diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 97f5c20263a020b6b012bfa77ef438959c797bbd..33bfcf7dafedefaef8e4b74a39c8d07e746f151d 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
FIRST_ACTION = ACTION_JUMP;
LAST_ACTION = ACTION_WEAPPREV;
FIRST_ACTION = ACTION_JUMP;
LAST_ACTION = ACTION_WEAPPREV;
-procedure g_Console_Init ();
-procedure g_Console_Update ();
-procedure g_Console_Draw ();
-procedure g_Console_Switch ();
+procedure g_Console_Init;
+procedure g_Console_Update;
+procedure g_Console_Draw;
procedure g_Console_Char (C: AnsiChar);
procedure g_Console_Control (K: Word);
procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
procedure g_Console_Add (L: AnsiString; show: Boolean=false);
procedure g_Console_Char (C: AnsiChar);
procedure g_Console_Control (K: Word);
procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
procedure g_Console_Add (L: AnsiString; show: Boolean=false);
-procedure g_Console_Clear ();
+procedure g_Console_Clear;
function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
procedure g_Console_ReadConfig (filename: String);
procedure g_Console_WriteConfig (filename: String);
function g_Console_Interactive: Boolean;
function g_Console_Action (action: Integer): Boolean;
function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
procedure g_Console_ReadConfig (filename: String);
procedure g_Console_WriteConfig (filename: String);
function g_Console_Interactive: Boolean;
function g_Console_Action (action: Integer): Boolean;
-function g_Console_FindBind (n: Integer; cmd: AnsiString): Integer;
-procedure g_Console_BindKey (key: Integer; cmd: AnsiString);
+function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
+function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
+procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
procedure g_Console_ResetBinds;
procedure conwriteln (const s: AnsiString; show: Boolean=false);
procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
procedure g_Console_ResetBinds;
procedure conwriteln (const s: AnsiString; show: Boolean=false);
procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
-// <0: no arg; 0/1: true/false
-function conGetBoolArg (p: SSArray; idx: Integer): Integer;
-
-procedure g_Console_Chat_Switch (team: Boolean=false);
-
procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+// <0: no arg; 0/1: true/false
+function conGetBoolArg (p: SSArray; idx: Integer): Integer;
+
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
function conParseFloat (var res: Single; const s: AnsiString): Boolean;
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
function conParseFloat (var res: Single; const s: AnsiString): Boolean;
gChatTeam: Boolean = false;
gAllowConsoleMessages: Boolean = true;
gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
gChatTeam: Boolean = false;
gAllowConsoleMessages: Boolean = true;
gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
- gPlayerAction, gDefaultAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
+ gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
implementation
uses
g_textures, g_main, e_graphics, e_input, g_game,
SysUtils, g_basic, g_options, Math, g_touch,
implementation
uses
g_textures, g_main, e_graphics, e_input, g_game,
SysUtils, g_basic, g_options, Math, g_touch,
- g_menu, g_language, g_net, g_netmsg, e_log, conbuf;
+ g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
type
type
Time: Word;
end;
Time: Word;
end;
- bindDown, bindProcess: Boolean;
gInputBinds: Array [0..e_MaxInputKeys - 1] of record
gInputBinds: Array [0..e_MaxInputKeys - 1] of record
- commands: SSArray;
+ down, up: SSArray;
end;
end;
+ menu_toggled: BOOLEAN; (* hack for menu controls *)
+ gSkipFirstChar: Boolean; (* hack for console/chat input *)
+
+
+procedure g_Console_Switch;
+begin
+ gChatShow := False;
+ gConsoleShow := not gConsoleShow;
+ Cons_Shown := True;
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+end;
+procedure g_Console_Chat_Switch (Team: Boolean = False);
+begin
+ if not g_Game_IsNet then Exit;
+ gConsoleShow := False;
+ gChatShow := not gChatShow;
+ gChatTeam := Team;
+ Line := '';
+ CPos := 1;
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+end;
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
function conParseFloat (var res: Single; const s: AnsiString): Boolean;
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
function conParseFloat (var res: Single; const s: AnsiString): Boolean;
pp^ := 0;
end;
pp^ := 0;
end;
+function GetCommandString (p: SSArray): AnsiString;
+ var i: Integer;
+begin
+ result := '';
+ if Length(p) >= 1 then
+ begin
+ result := p[0];
+ for i := 1 to High(p) do
+ result := result + '; ' + p[i]
+ end
+end;
+
procedure BindCommands (p: SSArray);
procedure BindCommands (p: SSArray);
- var cmd, key, act: AnsiString; i, j: Integer;
+ var cmd, key: AnsiString; i: Integer;
begin
cmd := LowerCase(p[0]);
case cmd of
'bind':
begin
cmd := LowerCase(p[0]);
case cmd of
'bind':
- // bind <key> <action>
- if Length(p) = 3 then
+ // bind <key> [down [up]]
+ if (Length(p) >= 2) and (Length(p) <= 4) then
begin
begin
- key := LowerCase(p[1]);
i := 0;
i := 0;
+ key := LowerCase(p[1]);
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
- g_Console_BindKey(i, p[2])
- end;
- 'bindlist':
- for i := 0 to e_MaxInputKeys - 1 do
- begin
- if gInputBinds[i].commands <> nil then
begin
begin
- act := gInputBinds[i].commands[0];
- for j := 1 to High(gInputBinds[i].commands) do
- act := act + ' ;' + gInputBinds[i].commands[j];
- g_Console_Add(e_KeyNames[i] + ' "' + act + '"')
+ if Length(p) = 2 then
+ g_Console_Add('"' + e_KeyNames[i] + '" = "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"')
+ else if Length(p) = 3 then
+ g_Console_BindKey(i, p[2], '')
+ else (* len = 4 *)
+ g_Console_BindKey(i, p[2], p[3])
end
end
+ else
+ g_Console_Add('bind: "' + p[1] + '" is not a key')
+ end
+ else
+ begin
+ g_Console_Add('bind <key> <down action> [up action]')
end;
end;
+ 'bindlist':
+ for i := 0 to e_MaxInputKeys - 1 do
+ if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
+ g_Console_Add(e_KeyNames[i] + ' "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"');
'unbind':
// unbind <key>
if Length(p) = 2 then
'unbind':
// unbind <key>
if Length(p) = 2 then
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
g_Console_BindKey(i, '')
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
g_Console_BindKey(i, '')
- end;
+ else
+ g_Console_Add('unbind: "' + p[1] + '" is not a key')
+ end
+ else
+ g_Console_Add('unbind <key>');
'unbindall':
for i := 0 to e_MaxInputKeys - 1 do
'unbindall':
for i := 0 to e_MaxInputKeys - 1 do
- if gInputBinds[i].commands <> nil then
- gInputBinds[i].commands := nil;
+ g_Console_BindKey(i, '');
+ 'showkeyboard':
+ g_Touch_ShowKeyboard(True);
+ 'hidekeyboard':
+ g_Touch_ShowKeyboard(False);
+ 'togglemenu':
+ if gConsoleShow then
+ begin
+ g_Console_Switch;
+ menu_toggled := True
+ end
+ else
+ begin
+ KeyPress(VK_ESCAPE);
+ menu_toggled := True
+ end;
+ 'toggleconsole':
+ begin
+ g_Console_Switch;
+ gSkipFirstChar := g_Console_Interactive();
+ end;
+ 'togglechat':
+ begin
+ g_Console_Chat_Switch;
+ gSkipFirstChar := not g_Console_Interactive()
+ end;
+ 'toggleteamchat':
+ if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
+ begin
+ g_Console_Chat_Switch(True);
+ gSkipFirstChar := not g_Console_Interactive()
+ end;
end
end;
end
end;
AddCommand('bindlist', BindCommands);
AddCommand('unbind', BindCommands);
AddCommand('unbindall', BindCommands);
AddCommand('bindlist', BindCommands);
AddCommand('unbind', BindCommands);
AddCommand('unbindall', BindCommands);
- AddCommand('bindkeys', BindCommands);
+ AddCommand('showkeyboard', BindCommands);
+ AddCommand('hidekeyboard', BindCommands);
+ AddCommand('togglemenu', BindCommands);
+ AddCommand('toggleconsole', BindCommands);
+ AddCommand('togglechat', BindCommands);
+ AddCommand('toggleteamchat', BindCommands);
AddCommand('clear', ConsoleCommands, 'clear console');
AddCommand('clearhistory', ConsoleCommands);
AddCommand('clear', ConsoleCommands, 'clear console');
AddCommand('clearhistory', ConsoleCommands);
AddCommand('clientlist', GameCommands);
AddCommand('event', GameCommands);
AddCommand('screenshot', GameCommands);
AddCommand('clientlist', GameCommands);
AddCommand('event', GameCommands);
AddCommand('screenshot', GameCommands);
- AddCommand('togglechat', GameCommands);
- AddCommand('toggleteamchat', GameCommands);
AddCommand('weapon', GameCommands);
AddCommand('p1_weapon', GameCommands);
AddCommand('p2_weapon', GameCommands);
AddCommand('weapon', GameCommands);
AddCommand('p1_weapon', GameCommands);
AddCommand('p2_weapon', GameCommands);
e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont);
end;
e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont);
end;
-procedure g_Console_Switch();
-begin
- gChatShow := False;
- gConsoleShow := not gConsoleShow;
- Cons_Shown := True;
- g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
-end;
-
-procedure g_Console_Chat_Switch(Team: Boolean = False);
-begin
- if not g_Game_IsNet then Exit;
- gConsoleShow := False;
- gChatShow := not gChatShow;
- gChatTeam := Team;
- Line := '';
- CPos := 1;
- g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
-end;
-
procedure g_Console_Char(C: AnsiChar);
begin
procedure g_Console_Char(C: AnsiChar);
begin
-// if gChatShow then
-// Exit;
- Insert(C, Line, CPos);
- CPos := CPos + 1;
+ if not gSkipFirstChar then
+ begin
+ Insert(C, Line, CPos);
+ CPos := CPos + 1;
+ end;
+ gSkipFirstChar := False
end;
end;
IK_DELETE:
if (Length(Line) > 0) and (CPos <= Length(Line)) then
Delete(Line, CPos, 1);
IK_DELETE:
if (Length(Line) > 0) and (CPos <= Length(Line)) then
Delete(Line, CPos, 1);
- IK_LEFT, IK_KPLEFT, VK_LEFT:
+ IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
if CPos > 1 then
CPos := CPos - 1;
if CPos > 1 then
CPos := CPos - 1;
- IK_RIGHT, IK_KPRIGHT, VK_RIGHT:
+ IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
if CPos <= Length(Line) then
CPos := CPos + 1;
if CPos <= Length(Line) then
CPos := CPos + 1;
- IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE:
+ IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
begin
if Cons_Shown then
g_Console_Process(Line)
begin
if Cons_Shown then
g_Console_Process(Line)
IK_TAB:
if not gChatShow then
Complete();
IK_TAB:
if not gChatShow then
Complete();
- IK_DOWN, IK_KPDOWN, VK_DOWN:
+ IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
if not gChatShow then
if (CommandHistory <> nil) and
(CmdIndex < Length(CommandHistory)) then
if not gChatShow then
if (CommandHistory <> nil) and
(CmdIndex < Length(CommandHistory)) then
Line := CommandHistory[CmdIndex];
CPos := Length(Line) + 1;
end;
Line := CommandHistory[CmdIndex];
CPos := Length(Line) + 1;
end;
- IK_UP, IK_KPUP, VK_UP:
+ IK_UP, IK_KPUP, VK_UP, JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
if not gChatShow then
if (CommandHistory <> nil) and
(CmdIndex <= Length(CommandHistory)) then
if not gChatShow then
if (CommandHistory <> nil) and
(CmdIndex <= Length(CommandHistory)) then
Line := CommandHistory[CmdIndex];
Cpos := Length(Line) + 1;
end;
Line := CommandHistory[CmdIndex];
Cpos := Length(Line) + 1;
end;
- IK_PAGEUP, IK_KPPAGEUP, VK_PREV: // PgUp
+ IK_PAGEUP, IK_KPPAGEUP, VK_PREV, JOY0_PREV, JOY1_PREV, JOY2_PREV, JOY3_PREV: // PgUp
if not gChatShow then Inc(conSkipLines);
if not gChatShow then Inc(conSkipLines);
- IK_PAGEDN, IK_KPPAGEDN, VK_NEXT: // PgDown
+ IK_PAGEDN, IK_KPPAGEDN, VK_NEXT, JOY0_NEXT, JOY1_NEXT, JOY2_NEXT, JOY3_NEXT: // PgDown
if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
IK_HOME, IK_KPHOME:
CPos := 1;
IK_END, IK_KPEND:
CPos := Length(Line) + 1;
if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
IK_HOME, IK_KPHOME:
CPos := 1;
IK_END, IK_KPEND:
CPos := Length(Line) + 1;
- end;
+ IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
+ IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, IK_EQUALS,
+ IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
+ (* see TEXTINPUT event *)
+ else
+ if not gSkipFirstChar then
+ begin
+ if gConsoleShow and g_Console_MatchBind(K, 'toggleconsole') then
+ g_Console_Switch;
+
+ if g_Console_MatchBind(K, 'togglemenu') then
+ begin
+ menu_toggled := True;
+ if gChatShow then
+ g_Console_Chat_Switch
+ else if gConsoleShow then
+ g_Console_Switch
+ end
+ end
+ end
end;
function GetStr(var Str: AnsiString): AnsiString;
end;
function GetStr(var Str: AnsiString): AnsiString;
begin
if commands[i].action >= 0 then
begin
begin
if commands[i].action >= 0 then
begin
- if bindProcess then
- begin
- if bindDown then
- gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+'
- else
- gPlayerAction[commands[i].player, commands[i].action] := gDefaultAction[commands[i].player, commands[i].action]
- end
- else
- begin
- gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
- gDefaultAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+'
- end;
- exit
- end
- else if bindProcess and not bindDown then
- begin
- (* command is not action, so do not execute it again after button release *)
+ gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
exit
end;
exit
end;
-
if assigned(commands[i].procEx) then
begin
commands[i].procEx(@commands[i], Arr);
if assigned(commands[i].procEx) then
begin
commands[i].procEx(@commands[i], Arr);
function g_Console_Interactive: Boolean;
begin
function g_Console_Interactive: Boolean;
begin
- Result := not bindProcess
+ Result := gConsoleShow
end;
end;
-procedure g_Console_BindKey (key: Integer; cmd: AnsiString);
+procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
begin
//e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
ASSERT(key >= 0);
ASSERT(key < e_MaxInputKeys);
if key > 0 then
begin
//e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
ASSERT(key >= 0);
ASSERT(key < e_MaxInputKeys);
if key > 0 then
- gInputBinds[key].commands := ParseAlias(cmd)
+ begin
+ gInputBinds[key].down := ParseAlias(down);
+ gInputBinds[key].up := ParseAlias(up)
+ end
end;
end;
-function g_Console_FindBind (n: Integer; cmd: AnsiString): Integer;
+function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
+
+ function EqualsCommandLists (a, b: SSArray): Boolean;
+ var i, len: Integer;
+ begin
+ result := False;
+ len := Length(a);
+ if len = Length(b) then
+ begin
+ i := 0;
+ while (i < len) and (a[i] = b[i]) do inc(i);
+ if i >= len then
+ result := True
+ end
+ end;
+
+begin
+ ASSERT(key >= 0);
+ ASSERT(key < e_MaxInputKeys);
+ result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
+end;
+
+function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
var i: Integer;
begin
ASSERT(n >= 1);
result := 0;
if commands = nil then Exit;
i := 0;
var i: Integer;
begin
ASSERT(n >= 1);
result := 0;
if commands = nil then Exit;
i := 0;
- cmd := LowerCase(cmd);
while (n >= 1) and (i < e_MaxInputKeys) do
begin
while (n >= 1) and (i < e_MaxInputKeys) do
begin
- if (Length(gInputBinds[i].commands) = 1) and (gInputBinds[i].commands[0] = cmd) then
+ if g_Console_MatchBind(i, down, up) then
begin
result := i;
dec(n)
begin
result := i;
dec(n)
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
var i: Integer;
begin
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
var i: Integer;
begin
- if (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and (gInputBinds[key].commands <> nil) then
+ if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
begin
begin
- bindDown := down;
- bindProcess := True;
- for i := 0 to High(gInputBinds[key].commands) do
- g_Console_Process(gInputBinds[key].commands[i], True);
- bindProcess := False;
- end
+ if down then
+ for i := 0 to High(gInputBinds[key].down) do
+ g_Console_Process(gInputBinds[key].down[i], True)
+ else
+ for i := 0 to High(gInputBinds[key].up) do
+ g_Console_Process(gInputBinds[key].up[i], True)
+ end;
+ if down and not menu_toggled then
+ KeyPress(key);
+ menu_toggled := False
end;
procedure g_Console_ResetBinds;
var i: Integer;
begin
for i := 0 to e_MaxInputKeys - 1 do
end;
procedure g_Console_ResetBinds;
var i: Integer;
begin
for i := 0 to e_MaxInputKeys - 1 do
- g_Console_BindKey(i, '');
-
- g_Console_BindKey(IK_A, '+p1_moveleft');
- g_Console_BindKey(IK_D, '+p1_moveright');
- g_Console_BindKey(IK_W, '+p1_lookup');
- g_Console_BindKey(IK_S, '+p1_lookdown');
- g_Console_BindKey(IK_SPACE, '+p1_jump');
- g_Console_BindKey(IK_H, '+p1_attack');
- g_Console_BindKey(IK_J, '+p1_activate');
- g_Console_BindKey(IK_E, '+p1_weapnext');
- g_Console_BindKey(IK_Q, '+p1_weapprev');
- g_Console_BindKey(IK_ALT, '+p1_strafe');
+ g_Console_BindKey(i, '', '');
+
+ g_Console_BindKey(IK_GRAVE, 'toggleconsole');
+ g_Console_BindKey(IK_ESCAPE, 'togglemenu');
+ g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
+ g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
+ g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
+ g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
+ g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
+ g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
+ g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
+ g_Console_BindKey(IK_E, '+p1_weapnext', '-p1_weapnext');
+ g_Console_BindKey(IK_Q, '+p1_weapprev', '-p1_weapprev');
+ g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
g_Console_BindKey(IK_1, 'p1_weapon 1');
g_Console_BindKey(IK_2, 'p1_weapon 2');
g_Console_BindKey(IK_3, 'p1_weapon 3');
g_Console_BindKey(IK_1, 'p1_weapon 1');
g_Console_BindKey(IK_2, 'p1_weapon 2');
g_Console_BindKey(IK_3, 'p1_weapon 3');
g_Console_BindKey(IK_T, 'togglechat');
g_Console_BindKey(IK_Y, 'toggleteamchat');
g_Console_BindKey(IK_F11, 'screenshot');
g_Console_BindKey(IK_T, 'togglechat');
g_Console_BindKey(IK_Y, 'toggleteamchat');
g_Console_BindKey(IK_F11, 'screenshot');
- g_Console_BindKey(IK_TAB, '+p1_scores');
+ g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
g_Console_BindKey(IK_PAUSE, 'pause');
g_Console_BindKey(IK_F1, 'vote');
(* for i := 0 to e_MaxJoys - 1 do *)
for i := 0 to 1 do
begin
g_Console_BindKey(IK_PAUSE, 'pause');
g_Console_BindKey(IK_F1, 'vote');
(* for i := 0 to e_MaxJoys - 1 do *)
for i := 0 to 1 do
begin
- g_Console_BindKey(e_JoyAxisToKey(i, 0, 0), '+p' + IntToStr(i mod 2 + 1) + '_moveleft');
- g_Console_BindKey(e_JoyAxisToKey(i, 0, 1), '+p' + IntToStr(i mod 2 + 1) + '_moveright');
- g_Console_BindKey(e_JoyAxisToKey(i, 1, 0), '+p' + IntToStr(i mod 2 + 1) + '_lookup');
- g_Console_BindKey(e_JoyAxisToKey(i, 1, 1), '+p' + IntToStr(i mod 2 + 1) + '_lookdown');
- g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump');
- g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack');
- g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate');
- g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext');
- g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev');
- g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe');
+ g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_LEFT), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
+ g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_RIGHT), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
+ g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_UP), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
+ g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_DOWN), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
+ g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
+ g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
+ g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
+ g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext', '-p' + IntToStr(i mod 2 + 1) + '_weapnext');
+ g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev', '-p' + IntToStr(i mod 2 + 1) + '_weapprev');
+ g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
+ g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu');
end;
end;
- g_Console_BindKey(VK_LEFT, '+moveleft');
- g_Console_BindKey(VK_RIGHT, '+moveright');
- g_Console_BindKey(VK_UP, '+lookup');
- g_Console_BindKey(VK_DOWN, '+lookdown');
- g_Console_BindKey(VK_JUMP, '+jump');
- g_Console_BindKey(VK_FIRE, '+attack');
- g_Console_BindKey(VK_OPEN, '+activate');
- g_Console_BindKey(VK_NEXT, '+weapnext');
- g_Console_BindKey(VK_PREV, '+weapprev');
- g_Console_BindKey(VK_STRAFE, '+strafe');
+ g_Console_BindKey(VK_ESCAPE, 'togglemenu');
+ g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
+ g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
+ g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
+ g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
+ g_Console_BindKey(VK_UP, '+lookup', '-lookup');
+ g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
+ g_Console_BindKey(VK_JUMP, '+jump', '-jump');
+ g_Console_BindKey(VK_FIRE, '+attack', '-attack');
+ g_Console_BindKey(VK_OPEN, '+activate', '-activate');
+ g_Console_BindKey(VK_NEXT, '+weapnext', '-weapnext');
+ g_Console_BindKey(VK_PREV, '+weapprev', '-weapprev');
+ g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
g_Console_BindKey(VK_0, 'weapon 1');
g_Console_BindKey(VK_1, 'weapon 2');
g_Console_BindKey(VK_2, 'weapon 3');
g_Console_BindKey(VK_0, 'weapon 1');
g_Console_BindKey(VK_1, 'weapon 2');
g_Console_BindKey(VK_2, 'weapon 3');
g_Console_BindKey(VK_A, 'weapon 11');
g_Console_BindKey(VK_CHAT, 'togglechat');
g_Console_BindKey(VK_TEAM, 'toggleteamchat');
g_Console_BindKey(VK_A, 'weapon 11');
g_Console_BindKey(VK_CHAT, 'togglechat');
g_Console_BindKey(VK_TEAM, 'toggleteamchat');
+ g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
g_Console_BindKey(VK_PRINTSCR, 'screenshot');
g_Console_BindKey(VK_PRINTSCR, 'screenshot');
- g_Console_BindKey(VK_STATUS, '+scores');
-
- // VK_CONSOLE
- // VK_ESCAPE
+ g_Console_BindKey(VK_STATUS, '+scores', '-scores');
+ g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
+ g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard');
end;
procedure g_Console_ReadConfig (filename: String);
end;
procedure g_Console_ReadConfig (filename: String);
end;
procedure g_Console_WriteConfig (filename: String);
end;
procedure g_Console_WriteConfig (filename: String);
- var f: TextFile; i, j: Integer; act: AnsiString;
+ var f: TextFile; i, j: Integer;
begin
AssignFile(f, filename);
Rewrite(f);
WriteLn(f, '// generated by doom2d, do not modify');
WriteLn(f, 'unbindall');
for i := 0 to e_MaxInputKeys - 1 do
begin
AssignFile(f, filename);
Rewrite(f);
WriteLn(f, '// generated by doom2d, do not modify');
WriteLn(f, 'unbindall');
for i := 0 to e_MaxInputKeys - 1 do
- begin
- if Length(gInputBinds[i].commands) > 0 then
- begin
- act := gInputBinds[i].commands[0];
- for j := 1 to High(gInputBinds[i].commands) do
- act := act + '; ' + gInputBinds[i].commands[j];
- WriteLn(f, 'bind ', e_KeyNames[i], ' "', act, '"')
- end
- end;
+ if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
+ WriteLn(f, 'bind ', e_KeyNames[i], ' "', GetCommandString(gInputBinds[i].down), '" "', GetCommandString(gInputBinds[i].up), '"');
for i := 0 to High(commands) do
begin
if not commands[i].cheat then
for i := 0 to High(commands) do
begin
if not commands[i].cheat then