diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 9d27d57e974d056eb6910c4e71abea088d66d9d5..7d9ec78b5baffe5a78bb694e1c15008af40eeb53 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
-{$MODE DELPHI}
+{$INCLUDE ../shared/a_modes.inc}
unit g_window;
interface
var
gwin_dump_extensions: Boolean = false;
+ gwin_has_stencil: Boolean = false;
+ gwin_k8_enable_light_experiments: Boolean = false;
implementation
{$IFDEF WINDOWS}Windows,{$ENDIF}
SDL2, GL, GLExt, e_graphics, e_log, g_main,
g_console, SysUtils, e_input, g_options, g_game,
- g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net;
+ g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
+ g_map;
var
h_Wnd: PSDL_Window;
wNeedTimeReset := False;
end;
+ g_Map_ProfilersBegin();
+
t := Time_Delta div 28{(27777 div 1000)};
if t > 0 then
begin
else if NetMode = NET_CLIENT then g_Net_Client_Update();
end;
+ g_Map_ProfilersEnd();
+
if wLoadingQuit then
begin
g_Game_Free();
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ if gwin_k8_enable_light_experiments then
+ begin
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting
+ end;
SDL_GL_SetSwapInterval(v);
end;
function SDLMain(): Integer;
var
idx: Integer;
+ ltmp: Integer;
begin
{$IFDEF HEADLESS}
e_NoGraphics := True;
{$ENDIF}
+ for idx := 1 to ParamCount do
+ begin
+ if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true;
+ if ParamStr(idx) = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
+ if ParamStr(idx) = '--jah' then g_profile_history_size := 100;
+ if ParamStr(idx) = '--tree-draw' then gdbg_map_use_tree_draw := true;
+ if ParamStr(idx) = '--grid-draw' then gdbg_map_use_tree_draw := false;
+ if ParamStr(idx) = '--tree-coldet' then gdbg_map_use_tree_coldet := true;
+ if ParamStr(idx) = '--grid-coldet' then gdbg_map_use_tree_coldet := false;
+ end;
+
+ if gdbg_map_use_tree_draw then e_WriteLog('using TREE renderer', MSG_NOTIFY);
+ if not gdbg_map_use_tree_draw then e_WriteLog('using GRID renderer', MSG_NOTIFY);
+
+ if gdbg_map_use_tree_coldet then e_WriteLog('using TREE coldet', MSG_NOTIFY);
+ if not gdbg_map_use_tree_coldet then e_WriteLog('using GRID coldet', MSG_NOTIFY);
+
e_WriteLog('Initializing OpenGL', MSG_NOTIFY);
InitOpenGL(gVSync);
{EnumDisplayModes();}
- for idx := 1 to ParamCount do
+ if gwin_k8_enable_light_experiments then
begin
- if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true;
+ SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp);
+ e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING);
+ gwin_has_stencil := (ltmp > 0);
+ end
+ else
+ begin
+ gwin_has_stencil := false;
end;
if not glHasExtension('GL_ARB_texture_non_power_of_two') then