCustom(s, GameMode, TimeLimit,
if Length(P) >= 4 then
b := StrToIntDef(P[3], 1);
g_Game_StartCustom(s, GameMode, TimeLimit,
- GoalLimit, MaxLives, Options, b);
+ ScoreLimit, MaxLives, Options, b);
end;
end
else
end;
end
else
b := 0;
if Length(P) >= 6 then
b := StrToIntDef(P[5], 0);
b := 0;
if Length(P) >= 6 then
b := StrToIntDef(P[5], 0);
- g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt)
+ g_Game_StartServer(s, GameMode, TimeLimit, ScoreLimit, MaxLives, Options, b, listen, prt)
end
end
else
end
end
else
g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
end
end
g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
end
end
+ else if not e_IsValidResourceName(P[1]) then
+ begin
+ g_Console_Add('wad name must not be absolute or relative');
+ end
else
begin
if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
else
begin
if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
end;
end
g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
end;
end
+ else if not e_IsValidResourceName(P[1]) then
+ begin
+ g_Console_Add('wad name must not be absolute or relative');
+ end
else
begin
nm := False;
else
begin
nm := False;
begin
g_TakeScreenShot()
end
begin
g_TakeScreenShot()
end
+ else if (cmd = 'weapnext') or (cmd = 'weapprev') then
+ begin
+ a := 1 - (ord(cmd[5]) - ord('n'));
+ if a = -1 then
+ gWeaponAction[0, WP_PREV] := True;
+ if a = 1 then
+ gWeaponAction[0, WP_NEXT] := True;
+ end
else if cmd = 'weapon' then
begin
if Length(p) = 2 then
begin
else if cmd = 'weapon' then
begin
if Length(p) = 2 then
begin
- a := WP_FIRST + StrToInt(p[1]) - 1;
+ a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
if (a >= WP_FIRST) and (a <= WP_LAST) then
gSelectWeapon[0, a] := True
end
end
if (a >= WP_FIRST) and (a <= WP_LAST) then
gSelectWeapon[0, a] := True
end
end
+ else if (cmd = 'p1_weapnext') or (cmd = 'p1_weapprev')
+ or (cmd = 'p2_weapnext') or (cmd = 'p2_weapprev') then
+ begin
+ a := 1 - (ord(cmd[8]) - ord('n'));
+ b := ord(cmd[2]) - ord('1');
+ if a = -1 then
+ gWeaponAction[b, WP_PREV] := True;
+ if a = 1 then
+ gWeaponAction[b, WP_NEXT] := True;
+ end
else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
begin
if Length(p) = 2 then
begin
else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
begin
if Length(p) = 2 then
begin
- a := WP_FIRST + StrToInt(p[1]) - 1;
+ a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
b := ord(cmd[2]) - ord('1');
if (a >= WP_FIRST) and (a <= WP_LAST) then
gSelectWeapon[b, a] := True
end
end
b := ord(cmd[2]) - ord('1');
if (a >= WP_FIRST) and (a <= WP_LAST) then
gSelectWeapon[b, a] := True
end
end
+ else if (cmd = 'p1_weapbest') or (cmd = 'p2_weapbest') then
+ begin
+ b := ord(cmd[2]) - ord('1');
+ if b = 0 then
+ gSelectWeapon[b, gPlayer1.GetMorePrefered()] := True
+ else
+ gSelectWeapon[b, gPlayer2.GetMorePrefered()] := True;
+ end
+ else if (cmd = 'dropflag') then
+ begin
+ if g_Game_IsServer then
+ begin
+ if gPlayer2 <> nil then gPlayer2.TryDropFlag();
+ if gPlayer1 <> nil then gPlayer1.TryDropFlag();
+ end
+ else
+ MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+ end
+ else if (cmd = 'p1_dropflag') or (cmd = 'p2_dropflag') then
+ begin
+ b := ord(cmd[2]) - ord('1');
+ if g_Game_IsServer then
+ begin
+ if (b = 1) and (gPlayer2 <> nil) then gPlayer2.TryDropFlag()
+ else if (b = 0) and (gPlayer1 <> nil) then gPlayer1.TryDropFlag();
+ end
+ else
+ MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
+ end
// Êîìàíäû Ñâîåé èãðû:
else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
// Êîìàíäû Ñâîåé èãðû:
else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
name := e_CatPath(dir, Filename + '.png');
s := createDiskFile(name);
try
name := e_CatPath(dir, Filename + '.png');
s := createDiskFile(name);
try
- e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
+ e_MakeScreenshot(s, gWinSizeX, gWinSizeY);
s.Free;
g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
except
s.Free;
g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
except
end;
g_ActiveWindow := nil;
end;
g_ActiveWindow := nil;
-
- ProcessLoading(true);
+ ProcessLoading(True);
end;
procedure g_Game_StepLoading(Value: Integer = -1);
end;
procedure g_Game_StepLoading(Value: Integer = -1);
end
else
CurValue := Value;
end
else
CurValue := Value;
+
if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
begin
ShowCount := 0;
if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
begin
ShowCount := 0;
- ProcessLoading();
+ ProcessLoading(False);
end;
end;
end;
end;
end;
end;
while i <= ParamCount do
begin
s := ParamStr(i);
while i <= ParamCount do
begin
s := ParamStr(i);
- if (s[1] = '-') and (Length(s) > 1) then
+ if (Length(s) > 1) and (s[1] = '-') then
begin
begin
- if (s[2] = '-') and (Length(s) > 2) then
+ if (Length(s) > 2) and (s[2] = '-') then
begin // Îäèíî÷íûé ïàðàìåòð
SetLength(pars, Length(pars) + 1);
with pars[High(pars)] do
begin // Îäèíî÷íûé ïàðàìåòð
SetLength(pars, Length(pars) + 1);
with pars[High(pars)] do
if LimT < 0 then
LimT := 0;
if LimT < 0 then
LimT := 0;
- // Goal limit:
+ // Score limit:
s := Find_Param_Value(pars, '-lims');
if (s = '') or (not TryStrToInt(s, LimS)) then
LimS := 0;
s := Find_Param_Value(pars, '-lims');
if (s = '') or (not TryStrToInt(s, LimS)) then
LimS := 0;
conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
- conRegVar('r_showscore', @gShowGoals, 'show score', 'show score');
+ conRegVar('r_showscore', @gShowScore, 'show score', 'show score');
conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
+ conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
end.
end.