diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index aa04366d8bed39e698bf7e6d816e26710c685859..075fe6b54891997704ceba1a74ad5df6ab6457e7 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
end;
// process weapon switch queue
if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
end;
// process weapon switch queue
- if gPlayer1 <> nil then gPlayer1.RealizeCurrentWeapon();
- if gPlayer2 <> nil then gPlayer2.RealizeCurrentWeapon();
+ //if gPlayer1 <> nil then gPlayer1.RealizeCurrentWeapon();
+ //if gPlayer2 <> nil then gPlayer2.RealizeCurrentWeapon();
end; // if server
// Íàáëþäàòåëü
end; // if server
// Íàáëþäàòåëü