diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 12b9efd61a501b2e6fef77e7a7cfb39ef2717608..80bd7746acb5896668c4fbd526058d30d4343b80 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
r_map in 'opengl/r_map.pas',
r_monsters in 'opengl/r_monsters.pas',
r_netmaster in 'opengl/r_netmaster.pas',
r_map in 'opengl/r_map.pas',
r_monsters in 'opengl/r_monsters.pas',
r_netmaster in 'opengl/r_netmaster.pas',
- r_panel in 'opengl/r_panel.pas',
r_player in 'opengl/r_player.pas',
r_playermodel in 'opengl/r_playermodel.pas',
r_render in 'opengl/r_render.pas',
r_player in 'opengl/r_player.pas',
r_playermodel in 'opengl/r_playermodel.pas',
r_render in 'opengl/r_render.pas',
if (NetMode = NET_SERVER) then g_Net_Host_Update()
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
// think
if (NetMode = NET_SERVER) then g_Net_Host_Update()
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
// think
+ r_Render_Update;
g_Game_Update();
// server: send any accumulated outgoing data to clients
if NetMode = NET_SERVER then g_Net_Flush();
g_Game_Update();
// server: send any accumulated outgoing data to clients
if NetMode = NET_SERVER then g_Net_Flush();