diff --git a/src/engine/e_input.pas b/src/engine/e_input.pas
index 40b7522c8690c3d0896fa842424fc0facccf5c30..15cc2aa6ff3a348cf6271fb7b9d1023a668d53a6 100644 (file)
--- a/src/engine/e_input.pas
+++ b/src/engine/e_input.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$MODE DELPHI}
unit e_input;
interface
unit e_input;
interface
uses
SysUtils,
e_log,
uses
SysUtils,
e_log,
- SDL;
+ SDL2;
const
const
- e_MaxKbdKeys = 321;
+ e_MaxKbdKeys = SDL_NUM_SCANCODES;
e_MaxJoys = 4;
e_MaxJoyBtns = 32;
e_MaxJoyAxes = 4;
e_MaxJoys = 4;
e_MaxJoyBtns = 32;
e_MaxJoyAxes = 4;
// $$$..$$$ - 4*4 Joystick hats (L U R D)
// these are apparently used in g_gui and g_game and elsewhere
// $$$..$$$ - 4*4 Joystick hats (L U R D)
// these are apparently used in g_gui and g_game and elsewhere
- IK_UNKNOWN = SDLK_UNKNOWN;
IK_INVALID = 65535;
IK_INVALID = 65535;
- IK_ESCAPE = SDLK_ESCAPE;
- IK_RETURN = SDLK_RETURN;
- IK_ENTER = SDLK_RETURN;
- IK_UP = SDLK_UP;
- IK_DOWN = SDLK_DOWN;
- IK_LEFT = SDLK_LEFT;
- IK_RIGHT = SDLK_RIGHT;
- IK_DELETE = SDLK_DELETE;
- IK_HOME = SDLK_HOME;
- IK_INSERT = SDLK_INSERT;
- IK_SPACE = SDLK_SPACE;
- IK_CONTROL = SDLK_LCTRL;
- IK_SHIFT = SDLK_LSHIFT;
- IK_TAB = SDLK_TAB;
- IK_PAGEUP = SDLK_PAGEUP;
- IK_PAGEDN = SDLK_PAGEDOWN;
- IK_F2 = SDLK_F2;
- IK_F3 = SDLK_F3;
- IK_F4 = SDLK_F4;
- IK_F5 = SDLK_F5;
- IK_F6 = SDLK_F6;
- IK_F7 = SDLK_F7;
- IK_F8 = SDLK_F8;
- IK_F9 = SDLK_F9;
- IK_F10 = SDLK_F10;
- IK_END = SDLK_END;
- IK_BACKSPACE = SDLK_BACKSPACE;
- IK_BACKQUOTE = SDLK_BACKQUOTE;
- IK_PAUSE = SDLK_PAUSE;
+ IK_ESCAPE = SDL_SCANCODE_ESCAPE;
+ IK_RETURN = SDL_SCANCODE_RETURN;
+ IK_KPRETURN= SDL_SCANCODE_KP_ENTER;
+ IK_ENTER = SDL_SCANCODE_RETURN;
+ IK_UP = SDL_SCANCODE_UP;
+ IK_KPUP = SDL_SCANCODE_KP_8;
+ IK_DOWN = SDL_SCANCODE_DOWN;
+ IK_KPDOWN = SDL_SCANCODE_KP_2;
+ IK_LEFT = SDL_SCANCODE_LEFT;
+ IK_KPLEFT = SDL_SCANCODE_KP_4;
+ IK_RIGHT = SDL_SCANCODE_RIGHT;
+ IK_KPRIGHT = SDL_SCANCODE_KP_6;
+ IK_DELETE = SDL_SCANCODE_DELETE;
+ IK_HOME = SDL_SCANCODE_HOME;
+ IK_KPHOME = SDL_SCANCODE_KP_7;
+ IK_INSERT = SDL_SCANCODE_INSERT;
+ IK_SPACE = SDL_SCANCODE_SPACE;
+ IK_CONTROL = SDL_SCANCODE_LCTRL;
+ IK_SHIFT = SDL_SCANCODE_LSHIFT;
+ IK_TAB = SDL_SCANCODE_TAB;
+ IK_PAGEUP = SDL_SCANCODE_PAGEUP;
+ IK_KPPAGEUP= SDL_SCANCODE_KP_9;
+ IK_PAGEDN = SDL_SCANCODE_PAGEDOWN;
+ IK_KPPAGEDN= SDL_SCANCODE_KP_3;
+ IK_F2 = SDL_SCANCODE_F2;
+ IK_F3 = SDL_SCANCODE_F3;
+ IK_F4 = SDL_SCANCODE_F4;
+ IK_F5 = SDL_SCANCODE_F5;
+ IK_F6 = SDL_SCANCODE_F6;
+ IK_F7 = SDL_SCANCODE_F7;
+ IK_F8 = SDL_SCANCODE_F8;
+ IK_F9 = SDL_SCANCODE_F9;
+ IK_F10 = SDL_SCANCODE_F10;
+ IK_END = SDL_SCANCODE_END;
+ IK_KPEND = SDL_SCANCODE_KP_1;
+ IK_BACKSPACE = SDL_SCANCODE_BACKSPACE;
+ IK_BACKQUOTE = SDL_SCANCODE_GRAVE;
+ IK_GRAVE = SDL_SCANCODE_GRAVE;
+ IK_PAUSE = SDL_SCANCODE_PAUSE;
+ IK_Y = SDL_SCANCODE_Y;
+ IK_N = SDL_SCANCODE_N;
// TODO: think of something better than this shit
// TODO: think of something better than this shit
- IK_LASTKEY = 320;
+ IK_LASTKEY = SDL_NUM_SCANCODES-1;
AX_MINUS = 0;
AX_PLUS = 1;
AX_MINUS = 0;
AX_PLUS = 1;
i: Cardinal;
begin
Result := False;
i: Cardinal;
begin
Result := False;
- Keys := SDL_GetKeyState(@NKeys);
+ Keys := SDL_GetKeyboardState(@NKeys);
if (Keys = nil) or (NKeys < 1) then
Exit;
for i := 0 to NKeys do
if (Keys = nil) or (NKeys < 1) then
Exit;
for i := 0 to NKeys do
begin
// keyboard key names
for i := 0 to IK_LASTKEY do
begin
// keyboard key names
for i := 0 to IK_LASTKEY do
- begin
- e_KeyNames[i] := SDL_GetKeyName(i);
- if e_KeyNames[i] = 'unknown key' then
- e_KeyNames[i] := '';
- end;
+ e_KeyNames[i] := SDL_GetScancodeName(i);
// joysticks
for j := 0 to e_MaxJoys-1 do
// joysticks
for j := 0 to e_MaxJoys-1 do