diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index ecc6677e9d30b0b97ecffbc8e9a378d40520b011..fd8e24b3cf1bd05371a5d9a1c277fc4bdb194418 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
utils; // for SSArray
const
utils; // for SSArray
const
- ACTION_MOVEUP = 1;
- ACTION_MOVEDOWN = 2;
- ACTION_MOVELEFT = 3;
- ACTION_MOVERIGHT = 4;
- ACTION_SPEED = 5;
+ ACTION_JUMP = 0;
+ ACTION_MOVELEFT = 1;
+ ACTION_MOVERIGHT = 2;
+ ACTION_LOOKDOWN = 3;
+ ACTION_LOOKUP = 4;
+ ACTION_ATTACK = 5;
ACTION_SCORES = 6;
ACTION_SCORES = 6;
- ACTION_LOOKDOWN = 7;
- ACTION_LOOKUP = 8;
- ACTION_ATTACK = 9;
- ACTION_ACTIVATE = 10;
- ACTION_STRAFE = 11;
- ACTION_WEAPNEXT = 12;
- ACTION_WEAPPREV = 13;
- ACTION_WEAP1 = 14;
- ACTION_WEAP2 = 15;
- ACTION_WEAP3 = 16;
- ACTION_WEAP4 = 17;
- ACTION_WEAP5 = 18;
- ACTION_WEAP6 = 19;
- ACTION_WEAP7 = 20;
- ACTION_WEAP8 = 21;
- ACTION_WEAP9 = 22;
- ACTION_WEAP10 = 23;
- ACTION_WEAP11 = 24;
-
- LAST_ACTION = ACTION_WEAP11;
- MAX_ACTION_WEAP = ACTION_WEAP11 - ACTION_WEAP1 + 1;
+ ACTION_ACTIVATE = 7;
+ ACTION_STRAFE = 8;
+ ACTION_WEAPNEXT = 9;
+ ACTION_WEAPPREV = 10;
+
+ FIRST_ACTION = ACTION_JUMP;
+ LAST_ACTION = ACTION_WEAPPREV;
procedure g_Console_Init ();
procedure g_Console_Update ();
procedure g_Console_Init ();
procedure g_Console_Update ();
procedure g_Console_Clear ();
function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
procedure g_Console_ReadConfig (filename: String);
procedure g_Console_Clear ();
function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
procedure g_Console_ReadConfig (filename: String);
+procedure g_Console_WriteConfig (filename: String);
+function g_Console_Interactive: Boolean;
+function g_Console_Action (action: Integer): Boolean;
+function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
+procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
+procedure g_Console_ResetBinds;
procedure conwriteln (const s: AnsiString; show: Boolean=false);
procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
procedure conwriteln (const s: AnsiString; show: Boolean=false);
procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
gChatShow: Boolean = false;
gChatTeam: Boolean = false;
gAllowConsoleMessages: Boolean = true;
gChatShow: Boolean = false;
gChatTeam: Boolean = false;
gAllowConsoleMessages: Boolean = true;
- gChatEnter: Boolean = true;
gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
ptr: Pointer; // various data
msg: AnsiString; // message for var changes
cheat: Boolean;
ptr: Pointer; // various data
msg: AnsiString; // message for var changes
cheat: Boolean;
+ action: Integer; // >= 0 for action commands
+ player: Integer; // used for action commands
end;
TAlias = record
end;
TAlias = record
Msg: AnsiString;
Time: Word;
end;
Msg: AnsiString;
Time: Word;
end;
+
gInputBinds: Array [0..e_MaxInputKeys - 1] of record
gInputBinds: Array [0..e_MaxInputKeys - 1] of record
- cmd: AnsiString
+ down, up: SSArray;
end;
end;
- bindDown, bindProcess: Boolean;
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
cp.ptr := pvar;
cp.msg := amsg;
cp.cheat := acheat;
cp.ptr := pvar;
cp.msg := amsg;
cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
end;
end;
cp.ptr := pvar;
cp.msg := amsg;
cp.cheat := acheat;
cp.ptr := pvar;
cp.msg := amsg;
cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
end;
end;
cp.ptr := pv;
cp.msg := amsg;
cp.cheat := acheat;
cp.ptr := pv;
cp.msg := amsg;
cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
end;
end;
begin
// exec <filename>
if Length(p) = 2 then
begin
// exec <filename>
if Length(p) = 2 then
- begin
- s := GameDir + '/' + p[1];
- g_Console_ReadConfig(s);
- end
+ g_Console_ReadConfig(GameDir + '/' + p[1])
else
g_Console_Add('exec <script file>');
end;
else
g_Console_Add('exec <script file>');
end;
+ if cmd = 'writeconfig' then
+ begin
+ // writeconfig <filename>
+ if Length(p) = 2 then
+ g_Console_WriteConfig(GameDir + '/' + p[1])
+ else
+ g_Console_Add('writeconfig <file>');
+ end;
+
if (cmd = 'ver') or (cmd = 'version') then
begin
conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
if (cmd = 'ver') or (cmd = 'version') then
begin
conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
else
g_Console_Add('call <alias name>');
end;
else
g_Console_Add('call <alias name>');
end;
-
- if cmd = '//' then
- Exit;
end;
procedure WhitelistCommand(cmd: AnsiString);
end;
procedure WhitelistCommand(cmd: AnsiString);
Whitelist[a] := LowerCase(cmd);
end;
Whitelist[a] := LowerCase(cmd);
end;
-procedure AddCommand(cmd: AnsiString; proc: TCmdProc; ahelp: AnsiString=''; ahidden: Boolean=false; acheat: Boolean=false);
-var
- a: Integer;
- cp: PCommand;
-begin
- SetLength(commands, Length(commands)+1);
- a := High(commands);
- cp := @commands[a];
- cp.cmd := LowerCase(cmd);
- cp.proc := proc;
- cp.procEx := nil;
- cp.help := ahelp;
- cp.hidden := ahidden;
- cp.ptr := nil;
- cp.msg := '';
- cp.cheat := acheat;
-end;
-
-
procedure segfault (p: SSArray);
var
pp: PByte = nil;
procedure segfault (p: SSArray);
var
pp: PByte = nil;
pp^ := 0;
end;
pp^ := 0;
end;
-
procedure BindCommands (p: SSArray);
procedure BindCommands (p: SSArray);
- var cmd, key, act: AnsiString; i: Integer;
+ var cmd, key, act: AnsiString; i, j: Integer;
begin
cmd := LowerCase(p[0]);
case cmd of
'bind':
begin
cmd := LowerCase(p[0]);
case cmd of
'bind':
- // bind <key> <action>
- if Length(p) = 3 then
+ // bind <key> <down> [up]
+ if Length(p) >= 3 then
begin
begin
- key := LowerCase(p[1]);
- act := p[2];
i := 0;
i := 0;
+ key := LowerCase(p[1]);
+ if Length(p) = 4 then act := p[3] else act := '';
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
- gInputBinds[i].cmd := act
- end;
+ g_Console_BindKey(i, p[2], act)
+ end
+ else
+ g_Console_Add('bind <key> <down action> [up action]');
'bindlist':
for i := 0 to e_MaxInputKeys - 1 do
'bindlist':
for i := 0 to e_MaxInputKeys - 1 do
- if gInputBinds[i].cmd <> '' then
- g_Console_Add(LowerCase(e_KeyNames[i]) + ' "' + gInputBinds[i].cmd + '"');
+ begin
+ if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
+ begin
+ act := e_KeyNames[i] + ' "';
+ if (gInputBinds[i].down <> nil) then
+ begin
+ act := act + gInputBinds[i].down[0];
+ for j := 1 to High(gInputBinds[i].down) - 1 do
+ act := act + '; ' + gInputBinds[i].down[j];
+ end;
+ act := act + '" "';
+ if (gInputBinds[i].up <> nil) then
+ begin
+ act := act + gInputBinds[i].up[0];
+ for j := 1 to High(gInputBinds[i].up) do
+ act := act + '; ' + gInputBinds[i].up[j];
+ end;
+ act := act + '"';
+ g_Console_Add(act)
+ end
+ end;
'unbind':
// unbind <key>
if Length(p) = 2 then
'unbind':
// unbind <key>
if Length(p) = 2 then
i := 0;
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
i := 0;
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
- gInputBinds[i].cmd := ''
- end;
+ g_Console_BindKey(i, '')
+ end
+ else
+ g_Console_Add('unbind <key>');
'unbindall':
for i := 0 to e_MaxInputKeys - 1 do
'unbindall':
for i := 0 to e_MaxInputKeys - 1 do
- gInputBinds[i].cmd := '';
- 'bindkeys':
- for i := 0 to e_MaxInputKeys - 1 do
- if e_KeyNames[i] <> '' then
- g_Console_Add(IntToStr(i) + ': ' + LowerCase(e_KeyNames[i]));
+ g_Console_BindKey(i, '');
+ 'showkeyboard':
+ g_Touch_ShowKeyboard(True);
+ 'hidekeyboard':
+ g_Touch_ShowKeyboard(False);
end
end;
end
end;
-
-procedure KeyActionCommands (p: SSArray);
- var cmd: AnsiString; val: Boolean; player, action, offset: Integer;
+procedure AddCommand(cmd: AnsiString; proc: TCmdProc; ahelp: AnsiString=''; ahidden: Boolean=false; acheat: Boolean=false);
+var
+ a: Integer;
+ cp: PCommand;
begin
begin
- // syntax: ("+" | "-") ["p" digit "_"] Command
- cmd := LowerCase(p[0]);
+ SetLength(commands, Length(commands)+1);
+ a := High(commands);
+ cp := @commands[a];
+ cp.cmd := LowerCase(cmd);
+ cp.proc := proc;
+ cp.procEx := nil;
+ cp.help := ahelp;
+ cp.hidden := ahidden;
+ cp.ptr := nil;
+ cp.msg := '';
+ cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
+end;
- if cmd[1] = '+' then
- val := (not bindProcess) or (bindProcess and bindDown)
- else if cmd[1] = '-' then
- val := bindProcess and bindDown
- else
- Exit;
+procedure AddAction (cmd: AnsiString; action: Integer; help: AnsiString = ''; hidden: Boolean = False; cheat: Boolean = False);
+ const
+ PrefixList: array [0..1] of AnsiString = ('+', '-');
+ PlayerList: array [0..1] of Integer = (1, 2);
+ var
+ s: AnsiString;
+ i: Integer;
- player := 0;
- offset := 2;
- if (Length(cmd) >= 4) and (cmd[2] = 'p') and (cmd[3] >= '1') and (cmd[3] <= '9') and (cmd[4] = '_') then
+ procedure NewAction (cmd: AnsiString; player: Integer);
+ var cp: PCommand;
begin
begin
- player := ord(cmd[3]) - ord('1') - 1;
- offset := 5;
- end;
-
- case Copy(cmd, offset) of
- 'moveup': action := ACTION_MOVEUP;
- 'movedown': action := ACTION_MOVEDOWN;
- 'moveleft': action := ACTION_MOVELEFT;
- 'moveright': action := ACTION_MOVERIGHT;
- 'speed': action := ACTION_SPEED;
- 'scores': action := ACTION_SCORES;
- 'lookup': action := ACTION_LOOKUP;
- 'lookdown': action := ACTION_LOOKDOWN;
- 'attack': action := ACTION_ATTACK;
- 'activate': action := ACTION_ACTIVATE;
- 'strafe': action := ACTION_STRAFE;
- 'weapnext': action := ACTION_WEAPNEXT;
- 'weapprev': action := ACTION_WEAPPREV;
- else
- Exit
+ SetLength(commands, Length(commands) + 1);
+ cp := @commands[High(commands)];
+ cp.cmd := LowerCase(cmd);
+ cp.proc := nil;
+ cp.procEx := nil;
+ cp.help := help;
+ cp.hidden := hidden;
+ cp.ptr := nil;
+ cp.msg := '';
+ cp.cheat := cheat;
+ cp.action := action;
+ cp.player := player;
end;
end;
- gPlayerAction[player, action] := val;
-end;
-
-procedure ActionCommands (p: SSArray);
- var cmd: AnsiString; i, player, offset, action: Integer;
begin
begin
- cmd := LowerCase(p[0]);
-
- player := 0;
- offset := 1;
- if (Length(cmd) >= 3) and (cmd[1] = 'p') and (cmd[2] >= '1') and (cmd[2] <= '9') and (cmd[3] = '_') then
+ ASSERT(action >= FIRST_ACTION);
+ ASSERT(action <= LAST_ACTION);
+ for s in PrefixList do
begin
begin
- player := ord(cmd[2]) - ord('1') - 1;
- offset := 4;
- end;
-
- case Copy(cmd, offset) of
- 'weapnext': action := ACTION_WEAPNEXT;
- 'weapprev': action := ACTION_WEAPPREV;
- 'weapon':
- if Length(p) = 2 then
- begin
- i := StrToInt(p[1]);
- if (i > 0) and (i <= MAX_ACTION_WEAP) then
- action := ACTION_WEAP1 + i - 1
- else
- Exit
- end
- else
- Exit;
- end;
-
- gPlayerAction[player, action] := bindDown;
+ NewAction(s + cmd, 0);
+ for i in PlayerList do
+ NewAction(s + 'p' + IntToStr(i) + '_' + cmd, i - 1)
+ end
end;
procedure g_Console_Init();
end;
procedure g_Console_Init();
- const
- PrefixList: array [0..1] of AnsiString = ('+', '-');
- PlayerList: array [0..2] of AnsiString = ('', 'p1_', 'p2_');
- KeyActionList: array [0..12] of AnsiString = ('moveup', 'movedown', 'moveleft', 'moveright', 'speed', 'scores', 'lookup', 'lookdown', 'attack', 'activate', 'strafe', 'weapnext', 'weapprev');
- ActionList: array [0..2] of AnsiString = ('weapnext', 'weapprev', 'weapon');
var
a: Integer;
var
a: Integer;
- s0, s1, s2: AnsiString;
begin
g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
Cons_Y := -(gScreenHeight div 2);
begin
g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
Cons_Y := -(gScreenHeight div 2);
AddCommand('bindlist', BindCommands);
AddCommand('unbind', BindCommands);
AddCommand('unbindall', BindCommands);
AddCommand('bindlist', BindCommands);
AddCommand('unbind', BindCommands);
AddCommand('unbindall', BindCommands);
- AddCommand('bindkeys', BindCommands);
-
- for s0 in PrefixList do
- for s1 in PlayerList do
- for s2 in KeyActionList do
- AddCommand(s0 + s1 + s2, KeyActionCommands);
-
- for s1 in PlayerList do
- for s2 in ActionList do
- AddCommand(s1 + s2, ActionCommands);
+ AddCommand('showkeyboard', BindCommands);
+ AddCommand('hidekeyboard', BindCommands);
AddCommand('clear', ConsoleCommands, 'clear console');
AddCommand('clearhistory', ConsoleCommands);
AddCommand('clear', ConsoleCommands, 'clear console');
AddCommand('clearhistory', ConsoleCommands);
AddCommand('echo', ConsoleCommands);
AddCommand('dump', ConsoleCommands);
AddCommand('exec', ConsoleCommands);
AddCommand('echo', ConsoleCommands);
AddCommand('dump', ConsoleCommands);
AddCommand('exec', ConsoleCommands);
+ AddCommand('writeconfig', ConsoleCommands);
AddCommand('alias', ConsoleCommands);
AddCommand('call', ConsoleCommands);
AddCommand('ver', ConsoleCommands);
AddCommand('alias', ConsoleCommands);
AddCommand('call', ConsoleCommands);
AddCommand('ver', ConsoleCommands);
AddCommand('p2_name', GameCVars);
AddCommand('p1_color', GameCVars);
AddCommand('p2_color', GameCVars);
AddCommand('p2_name', GameCVars);
AddCommand('p1_color', GameCVars);
AddCommand('p2_color', GameCVars);
- AddCommand('r_showfps', GameCVars);
AddCommand('r_showtime', GameCVars);
AddCommand('r_showscore', GameCVars);
AddCommand('r_showlives', GameCVars);
AddCommand('r_showtime', GameCVars);
AddCommand('r_showscore', GameCVars);
AddCommand('r_showlives', GameCVars);
AddCommand('vote', GameCommands);
AddCommand('clientlist', GameCommands);
AddCommand('event', GameCommands);
AddCommand('vote', GameCommands);
AddCommand('clientlist', GameCommands);
AddCommand('event', GameCommands);
+ AddCommand('screenshot', GameCommands);
+ AddCommand('togglechat', GameCommands);
+ AddCommand('toggleteamchat', GameCommands);
+ AddCommand('weapon', GameCommands);
+ AddCommand('p1_weapon', GameCommands);
+ AddCommand('p2_weapon', GameCommands);
AddCommand('god', GameCheats);
AddCommand('notarget', GameCheats);
AddCommand('god', GameCheats);
AddCommand('notarget', GameCheats);
AddCommand('aimline', GameCheats);
AddCommand('automap', GameCheats);
AddCommand('aimline', GameCheats);
AddCommand('automap', GameCheats);
+ AddAction('jump', ACTION_JUMP);
+ AddAction('moveleft', ACTION_MOVELEFT);
+ AddAction('moveright', ACTION_MOVERIGHT);
+ AddAction('lookup', ACTION_LOOKUP);
+ AddAction('lookdown', ACTION_LOOKDOWN);
+ AddAction('attack', ACTION_ATTACK);
+ AddAction('scores', ACTION_SCORES);
+ AddAction('activate', ACTION_ACTIVATE);
+ AddAction('strafe', ACTION_STRAFE);
+ AddAction('weapnext', ACTION_WEAPNEXT);
+ AddAction('weapprev', ACTION_WEAPPREV);
+
WhitelistCommand('say');
WhitelistCommand('tell');
WhitelistCommand('overtime');
WhitelistCommand('say');
WhitelistCommand('tell');
WhitelistCommand('overtime');
WhitelistCommand('g_scorelimit');
WhitelistCommand('g_timelimit');
WhitelistCommand('g_scorelimit');
WhitelistCommand('g_timelimit');
- g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
- g_Console_Add('');
-
+ g_Console_ResetBinds;
g_Console_ReadConfig(GameDir + '/dfconfig.cfg');
g_Console_ReadConfig(GameDir + '/autoexec.cfg');
g_Console_ReadConfig(GameDir + '/dfconfig.cfg');
g_Console_ReadConfig(GameDir + '/autoexec.cfg');
+
+ g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
+ g_Console_Add('');
end;
procedure g_Console_Update();
end;
procedure g_Console_Update();
procedure g_Console_Switch();
begin
procedure g_Console_Switch();
begin
- if gChatShow then Exit;
+ gChatShow := False;
gConsoleShow := not gConsoleShow;
Cons_Shown := True;
g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
gConsoleShow := not gConsoleShow;
Cons_Shown := True;
g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
procedure g_Console_Chat_Switch(Team: Boolean = False);
begin
procedure g_Console_Chat_Switch(Team: Boolean = False);
begin
- if gConsoleShow then Exit;
if not g_Game_IsNet then Exit;
if not g_Game_IsNet then Exit;
+ gConsoleShow := False;
gChatShow := not gChatShow;
gChatTeam := Team;
gChatShow := not gChatShow;
gChatTeam := Team;
- if gChatShow then
- gChatEnter := False;
Line := '';
CPos := 1;
g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
Line := '';
CPos := 1;
g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
procedure g_Console_Char(C: AnsiChar);
begin
procedure g_Console_Char(C: AnsiChar);
begin
- if gChatShow and (not gChatEnter) then
- Exit;
+// if gChatShow then
+// Exit;
Insert(C, Line, CPos);
CPos := CPos + 1;
end;
Insert(C, Line, CPos);
CPos := CPos + 1;
end;
begin
if commands[i].cmd = LowerCase(Arr[0]) then
begin
begin
if commands[i].cmd = LowerCase(Arr[0]) then
begin
+ if commands[i].action >= 0 then
+ begin
+ gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
+ exit
+ end;
if assigned(commands[i].procEx) then
begin
commands[i].procEx(@commands[i], Arr);
if assigned(commands[i].procEx) then
begin
commands[i].procEx(@commands[i], Arr);
- exit;
+ exit
end;
if assigned(commands[i].proc) then
begin
commands[i].proc(Arr);
end;
if assigned(commands[i].proc) then
begin
commands[i].proc(Arr);
- exit;
- end;
- end;
+ exit
+ end
+ end
end;
g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
end;
end;
g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
end;
+function g_Console_Interactive: Boolean;
+begin
+ Result := gConsoleShow
+end;
+
+procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
+begin
+ //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
+ ASSERT(key >= 0);
+ ASSERT(key < e_MaxInputKeys);
+ if key > 0 then
+ begin
+ gInputBinds[key].down := ParseAlias(down);
+ gInputBinds[key].up := ParseAlias(up)
+ end
+end;
+
+function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
+ var i: Integer;
+
+ function EqualsCommandLists (a, b: SSArray): Boolean;
+ var i, len: Integer;
+ begin
+ result := False;
+ len := Length(a);
+ if len = Length(b) then
+ begin
+ i := 0;
+ while (i < len) and (a[i] = b[i]) do inc(i);
+ if i >= len then
+ result := True
+ end
+ end;
+
+begin
+ ASSERT(n >= 1);
+ result := 0;
+ if commands = nil then Exit;
+ i := 0;
+ while (n >= 1) and (i < e_MaxInputKeys) do
+ begin
+ if EqualsCommandLists(ParseAlias(down), gInputBinds[i].down) then
+ begin
+ if EqualsCommandLists(ParseAlias(up), gInputBinds[i].up) then
+ begin
+ result := i;
+ dec(n)
+ end
+ end;
+ inc(i)
+ end;
+ if n >= 1 then
+ result := 0
+end;
+
+function g_Console_Action (action: Integer): Boolean;
+ var i, len: Integer;
+begin
+ ASSERT(action >= FIRST_ACTION);
+ ASSERT(action <= LAST_ACTION);
+ i := 0;
+ len := Length(gPlayerAction);
+ while (i < len) and (not gPlayerAction[i, action]) do inc(i);
+ Result := i < len
+end;
+
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
+ var i: Integer;
begin
begin
- if (key >= 0) and (key < e_MaxInputKeys) and (gInputBinds[key].cmd <> '') then
+ if (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
begin
begin
- bindDown := down;
- bindProcess := True;
- g_Console_Process(gInputBinds[key].cmd, True);
- bindProcess := False;
+ if down then
+ for i := 0 to High(gInputBinds[key].down) do
+ g_Console_Process(gInputBinds[key].down[i], True)
+ else
+ for i := 0 to High(gInputBinds[key].up) do
+ g_Console_Process(gInputBinds[key].up[i], True)
end
end;
end
end;
+procedure g_Console_ResetBinds;
+ var i: Integer;
+begin
+ for i := 0 to e_MaxInputKeys - 1 do
+ g_Console_BindKey(i, '', '');
+
+ g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
+ g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
+ g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
+ g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
+ g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
+ g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
+ g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
+ g_Console_BindKey(IK_E, '+p1_weapnext', '-p1_weapnext');
+ g_Console_BindKey(IK_Q, '+p1_weapprev', '-p1_weapprev');
+ g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
+ g_Console_BindKey(IK_1, 'p1_weapon 1');
+ g_Console_BindKey(IK_2, 'p1_weapon 2');
+ g_Console_BindKey(IK_3, 'p1_weapon 3');
+ g_Console_BindKey(IK_4, 'p1_weapon 4');
+ g_Console_BindKey(IK_5, 'p1_weapon 5');
+ g_Console_BindKey(IK_6, 'p1_weapon 6');
+ g_Console_BindKey(IK_7, 'p1_weapon 7');
+ g_Console_BindKey(IK_8, 'p1_weapon 8');
+ g_Console_BindKey(IK_9, 'p1_weapon 9');
+ g_Console_BindKey(IK_0, 'p1_weapon 10');
+ g_Console_BindKey(IK_MINUS, 'p1_weapon 11');
+ g_Console_BindKey(IK_T, 'togglechat');
+ g_Console_BindKey(IK_Y, 'toggleteamchat');
+ g_Console_BindKey(IK_F11, 'screenshot');
+ g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
+ g_Console_BindKey(IK_PAUSE, 'pause');
+ g_Console_BindKey(IK_F1, 'vote');
+
+ (* for i := 0 to e_MaxJoys - 1 do *)
+ for i := 0 to 1 do
+ begin
+ g_Console_BindKey(e_JoyAxisToKey(i, 0, 0), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
+ g_Console_BindKey(e_JoyAxisToKey(i, 0, 1), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
+ g_Console_BindKey(e_JoyAxisToKey(i, 1, 0), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
+ g_Console_BindKey(e_JoyAxisToKey(i, 1, 1), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
+ g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
+ g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
+ g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
+ g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext', '-p' + IntToStr(i mod 2 + 1) + '_weapnext');
+ g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev', '-p' + IntToStr(i mod 2 + 1) + '_weapprev');
+ g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
+ end;
+
+ g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
+ g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
+ g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
+ g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
+ g_Console_BindKey(VK_UP, '+lookup', '-lookup');
+ g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
+ g_Console_BindKey(VK_JUMP, '+jump', '-jump');
+ g_Console_BindKey(VK_FIRE, '+attack', '-attack');
+ g_Console_BindKey(VK_OPEN, '+activate', '-activate');
+ g_Console_BindKey(VK_NEXT, '+weapnext', '-weapnext');
+ g_Console_BindKey(VK_PREV, '+weapprev', '-weapprev');
+ g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
+ g_Console_BindKey(VK_0, 'weapon 1');
+ g_Console_BindKey(VK_1, 'weapon 2');
+ g_Console_BindKey(VK_2, 'weapon 3');
+ g_Console_BindKey(VK_3, 'weapon 4');
+ g_Console_BindKey(VK_4, 'weapon 5');
+ g_Console_BindKey(VK_5, 'weapon 6');
+ g_Console_BindKey(VK_6, 'weapon 7');
+ g_Console_BindKey(VK_7, 'weapon 8');
+ g_Console_BindKey(VK_8, 'weapon 9');
+ g_Console_BindKey(VK_9, 'weapon 10');
+ g_Console_BindKey(VK_A, 'weapon 11');
+ g_Console_BindKey(VK_CHAT, 'togglechat');
+ g_Console_BindKey(VK_TEAM, 'toggleteamchat');
+ g_Console_BindKey(VK_PRINTSCR, 'screenshot');
+ g_Console_BindKey(VK_STATUS, '+scores', '-scores');
+ g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
+ g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard');
+
+ // VK_CONSOLE
+ // VK_ESCAPE
+end;
procedure g_Console_ReadConfig (filename: String);
var f: TextFile; s: AnsiString; i, len: Integer;
procedure g_Console_ReadConfig (filename: String);
var f: TextFile; s: AnsiString; i, len: Integer;
while (i <= len) and (s[i] <= ' ') do inc(i);
(* skip comments *)
if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
while (i <= len) and (s[i] <= ' ') do inc(i);
(* skip comments *)
if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
- g_Console_Process(s)
+ g_Console_Process(s, True)
end
end;
CloseFile(f)
end
end;
end
end;
CloseFile(f)
end
end;
+procedure g_Console_WriteConfig (filename: String);
+ var f: TextFile; i, j: Integer;
+begin
+ AssignFile(f, filename);
+ Rewrite(f);
+ WriteLn(f, '// generated by doom2d, do not modify');
+ WriteLn(f, 'unbindall');
+ for i := 0 to e_MaxInputKeys - 1 do
+ begin
+ if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
+ begin
+ Write(f, 'bind ', e_KeyNames[i], ' "');
+ if Length(gInputBinds[i].down) > 0 then
+ begin
+ Write(f, gInputBinds[i].down[0]);
+ for j := 1 to High(gInputBinds[i].down) do
+ Write(f, '; ', gInputBinds[i].down[j])
+ end;
+ Write(f, '"');
+ if Length(gInputBinds[i].up) > 0 then
+ begin
+ Write(f, ' "', gInputBinds[i].up[0]);
+ for j := 1 to High(gInputBinds[i].up) do
+ Write(f, '; ', gInputBinds[i].up[j]);
+ Write(f, '"')
+ end;
+ WriteLn(f)
+ end
+ end;
+ for i := 0 to High(commands) do
+ begin
+ if not commands[i].cheat then
+ begin
+ if @commands[i].procEx = @boolVarHandler then
+ begin
+ if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
+ WriteLn(f, commands[i].cmd, ' "', j, '"')
+ end
+ else if @commands[i].procEx = @intVarHandler then
+ begin
+ WriteLn(f, commands[i].cmd, ' "', PInteger(commands[i].ptr)^, '"')
+ end
+ else if @commands[i].procEx = @singleVarHandler then
+ begin
+ WriteLn(f, commands[i].cmd, ' "', PVarSingle(commands[i].ptr).val^:0:6, '"')
+ end
+ end
+ end;
+ CloseFile(f)
+end;
+
end.
end.