diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index d16d9d606b8fd637044548619cd9a04ae9972938..c872e8effe25e17125e80dd9d2d196cddd69fa75 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
interface
uses
interface
uses
- wadreader; // for SArray
+ utils; // for SSArray
+
+ const
+ ACTION_JUMP = 0;
+ ACTION_MOVELEFT = 1;
+ ACTION_MOVERIGHT = 2;
+ ACTION_LOOKDOWN = 3;
+ ACTION_LOOKUP = 4;
+ ACTION_ATTACK = 5;
+ ACTION_SCORES = 6;
+ ACTION_ACTIVATE = 7;
+ ACTION_STRAFE = 8;
+
+ FIRST_ACTION = ACTION_JUMP;
+ LAST_ACTION = ACTION_STRAFE;
+
+ var (* private state *)
+ Line: AnsiString;
+ CPos: Word;
+ conSkipLines: Integer;
+ MsgArray: Array [0..4] of record
+ Msg: AnsiString;
+ Time: Word;
+ end;
-procedure g_Console_Init();
-procedure g_Console_Update();
-procedure g_Console_Draw();
-procedure g_Console_Switch();
-procedure g_Console_Char(C: Char);
-procedure g_Console_Control(K: Word);
-procedure g_Console_Process(L: String; Quiet: Boolean = False);
-procedure g_Console_Add(L: String; Show: Boolean = False);
-procedure g_Console_Clear();
-function g_Console_CommandBlacklisted(C: String): Boolean;
+procedure g_Console_Init;
+procedure g_Console_Initialize;
+procedure g_Console_Finalize;
+procedure g_Console_Update;
+procedure g_Console_Char (C: AnsiChar);
+procedure g_Console_Control (K: Word);
+procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
+procedure g_Console_Add (L: AnsiString; show: Boolean=false);
+procedure g_Console_Clear;
+function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
+procedure g_Console_ReadConfig (filename: String);
+procedure g_Console_WriteConfig (filename: String);
+procedure g_Console_WriteGameConfig;
+
+function g_Console_Interactive: Boolean;
+function g_Console_Action (action: Integer): Boolean;
+function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
+function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
+procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False);
+procedure g_Console_ProcessBind (key: Integer; down: Boolean);
+procedure g_Console_ProcessBindRepeat (key: Integer);
+procedure g_Console_ResetBinds;
procedure conwriteln (const s: AnsiString; show: Boolean=false);
procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
procedure conwriteln (const s: AnsiString; show: Boolean=false);
procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
-// <0: no arg; 0/1: true/false
-function conGetBoolArg (P: SArray; idx: Integer): Integer;
+procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
-procedure g_Console_Chat_Switch(Team: Boolean = False);
+// <0: no arg; 0/1: true/false
+function conGetBoolArg (p: SSArray; idx: Integer): Integer;
-procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false);
+// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
+function conParseFloat (var res: Single; const s: AnsiString): Boolean;
+const
+ {$IFDEF HEADLESS}
+ defaultConfigScript = 'dfserver.cfg';
+ {$ELSE}
+ defaultConfigScript = 'dfconfig.cfg';
+ {$ENDIF}
var
var
- gConsoleShow: Boolean; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
- gChatShow: Boolean;
- gChatTeam: Boolean = False;
- gAllowConsoleMessages: Boolean = True;
- gChatEnter: Boolean = True;
- gJustChatted: Boolean = False; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
+ gConsoleShow: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
+ gChatShow: Boolean = false;
+ gChatTeam: Boolean = false;
+ gAllowConsoleMessages: Boolean = true;
+ gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
+ gParsingBinds: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà
+ gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
+ gConfigScript: string = defaultConfigScript;
implementation
uses
implementation
uses
- g_textures, g_main, e_graphics, e_input, g_game,
- SysUtils, g_basic, g_options, Math,
- g_menu, g_language, g_net, g_netmsg, e_log, conbuf, utils;
+ {$IFDEF ENABLE_MENU}
+ g_gui, g_menu,
+ {$ENDIF}
+ {$IFDEF ENABLE_TOUCH}
+ g_system,
+ {$ENDIF}
+ g_textures, e_input, g_game, g_gfx, g_player, g_items,
+ SysUtils, g_basic, g_options, Math, e_res,
+ g_language, g_net, g_netmsg, e_log, conbuf, g_weapons,
+ Keyboard;
+
+const
+ configComment = 'generated by doom2d, do not modify';
type
PCommand = ^TCommand;
type
PCommand = ^TCommand;
- TCmdProc = procedure (P: SArray);
- TCmdProcEx = procedure (me: PCommand; P: SArray);
+ TCmdProc = procedure (p: SSArray);
+ TCmdProcEx = procedure (me: PCommand; p: SSArray);
TCommand = record
TCommand = record
- Cmd: String;
- Proc: TCmdProc;
- ProcEx: TCmdProcEx;
- help: String;
+ cmd: AnsiString;
+ proc: TCmdProc;
+ procEx: TCmdProcEx;
+ help: AnsiString;
hidden: Boolean;
ptr: Pointer; // various data
msg: AnsiString; // message for var changes
cheat: Boolean;
hidden: Boolean;
ptr: Pointer; // various data
msg: AnsiString; // message for var changes
cheat: Boolean;
+ action: Integer; // >= 0 for action commands
+ player: Integer; // used for action commands
end;
TAlias = record
end;
TAlias = record
- Name: String;
- Commands: SArray;
+ name: AnsiString;
+ commands: SSArray;
end;
const
end;
const
- Step = 32;
- Alpha = 25;
MsgTime = 144;
MaxScriptRecursion = 16;
MsgTime = 144;
MaxScriptRecursion = 16;
- DEBUG_STRING = 'DEBUG MODE';
-
var
var
- ID: DWORD;
RecursionDepth: Word = 0;
RecursionLimitHit: Boolean = False;
RecursionDepth: Word = 0;
RecursionLimitHit: Boolean = False;
- Cons_Y: SmallInt;
- Cons_Shown: Boolean; // Ðèñîâàòü ëè êîíñîëü?
- Line: String;
- CPos: Word;
- //ConsoleHistory: SArray;
- CommandHistory: SArray;
- Whitelist: SArray;
- Commands: Array of TCommand = nil;
+ InputReady: Boolean; // allow text input in console/chat
+ //ConsoleHistory: SSArray;
+ CommandHistory: SSArray;
+ Whitelist: SSArray;
+ commands: Array of TCommand = nil;
Aliases: Array of TAlias = nil;
CmdIndex: Word;
Aliases: Array of TAlias = nil;
CmdIndex: Word;
- conSkipLines: Integer = 0;
- MsgArray: Array [0..4] of record
- Msg: String;
- Time: Word;
- end;
+ gInputBinds: Array [0..e_MaxInputKeys - 1] of record
+ rep: Boolean;
+ down, up: SSArray;
+ end;
+
+ menu_toggled: BOOLEAN; (* hack for menu controls *)
+ ConsoleStdIn: Boolean;
-// <0: no arg; 0/1: true/false
-function conGetBoolArg (P: SArray; idx: Integer): Integer;
+procedure g_Console_Switch;
begin
begin
- if (idx < 0) or (idx > High(P)) then begin result := -1; exit; end;
- result := 0;
- if (P[idx] = '1') or (CompareText(P[idx], 'on') = 0) or (CompareText(P[idx], 'true') = 0) or
- (CompareText(P[idx], 'tan') = 0) or (CompareText(P[idx], 'yes') = 0) then result := 1;
+ gChatShow := False;
+ gConsoleShow := not gConsoleShow;
+ InputReady := False;
+ {$IFDEF ENABLE_TOUCH}
+ sys_ShowKeyboard(gConsoleShow or gChatShow);
+ {$ENDIF}
end;
end;
+procedure g_Console_Chat_Switch (Team: Boolean = False);
+begin
+ if not g_Game_IsNet then Exit;
+ gConsoleShow := False;
+ gChatShow := not gChatShow;
+ gChatTeam := Team;
+ InputReady := False;
+ Line := '';
+ CPos := 1;
+ {$IFDEF ENABLE_TOUCH}
+ sys_ShowKeyboard(gConsoleShow or gChatShow);
+ {$ENDIF}
+end;
-procedure boolVarHandler (me: PCommand; P: SArray);
+// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
+function conParseFloat (var res: Single; const s: AnsiString): Boolean;
+var
+ pos: Integer = 1;
+ frac: Single = 1;
+ slen: Integer;
+begin
+ result := false;
+ res := 0;
+ slen := Length(s);
+ while (slen > 0) and (s[slen] <= ' ') do Dec(slen);
+ while (pos <= slen) and (s[pos] <= ' ') do Inc(pos);
+ if (pos > slen) then exit;
+ if (slen-pos = 1) and (s[pos] = '.') then exit; // single dot
+ // integral part
+ while (pos <= slen) do
+ begin
+ if (s[pos] < '0') or (s[pos] > '9') then break;
+ res := res*10+Byte(s[pos])-48;
+ Inc(pos);
+ end;
+ if (pos <= slen) then
+ begin
+ // must be a dot
+ if (s[pos] <> '.') then exit;
+ Inc(pos);
+ while (pos <= slen) do
+ begin
+ if (s[pos] < '0') or (s[pos] > '9') then break;
+ frac := frac/10;
+ res += frac*(Byte(s[pos])-48);
+ Inc(pos);
+ end;
+ end;
+ if (pos <= slen) then exit; // oops
+ result := true;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+// <0: no arg; 0/1: true/false; 666: toggle
+function conGetBoolArg (p: SSArray; idx: Integer): Integer;
+begin
+ if (idx < 0) or (idx > High(p)) then begin result := -1; exit; end;
+ result := 0;
+ if (p[idx] = '1') or (CompareText(p[idx], 'on') = 0) or (CompareText(p[idx], 'true') = 0) or
+ (CompareText(p[idx], 'tan') = 0) or (CompareText(p[idx], 'yes') = 0) then result := 1
+ else if (CompareText(p[idx], 'toggle') = 0) or (CompareText(p[idx], 'switch') = 0) or
+ (CompareText(p[idx], 't') = 0) then result := 666;
+end;
- procedure binaryFlag (var flag: Boolean; msg: string);
+
+procedure boolVarHandler (me: PCommand; p: SSArray);
+ procedure binaryFlag (var flag: Boolean; msg: AnsiString);
+ var
+ old: Boolean;
begin
if (Length(p) > 2) then
begin
begin
if (Length(p) > 2) then
begin
- conwritefln('too many arguments to ''%s''', [P[0]]);
+ conwritefln('too many arguments to ''%s''', [p[0]]);
end
else
begin
end
else
begin
- case conGetBoolArg(P, 1) of
+ old := flag;
+ case conGetBoolArg(p, 1) of
-1: begin end;
-1: begin end;
- 0: if conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
- 1: if conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
+ 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
+ 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
+ 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
end;
end;
- if flag then conwritefln('%s: tan', [msg]) else conwritefln('%s: ona', [msg]);
+ if flag <> old then
+ g_Console_WriteGameConfig();
+ if (Length(msg) = 0) then msg := p[0] else msg += ':';
+ if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
end;
end;
end;
end;
-
begin
binaryFlag(PBoolean(me.ptr)^, me.msg);
end;
begin
binaryFlag(PBoolean(me.ptr)^, me.msg);
end;
-procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false);
+procedure intVarHandler (me: PCommand; p: SSArray);
+var
+ old: Integer;
+begin
+ if (Length(p) <> 2) then
+ begin
+ conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
+ end
+ else
+ begin
+ try
+ old := PInteger(me.ptr)^;
+ PInteger(me.ptr)^ := StrToInt(p[1]);
+ if PInteger(me.ptr)^ <> old then
+ g_Console_WriteGameConfig();
+ except
+ conwritefln('invalid integer value: "%s"', [p[1]]);
+ end;
+ end;
+end;
+
+
+procedure wordVarHandler (me: PCommand; p: SSArray);
+var
+ old: Integer;
+begin
+ if (Length(p) <> 2) then
+ begin
+ conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
+ end
+ else
+ begin
+ try
+ old := PWord(me.ptr)^;
+ PWord(me.ptr)^ := min($FFFF, StrToDWord(p[1]));
+ if PWord(me.ptr)^ <> old then
+ g_Console_WriteGameConfig();
+ except
+ conwritefln('invalid word value: "%s"', [p[1]]);
+ end;
+ end;
+end;
+
+
+procedure dwordVarHandler (me: PCommand; p: SSArray);
+var
+ old: Integer;
+begin
+ if (Length(p) <> 2) then
+ begin
+ conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
+ end
+ else
+ begin
+ try
+ old := PCardinal(me.ptr)^;
+ PCardinal(me.ptr)^ := StrToDWord(p[1]);
+ if PCardinal(me.ptr)^ <> old then
+ g_Console_WriteGameConfig();
+ except
+ conwritefln('invalid dword value: "%s"', [p[1]]);
+ end;
+ end;
+end;
+
+
+procedure strVarHandler (me: PCommand; p: SSArray);
+var
+ old: AnsiString;
+begin
+ if (Length(p) <> 2) then
+ begin
+ conwritefln('%s %s', [me.cmd, QuoteStr(PAnsiString(me.ptr)^)]);
+ end
+ else
+ begin
+ old := PAnsiString(me.ptr)^;
+ PAnsiString(me.ptr)^ := p[1];
+ if PAnsiString(me.ptr)^ <> old then
+ g_Console_WriteGameConfig();
+ end;
+end;
+
+
+procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
var
f: Integer;
cp: PCommand;
begin
var
f: Integer;
cp: PCommand;
begin
- f := Length(Commands);
- SetLength(Commands, f+1);
- cp := @Commands[f];
- cp.Cmd := LowerCase(conname);
- cp.Proc := nil;
- cp.ProcEx := boolVarHandler;
+ f := Length(commands);
+ SetLength(commands, f+1);
+ cp := @commands[f];
+ cp.cmd := LowerCase(conname);
+ cp.proc := nil;
+ cp.procEx := boolVarHandler;
cp.help := ahelp;
cp.help := ahelp;
- cp.hidden := false;
+ cp.hidden := ahidden;
cp.ptr := pvar;
cp.msg := amsg;
cp.cheat := acheat;
cp.ptr := pvar;
cp.msg := amsg;
cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
end;
end;
-function GetStrACmd(var Str: String): String;
+procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+var
+ f: Integer;
+ cp: PCommand;
+begin
+ f := Length(commands);
+ SetLength(commands, f+1);
+ cp := @commands[f];
+ cp.cmd := LowerCase(conname);
+ cp.proc := nil;
+ cp.procEx := intVarHandler;
+ cp.help := ahelp;
+ cp.hidden := ahidden;
+ cp.ptr := pvar;
+ cp.msg := amsg;
+ cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
+end;
+
+
+procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+var
+ f: Integer;
+ cp: PCommand;
+begin
+ f := Length(commands);
+ SetLength(commands, f+1);
+ cp := @commands[f];
+ cp.cmd := LowerCase(conname);
+ cp.proc := nil;
+ cp.procEx := wordVarHandler;
+ cp.help := ahelp;
+ cp.hidden := ahidden;
+ cp.ptr := pvar;
+ cp.msg := amsg;
+ cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
+end;
+
+
+procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+var
+ f: Integer;
+ cp: PCommand;
+begin
+ f := Length(commands);
+ SetLength(commands, f+1);
+ cp := @commands[f];
+ cp.cmd := LowerCase(conname);
+ cp.proc := nil;
+ cp.procEx := dwordVarHandler;
+ cp.help := ahelp;
+ cp.hidden := ahidden;
+ cp.ptr := pvar;
+ cp.msg := amsg;
+ cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
+end;
+
+
+procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+var
+ f: Integer;
+ cp: PCommand;
+begin
+ f := Length(commands);
+ SetLength(commands, f+1);
+ cp := @commands[f];
+ cp.cmd := LowerCase(conname);
+ cp.proc := nil;
+ cp.procEx := strVarHandler;
+ cp.help := ahelp;
+ cp.hidden := ahidden;
+ cp.ptr := pvar;
+ cp.msg := amsg;
+ cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
+end;
+
+// ////////////////////////////////////////////////////////////////////////// //
+type
+ PVarSingle = ^TVarSingle;
+ TVarSingle = record
+ val: PSingle;
+ min, max, def: Single; // default will be starting value
+ end;
+
+
+procedure singleVarHandler (me: PCommand; p: SSArray);
+var
+ pv: PVarSingle;
+ nv, old: Single;
+ msg: AnsiString;
+begin
+ if (Length(p) > 2) then
+ begin
+ conwritefln('too many arguments to ''%s''', [me.cmd]);
+ exit;
+ end;
+ pv := PVarSingle(me.ptr);
+ old := pv.val^;
+ if (Length(p) = 2) then
+ begin
+ if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end;
+ if (CompareText(p[1], 'default') = 0) or (CompareText(p[1], 'def') = 0) or
+ (CompareText(p[1], 'd') = 0) or (CompareText(p[1], 'off') = 0) or
+ (CompareText(p[1], 'ona') = 0) then
+ begin
+ pv.val^ := pv.def;
+ end
+ else
+ begin
+ if not conParseFloat(nv, p[1]) then
+ begin
+ conwritefln('%s: ''%s'' doesn''t look like a floating number', [me.cmd, p[1]]);
+ exit;
+ end;
+ if (nv < pv.min) then nv := pv.min;
+ if (nv > pv.max) then nv := pv.max;
+ pv.val^ := nv;
+ end;
+ end;
+ if pv.val^ <> old then
+ g_Console_WriteGameConfig();
+ msg := me.msg;
+ if (Length(msg) = 0) then msg := me.cmd else msg += ':';
+ conwritefln('%s %s', [msg, pv.val^]);
+end;
+
+
+procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+var
+ f: Integer;
+ cp: PCommand;
+ pv: PVarSingle;
+begin
+ GetMem(pv, sizeof(TVarSingle));
+ pv.val := pvar;
+ pv.min := amin;
+ pv.max := amax;
+ pv.def := pvar^;
+ f := Length(commands);
+ SetLength(commands, f+1);
+ cp := @commands[f];
+ cp.cmd := LowerCase(conname);
+ cp.proc := nil;
+ cp.procEx := singleVarHandler;
+ cp.help := ahelp;
+ cp.hidden := ahidden;
+ cp.ptr := pv;
+ cp.msg := amsg;
+ cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+function GetStrACmd(var Str: AnsiString): AnsiString;
var
a: Integer;
begin
var
a: Integer;
begin
end;
end;
end;
end;
-function ParseAlias(Str: String): SArray;
+function ParseAlias(Str: AnsiString): SSArray;
begin
Result := nil;
begin
Result := nil;
end;
end;
end;
end;
-procedure ConsoleCommands(P: SArray);
+procedure ConsoleCommands(p: SSArray);
var
var
- Cmd, s: String;
+ cmd, s: AnsiString;
a, b: Integer;
a, b: Integer;
- F: TextFile;
+ (* F: TextFile; *)
begin
begin
- Cmd := LowerCase(P[0]);
+ cmd := LowerCase(p[0]);
s := '';
s := '';
- if Cmd = 'clear' then
+ if cmd = 'clear' then
begin
//ConsoleHistory := nil;
cbufClear();
begin
//ConsoleHistory := nil;
cbufClear();
end;
end;
end;
end;
- if Cmd = 'clearhistory' then
+ if cmd = 'clearhistory' then
CommandHistory := nil;
CommandHistory := nil;
- if Cmd = 'showhistory' then
+ if cmd = 'showhistory' then
if CommandHistory <> nil then
begin
g_Console_Add('');
if CommandHistory <> nil then
begin
g_Console_Add('');
g_Console_Add(' '+CommandHistory[a]);
end;
g_Console_Add(' '+CommandHistory[a]);
end;
- if Cmd = 'commands' then
+ if cmd = 'commands' then
begin
g_Console_Add('');
begin
g_Console_Add('');
- g_Console_Add('Commands list:');
- for a := High(Commands) downto 0 do
+ g_Console_Add('commands list:');
+ for a := High(commands) downto 0 do
begin
begin
- if (Length(Commands[a].help) > 0) then
+ if (Length(commands[a].help) > 0) then
begin
begin
- g_Console_Add(' '+Commands[a].Cmd+' -- '+Commands[a].help);
+ g_Console_Add(' '+commands[a].cmd+' -- '+commands[a].help);
end
else
begin
end
else
begin
- g_Console_Add(' '+Commands[a].Cmd);
+ g_Console_Add(' '+commands[a].cmd);
end;
end;
end;
end;
end;
end;
- if Cmd = 'time' then
+ if cmd = 'time' then
g_Console_Add(TimeToStr(Now), True);
g_Console_Add(TimeToStr(Now), True);
- if Cmd = 'date' then
+ if cmd = 'date' then
g_Console_Add(DateToStr(Now), True);
g_Console_Add(DateToStr(Now), True);
- if Cmd = 'echo' then
- if Length(P) > 1 then
+ if cmd = 'echo' then
+ if Length(p) > 1 then
begin
begin
- if P[1] = 'ololo' then
+ if p[1] = 'ololo' then
gCheats := True
else
begin
s := '';
gCheats := True
else
begin
s := '';
- for a := 1 to High(P) do
- s := s + P[a] + ' ';
+ for a := 1 to High(p) do
+ s := s + p[a] + ' ';
g_Console_Add(b_Text_Format(s), True);
end;
end
else
g_Console_Add('');
g_Console_Add(b_Text_Format(s), True);
end;
end
else
g_Console_Add('');
- if Cmd = 'dump' then
+ if cmd = 'dump' then
begin
(*
if ConsoleHistory <> nil then
begin
(*
if ConsoleHistory <> nil then
*)
end;
*)
end;
- if Cmd = 'exec' then
+ if cmd = 'exec' then
begin
// exec <filename>
begin
// exec <filename>
- if Length(P) > 1 then
- begin
- s := GameDir+'/'+P[1];
-
- {$I-}
- AssignFile(F, s);
- Reset(F);
- if IOResult <> 0 then
- begin
- g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
- CloseFile(F);
- Exit;
- end;
- g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
-
- while not EOF(F) do
- begin
- ReadLn(F, s);
- if IOResult <> 0 then
- begin
- g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
- CloseFile(F);
- Exit;
- end;
- if Pos('#', s) <> 1 then // script comment
- begin
- // prevents endless loops
- Inc(RecursionDepth);
- RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
- if not RecursionLimitHit then
- g_Console_Process(s, True);
- Dec(RecursionDepth);
- end;
- end;
- if (RecursionDepth = 0) and RecursionLimitHit then
- begin
- g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s]));
- RecursionLimitHit := False;
- end;
+ if Length(p) = 2 then
+ g_Console_ReadConfig(p[1])
+ else
+ g_Console_Add('exec <script file>');
+ end;
- CloseFile(F);
- {$I+}
+ if cmd = 'writeconfig' then
+ begin
+ // writeconfig <filename>
+ if Length(p) = 2 then
+ begin
+ s := e_GetWriteableDir(ConfigDirs);
+ g_Console_WriteConfig(e_CatPath(s, p[1]))
end
else
end
else
- g_Console_Add('exec <script file>');
+ begin
+ g_Console_Add('writeconfig <file>')
+ end
end;
end;
- if Cmd = 'alias' then
+ if (cmd = 'ver') or (cmd = 'version') then
+ begin
+ conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
+ conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER]);
+ conwritefln('Build date: %s at %s', [GAME_BUILDDATE, GAME_BUILDTIME]);
+ end;
+
+ if cmd = 'alias' then
begin
// alias [alias_name] [commands]
begin
// alias [alias_name] [commands]
- if Length(P) > 1 then
+ if Length(p) > 1 then
begin
for a := 0 to High(Aliases) do
begin
for a := 0 to High(Aliases) do
- if Aliases[a].Name = P[1] then
+ if Aliases[a].name = p[1] then
begin
begin
- if Length(P) > 2 then
- Aliases[a].Commands := ParseAlias(P[2])
+ if Length(p) > 2 then
+ Aliases[a].commands := ParseAlias(p[2])
else
else
- for b := 0 to High(Aliases[a].Commands) do
- g_Console_Add(Aliases[a].Commands[b]);
+ for b := 0 to High(Aliases[a].commands) do
+ g_Console_Add(Aliases[a].commands[b]);
Exit;
end;
SetLength(Aliases, Length(Aliases)+1);
a := High(Aliases);
Exit;
end;
SetLength(Aliases, Length(Aliases)+1);
a := High(Aliases);
- Aliases[a].Name := P[1];
- if Length(P) > 2 then
- Aliases[a].Commands := ParseAlias(P[2])
+ Aliases[a].name := p[1];
+ if Length(p) > 2 then
+ Aliases[a].commands := ParseAlias(p[2])
else
else
- for b := 0 to High(Aliases[a].Commands) do
- g_Console_Add(Aliases[a].Commands[b]);
+ for b := 0 to High(Aliases[a].commands) do
+ g_Console_Add(Aliases[a].commands[b]);
end else
for a := 0 to High(Aliases) do
end else
for a := 0 to High(Aliases) do
- if Aliases[a].Commands <> nil then
- g_Console_Add(Aliases[a].Name);
+ if Aliases[a].commands <> nil then
+ g_Console_Add(Aliases[a].name);
end;
end;
- if Cmd = 'call' then
+ if cmd = 'call' then
begin
// call <alias_name>
begin
// call <alias_name>
- if Length(P) > 1 then
+ if Length(p) > 1 then
begin
if Aliases = nil then
Exit;
for a := 0 to High(Aliases) do
begin
if Aliases = nil then
Exit;
for a := 0 to High(Aliases) do
- if Aliases[a].Name = P[1] then
+ if Aliases[a].name = p[1] then
begin
begin
- if Aliases[a].Commands <> nil then
+ if Aliases[a].commands <> nil then
begin
// with this system proper endless loop detection seems either impossible
// or very dirty to implement, so let's have this instead
// prevents endless loops
begin
// with this system proper endless loop detection seems either impossible
// or very dirty to implement, so let's have this instead
// prevents endless loops
- for b := 0 to High(Aliases[a].Commands) do
+ for b := 0 to High(Aliases[a].commands) do
begin
Inc(RecursionDepth);
RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
if not RecursionLimitHit then
begin
Inc(RecursionDepth);
RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
if not RecursionLimitHit then
- g_Console_Process(Aliases[a].Commands[b], True);
+ g_Console_Process(Aliases[a].commands[b], True);
Dec(RecursionDepth);
end;
if (RecursionDepth = 0) and RecursionLimitHit then
Dec(RecursionDepth);
end;
if (RecursionDepth = 0) and RecursionLimitHit then
end;
end;
end;
end;
-procedure WhitelistCommand(Cmd: string);
+procedure WhitelistCommand(cmd: AnsiString);
var
a: Integer;
begin
SetLength(Whitelist, Length(Whitelist)+1);
a := High(Whitelist);
var
a: Integer;
begin
SetLength(Whitelist, Length(Whitelist)+1);
a := High(Whitelist);
- Whitelist[a] := LowerCase(Cmd);
+ Whitelist[a] := LowerCase(cmd);
+end;
+
+procedure segfault (p: SSArray);
+var
+ pp: PByte = nil;
+begin
+ pp^ := 0;
+end;
+
+function GetCommandString (p: SSArray): AnsiString;
+ var i: Integer;
+begin
+ result := '';
+ if Length(p) >= 1 then
+ begin
+ result := p[0];
+ for i := 1 to High(p) do
+ result := result + '; ' + p[i]
+ end
+end;
+
+function QuoteStr(str: String): String;
+begin
+ if Pos(' ', str) > 0 then
+ Result := '"' + str + '"'
+ else
+ Result := str;
+end;
+
+procedure BindCommands (p: SSArray);
+ var cmd, key: AnsiString; i: Integer;
+begin
+ cmd := LowerCase(p[0]);
+ case cmd of
+ 'bind':
+ // bind <key> [down [up]]
+ if (Length(p) >= 2) and (Length(p) <= 4) then
+ begin
+ i := 0;
+ key := LowerCase(p[1]);
+ while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
+ if i < e_MaxInputKeys then
+ begin
+ if Length(p) = 2 then
+ g_Console_Add(QuoteStr(e_KeyNames[i]) + ' = ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)))
+ else if Length(p) = 3 then
+ g_Console_BindKey(i, p[2], '')
+ else (* len = 4 *)
+ g_Console_BindKey(i, p[2], p[3])
+ end
+ else
+ g_Console_Add('bind: "' + p[1] + '" is not a key')
+ end
+ else
+ begin
+ g_Console_Add('bind <key> <down action> [up action]')
+ end;
+ 'bindrep':
+ // bindrep <key>
+ if Length(p) = 2 then
+ begin
+ key := LowerCase(p[1]);
+ i := 0;
+ while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
+ if i < e_MaxInputKeys then
+ gInputBinds[i].rep := True
+ else
+ g_Console_Add('bindrep: "' + p[1] + '" is not a key')
+ end
+ else
+ g_Console_Add('bindrep <key>');
+ 'bindunrep':
+ // bindunrep <key>
+ if Length(p) = 2 then
+ begin
+ key := LowerCase(p[1]);
+ i := 0;
+ while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
+ if i < e_MaxInputKeys then
+ gInputBinds[i].rep := False
+ else
+ g_Console_Add('bindunrep: "' + p[1] + '" is not a key')
+ end
+ else
+ g_Console_Add('bindunrep <key>');
+ 'bindlist':
+ for i := 0 to e_MaxInputKeys - 1 do
+ if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
+ g_Console_Add(e_KeyNames[i] + ' ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)));
+ 'unbind':
+ // unbind <key>
+ if Length(p) = 2 then
+ begin
+ key := LowerCase(p[1]);
+ i := 0;
+ while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
+ if i < e_MaxInputKeys then
+ g_Console_BindKey(i, '')
+ else
+ g_Console_Add('unbind: "' + p[1] + '" is not a key')
+ end
+ else
+ g_Console_Add('unbind <key>');
+ 'unbindall':
+ for i := 0 to e_MaxInputKeys - 1 do
+ g_Console_BindKey(i, '');
+{$IFDEF ENABLE_TOUCH}
+ 'showkeyboard':
+ sys_ShowKeyboard(True);
+ 'hidekeyboard':
+ sys_ShowKeyboard(False);
+{$ENDIF}
+ 'togglemenu':
+ begin
+ if gConsoleShow then
+ g_Console_Switch
+ else if gChatShow then
+ g_Console_Chat_Switch
+ else
+ begin
+ KeyPress(VK_ESCAPE);
+ end;
+ menu_toggled := True
+ end;
+ 'toggleconsole':
+ g_Console_Switch;
+ 'togglechat':
+ g_Console_Chat_Switch;
+ 'toggleteamchat':
+ if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
+ g_Console_Chat_Switch(True);
+ end
end;
end;
-procedure AddCommand(Cmd: String; Proc: TCmdProc; ahelp: String=''; ahidden: Boolean=false; acheat: Boolean=false);
+procedure AddCommand(cmd: AnsiString; proc: TCmdProc; ahelp: AnsiString=''; ahidden: Boolean=false; acheat: Boolean=false);
var
a: Integer;
cp: PCommand;
begin
var
a: Integer;
cp: PCommand;
begin
- SetLength(Commands, Length(Commands)+1);
- a := High(Commands);
- cp := @Commands[a];
- cp.Cmd := LowerCase(Cmd);
- cp.Proc := Proc;
- cp.ProcEx := nil;
+ SetLength(commands, Length(commands)+1);
+ a := High(commands);
+ cp := @commands[a];
+ cp.cmd := LowerCase(cmd);
+ cp.proc := proc;
+ cp.procEx := nil;
cp.help := ahelp;
cp.hidden := ahidden;
cp.ptr := nil;
cp.msg := '';
cp.cheat := acheat;
cp.help := ahelp;
cp.hidden := ahidden;
cp.ptr := nil;
cp.msg := '';
cp.cheat := acheat;
+ cp.action := -1;
+ cp.player := -1;
end;
end;
-procedure g_Console_Init();
+procedure AddAction (cmd: AnsiString; action: Integer; help: AnsiString = ''; hidden: Boolean = False; cheat: Boolean = False);
+ const
+ PrefixList: array [0..1] of AnsiString = ('+', '-');
+ PlayerList: array [0..1] of Integer = (1, 2);
+ var
+ s: AnsiString;
+ i: Integer;
+
+ procedure NewAction (cmd: AnsiString; player: Integer);
+ var cp: PCommand;
+ begin
+ SetLength(commands, Length(commands) + 1);
+ cp := @commands[High(commands)];
+ cp.cmd := LowerCase(cmd);
+ cp.proc := nil;
+ cp.procEx := nil;
+ cp.help := help;
+ cp.hidden := hidden;
+ cp.ptr := nil;
+ cp.msg := '';
+ cp.cheat := cheat;
+ cp.action := action;
+ cp.player := player;
+ end;
+
+begin
+ ASSERT(action >= FIRST_ACTION);
+ ASSERT(action <= LAST_ACTION);
+ for s in PrefixList do
+ begin
+ NewAction(s + cmd, 0);
+ for i in PlayerList do
+ NewAction(s + 'p' + IntToStr(i) + '_' + cmd, i - 1)
+ end
+end;
+
+procedure ReadStdIn;
var
var
- a: Integer;
+ K: Char;
+ KEv: TKeyEvent;
+begin
+ gConsoleShow := True;
+ InputReady := True;
+ // one key per frame
+ KEv := PollKeyEvent();
+ if KEv <> 0 then
+ begin
+ K := GetKeyEventChar(TranslateKeyEvent(GetKeyEvent()));
+ Write(K);
+ case K of
+ #8: g_Console_Control(IK_BACKSPACE);
+ #10, #13: g_Console_Control(IK_RETURN);
+ #32..#126: g_Console_Char(K);
+ // arrow keys and DEL all return 0 for some reason, so fuck em
+ end;
+ end;
+end;
+
+procedure g_Console_Initialize;
+ var a: Integer;
begin
begin
- g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
- Cons_Y := -(gScreenHeight div 2);
gConsoleShow := False;
gChatShow := False;
gConsoleShow := False;
gChatShow := False;
- Cons_Shown := False;
+ InputReady := False;
CPos := 1;
for a := 0 to High(MsgArray) do
CPos := 1;
for a := 0 to High(MsgArray) do
Time := 0;
end;
Time := 0;
end;
+ AddCommand('segfault', segfault, 'make segfault');
+
+ AddCommand('quit', SystemCommands);
+ AddCommand('exit', SystemCommands);
+ AddCommand('r_reset', SystemCommands);
+ AddCommand('r_maxfps', SystemCommands);
+ AddCommand('g_language', SystemCommands);
+
+ AddCommand('bind', BindCommands);
+ AddCommand('bindrep', BindCommands);
+ AddCommand('bindunrep', BindCommands);
+ AddCommand('bindlist', BindCommands);
+ AddCommand('unbind', BindCommands);
+ AddCommand('unbindall', BindCommands);
+ AddCommand('showkeyboard', BindCommands);
+ AddCommand('hidekeyboard', BindCommands);
+ AddCommand('togglemenu', BindCommands);
+ AddCommand('toggleconsole', BindCommands);
+ AddCommand('togglechat', BindCommands);
+ AddCommand('toggleteamchat', BindCommands);
+
AddCommand('clear', ConsoleCommands, 'clear console');
AddCommand('clearhistory', ConsoleCommands);
AddCommand('showhistory', ConsoleCommands);
AddCommand('clear', ConsoleCommands, 'clear console');
AddCommand('clearhistory', ConsoleCommands);
AddCommand('showhistory', ConsoleCommands);
AddCommand('echo', ConsoleCommands);
AddCommand('dump', ConsoleCommands);
AddCommand('exec', ConsoleCommands);
AddCommand('echo', ConsoleCommands);
AddCommand('dump', ConsoleCommands);
AddCommand('exec', ConsoleCommands);
+ AddCommand('writeconfig', ConsoleCommands);
AddCommand('alias', ConsoleCommands);
AddCommand('call', ConsoleCommands);
AddCommand('alias', ConsoleCommands);
AddCommand('call', ConsoleCommands);
+ AddCommand('ver', ConsoleCommands);
+ AddCommand('version', ConsoleCommands);
AddCommand('d_window', DebugCommands);
AddCommand('d_sounds', DebugCommands);
AddCommand('d_window', DebugCommands);
AddCommand('d_sounds', DebugCommands);
AddCommand('d_health', DebugCommands);
AddCommand('d_player', DebugCommands);
AddCommand('d_joy', DebugCommands);
AddCommand('d_health', DebugCommands);
AddCommand('d_player', DebugCommands);
AddCommand('d_joy', DebugCommands);
-
- AddCommand('p1_name', GameCVars);
- AddCommand('p2_name', GameCVars);
- AddCommand('p1_color', GameCVars);
- AddCommand('p2_color', GameCVars);
- AddCommand('r_showfps', GameCVars);
- AddCommand('r_showtime', GameCVars);
- AddCommand('r_showscore', GameCVars);
- AddCommand('r_showlives', GameCVars);
- AddCommand('r_showstat', GameCVars);
- AddCommand('r_showkillmsg', GameCVars);
- AddCommand('r_showspect', GameCVars);
- AddCommand('r_showping', GameCVars);
+ AddCommand('d_mem', DebugCommands);
+
+ AddCommand('p1_name', PlayerSettingsCVars);
+ AddCommand('p2_name', PlayerSettingsCVars);
+ AddCommand('p1_color', PlayerSettingsCVars);
+ AddCommand('p2_color', PlayerSettingsCVars);
+ AddCommand('p1_model', PlayerSettingsCVars);
+ AddCommand('p2_model', PlayerSettingsCVars);
+ AddCommand('p1_team', PlayerSettingsCVars);
+ AddCommand('p2_team', PlayerSettingsCVars);
+ AddCommand('p1_autoswitch', PlayerSettingsCVars);
+ AddCommand('p2_autoswitch', PlayerSettingsCVars);
+ AddCommand('p1_switch_empty', PlayerSettingsCVars);
+ AddCommand('p2_switch_empty', PlayerSettingsCVars);
+ AddCommand('p1_skip_fist', PlayerSettingsCVars);
+ AddCommand('p2_skip_fist', PlayerSettingsCVars);
+ AddCommand('p1_priority_kastet', PlayerSettingsCVars);
+ AddCommand('p2_priority_kastet', PlayerSettingsCVars);
+ AddCommand('p1_priority_saw', PlayerSettingsCVars);
+ AddCommand('p2_priority_saw', PlayerSettingsCVars);
+ AddCommand('p1_priority_pistol', PlayerSettingsCVars);
+ AddCommand('p2_priority_pistol', PlayerSettingsCVars);
+ AddCommand('p1_priority_shotgun1', PlayerSettingsCVars);
+ AddCommand('p2_priority_shotgun1', PlayerSettingsCVars);
+ AddCommand('p1_priority_shotgun2', PlayerSettingsCVars);
+ AddCommand('p2_priority_shotgun2', PlayerSettingsCVars);
+ AddCommand('p1_priority_chaingun', PlayerSettingsCVars);
+ AddCommand('p2_priority_chaingun', PlayerSettingsCVars);
+ AddCommand('p1_priority_rocketlauncher', PlayerSettingsCVars);
+ AddCommand('p2_priority_rocketlauncher', PlayerSettingsCVars);
+ AddCommand('p1_priority_plasma', PlayerSettingsCVars);
+ AddCommand('p2_priority_plasma', PlayerSettingsCVars);
+ AddCommand('p1_priority_bfg', PlayerSettingsCVars);
+ AddCommand('p2_priority_bfg', PlayerSettingsCVars);
+ AddCommand('p1_priority_super', PlayerSettingsCVars);
+ AddCommand('p2_priority_super', PlayerSettingsCVars);
+ AddCommand('p1_priority_flamethrower', PlayerSettingsCVars);
+ AddCommand('p2_priority_flamethrower', PlayerSettingsCVars);
+ AddCommand('p1_priority_berserk', PlayerSettingsCVars);
+ AddCommand('p2_priority_berserk', PlayerSettingsCVars);
+
+ AddCommand('g_max_particles', GameCVars);
+ AddCommand('g_max_shells', GameCVars);
+ AddCommand('g_max_gibs', GameCVars);
+ AddCommand('g_max_corpses', GameCVars);
+ AddCommand('g_force_model', GameCVars);
+ AddCommand('g_force_model_name', GameCVars);
AddCommand('g_gamemode', GameCVars);
AddCommand('g_friendlyfire', GameCVars);
AddCommand('g_gamemode', GameCVars);
AddCommand('g_friendlyfire', GameCVars);
+ AddCommand('g_friendly_hit_trace', GameCVars);
+ AddCommand('g_friendly_hit_projectile', GameCVars);
+ AddCommand('g_friendly_absorb_damage', GameCVars);
AddCommand('g_weaponstay', GameCVars);
AddCommand('g_allow_exit', GameCVars);
AddCommand('g_weaponstay', GameCVars);
AddCommand('g_allow_exit', GameCVars);
+ AddCommand('g_dm_keys', GameCVars);
AddCommand('g_allow_monsters', GameCVars);
AddCommand('g_allow_monsters', GameCVars);
+ AddCommand('g_allow_dropflag', GameCVars);
+ AddCommand('g_throw_flag', GameCVars);
AddCommand('g_bot_vsmonsters', GameCVars);
AddCommand('g_bot_vsplayers', GameCVars);
AddCommand('g_bot_vsmonsters', GameCVars);
AddCommand('g_bot_vsplayers', GameCVars);
+ AddCommand('g_max_bots', GameCVars); // intentionally not whitelisted
AddCommand('g_scorelimit', GameCVars);
AddCommand('g_timelimit', GameCVars);
AddCommand('g_maxlives', GameCVars);
AddCommand('g_scorelimit', GameCVars);
AddCommand('g_timelimit', GameCVars);
AddCommand('g_maxlives', GameCVars);
- AddCommand('g_warmuptime', GameCVars);
- AddCommand('net_interp', GameCVars);
- AddCommand('net_forceplayerupdate', GameCVars);
- AddCommand('net_predictself', GameCVars);
- AddCommand('sv_name', GameCVars);
- AddCommand('sv_passwd', GameCVars);
- AddCommand('sv_maxplrs', GameCVars);
- AddCommand('sv_public', GameCVars);
+ AddCommand('g_warmup_time', GameCVars);
+ AddCommand('g_spawn_invul', GameCVars);
+ AddCommand('g_item_respawn_time', GameCVars);
AddCommand('sv_intertime', GameCVars);
AddCommand('sv_intertime', GameCVars);
- AddCommand('quit', GameCommands);
- AddCommand('exit', GameCommands);
+ AddCommand('sv_name', NetServerCVars);
+ AddCommand('sv_passwd', NetServerCVars);
+ AddCommand('sv_maxplrs', NetServerCVars);
+ AddCommand('sv_public', NetServerCVars);
+ AddCommand('sv_port', NetServerCVars);
+
AddCommand('pause', GameCommands);
AddCommand('endgame', GameCommands);
AddCommand('restart', GameCommands);
AddCommand('pause', GameCommands);
AddCommand('endgame', GameCommands);
AddCommand('restart', GameCommands);
AddCommand('bot_removeall', GameCommands);
AddCommand('chat', GameCommands);
AddCommand('teamchat', GameCommands);
AddCommand('bot_removeall', GameCommands);
AddCommand('chat', GameCommands);
AddCommand('teamchat', GameCommands);
+ AddCommand('announce', GameCommands);
+ AddCommand('an', GameCommands);
AddCommand('game', GameCommands);
AddCommand('host', GameCommands);
AddCommand('map', GameCommands);
AddCommand('game', GameCommands);
AddCommand('host', GameCommands);
AddCommand('map', GameCommands);
AddCommand('ready', GameCommands);
AddCommand('kick', GameCommands);
AddCommand('kick_id', GameCommands);
AddCommand('ready', GameCommands);
AddCommand('kick', GameCommands);
AddCommand('kick_id', GameCommands);
+ AddCommand('kick_pid', GameCommands);
AddCommand('ban', GameCommands);
AddCommand('ban', GameCommands);
- AddCommand('permban', GameCommands);
AddCommand('ban_id', GameCommands);
AddCommand('ban_id', GameCommands);
+ AddCommand('ban_pid', GameCommands);
+ AddCommand('permban', GameCommands);
AddCommand('permban_id', GameCommands);
AddCommand('permban_id', GameCommands);
+ AddCommand('permban_pid', GameCommands);
+ AddCommand('permban_ip', GameCommands);
AddCommand('unban', GameCommands);
AddCommand('connect', GameCommands);
AddCommand('disconnect', GameCommands);
AddCommand('reconnect', GameCommands);
AddCommand('say', GameCommands);
AddCommand('tell', GameCommands);
AddCommand('unban', GameCommands);
AddCommand('connect', GameCommands);
AddCommand('disconnect', GameCommands);
AddCommand('reconnect', GameCommands);
AddCommand('say', GameCommands);
AddCommand('tell', GameCommands);
+ AddCommand('centerprint', GameCommands);
AddCommand('overtime', GameCommands);
AddCommand('rcon_password', GameCommands);
AddCommand('rcon', GameCommands);
AddCommand('overtime', GameCommands);
AddCommand('rcon_password', GameCommands);
AddCommand('rcon', GameCommands);
AddCommand('vote', GameCommands);
AddCommand('clientlist', GameCommands);
AddCommand('event', GameCommands);
AddCommand('vote', GameCommands);
AddCommand('clientlist', GameCommands);
AddCommand('event', GameCommands);
+ AddCommand('screenshot', GameCommands);
+ AddCommand('weapnext', GameCommands);
+ AddCommand('weapprev', GameCommands);
+ AddCommand('weapon', GameCommands);
+ AddCommand('dropflag', GameCommands);
+ AddCommand('p1_weapnext', GameCommands);
+ AddCommand('p1_weapprev', GameCommands);
+ AddCommand('p1_weapon', GameCommands);
+ AddCommand('p1_weapbest', GameCommands);
+ AddCommand('p1_dropflag', GameCommands);
+ AddCommand('p2_weapnext', GameCommands);
+ AddCommand('p2_weapprev', GameCommands);
+ AddCommand('p2_weapon', GameCommands);
+ AddCommand('p2_weapbest', GameCommands);
+ AddCommand('p2_dropflag', GameCommands);
AddCommand('god', GameCheats);
AddCommand('notarget', GameCheats);
AddCommand('god', GameCheats);
AddCommand('notarget', GameCheats);
AddCommand('aimline', GameCheats);
AddCommand('automap', GameCheats);
AddCommand('aimline', GameCheats);
AddCommand('automap', GameCheats);
+ AddAction('jump', ACTION_JUMP);
+ AddAction('moveleft', ACTION_MOVELEFT);
+ AddAction('moveright', ACTION_MOVERIGHT);
+ AddAction('lookup', ACTION_LOOKUP);
+ AddAction('lookdown', ACTION_LOOKDOWN);
+ AddAction('attack', ACTION_ATTACK);
+ AddAction('scores', ACTION_SCORES);
+ AddAction('activate', ACTION_ACTIVATE);
+ AddAction('strafe', ACTION_STRAFE);
+
WhitelistCommand('say');
WhitelistCommand('tell');
WhitelistCommand('overtime');
WhitelistCommand('say');
WhitelistCommand('tell');
WhitelistCommand('overtime');
WhitelistCommand('endmap');
WhitelistCommand('restart');
WhitelistCommand('kick');
WhitelistCommand('endmap');
WhitelistCommand('restart');
WhitelistCommand('kick');
+ WhitelistCommand('kick_pid');
WhitelistCommand('ban');
WhitelistCommand('ban');
+ WhitelistCommand('ban_pid');
+ WhitelistCommand('centerprint');
WhitelistCommand('addbot');
WhitelistCommand('bot_add');
WhitelistCommand('addbot');
WhitelistCommand('bot_add');
WhitelistCommand('g_gamemode');
WhitelistCommand('g_friendlyfire');
WhitelistCommand('g_gamemode');
WhitelistCommand('g_friendlyfire');
+ WhitelistCommand('g_friendly_hit_trace');
+ WhitelistCommand('g_friendly_hit_projectile');
+ WhitelistCommand('g_friendly_absorb_damage');
WhitelistCommand('g_weaponstay');
WhitelistCommand('g_allow_exit');
WhitelistCommand('g_weaponstay');
WhitelistCommand('g_allow_exit');
+ WhitelistCommand('g_dm_keys');
WhitelistCommand('g_allow_monsters');
WhitelistCommand('g_allow_monsters');
+ WhitelistCommand('g_bot_vsmonsters');
+ WhitelistCommand('g_bot_vsplayers');
WhitelistCommand('g_scorelimit');
WhitelistCommand('g_timelimit');
WhitelistCommand('g_scorelimit');
WhitelistCommand('g_timelimit');
+ WhitelistCommand('g_maxlives');
+ WhitelistCommand('g_warmup_time');
+ WhitelistCommand('g_spawn_invul');
+ WhitelistCommand('g_item_respawn_time');
+
+ g_Console_ResetBinds;
+ g_Console_ReadConfig(gConfigScript);
+// g_Console_ReadConfig(autoexecScript);
+ g_Console_ReadConfig('autoexec.cfg');
+
+ gParsingBinds := False;
+end;
+
+procedure g_Console_Finalize;
+begin
+end;
+
+procedure g_Console_Init;
+begin
g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
g_Console_Add('');
g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
g_Console_Add('');
+{$IFDEF HEADLESS}
+ if ConsoleStdIn then
+ begin
+ InitKeyboard();
+ conbufStdOutRawMode := true;
+ end;
+{$ENDIF}
end;
end;
-procedure g_Console_Update();
+procedure g_Console_Update;
var
a, b: Integer;
begin
var
a, b: Integer;
begin
- if Cons_Shown then
- begin
- // Â ïðîöåññå îòêðûòèÿ:
- if gConsoleShow and (Cons_Y < 0) then
- begin
- Cons_Y := Cons_Y+Step;
- end;
-
- // Â ïðîöåññå çàêðûòèÿ:
- if (not gConsoleShow) and
- (Cons_Y > -(gScreenHeight div 2)) then
- Cons_Y := Cons_Y-Step;
-
- // Îêîí÷àòåëüíî îòêðûëàñü:
- if Cons_Y > 0 then
- Cons_Y := 0;
-
- // Îêîí÷àòåëüíî çàêðûëàñü:
- if Cons_Y <= (-(gScreenHeight div 2)) then
- begin
- Cons_Y := -(gScreenHeight div 2);
- Cons_Shown := False;
- end;
- end;
+{$IFDEF HEADLESS}
+ if ConsoleStdIn then
+ ReadStdIn();
+{$ENDIF}
+ InputReady := gConsoleShow or gChatShow;
a := 0;
while a <= High(MsgArray) do
a := 0;
while a <= High(MsgArray) do
end;
end;
end;
end;
-
-procedure drawConsoleText ();
-var
- CWidth, CHeight: Byte;
- ty: Integer;
- sp, ep: LongWord;
- skip: Integer;
-
- procedure putLine (sp, ep: LongWord);
- var
- p: LongWord;
- wdt, cw: Integer;
- begin
- p := sp;
- wdt := 0;
- while p <> ep do
- begin
- cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
- if wdt+cw > gScreenWidth-8 then break;
- //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
- Inc(wdt, cw);
- cbufNext(p);
- end;
- if p <> ep then putLine(p, ep); // do rest of the line first
- // now print our part
- if skip = 0 then
- begin
- ep := p;
- p := sp;
- wdt := 2;
- while p <> ep do
- begin
- cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
- e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
- Inc(wdt, cw);
- cbufNext(p);
- end;
- Dec(ty, CHeight);
- end
- else
- begin
- Dec(skip);
- end;
- end;
-
+procedure g_Console_Char(C: AnsiChar);
begin
begin
- e_TextureFontGetSize(gStdFont, CWidth, CHeight);
- ty := (gScreenHeight div 2)-4-2*CHeight-Abs(Cons_Y);
- skip := conSkipLines;
- cbufLastLine(sp, ep);
- repeat
- putLine(sp, ep);
- if ty+CHeight <= 0 then break;
- until not cbufLineUp(sp, ep);
-end;
-
-procedure g_Console_Draw();
-var
- CWidth, CHeight: Byte;
- mfW, mfH: Word;
- a, b: Integer;
-begin
- e_TextureFontGetSize(gStdFont, CWidth, CHeight);
-
- for a := 0 to High(MsgArray) do
- if MsgArray[a].Time > 0 then
- e_TextureFontPrintFmt(0, CHeight*a, MsgArray[a].Msg,
- gStdFont, True);
-
- if not Cons_Shown then
- begin
- if gChatShow then
- begin
- if gChatTeam then
- begin
- e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say team> ' + Line,
- gStdFont, 255, 255, 255, 1, True);
- e_TextureFontPrintEx((CPos + 9)*CWidth, gScreenHeight - CHeight - 1, '_',
- gStdFont, 255, 255, 255, 1, True);
- end
- else
- begin
- e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say> ' + Line,
- gStdFont, 255, 255, 255, 1, True);
- e_TextureFontPrintEx((CPos + 4)*CWidth, gScreenHeight - CHeight - 1, '_',
- gStdFont, 255, 255, 255, 1, True);
- end;
- end;
- Exit;
- end;
-
- if gDebugMode then
- begin
- e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
- a := (gScreenWidth - 2*mfW) div 2;
- b := Cons_Y + ((gScreenHeight div 2) - 2*mfH) div 2;
- e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
- _RGB(128, 0, 0), 2.0);
- end;
-
- e_DrawSize(ID, 0, Cons_Y, Alpha, False, False, gScreenWidth, gScreenHeight div 2);
- e_TextureFontPrint(0, Cons_Y+(gScreenHeight div 2)-CHeight-4, '> '+Line, gStdFont);
-
- drawConsoleText();
- (*
- if ConsoleHistory <> nil then
+ if InputReady and (gConsoleShow or gChatShow) then
begin
begin
- b := 0;
- if CHeight > 0 then
- if Length(ConsoleHistory) > ((gScreenHeight div 2) div CHeight)-1 then
- b := Length(ConsoleHistory)-((gScreenHeight div 2) div CHeight)+1;
-
- b := Max(b-Offset, 0);
- d := Max(High(ConsoleHistory)-Offset, 0);
-
- c := 2;
- for a := d downto b do
- begin
- e_TextureFontPrintFmt(0, (gScreenHeight div 2)-4-c*CHeight-Abs(Cons_Y), ConsoleHistory[a],
- gStdFont, True);
- c := c + 1;
- end;
- end;
- *)
-
- e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont);
-end;
-
-procedure g_Console_Switch();
-begin
- if gChatShow then Exit;
- gConsoleShow := not gConsoleShow;
- Cons_Shown := True;
-end;
-
-procedure g_Console_Chat_Switch(Team: Boolean = False);
-begin
- if gConsoleShow then Exit;
- if not g_Game_IsNet then Exit;
- gChatShow := not gChatShow;
- gChatTeam := Team;
- if gChatShow then
- gChatEnter := False;
- Line := '';
- CPos := 1;
-end;
-
-procedure g_Console_Char(C: Char);
-begin
- if gChatShow and (not gChatEnter) then
- Exit;
- Insert(C, Line, CPos);
- CPos := CPos + 1;
+ Insert(C, Line, CPos);
+ CPos := CPos + 1;
+ end
end;
var
end;
var
- tcomplist: array of string = nil;
+ tcomplist: array of AnsiString = nil;
tcompidx: array of Integer = nil;
procedure Complete ();
var
i, c: Integer;
tused: Integer;
tcompidx: array of Integer = nil;
procedure Complete ();
var
i, c: Integer;
tused: Integer;
- ll, lpfx, cmd: string;
+ ll, lpfx, cmd: AnsiString;
begin
if (Length(Line) = 0) then
begin
g_Console_Add('');
begin
if (Length(Line) = 0) then
begin
g_Console_Add('');
- for i := 0 to High(Commands) do
+ for i := 0 to High(commands) do
begin
begin
- if not Commands[i].hidden then
+ // hidden commands are hidden when cheats aren't enabled
+ if commands[i].hidden and not conIsCheatsEnabled then continue;
+ if (Length(commands[i].help) > 0) then
begin
begin
- if (Length(Commands[i].help) > 0) then
- begin
- g_Console_Add(' '+Commands[i].Cmd+' -- '+Commands[i].help);
- end
- else
- begin
- g_Console_Add(' '+Commands[i].Cmd);
- end;
+ g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
+ end
+ else
+ begin
+ g_Console_Add(' '+commands[i].cmd);
end;
end;
exit;
end;
end;
exit;
if (Length(ll) > 1) and (ll[Length(ll)] = ' ') then
begin
ll := Copy(ll, 0, Length(ll)-1);
if (Length(ll) > 1) and (ll[Length(ll)] = ' ') then
begin
ll := Copy(ll, 0, Length(ll)-1);
- for i := 0 to High(Commands) do
+ for i := 0 to High(commands) do
begin
begin
- if Commands[i].hidden then continue;
- if (Commands[i].Cmd = ll) then
+ // hidden commands are hidden when cheats aren't enabled
+ if commands[i].hidden and not conIsCheatsEnabled then continue;
+ if (commands[i].cmd = ll) then
begin
begin
- if (Length(Commands[i].help) > 0) then
+ if (Length(commands[i].help) > 0) then
begin
begin
- g_Console_Add(' '+Commands[i].Cmd+' -- '+Commands[i].help);
+ g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
end;
end;
end;
end;
end;
end;
// build completion list
tused := 0;
// build completion list
tused := 0;
- for i := 0 to High(Commands) do
+ for i := 0 to High(commands) do
begin
begin
- if Commands[i].hidden then continue;
- cmd := Commands[i].Cmd;
+ // hidden commands are hidden when cheats aren't enabled
+ if commands[i].hidden and not conIsCheatsEnabled then continue;
+ cmd := commands[i].cmd;
if (Length(cmd) >= Length(ll)) and (ll = Copy(cmd, 0, Length(ll))) then
begin
if (tused = Length(tcomplist)) then
if (Length(cmd) >= Length(ll)) and (ll = Copy(cmd, 0, Length(ll))) then
begin
if (tused = Length(tcomplist)) then
g_Console_Add('');
for i := 0 to tused-1 do
begin
g_Console_Add('');
for i := 0 to tused-1 do
begin
- if (Length(Commands[tcompidx[i]].help) > 0) then
+ if (Length(commands[tcompidx[i]].help) > 0) then
begin
begin
- g_Console_Add(' '+tcomplist[i]+' -- '+Commands[tcompidx[i]].help);
+ g_Console_Add(' '+tcomplist[i]+' -- '+commands[tcompidx[i]].help);
end
else
begin
end
else
begin
IK_DELETE:
if (Length(Line) > 0) and (CPos <= Length(Line)) then
Delete(Line, CPos, 1);
IK_DELETE:
if (Length(Line) > 0) and (CPos <= Length(Line)) then
Delete(Line, CPos, 1);
- IK_LEFT, IK_KPLEFT:
+ IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
if CPos > 1 then
CPos := CPos - 1;
if CPos > 1 then
CPos := CPos - 1;
- IK_RIGHT, IK_KPRIGHT:
+ IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
if CPos <= Length(Line) then
CPos := CPos + 1;
if CPos <= Length(Line) then
CPos := CPos + 1;
- IK_RETURN, IK_KPRETURN:
+ IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
begin
begin
- if Cons_Shown then
+ if gConsoleShow then
g_Console_Process(Line)
else
if gChatShow then
g_Console_Process(Line)
else
if gChatShow then
if g_Game_IsClient then
MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_TEAM)
else
if g_Game_IsClient then
MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_TEAM)
else
- MH_SEND_Chat('[' + gPlayer1Settings.Name + ']: ' + b_Text_Format(Line),
+ MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
NET_CHAT_TEAM, gPlayer1Settings.Team);
end
else
NET_CHAT_TEAM, gPlayer1Settings.Team);
end
else
if g_Game_IsClient then
MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_PLAYER)
else
if g_Game_IsClient then
MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_PLAYER)
else
- MH_SEND_Chat('[' + gPlayer1Settings.Name + ']: ' + b_Text_Format(Line),
+ MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
NET_CHAT_PLAYER);
end;
end;
Line := '';
CPos := 1;
NET_CHAT_PLAYER);
end;
end;
Line := '';
CPos := 1;
- gChatShow := False;
gJustChatted := True;
gJustChatted := True;
+ g_Console_Chat_Switch;
+ InputReady := False;
end;
end;
IK_TAB:
if not gChatShow then
Complete();
end;
end;
IK_TAB:
if not gChatShow then
Complete();
- IK_DOWN, IK_KPDOWN:
+ IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
if not gChatShow then
if (CommandHistory <> nil) and
(CmdIndex < Length(CommandHistory)) then
if not gChatShow then
if (CommandHistory <> nil) and
(CmdIndex < Length(CommandHistory)) then
Line := CommandHistory[CmdIndex];
CPos := Length(Line) + 1;
end;
Line := CommandHistory[CmdIndex];
CPos := Length(Line) + 1;
end;
- IK_UP, IK_KPUP:
+ IK_UP, IK_KPUP, VK_UP, JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
if not gChatShow then
if (CommandHistory <> nil) and
(CmdIndex <= Length(CommandHistory)) then
if not gChatShow then
if (CommandHistory <> nil) and
(CmdIndex <= Length(CommandHistory)) then
Line := CommandHistory[CmdIndex];
Cpos := Length(Line) + 1;
end;
Line := CommandHistory[CmdIndex];
Cpos := Length(Line) + 1;
end;
- IK_PAGEUP, IK_KPPAGEUP: // PgUp
+ IK_PAGEUP, IK_KPPAGEUP, VK_PREV, JOY0_PREV, JOY1_PREV, JOY2_PREV, JOY3_PREV: // PgUp
if not gChatShow then Inc(conSkipLines);
if not gChatShow then Inc(conSkipLines);
- IK_PAGEDN, IK_KPPAGEDN: // PgDown
+ IK_PAGEDN, IK_KPPAGEDN, VK_NEXT, JOY0_NEXT, JOY1_NEXT, JOY2_NEXT, JOY3_NEXT: // PgDown
if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
IK_HOME, IK_KPHOME:
CPos := 1;
IK_END, IK_KPEND:
CPos := Length(Line) + 1;
if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
IK_HOME, IK_KPHOME:
CPos := 1;
IK_END, IK_KPEND:
CPos := Length(Line) + 1;
- end;
+ IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
+ IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, (*IK_EQUALS,*)
+ IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
+ (* see TEXTINPUT event *)
+ end
end;
end;
-function GetStr(var Str: String): String;
+function GetStr(var Str: AnsiString): AnsiString;
var
a, b: Integer;
begin
var
a, b: Integer;
begin
end;
end;
end;
end;
-function ParseString(Str: String): SArray;
+function ParseString(Str: AnsiString): SSArray;
begin
Result := nil;
begin
Result := nil;
end;
end;
end;
end;
-procedure g_Console_Add (L: string; Show: Boolean=false);
+procedure g_Console_Add (L: AnsiString; show: Boolean=false);
procedure conmsg (s: AnsiString);
var
procedure conmsg (s: AnsiString);
var
if (length(L) = 0) or ((L[length(L)] <> #10) and (L[length(L)] <> #13)) then cbufPut(#10);
// now show 'em out of console too
if (length(L) = 0) or ((L[length(L)] <> #10) and (L[length(L)] <> #13)) then cbufPut(#10);
// now show 'em out of console too
- Show := Show and gAllowConsoleMessages;
- if Show and gShowMessages then
+ show := show and gAllowConsoleMessages;
+ if show and gShowMessages then
begin
// Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
while length(L) > 0 do
begin
// Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
while length(L) > 0 do
begin
if (b[0] <> 13) and (b[0] <> 10) then
begin
begin
if (b[0] <> 13) and (b[0] <> 10) then
begin
- cbufPut(Char(b[0]));
+ cbufPut(AnsiChar(b[0]));
end
else
begin
end
else
begin
conSkipLines := 0;
end;
conSkipLines := 0;
end;
-procedure AddToHistory(L: String);
+procedure AddToHistory(L: AnsiString);
var
len: Integer;
begin
var
len: Integer;
begin
CmdIndex := Length(CommandHistory);
end;
CmdIndex := Length(CommandHistory);
end;
-function g_Console_CommandBlacklisted(C: String): Boolean;
+function g_Console_CommandBlacklisted(C: AnsiString): Boolean;
var
var
- Arr: SArray;
+ Arr: SSArray;
i: Integer;
begin
Result := True;
i: Integer;
begin
Result := True;
Result := False;
end;
Result := False;
end;
-procedure g_Console_Process(L: String; Quiet: Boolean = False);
+procedure g_Console_Process(L: AnsiString; quiet: Boolean = False);
var
var
- Arr: SArray;
+ Arr: SSArray;
i: Integer;
begin
Arr := nil;
i: Integer;
begin
Arr := nil;
exit;
end;
exit;
end;
- if not Quiet then
+ if not quiet then
begin
g_Console_Add('> '+L);
Line := '';
begin
g_Console_Add('> '+L);
Line := '';
if Arr = nil then
Exit;
if Arr = nil then
Exit;
- if Commands = nil then
+ if commands = nil then
Exit;
Exit;
- if not Quiet then
+ if not quiet then
AddToHistory(L);
AddToHistory(L);
- for i := 0 to High(Commands) do
+ for i := 0 to High(commands) do
begin
begin
- if Commands[i].Cmd = LowerCase(Arr[0]) then
+ if commands[i].cmd = LowerCase(Arr[0]) then
begin
begin
- if assigned(Commands[i].ProcEx) then
+ if commands[i].action >= 0 then
begin
begin
- Commands[i].ProcEx(@Commands[i], Arr);
- exit;
+ gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
+ exit
end;
end;
- if assigned(Commands[i].Proc) then
+ if assigned(commands[i].procEx) then
begin
begin
- Commands[i].Proc(Arr);
- exit;
+ commands[i].procEx(@commands[i], Arr);
+ exit
end;
end;
- end;
+ if assigned(commands[i].proc) then
+ begin
+ commands[i].proc(Arr);
+ exit
+ end
+ end
end;
g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
end;
end;
g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
end;
+
+function g_Console_Interactive: Boolean;
+begin
+ Result := gConsoleShow
+end;
+
+procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False);
+begin
+ // e_LogWritefln('bind "%s" "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), down, up, key]);
+ ASSERT(key >= 0);
+ ASSERT(key < e_MaxInputKeys);
+ if key > 0 then
+ begin
+ gInputBinds[key].rep := rep;
+ gInputBinds[key].down := ParseAlias(down);
+ gInputBinds[key].up := ParseAlias(up);
+ end;
+ g_Console_WriteGameConfig();
+end;
+
+function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
+
+ function EqualsCommandLists (a, b: SSArray): Boolean;
+ var i, len: Integer;
+ begin
+ result := False;
+ len := Length(a);
+ if len = Length(b) then
+ begin
+ i := 0;
+ while (i < len) and (a[i] = b[i]) do inc(i);
+ if i >= len then
+ result := True
+ end
+ end;
+
+begin
+ ASSERT(key >= 0);
+ ASSERT(key < e_MaxInputKeys);
+ result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
+end;
+
+function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
+ var i: Integer;
+begin
+ ASSERT(n >= 1);
+ result := 0;
+ if commands = nil then Exit;
+ i := 0;
+ while (n >= 1) and (i < e_MaxInputKeys) do
+ begin
+ if (i < VK_FIRSTKEY) or (i > VK_LASTKEY) then (* never show virtual keys in gui *)
+ begin
+ if g_Console_MatchBind(i, down, up) then
+ begin
+ result := i;
+ dec(n)
+ end;
+ end;
+ inc(i)
+ end;
+ if n >= 1 then
+ result := 0
+end;
+
+function g_Console_Action (action: Integer): Boolean;
+ var i, len: Integer;
+begin
+ ASSERT(action >= FIRST_ACTION);
+ ASSERT(action <= LAST_ACTION);
+ i := 0;
+ len := Length(gPlayerAction);
+ while (i < len) and (not gPlayerAction[i, action]) do inc(i);
+ Result := i < len
+end;
+
+function BindsAllowed (key: Integer): Boolean;
+ var grab, active: Boolean;
+begin
+ Result := False;
+ {$IFDEF DISABLE_MENU}
+ grab := False;
+ active := False;
+ {$ELSE}
+ grab := g_GUIGrabInput;
+ active := g_ActiveWindow <> nil;
+ {$ENDIF}
+ if (not grab) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
+ begin
+ if gChatShow then
+ Result := g_Console_MatchBind(key, 'togglemenu') or
+ g_Console_MatchBind(key, 'showkeyboard') or
+ g_Console_MatchBind(key, 'hidekeyboard')
+ else if gConsoleShow or active or (gGameSettings.GameType = GT_NONE) then
+ Result := g_Console_MatchBind(key, 'togglemenu') or
+ g_Console_MatchBind(key, 'toggleconsole') or
+ g_Console_MatchBind(key, 'showkeyboard') or
+ g_Console_MatchBind(key, 'hidekeyboard')
+ else (* in game *)
+ Result := True
+ end
+end;
+
+procedure g_Console_ProcessBind (key: Integer; down: Boolean);
+ var i: Integer;
+begin
+ if BindsAllowed(key) then
+ begin
+ if down then
+ for i := 0 to High(gInputBinds[key].down) do
+ g_Console_Process(gInputBinds[key].down[i], True)
+ else
+ for i := 0 to High(gInputBinds[key].up) do
+ g_Console_Process(gInputBinds[key].up[i], True)
+ end;
+ if down and not menu_toggled then
+ KeyPress(key);
+ menu_toggled := False
+end;
+
+procedure g_Console_ProcessBindRepeat (key: Integer);
+ var i: Integer; active: Boolean;
+begin
+ {$IFDEF DISABLE_MENU}
+ active := False;
+ {$ELSE}
+ active := g_ActiveWindow <> nil;
+ {$ENDIF}
+ if gConsoleShow or gChatShow or active then
+ begin
+ KeyPress(key); // key repeat in menus and shit
+ Exit;
+ end;
+ if BindsAllowed(key) and gInputBinds[key].rep then
+ begin
+ for i := 0 to High(gInputBinds[key].down) do
+ g_Console_Process(gInputBinds[key].down[i], True);
+ end;
+end;
+
+procedure g_Console_ResetBinds;
+ var i: Integer;
+begin
+ for i := 0 to e_MaxInputKeys - 1 do
+ g_Console_BindKey(i, '', '');
+
+ g_Console_BindKey(IK_GRAVE, 'toggleconsole');
+ g_Console_BindKey(IK_ESCAPE, 'togglemenu');
+ g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
+ g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
+ g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
+ g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
+ g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
+ g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
+ g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
+ g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
+ g_Console_BindKey(IK_E, 'p1_weapnext', '', True);
+ g_Console_BindKey(IK_Q, 'p1_weapprev', '', True);
+ g_Console_BindKey(IK_R, 'p1_dropflag', '');
+ g_Console_BindKey(IK_1, 'p1_weapon 1');
+ g_Console_BindKey(IK_2, 'p1_weapon 2');
+ g_Console_BindKey(IK_3, 'p1_weapon 3');
+ g_Console_BindKey(IK_4, 'p1_weapon 4');
+ g_Console_BindKey(IK_5, 'p1_weapon 5');
+ g_Console_BindKey(IK_6, 'p1_weapon 6');
+ g_Console_BindKey(IK_7, 'p1_weapon 7');
+ g_Console_BindKey(IK_8, 'p1_weapon 8');
+ g_Console_BindKey(IK_9, 'p1_weapon 9');
+ g_Console_BindKey(IK_0, 'p1_weapon 10');
+ g_Console_BindKey(IK_MINUS, 'p1_weapon 11');
+ g_Console_BindKey(IK_T, 'togglechat');
+ g_Console_BindKey(IK_Y, 'toggleteamchat');
+ g_Console_BindKey(IK_F11, 'screenshot');
+ g_Console_BindKey(IK_TAB, '+scores', '-scores');
+ g_Console_BindKey(IK_PAUSE, 'pause');
+ g_Console_BindKey(IK_F1, 'vote');
+
+ (* for i := 0 to e_MaxJoys - 1 do *)
+ for i := 0 to 1 do
+ begin
+ g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_LEFT), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
+ g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_RIGHT), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
+ g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_UP), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
+ g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_DOWN), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
+ g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
+ g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
+ g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
+ g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
+ g_Console_BindKey(e_JoyButtonToKey(i, 1), 'p' + IntToStr(i mod 2 + 1) + '_weapnext', '', True);
+ g_Console_BindKey(e_JoyButtonToKey(i, 4), 'p' + IntToStr(i mod 2 + 1) + '_weapprev', '', True);
+ g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu');
+ end;
+
+ g_Console_BindKey(VK_ESCAPE, 'togglemenu');
+ g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
+ g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
+ g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
+ g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
+ g_Console_BindKey(VK_UP, '+lookup', '-lookup');
+ g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
+ g_Console_BindKey(VK_JUMP, '+jump', '-jump');
+ g_Console_BindKey(VK_FIRE, '+attack', '-attack');
+ g_Console_BindKey(VK_OPEN, '+activate', '-activate');
+ g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
+ g_Console_BindKey(VK_NEXT, 'weapnext', '', True);
+ g_Console_BindKey(VK_PREV, 'weapprev', '', True);
+ g_Console_BindKey(VK_0, 'weapon 1');
+ g_Console_BindKey(VK_1, 'weapon 2');
+ g_Console_BindKey(VK_2, 'weapon 3');
+ g_Console_BindKey(VK_3, 'weapon 4');
+ g_Console_BindKey(VK_4, 'weapon 5');
+ g_Console_BindKey(VK_5, 'weapon 6');
+ g_Console_BindKey(VK_6, 'weapon 7');
+ g_Console_BindKey(VK_7, 'weapon 8');
+ g_Console_BindKey(VK_8, 'weapon 9');
+ g_Console_BindKey(VK_9, 'weapon 10');
+ g_Console_BindKey(VK_A, 'weapon 11');
+ g_Console_BindKey(VK_CHAT, 'togglechat');
+ g_Console_BindKey(VK_TEAM, 'toggleteamchat');
+ g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
+ g_Console_BindKey(VK_PRINTSCR, 'screenshot');
+ g_Console_BindKey(VK_STATUS, '+scores', '-scores');
+ g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
+ g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard');
+end;
+
+procedure g_Console_ReadConfig (filename: String);
+ var f: TextFile; s: AnsiString; i, len: Integer;
+begin
+ e_LogWritefln('g_Console_ReadConfig (1) "%s"', [filename]);
+ if e_FindResource(ConfigDirs, filename, false) = true then
+ begin
+ e_LogWritefln('g_Console_ReadConfig (2) "%s"', [filename]);
+ AssignFile(f, filename);
+ Reset(f);
+ while not EOF(f) do
+ begin
+ ReadLn(f, s);
+ len := Length(s);
+ if len > 0 then
+ begin
+ i := 1;
+ (* skip spaces *)
+ while (i <= len) and (s[i] <= ' ') do inc(i);
+ (* skip comments *)
+ if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
+ g_Console_Process(s, True);
+ end
+ end;
+ CloseFile(f);
+ end
+end;
+
+procedure g_Console_WriteConfig (filename: String);
+ var f: TextFile; i, j: Integer;
+
+ procedure WriteFlag(name: string; flag: LongWord);
+ begin
+ WriteLn(f, name, IfThen(LongBool(gsGameFlags and flag), 1, 0));
+ end;
+
+ function FormatTeam(team: Byte): string;
+ begin
+ if team = TEAM_BLUE then
+ result := 'blue'
+ else
+ result := 'red';
+ end;
+
+begin
+ // e_LogWritefln('g_Console_WriteConfig: %s', [filename]);
+ AssignFile(f, filename);
+ Rewrite(f);
+ WriteLn(f, '// ' + configComment);
+
+ // binds
+ WriteLn(f, 'unbindall');
+ for i := 0 to e_MaxInputKeys - 1 do
+ if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
+ begin
+ Write(f, 'bind ', e_KeyNames[i], ' ', QuoteStr(GetCommandString(gInputBinds[i].down)));
+ if Length(gInputBinds[i].down) = 0 then
+ Write(f, '""');
+ if Length(gInputBinds[i].up) > 0 then
+ Write(f, ' ', QuoteStr(GetCommandString(gInputBinds[i].up)));
+ WriteLn(f, '');
+ if gInputBinds[i].rep then
+ WriteLn(f, 'bindrep ', e_KeyNames[i]);
+ end;
+
+ // lang
+ if gAskLanguage then
+ WriteLn(f, 'g_language ask')
+ else
+ WriteLn(f, 'g_language ', gLanguage);
+
+ // net server
+ WriteLn(f, 'sv_name ', QuoteStr(NetServerName));
+ WriteLn(f, 'sv_passwd ', QuoteStr(NetPassword));
+ WriteLn(f, 'sv_maxplrs ', NetMaxClients);
+ WriteLn(f, 'sv_port ', NetPort);
+ WriteLn(f, 'sv_public ', IfThen(NetUseMaster, 1, 0));
+
+ // game settings
+ WriteLn(f, 'g_max_particles ', g_GFX_GetMax());
+ WriteLn(f, 'g_max_shells ', g_Shells_GetMax());
+ WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax());
+ WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax());
+ WriteLn(f, 'g_force_model ', g_Force_Model_Get());
+ WriteLn(f, 'g_force_model_name ', g_Forced_Model_GetName());
+ WriteLn(f, 'sv_intertime ', gDefInterTime);
+
+ // gameplay settings
+ WriteLn(f, 'g_gamemode ', gsGameMode);
+ WriteLn(f, 'g_scorelimit ', gsScoreLimit);
+ WriteLn(f, 'g_timelimit ', gsTimeLimit);
+ WriteLn(f, 'g_maxlives ', gsMaxLives);
+ WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime);
+ WriteLn(f, 'g_spawn_invul ', gsSpawnInvul);
+ WriteLn(f, 'g_warmup_time ', gsWarmupTime);
+
+ WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE);
+ WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE);
+ WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE);
+ WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT);
+ WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS);
+ WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG);
+ WriteFlag('g_throw_flag ', GAME_OPTION_THROWFLAG);
+ WriteFlag('g_dm_keys ', GAME_OPTION_DMKEYS);
+ WriteFlag('g_weaponstay ', GAME_OPTION_WEAPONSTAY);
+ WriteFlag('g_bot_vsmonsters ', GAME_OPTION_BOTVSMONSTER);
+ WriteFlag('g_bot_vsplayers ', GAME_OPTION_BOTVSPLAYER);
+
+ // players
+ with gPlayer1Settings do
+ begin
+ WriteLn(f, 'p1_name ', QuoteStr(Name));
+ WriteLn(f, 'p1_color ', Color.R, ' ', Color.G, ' ', Color.B);
+ WriteLn(f, 'p1_model ', QuoteStr(Model));
+ WriteLn(f, 'p1_team ', FormatTeam(Team));
+ WriteLn(f, 'p1_autoswitch ', WeaponSwitch);
+ WriteLn(f, 'p1_switch_empty ', SwitchToEmpty);
+ WriteLn(f, 'p1_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
+ WriteLn(f, 'p1_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW]));
+ WriteLn(f, 'p1_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
+ WriteLn(f, 'p1_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
+ WriteLn(f, 'p1_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN2] ));
+ WriteLn(f, 'p1_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN]));
+ WriteLn(f, 'p1_priority_rocketlauncher ', Max(0, WeaponPreferences[WEAPON_ROCKETLAUNCHER]));
+ WriteLn(f, 'p1_priority_plasma ', Max(0, WeaponPreferences[WEAPON_PLASMA]));
+ WriteLn(f, 'p1_priority_bfg ', Max(0, WeaponPreferences[WEAPON_BFG]));
+ WriteLn(f, 'p1_priority_super ', Max(0, WeaponPreferences[WEAPON_SUPERPULEMET]));
+ WriteLn(f, 'p1_priority_flamethrower ', Max(0, WeaponPreferences[WEAPON_FLAMETHROWER]));
+ WriteLn(f, 'p1_priority_berserk ', Max(0, WeaponPreferences[WP_LAST+1]));
+ //
+ end;
+ with gPlayer2Settings do
+ begin
+ WriteLn(f, 'p2_name ', QuoteStr(Name));
+ WriteLn(f, 'p2_color ', Color.R, ' ', Color.G, ' ', Color.B);
+ WriteLn(f, 'p2_model ', QuoteStr(Model));
+ WriteLn(f, 'p2_team ', FormatTeam(Team));
+ WriteLn(f, 'p2_autoswitch ', WeaponSwitch);
+ WriteLn(f, 'p2_switch_empty ', SwitchToEmpty);
+ WriteLn(f, 'p2_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
+ WriteLn(f, 'p2_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW]));
+ WriteLn(f, 'p2_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
+ WriteLn(f, 'p2_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
+ WriteLn(f, 'p2_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
+ WriteLn(f, 'p2_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN]));
+ WriteLn(f, 'p2_priority_rocketlauncher ', Max(0, WeaponPreferences[WEAPON_ROCKETLAUNCHER]));
+ WriteLn(f, 'p2_priority_plasma ', Max(0, WeaponPreferences[WEAPON_PLASMA]));
+ WriteLn(f, 'p2_priority_bfg ', Max(0, WeaponPreferences[WEAPON_BFG]));
+ WriteLn(f, 'p2_priority_super ', Max(0, WeaponPreferences[WEAPON_SUPERPULEMET]));
+ WriteLn(f, 'p2_priority_flamethrower ', Max(0, WeaponPreferences[WEAPON_FLAMETHROWER]));
+ WriteLn(f, 'p2_priority_berserk ', Max(0, WeaponPreferences[WP_LAST+1]));
+ end;
+
+ // all cvars
+ for i := 0 to High(commands) do
+ begin
+ if not commands[i].cheat then
+ begin
+ if @commands[i].procEx = @boolVarHandler then
+ begin
+ if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
+ WriteLn(f, commands[i].cmd, ' ', j)
+ end
+ else if @commands[i].procEx = @intVarHandler then
+ begin
+ WriteLn(f, commands[i].cmd, ' ', PInteger(commands[i].ptr)^)
+ end
+ else if @commands[i].procEx = @wordVarHandler then
+ begin
+ WriteLn(f, commands[i].cmd, ' ', PWord(commands[i].ptr)^)
+ end
+ else if @commands[i].procEx = @dwordVarHandler then
+ begin
+ WriteLn(f, commands[i].cmd, ' ', PCardinal(commands[i].ptr)^)
+ end
+ else if @commands[i].procEx = @singleVarHandler then
+ begin
+ WriteLn(f, commands[i].cmd, ' ', PVarSingle(commands[i].ptr).val^:0:6)
+ end
+ else if @commands[i].procEx = @strVarHandler then
+ begin
+ if Length(PAnsiString(commands[i].ptr)^) = 0 then
+ WriteLn(f, commands[i].cmd, ' ""')
+ else
+ WriteLn(f, commands[i].cmd, ' ', QuoteStr(PAnsiString(commands[i].ptr)^))
+ end
+ end
+ end;
+
+ WriteLn(f, 'r_maxfps ', gMaxFPS);
+ WriteLn(f, 'r_reset');
+ CloseFile(f)
+end;
+
+procedure g_Console_WriteGameConfig;
+ var s: AnsiString;
+begin
+ if gParsingBinds = false then
+ begin
+ s := e_GetWriteableDir(ConfigDirs);
+ g_Console_WriteConfig(e_CatPath(s, gConfigScript))
+ end
+end;
+
+procedure Init;
+ var i: Integer;
+begin
+ conRegVar('console_stdin', @ConsoleStdIn, 'enable reading commands from stdin', 'enable reading commands from stdin');
+{$IFDEF HEADLESS}
+ ConsoleStdIn := True;
+{$ELSE}
+ ConsoleStdIn := False;
+{$ENDIF}
+ conRegVar('d_eres', @debug_e_res, '', '');
+ for i := 1 to e_MaxJoys do
+ conRegVar('joy' + IntToStr(i) + '_deadzone', @e_JoystickDeadzones[i - 1], '', '')
+end;
+
+initialization
+ Init
+
+{$IFDEF HEADLESS}
+finalization
+ DoneKeyboard;
+ conbufStdOutRawMode := false;
+{$ENDIF}
+
end.
end.