diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index dd58577d99041fc2e5d1a69b7e39dc9b802458aa..80bd7746acb5896668c4fbd526058d30d4343b80 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
g_touch in 'sdl2/g_touch.pas',
{$ENDIF}
g_touch in 'sdl2/g_touch.pas',
{$ENDIF}
+ r_animations in 'opengl/r_animations.pas',
r_console in 'opengl/r_console.pas',
r_game in 'opengl/r_game.pas',
r_gfx in 'opengl/r_gfx.pas',
r_console in 'opengl/r_console.pas',
r_game in 'opengl/r_game.pas',
r_gfx in 'opengl/r_gfx.pas',
r_map in 'opengl/r_map.pas',
r_monsters in 'opengl/r_monsters.pas',
r_netmaster in 'opengl/r_netmaster.pas',
r_map in 'opengl/r_map.pas',
r_monsters in 'opengl/r_monsters.pas',
r_netmaster in 'opengl/r_netmaster.pas',
- r_panel in 'opengl/r_panel.pas',
r_player in 'opengl/r_player.pas',
r_playermodel in 'opengl/r_playermodel.pas',
r_player in 'opengl/r_player.pas',
r_playermodel in 'opengl/r_playermodel.pas',
+ r_render in 'opengl/r_render.pas',
r_texture in 'opengl/r_texture.pas',
r_texture in 'opengl/r_texture.pas',
+ r_textures in 'opengl/r_textures.pas',
r_weapons in 'opengl/r_weapons.pas',
r_window in 'opengl/r_window.pas',
r_weapons in 'opengl/r_weapons.pas',
r_window in 'opengl/r_window.pas',
- r_render in 'opengl/r_render.pas',
{$IFDEF USE_FMOD}
fmod in '../lib/FMOD/fmod.pas',
{$IFDEF USE_FMOD}
fmod in '../lib/FMOD/fmod.pas',
if (NetMode = NET_SERVER) then g_Net_Host_Update()
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
// think
if (NetMode = NET_SERVER) then g_Net_Host_Update()
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
// think
+ r_Render_Update;
g_Game_Update();
// server: send any accumulated outgoing data to clients
if NetMode = NET_SERVER then g_Net_Flush();
g_Game_Update();
// server: send any accumulated outgoing data to clients
if NetMode = NET_SERVER then g_Net_Flush();
Frame := Time
end
else
Frame := Time
end
else
- sys_Delay(1);
+ Sleep(1);
e_SoundUpdate();
end;
e_SoundUpdate();
end;
{$IFDEF ENABLE_HOLMES}
InitHolmes;
{$ENDIF}
{$IFDEF ENABLE_HOLMES}
InitHolmes;
{$ENDIF}
+ g_PlayerModel_LoadAll;
+ r_Render_Load;
g_Game_Init;
{$IFNDEF HEADLESS}
g_Menu_Init;
g_Game_Init;
{$IFNDEF HEADLESS}
g_Menu_Init;
g_GUI_Destroy;
g_Menu_Free;
{$ENDIF}
g_GUI_Destroy;
g_Menu_Free;
{$ENDIF}
+ r_Render_Free;
{$IFDEF ENABLE_HOLMES}
FreeHolmes;
{$ENDIF}
{$IFDEF ENABLE_HOLMES}
FreeHolmes;
{$ENDIF}