diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index f8cb3975b6472e7babdae2a39a11705ac0710e19..1d5767065eaac6518d332b5e259be800d234f655 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
procedure g_Game_LoadData();
procedure g_Game_FreeData();
procedure g_Game_Update();
procedure g_Game_LoadData();
procedure g_Game_FreeData();
procedure g_Game_Update();
+procedure g_Game_PreUpdate();
procedure g_Game_Draw();
procedure g_Game_Quit();
procedure g_Game_SetupScreenSize();
procedure g_Game_Draw();
procedure g_Game_Quit();
procedure g_Game_SetupScreenSize();
EXIT_ENDLEVELSINGLE = 4;
EXIT_ENDLEVELCUSTOM = 5;
EXIT_ENDLEVELSINGLE = 4;
EXIT_ENDLEVELCUSTOM = 5;
- GAME_OPTION_RESERVED = 1;
- GAME_OPTION_TEAMDAMAGE = 2;
- GAME_OPTION_ALLOWEXIT = 4;
- GAME_OPTION_WEAPONSTAY = 8;
- GAME_OPTION_MONSTERS = 16;
- GAME_OPTION_BOTVSPLAYER = 32;
- GAME_OPTION_BOTVSMONSTER = 64;
- GAME_OPTION_DMKEYS = 128;
+ GAME_OPTION_RESERVED = 1;
+ GAME_OPTION_TEAMDAMAGE = 2;
+ GAME_OPTION_ALLOWEXIT = 4;
+ GAME_OPTION_WEAPONSTAY = 8;
+ GAME_OPTION_MONSTERS = 16;
+ GAME_OPTION_BOTVSPLAYER = 32;
+ GAME_OPTION_BOTVSMONSTER = 64;
+ GAME_OPTION_DMKEYS = 128;
+ GAME_OPTION_TEAMHITTRACE = 256;
+ GAME_OPTION_TEAMHITPROJECTILE = 512;
STATE_NONE = 0;
STATE_MENU = 1;
STATE_NONE = 0;
STATE_MENU = 1;
gPlayer2: TPlayer = nil;
gPlayerDrawn: TPlayer = nil;
gTime: LongWord;
gPlayer2: TPlayer = nil;
gPlayerDrawn: TPlayer = nil;
gTime: LongWord;
+ gLerpFactor: Single = 1.0;
gSwitchGameMode: Byte = GM_DM;
gHearPoint1, gHearPoint2: THearPoint;
gSoundEffectsDF: Boolean = False;
gSwitchGameMode: Byte = GM_DM;
gHearPoint1, gHearPoint2: THearPoint;
gSoundEffectsDF: Boolean = False;
gShowFPS: Boolean = False;
gShowGoals: Boolean = True;
gShowStat: Boolean = True;
gShowFPS: Boolean = False;
gShowGoals: Boolean = True;
gShowStat: Boolean = True;
+ gShowPIDs: Boolean = False;
gShowKillMsg: Boolean = True;
gShowLives: Boolean = True;
gShowPing: Boolean = False;
gShowKillMsg: Boolean = True;
gShowLives: Boolean = True;
gShowPing: Boolean = False;
e_input, e_log, g_console, g_items, g_map, g_panel,
g_playermodel, g_gfx, g_options, Math,
g_triggers, g_monsters, e_sound, CONFIG,
e_input, e_log, g_console, g_items, g_map, g_panel,
g_playermodel, g_gfx, g_options, Math,
g_triggers, g_monsters, e_sound, CONFIG,
- g_language, g_net, g_main,
+ g_language, g_net, g_main, g_phys,
ENet, e_msg, g_netmsg, g_netmaster,
sfs, wadreader, g_system;
ENet, e_msg, g_netmsg, g_netmaster,
sfs, wadreader, g_system;
stat: TPlayerStatArray;
wad, map: string;
mapstr: string;
stat: TPlayerStatArray;
wad, map: string;
mapstr: string;
+ namestr: string;
begin
s1 := '';
s2 := '';
begin
s1 := '';
s2 := '';
gg := g;
bb := b;
end;
gg := g;
bb := b;
end;
+ if gShowPIDs then
+ namestr := Format('[%5d] %s', [UID, Name])
+ else
+ namestr := Name;
// Èìÿ
// Èìÿ
- e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
+ e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1);
// Ïèíã/ïîòåðè
e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
// Ôðàãè
// Ïèíã/ïîòåðè
e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
// Ôðàãè
r := 255;
g := 127;
end;
r := 255;
g := 127;
end;
+ if gShowPIDs then
+ namestr := Format('[%5d] %s', [UID, Name])
+ else
+ namestr := Name;
// Öâåò èãðîêà
e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
// Èìÿ
// Öâåò èãðîêà
e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
// Èìÿ
- e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
+ e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1);
// Ïèíã/ïîòåðè
e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
// Ôðàãè
// Ïèíã/ïîòåðè
e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
// Ôðàãè
MC_SEND_CheatRequest(NET_CHEAT_READY);
end;
MC_SEND_CheatRequest(NET_CHEAT_READY);
end;
+procedure g_Game_PreUpdate();
+begin
+ // these are in separate PreUpdate functions because they can interact during Update()
+ // and are synced over the net
+ // we don't care that much about corpses and gibs
+ g_Player_PreUpdate();
+ g_Monsters_PreUpdate();
+ g_Items_PreUpdate();
+ g_Weapon_PreUpdate();
+end;
+
procedure g_Game_Update();
var
Msg: g_gui.TMessage;
procedure g_Game_Update();
var
Msg: g_gui.TMessage;
procedure DrawPlayer(p: TPlayer);
var
procedure DrawPlayer(p: TPlayer);
var
- px, py, a, b, c, d, i: Integer;
+ px, py, a, b, c, d, i, fX, fY: Integer;
+ camObj: TObj;
//R: TRect;
begin
if (p = nil) or (p.FDummy) then
//R: TRect;
begin
if (p = nil) or (p.FDummy) then
glPushMatrix();
glPushMatrix();
- px := p.GameX + PLAYER_RECT_CX;
- py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
+ camObj := p.getCameraObj();
+ camObj.lerp(gLerpFactor, fX, fY);
+ px := fX + PLAYER_RECT_CX;
+ py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);
if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
begin
if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
begin
p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
end;
p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
end;
- sY := sY - p.IncCam;
+ sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
if (not g_dbg_ignore_bounds) then
begin
if (not g_dbg_ignore_bounds) then
begin
FPSTime := Time;
end;
FPSTime := Time;
end;
+ e_SetRendertarget(True);
+ e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
+
if gGameOn or (gState = STATE_FOLD) then
begin
if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
if gGameOn or (gState = STATE_FOLD) then
begin
if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
Round(gScreenHeight / 2.75)-(h div 2), MessageText);
end;
Round(gScreenHeight / 2.75)-(h div 2), MessageText);
end;
- if IsDrawStat or (gSpectMode = 1) then DrawStat();
+ if IsDrawStat or (gSpectMode = SPECT_STATS) then
+ DrawStat();
if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
begin
if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
begin
if gGameOn then drawProfilers();
if gGameOn then drawProfilers();
+ // TODO: draw this after the FBO and remap mouse click coordinates
+
{$IFDEF ENABLE_HOLMES}
g_Holmes_DrawUI();
{$ENDIF}
{$IFDEF ENABLE_HOLMES}
g_Holmes_DrawUI();
{$ENDIF}
+ // blit framebuffer to screen
+
+ e_SetRendertarget(False);
+ e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
+ e_BlitFramebuffer(gWinSizeX, gWinSizeY);
+
+ // draw the overlay stuff on top of it
+
g_Touch_Draw;
end;
g_Touch_Draw;
end;
e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
gExit := EXIT_SIMPLE;
e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
gExit := EXIT_SIMPLE;
+ if gGameOn then EndGame;
end;
procedure g_SimpleError(Text: String);
end;
procedure g_SimpleError(Text: String);
if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
Exit;
if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
Exit;
+
+ if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
+ Exit;
+
if gPlayer1 = nil then
begin
if g_Game_IsClient then
if gPlayer1 = nil then
begin
if g_Game_IsClient then
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
gSwitchGameMode := GM_SINGLE;
gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
gSwitchGameMode := GM_SINGLE;
+ gLMSRespawn := LMS_RESPAWN_NONE;
+ gLMSRespawnTime := 0;
+ gSpectLatchPID1 := 0;
+ gSpectLatchPID2 := 0;
+
g_Game_ExecuteEvent('ongamestart');
// Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
g_Game_ExecuteEvent('ongamestart');
// Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
gAimLine := False;
gShowMap := False;
gAimLine := False;
gShowMap := False;
+ gLMSRespawn := LMS_RESPAWN_NONE;
+ gLMSRespawnTime := 0;
+ gSpectLatchPID1 := 0;
+ gSpectLatchPID2 := 0;
+
g_Game_ExecuteEvent('ongamestart');
// Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
g_Game_ExecuteEvent('ongamestart');
// Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
gAimLine := False;
gShowMap := False;
gAimLine := False;
gShowMap := False;
+ gLMSRespawn := LMS_RESPAWN_NONE;
+ gLMSRespawnTime := 0;
+ gSpectLatchPID1 := 0;
+ gSpectLatchPID2 := 0;
+
g_Game_ExecuteEvent('ongamestart');
// Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
g_Game_ExecuteEvent('ongamestart');
// Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
end;
else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
end;
- if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
+ if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
begin
// wait a second until the fuckers finally decide to join
gLMSRespawn := LMS_RESPAWN_WARMUP;
gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
gLMSSoftSpawn := NoMapRestart;
begin
// wait a second until the fuckers finally decide to join
gLMSRespawn := LMS_RESPAWN_WARMUP;
gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
gLMSSoftSpawn := NoMapRestart;
+ if g_Game_IsNet then
+ MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
Exit;
end;
Exit;
end;
begin
ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
end
begin
ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
end
+ else if cmd = 'g_friendly_hit_trace' then
+ begin
+ ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+ end
+ else if cmd = 'g_friendly_hit_projectile' then
+ begin
+ ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+ end
else if cmd = 'g_weaponstay' then
begin
ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
else if cmd = 'g_weaponstay' then
begin
ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
if g_Game_IsServer then
begin
gGameSettings.WarmupTime := gsWarmupTime;
if g_Game_IsServer then
begin
gGameSettings.WarmupTime := gsWarmupTime;
+ // extend warmup if it's already going
+ if gLMSRespawn = LMS_RESPAWN_WARMUP then
+ begin
+ gLMSRespawnTime := gTime + gsWarmupTime * 1000;
+ if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
+ end;
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end;
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end;
procedure PlayerSettingsCVars(P: SSArray);
var
cmd: string;
procedure PlayerSettingsCVars(P: SSArray);
var
cmd: string;
+ team: Byte;
+
+ function ParseTeam(s: string): Byte;
+ begin
+ result := 0;
+ case s of
+ 'red', '1': result := TEAM_RED;
+ 'blue', '2': result := TEAM_BLUE;
+ else result := TEAM_NONE;
+ end;
+ end;
begin
cmd := LowerCase(P[0]);
case cmd of
begin
cmd := LowerCase(P[0]);
case cmd of
end;
end;
end;
end;
end;
end;
+ 'p1_team':
+ begin
+ // TODO: switch teams if in game or store this separately
+ if (Length(P) > 1) then
+ begin
+ team := ParseTeam(P[1]);
+ if team = TEAM_NONE then
+ g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+ else if not gGameOn and not g_Game_IsNet then
+ gPlayer1Settings.Team := team
+ else
+ g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+ end;
+ end;
+ 'p2_team':
+ begin
+ // TODO: switch teams if in game or store this separately
+ if (Length(P) > 1) then
+ begin
+ team := ParseTeam(P[1]);
+ if team = TEAM_NONE then
+ g_Console_Add('expected ''red'', ''blue'', 1 or 2')
+ else if not gGameOn and not g_Game_IsNet then
+ gPlayer2Settings.Team := team
+ else
+ g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+ end;
+ end;
end;
end;
end;
end;
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
+ else if cmd = 'kick_pid' then
+ begin
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ if Length(P) < 2 then
+ begin
+ g_Console_Add('kick_pid <player ID>');
+ Exit;
+ end;
+ if P[1] = '' then
+ begin
+ g_Console_Add('kick_pid <player ID>');
+ Exit;
+ end;
+
+ a := StrToIntDef(P[1], 0);
+ pl := g_Net_Client_ByPlayer(a);
+ if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+ begin
+ s := g_Net_ClientName_ByID(pl^.ID);
+ enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
+ g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
+ MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
+ g_Net_Slist_ServerPlayerLeaves();
+ end;
+ end else
+ g_Console_Add(_lc[I_MSG_SERVERONLY]);
+ end
else if cmd = 'ban' then
begin
if g_Game_IsServer and g_Game_IsNet then
else if cmd = 'ban' then
begin
if g_Game_IsServer and g_Game_IsNet then
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
+ else if cmd = 'ban_pid' then
+ begin
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ if Length(P) < 2 then
+ begin
+ g_Console_Add('ban_pid <player ID>');
+ Exit;
+ end;
+ if P[1] = '' then
+ begin
+ g_Console_Add('ban_pid <player ID>');
+ Exit;
+ end;
+
+ a := StrToIntDef(P[1], 0);
+ pl := g_Net_Client_ByPlayer(a);
+ if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+ begin
+ s := g_Net_ClientName_ByID(pl^.ID);
+ g_Net_BanHost(pl^.Peer^.address.host, False);
+ enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
+ g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
+ MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
+ g_Net_Slist_ServerPlayerLeaves();
+ end;
+ end else
+ g_Console_Add(_lc[I_MSG_SERVERONLY]);
+ end
else if cmd = 'permban' then
begin
if g_Game_IsServer and g_Game_IsNet then
else if cmd = 'permban' then
begin
if g_Game_IsServer and g_Game_IsNet then
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
end else
g_Console_Add(_lc[I_MSG_SERVERONLY]);
end
+ else if cmd = 'permban_pid' then
+ begin
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ if Length(P) < 2 then
+ begin
+ g_Console_Add('permban_pid <player ID>');
+ Exit;
+ end;
+ if P[1] = '' then
+ begin
+ g_Console_Add('permban_pid <player ID>');
+ Exit;
+ end;
+
+ a := StrToIntDef(P[1], 0);
+ pl := g_Net_Client_ByPlayer(a);
+ if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
+ begin
+ s := g_Net_ClientName_ByID(pl^.ID);
+ g_Net_BanHost(pl^.Peer^.address.host);
+ enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
+ g_Net_SaveBanList();
+ g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
+ MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
+ g_Net_Slist_ServerPlayerLeaves();
+ end;
+ end else
+ g_Console_Add(_lc[I_MSG_SERVERONLY]);
+ end
+ else if cmd = 'permban_ip' then
+ begin
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ if Length(P) < 2 then
+ begin
+ g_Console_Add('permban_ip <IP address>');
+ Exit;
+ end;
+ if P[1] = '' then
+ begin
+ g_Console_Add('permban_ip <IP address>');
+ Exit;
+ end;
+
+ g_Net_BanHost(P[1]);
+ g_Net_SaveBanList();
+ g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
+ end else
+ g_Console_Add(_lc[I_MSG_SERVERONLY]);
+ end
else if cmd = 'unban' then
begin
if g_Game_IsServer and g_Game_IsNet then
else if cmd = 'unban' then
begin
if g_Game_IsServer and g_Game_IsNet then
g_Game_Free();
with gGameSettings do
begin
g_Game_Free();
with gGameSettings do
begin
+ Options := gsGameFlags;
GameMode := g_Game_TextToMode(gsGameMode);
if gSwitchGameMode <> GM_NONE then
GameMode := gSwitchGameMode;
GameMode := g_Game_TextToMode(gsGameMode);
if gSwitchGameMode <> GM_NONE then
GameMode := gSwitchGameMode;
g_Game_Free();
with gGameSettings do
begin
g_Game_Free();
with gGameSettings do
begin
+ Options := gsGameFlags;
GameMode := g_Game_TextToMode(gsGameMode);
if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
if GameMode = GM_NONE then GameMode := GM_DM;
GameMode := g_Game_TextToMode(gsGameMode);
if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
if GameMode = GM_NONE then GameMode := GM_DM;
end;
'r_reset':
begin
end;
'r_reset':
begin
- sys_EnableVSync(gVSync);
gRC_Width := Max(1, gRC_Width);
gRC_Height := Max(1, gRC_Height);
gBPP := Max(1, gBPP);
gRC_Width := Max(1, gRC_Width);
gRC_Height := Max(1, gRC_Height);
gBPP := Max(1, gBPP);
e_LogWriteln('resolution changed')
else
e_LogWriteln('resolution not changed');
e_LogWriteln('resolution changed')
else
e_LogWriteln('resolution not changed');
+ sys_EnableVSync(gVSync);
+ end;
+ 'r_maxfps':
+ begin
+ if Length(p) = 2 then
+ begin
+ gMaxFPS := StrToIntDef(p[1], gMaxFPS);
+ if gMaxFPS > 0 then
+ gFrameTime := 1000 div gMaxFPS
+ else
+ gFrameTime := 0;
+ end;
+ e_LogWritefln('r_maxfps %d', [gMaxFPS]);
end;
'g_language':
begin
end;
'g_language':
begin
case gAnnouncer of
ANNOUNCE_NONE:
Exit;
case gAnnouncer of
ANNOUNCE_NONE:
Exit;
- ANNOUNCE_ME,
- ANNOUNCE_MEPLUS:
+ ANNOUNCE_ME:
if not g_Game_IsWatchedPlayer(SpawnerUID) then
Exit;
end;
if not g_Game_IsWatchedPlayer(SpawnerUID) then
Exit;
end;
// Options:
s := Find_Param_Value(pars, '-opt');
if (s = '') then
// Options:
s := Find_Param_Value(pars, '-opt');
if (s = '') then
- Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or
- GAME_OPTION_BOTVSMONSTER or GAME_OPTION_DMKEYS
+ Opt := gsGameFlags
else
Opt := StrToIntDef(s, 0);
else
Opt := StrToIntDef(s, 0);
conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
+ conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
end.
end.