index 21501c6705baacbfc11a2711f7789163b9c9556e..bba2caea3efb5b0c8fba366594002bec6f6057ed 100644 (file)
procedure sys_Delay (ms: Integer);
(* --- Graphics --- *)
- function sys_GetDispalyModes (bpp: Integer): SSArray;
- function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
+ function sys_GetDisplayModes (bpp: Integer): SSArray;
+ function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
procedure sys_EnableVSync (yes: Boolean);
procedure sys_Repaint;
implementation
uses
- SysUtils, SDL, GL, Math,
- e_log, e_graphics, e_input,
- g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
+ SysUtils, SDL, Math,
+ {$INCLUDE ../nogl/noGLuses.inc}
+ e_log, e_graphics, e_input, e_sound,
+ g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic;
const
- GameTitle = 'Doom 2D: Forever (SDL 1.2)';
+ GameTitle = 'Doom 2D: Forever (SDL 1.2, %s)';
var
userResize: Boolean;
begin
gWinSizeX := w;
gWinSizeY := h;
- gWinRealPosX := 0;
- gWinRealPosY := 0;
+ gRC_Width := w;
+ gRC_Height := h;
+ if glRenderToFBO then
+ begin
+ // store real window size in gWinSize, downscale resolution now
+ w := round(w / r_pixel_scale);
+ h := round(h / r_pixel_scale);
+ e_ResizeFramebuffer(w, h);
+ end;
gScreenWidth := w;
gScreenHeight := h;
{$IFDEF ENABLE_HOLMES}
g_Game_ClearLoading;
end;
+ function GetTitle (): PChar;
+ var info: AnsiString;
+ begin
+ info := g_GetBuildHash(false);
+ if info = 'custom build' then
+ info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME;
+ result := PChar(Format(GameTitle, [info]))
+ end;
+
function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
var flags: Uint32;
begin
e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
- result := False;
+ result := false;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
screen := SDL_SetVideoMode(w, h, bpp, flags);
if screen <> nil then
begin
- SDL_WM_SetCaption(GameTitle, nil);
+ {$IFDEF NOGL_INIT}
+ nogl_Init;
+ if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+ {$ELSE}
+ if glRenderToFBO and (not Load_GL_ARB_framebuffer_object()) then
+ {$ENDIF}
+ begin
+ e_LogWriteln('SDL: no framebuffer object support detected');
+ glRenderToFBO := False
+ end;
+ SDL_WM_SetCaption(GetTitle(), nil);
+ gFullScreen := fullscreen;
+ gRC_FullScreen := fullscreen;
UpdateSize(w, h);
result := True
end
procedure sys_Repaint;
begin
+ if glRenderToFBO then
+ e_BlitFramebuffer(gWinSizeX, gWinSizeY);
SDL_GL_SwapBuffers
end;
(* ??? *)
end;
- function sys_GetDispalyModes (bpp: Integer): SSArray;
+ function sys_GetDisplayModes (bpp: Integer): SSArray;
var m: PPSDL_Rect; f: TSDL_PixelFormat; i, count: Integer;
begin
SetLength(result, 0);
f.BitsPerPixel := bpp;
f.BytesPerPixel := (bpp + 7) div 8;
m := SDL_ListModes(@f, SDL_OPENGL or SDL_FULLSCREEN);
- if (m <> NIL) and (IntPtr(m) <> -1) then
+ if (m <> NIL) and (UIntPtr(m) <> UIntPtr(-1)) then
begin
count := 0;
while m[count] <> nil do inc(count);
end
end;
- function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
+ function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
begin
result := InitWindow(w, h, bpp, fullscreen)
end;
SDL_JOYAXISMOTION: HandleJoyAxis(ev.jaxis);
SDL_JOYHATMOTION: HandleJoyHat(ev.jhat);
SDL_VIDEOEXPOSE: sys_Repaint;
+ SDL_ACTIVEEVENT: e_MuteChannels((ev.active.gain = 0) and gMuteWhenInactive);
end
end
end;
(* --------- Init --------- *)
procedure sys_Init;
- var flags: Uint32; ok: Boolean; i: Integer;
+ var flags: Uint32; i: Integer;
begin
e_WriteLog('Init SDL', TMsgType.Notify);
flags := SDL_INIT_VIDEO or SDL_INIT_AUDIO or
(*or SDL_INIT_NOPARACHUTE*);
if SDL_Init(flags) <> 0 then
raise Exception.Create('SDL: Init failed: ' + SDL_GetError);
- ok := InitWindow(gScreenWidth, gScreenHeight, gBPP, gFullScreen);
- if not ok then
- raise Exception.Create('SDL: Failed to set videomode: ' + SDL_GetError);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
for i := 0 to e_MaxJoys - 1 do
e_WriteLog('Releasing SDL', TMsgType.Notify);
for i := 0 to e_MaxJoys - 1 do
RemoveJoystick(i);
- SDL_FreeSurface(screen);
+ if screen <> nil then
+ begin
+ {$IFDEF NOGL_INIT}
+ nogl_Quit;
+ {$ENDIF}
+ SDL_FreeSurface(screen)
+ end;
SDL_Quit
end;