index cc8704c9713e76700e0da37c4cdc14c45f9d3d2f..8fdb42ca5b93ea3ea61ef2f14ff832f9ea53c07d 100644 (file)
uses Utils;
- (* --- Utils --- *)
- function sys_GetTicks (): Int64;
- procedure sys_Delay (ms: Integer);
-
(* --- Graphics --- *)
function sys_GetDisplayModes (bpp: Integer): SSArray;
function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
function sys_HandleInput (): Boolean;
procedure sys_RequestQuit;
+{$IFDEF ENABLE_TOUCH}
+ function sys_IsTextInputActive (): Boolean;
+ procedure sys_ShowKeyboard (yes: Boolean);
+{$ENDIF}
+
(* --- Init --- *)
procedure sys_Init;
procedure sys_Final;
+ var (* hooks *)
+ sys_CharPress: procedure (ch: AnsiChar) = nil;
+ sys_ScreenResize: procedure (w, h: Integer) = nil;
+
implementation
uses
{$ENDIF}
{$ENDIF}
SysUtils, SDL, Math,
- {$INCLUDE ../nogl/noGLuses.inc}
- e_log, e_graphics, e_input, e_sound,
- g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic;
+ e_log, e_input, e_sound,
+ g_options, g_console, g_game, g_basic;
const
GameTitle = 'Doom 2D: Forever (SDL 1.2, %s, %s)';
JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean;
JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer;
- (* --------- Utils --------- *)
-
- function sys_GetTicks (): Int64;
- begin
- result := SDL_GetTicks()
- end;
-
- procedure sys_Delay (ms: Integer);
- begin
- SDL_Delay(ms)
- end;
-
(* --------- Graphics --------- *)
- function LoadGL: Boolean;
- {$IFNDEF NOGL_INIT}
- var
- ltmp: Integer;
- {$ENDIF}
- begin
- result := true;
- {$IFDEF NOGL_INIT}
- nogl_Init;
- if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
- {$ELSE}
- if SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp) = 0 then
- begin
- e_LogWritefln('stencil buffer size: %s', [ltmp]);
- gwin_has_stencil := (ltmp > 0);
- end;
-
- if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
- {$ENDIF}
- begin
- e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
- glRenderToFBO := false;
- end;
- end;
-
- procedure FreeGL;
- begin
- {$IFDEF NOGL_INIT}
- nogl_Quit();
- {$ENDIF}
- end;
-
- procedure UpdateSize (w, h: Integer);
- begin
- gWinSizeX := w;
- gWinSizeY := h;
- gRC_Width := w;
- gRC_Height := h;
- if glRenderToFBO then
- begin
- // store real window size in gWinSize, downscale resolution now
- w := round(w / r_pixel_scale);
- h := round(h / r_pixel_scale);
- if not e_ResizeFramebuffer(w, h) then
- begin
- e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo');
- glRenderToFBO := False;
- w := gWinSizeX;
- h := gWinSizeY;
- end;
- end;
- gScreenWidth := w;
- gScreenHeight := h;
- {$IFDEF ENABLE_HOLMES}
- fuiScrWdt := w;
- fuiScrHgt := h;
- {$ENDIF}
- e_ResizeWindow(w, h);
- e_InitGL;
- g_Game_SetupScreenSize;
- g_Menu_Reset;
- g_Game_ClearLoading;
- end;
-
function GetDriver (): AnsiString;
var buf: array [0..31] of AnsiChar;
begin
screen := SDL_SetVideoMode(w, h, bpp, flags);
if screen <> nil then
begin
- if not LoadGL then
- begin
- e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal);
- exit;
- end;
title := GetTitle();
SDL_WM_SetCaption(PChar(title), nil);
gFullScreen := fullscreen;
gRC_FullScreen := fullscreen;
- UpdateSize(w, h);
+ if @sys_ScreenResize <> nil then
+ sys_ScreenResize(w, h);
result := True
end
end
end;
{$ENDIF}
+{$IFDEF ENABLE_TOUCH}
+ procedure sys_ShowKeyboard (yes: Boolean);
+ begin
+ // stub
+ end;
+
+ function sys_IsTextInputActive (): Boolean;
+ begin
+ Result := false
+ end;
+{$ENDIF}
+
function Key2Stub (key: Integer): Integer;
var x: Integer;
begin
begin
g_Console_ProcessBindRepeat(key)
end;
- if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then
- CharPress(ch)
+ if @sys_CharPress <> nil then
+ if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then
+ sys_CharPress(ch)
end;
procedure HandleResize (var ev: TSDL_ResizeEvent);
begin
if g_dbg_input then
e_LogWritefln('Input Debug: SDL_VIDEORESIZE %s %s', [ev.w, ev.h]);
- if modeResize = 1 then
- UpdateSize(ev.w, ev.h)
+ if (modeResize = 1) and (@sys_ScreenResize <> nil) then
+ sys_ScreenResize(ev.w, ev.h)
else if modeResize > 1 then
InitWindow(ev.w, ev.h, gBPP, gFullscreen)
end;
for i := 0 to e_MaxJoys - 1 do
RemoveJoystick(i);
if screen <> nil then
- begin
- FreeGL;
- SDL_FreeSurface(screen)
- end;
+ SDL_FreeSurface(screen);
SDL_Quit
end;