diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index c91ff6cc555cedcf224827fcd9fac0f0f12437ea..2b20517baa9466c43bc29df4d79a2d95326665d8 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
interface
-uses
- wadreader;
-
-function SDLMain(): Integer;
-function GetTimer(): Int64;
-procedure ResetTimer();
-function CreateGLWindow(Title: PChar): Boolean;
-procedure KillGLWindow();
-procedure PushExitEvent();
-function ProcessMessage(): Boolean;
-procedure ProcessLoading();
-procedure ReDrawWindow();
-procedure SwapBuffers();
-procedure Sleep(ms: LongWord);
-function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray;
-function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
-function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
-
-var
- gwin_dump_extensions: Boolean = false;
- gwin_has_stencil: Boolean = false;
- gwin_k8_enable_light_experiments: Boolean = false;
+ procedure ProcessLoading (forceUpdate: Boolean=false);
implementation
-uses
-{$IFDEF WINDOWS}Windows,{$ENDIF}
- SDL2, GL, GLExt, e_graphics, e_log, g_main,
- g_console, SysUtils, e_input, g_options, g_game,
- g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
- g_map;
-
-var
- h_Wnd: PSDL_Window;
- h_GL: TSDL_GLContext;
- wFlags: LongWord = 0;
- Time, Time_Delta, Time_Old: Int64;
- flag: Boolean;
- wTitle: PChar = nil;
- wNeedTimeReset: Boolean = False;
- //wWindowCreated: Boolean = False;
- //wCursorShown: Boolean = False;
- wMinimized: Boolean = False;
- //wNeedFree: Boolean = True;
- wLoadingProgress: Boolean = False;
- wLoadingQuit: Boolean = False;
- {wWinPause: Byte = 0;}
-{$IFNDEF WINDOWS}
- ticksOverflow: Int64 = -1;
- lastTicks: Uint32 = 0; // to detect overflow
-{$ENDIF}
-
-const
- // TODO: move this to a separate file
- CP1251: array [0..127] of Word = (
- $0402,$0403,$201A,$0453,$201E,$2026,$2020,$2021,$20AC,$2030,$0409,$2039,$040A,$040C,$040B,$040F,
- $0452,$2018,$2019,$201C,$201D,$2022,$2013,$2014,$003F,$2122,$0459,$203A,$045A,$045C,$045B,$045F,
- $00A0,$040E,$045E,$0408,$00A4,$0490,$00A6,$00A7,$0401,$00A9,$0404,$00AB,$00AC,$00AD,$00AE,$0407,
- $00B0,$00B1,$0406,$0456,$0491,$00B5,$00B6,$00B7,$0451,$2116,$0454,$00BB,$0458,$0405,$0455,$0457,
- $0410,$0411,$0412,$0413,$0414,$0415,$0416,$0417,$0418,$0419,$041A,$041B,$041C,$041D,$041E,$041F,
- $0420,$0421,$0422,$0423,$0424,$0425,$0426,$0427,$0428,$0429,$042A,$042B,$042C,$042D,$042E,$042F,
- $0430,$0431,$0432,$0433,$0434,$0435,$0436,$0437,$0438,$0439,$043A,$043B,$043C,$043D,$043E,$043F,
- $0440,$0441,$0442,$0443,$0444,$0445,$0446,$0447,$0448,$0449,$044A,$044B,$044C,$044D,$044E,$044F
- );
-
-// TODO: make a transition table or something
-function WCharToCP1251(wc: Word): Word;
-var
- n: Word;
-begin
- Result := 0;
- for n := 0 to 127 do
- if CP1251[n] = wc then begin Result := n; break end;
- Result := Result + 128;
-end;
-
-function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
-var
- mode, cmode: TSDL_DisplayMode;
-begin
-{$IFDEF HEADLESS}
- Result := True;
- Exit;
-{$ENDIF}
-
- Result := False;
-
- e_WriteLog('Setting display mode...', MSG_NOTIFY);
-
- wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
- if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN;
- if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED;
-
- if h_Wnd <> nil then
- begin
- SDL_DestroyWindow(h_Wnd);
- h_Wnd := nil;
- end;
-
- if gFullscreen then
- begin
- mode.w := gScreenWidth;
- mode.h := gScreenHeight;
- mode.format := 0;
- mode.refresh_rate := 0;
- mode.driverdata := nil;
- if SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil then
- begin
- gScreenWidth := 800;
- gScreenHeight := 600;
+ uses
+ {$IFDEF ENABLE_RENDER}
+ r_render,
+ {$ENDIF}
+ {$IFDEF ENABLE_SYSTEM}
+ g_system,
+ {$ENDIF}
+ e_sound, g_net
+ ;
+
+ procedure ProcessLoading (forceUpdate: Boolean = False);
+ var update: Boolean;
+ begin
+ {$IFDEF ENABLE_SYSTEM}
+ update := sys_HandleInput() = False;
+ {$ELSE}
+ update := True;
+ {$ENDIF}
+ if update then
+ begin
+ {$IFDEF ENABLE_RENDER}
+ r_Render_DrawLoading(forceUpdate);
+ {$ENDIF}
+ e_SoundUpdate();
+ // TODO: At the moment, I left here only host network processing, because the client code must
+ // handle network events on its own. Otherwise separate network cases that use different calls to
+ // enet_host_service() WILL lose their packets (for example, resource downloading). So they have
+ // to handle everything by themselves. But in general, this MUST be removed completely, since
+ // updating the window should never affect the network. Use single enet_host_service(), period.
+ if NetMode = NET_SERVER then g_Net_Host_Update();
end
- else
- begin
- gScreenWidth := cmode.w;
- gScreenHeight := cmode.h;
- end;
- end;
-
- h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags);
- if h_Wnd = nil then Exit;
-
- SDL_GL_MakeCurrent(h_Wnd, h_GL);
- SDL_ShowCursor(SDL_DISABLE);
-
- Result := True;
-end;
-
-procedure ReShowCursor();
-begin
- // TODO: what was this for?
-end;
-
-function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray;
-var
- mode: TSDL_DisplayMode;
- res, i, k, n, pw, ph: Integer;
-begin
- SetLength(Result, 0);
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- k := 0; SelRes := 0;
- n := SDL_GetNumDisplayModes(0);
- pw := 0; ph := 0;
- for i := 0 to n do
- begin
- res := SDL_GetDisplayMode(0, i, @mode);
- if res < 0 then continue;
- if SDL_BITSPERPIXEL(mode.format) = gBPP then continue;
- if (mode.w = pw) and (mode.h = ph) then continue;
- if (mode.w = gScreenWidth) and (mode.h = gScreenHeight) then
- SelRes := k;
- Inc(k);
- SetLength(Result, k);
- Result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h);
- pw := mode.w; ph := mode.h
- end;
-
- e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', MSG_NOTIFY);
-end;
-
-procedure Sleep(ms: LongWord);
-begin
- SDL_Delay(ms);
-end;
-
-procedure ChangeWindowSize();
-begin
- gWinSizeX := gScreenWidth;
- gWinSizeY := gScreenHeight;
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- e_ResizeWindow(gScreenWidth, gScreenHeight);
- g_Game_SetupScreenSize();
- g_Menu_Reset();
- g_Game_ClearLoading();
-end;
-
-function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
-var
- Preserve: Boolean;
-begin
- Result := False;
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- Preserve := False;
-
- if (gScreenWidth <> W) or (gScreenHeight <> H) then
- begin
- Result := True;
- gScreenWidth := W;
- gScreenHeight := H;
- end;
-
- if gFullscreen <> FScreen then
- begin
- Result := True;
- gFullscreen := FScreen;
- Preserve := True;
- end;
-
- if Result then
- begin
- g_Window_SetDisplay(Preserve);
- ChangeWindowSize();
- end;
-end;
-
-function WindowEventHandler(ev: TSDL_WindowEvent): Boolean;
-var
- wActivate, wDeactivate: Boolean;
-begin
- Result := False;
- wActivate := False;
- wDeactivate := False;
-
- case ev.event of
- SDL_WINDOWEVENT_MOVED:
- begin
- if not (gFullscreen or gWinMaximized) then
- begin
- gWinRealPosX := ev.data1;
- gWinRealPosY := ev.data2;
- end;
- end;
-
- SDL_WINDOWEVENT_MINIMIZED:
- begin
- if not wMinimized then
- begin
- e_ResizeWindow(0, 0);
- wMinimized := True;
-
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Now minimized');
- e_WriteLog('[DEBUG] WinMsgs: Now minimized', MSG_NOTIFY);
- end;
- wDeactivate := True;
- end;
- end;
-
- SDL_WINDOWEVENT_RESIZED:
- begin
- gScreenWidth := ev.data1;
- gScreenHeight := ev.data2;
- ChangeWindowSize();
- SwapBuffers();
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2));
- e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), MSG_NOTIFY);
- end;
- end;
-
- SDL_WINDOWEVENT_EXPOSED:
- SwapBuffers();
-
- SDL_WINDOWEVENT_MAXIMIZED:
- begin
- if wMinimized then
- begin
- e_ResizeWindow(gScreenWidth, gScreenHeight);
- wMinimized := False;
- wActivate := True;
- end;
- if not gWinMaximized then
- begin
- gWinMaximized := True;
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Now maximized');
- e_WriteLog('[DEBUG] WinMsgs: Now maximized', MSG_NOTIFY);
- end;
- end;
- end;
-
- SDL_WINDOWEVENT_RESTORED:
- begin
- if wMinimized then
- begin
- e_ResizeWindow(gScreenWidth, gScreenHeight);
- wMinimized := False;
- wActivate := True;
- end;
- if gWinMaximized then
- gWinMaximized := False;
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Now restored');
- e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY);
- end;
- end;
-
- SDL_WINDOWEVENT_FOCUS_GAINED:
- begin
- wActivate := True;
- //e_WriteLog('window gained focus!', MSG_NOTIFY);
- end;
-
- SDL_WINDOWEVENT_FOCUS_LOST:
- begin
- wDeactivate := True;
- //e_WriteLog('window lost focus!', MSG_NOTIFY);
- end;
- end;
-
- if wDeactivate then
- begin
- if gWinActive then
- begin
- e_WriteLog('deactivating window', MSG_NOTIFY);
- e_EnableInput := False;
- e_ClearInputBuffer();
-
- if gMuteWhenInactive then
- begin
- //e_WriteLog('deactivating sounds', MSG_NOTIFY);
- e_MuteChannels(True);
- end;
-
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Now inactive');
- e_WriteLog('[DEBUG] WinMsgs: Now inactive', MSG_NOTIFY);
- end;
-
- gWinActive := False;
- end;
- end
- else if wActivate then
- begin
- if not gWinActive then
- begin
- //e_WriteLog('activating window', MSG_NOTIFY);
- e_EnableInput := True;
-
- if gMuteWhenInactive then
- begin
- //e_WriteLog('activating sounds', MSG_NOTIFY);
- e_MuteChannels(False);
- end;
-
- if g_debug_WinMsgs then
- begin
- g_Console_Add('Now active');
- e_WriteLog('[DEBUG] WinMsgs: Now active', MSG_NOTIFY);
- end;
-
- gWinActive := True;
- end;
- end;
-end;
-
-function EventHandler(ev: TSDL_Event): Boolean;
-var
- key, keychr: Word;
- uc: UnicodeChar;
- //joy: Integer;
-begin
- Result := False;
- case ev.type_ of
- SDL_WINDOWEVENT:
- Result := WindowEventHandler(ev.window);
-
- SDL_QUITEV:
- begin
- if gExit <> EXIT_QUIT then
- begin
- if not wLoadingProgress then
- begin
- g_Game_Free();
- g_Game_Quit();
- end
- else
- wLoadingQuit := True;
- end;
- Result := True;
- end;
-
- SDL_KEYDOWN:
- begin
- key := ev.key.keysym.scancode;
- KeyPress(key);
- end;
-
- SDL_TEXTINPUT:
- begin
- Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
- keychr := Word(uc);
- if (keychr > 127) then
- keychr := WCharToCP1251(keychr);
- CharPress(Chr(keychr));
- end;
-
- // other key presses and joysticks are handled in e_input
- end;
-end;
-
-procedure SwapBuffers();
-begin
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- SDL_GL_SwapWindow(h_Wnd);
-end;
-
-procedure KillGLWindow();
-begin
- if h_Wnd <> nil then SDL_DestroyWindow(h_Wnd);
- if h_GL <> nil then SDL_GL_DeleteContext(h_GL);
- h_Wnd := nil;
- h_GL := nil;
- //wWindowCreated := False;
-end;
-
-function CreateGLWindow(Title: PChar): Boolean;
-//var
-// flags: LongWord;
-begin
- Result := False;
-
- gWinSizeX := gScreenWidth;
- gWinSizeY := gScreenHeight;
-
- wTitle := Title;
- e_WriteLog('Creating window', MSG_NOTIFY);
-
- if not g_Window_SetDisplay() then
- begin
- KillGLWindow();
- e_WriteLog('Window creation error (resolution not supported?)', MSG_FATALERROR);
- exit;
end;
-{$IFNDEF HEADLESS}
- h_Gl := SDL_GL_CreateContext(h_Wnd);
- if h_Gl = nil then Exit;
-{$ENDIF}
- //wWindowCreated := True;
-
- e_ResizeWindow(gScreenWidth, gScreenHeight);
- e_InitGL();
-
- Result := True;
-end;
-
-{$IFDEF WINDOWS}
-// windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit
-function GetTimer(): Int64;
-var
- F, C: Int64;
-begin
- QueryPerformanceFrequency(F);
- QueryPerformanceCounter(C);
- Result := Round(C/F*1000{000});
-end;
-{$ELSE}
-function GetTimer(): Int64;
-var
- t: Uint32;
- tt: Int64;
-begin
- t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE!
- if ticksOverflow = -1 then
- begin
- ticksOverflow := 0;
- lastTicks := t;
- end
- else
- begin
- if lastTicks > t then
- begin
- // overflow, increment overflow ;-)
- ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1));
- tt := (Int64($ffffffff)+Int64(1))+Int64(t);
- t := Uint32(tt-lastTicks);
- end;
- end;
- lastTicks := t;
- result := ticksOverflow+Int64(t);
-end;
-{$ENDIF}
-
-procedure ResetTimer();
-begin
- wNeedTimeReset := True;
-end;
-
-procedure PushExitEvent();
-var
- ev: TSDL_Event;
-begin
- ev.type_ := SDL_QUITEV;
- SDL_PushEvent(@ev);
-end;
-
-procedure ProcessLoading();
-var
- ev: TSDL_Event;
- ID: DWORD;
-begin
- FillChar(ev, SizeOf(ev), 0);
- //wNeedFree := False;
- wLoadingProgress := True;
- while SDL_PollEvent(@ev) > 0 do
- begin
- if (ev.type_ = SDL_QUITEV) then
- break;
- end;
- //wNeedFree := True;
-
- if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then
- begin
- wLoadingProgress := False;
- exit;
- end;
-
- if not wMinimized then
- begin
- if g_Texture_Get('INTER', ID) then
- e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
- else
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
-
- DrawLoadingStat();
- SwapBuffers();
-
- ReShowCursor();
- end;
-
- e_SoundUpdate();
-
- if NetMode = NET_SERVER then
- g_Net_Host_Update
- else
- if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then
- g_Net_Client_UpdateWhileLoading;
- wLoadingProgress := False;
-end;
-
-function ProcessMessage(): Boolean;
-var
- i, t: Integer;
- ev: TSDL_Event;
-begin
- Result := False;
- FillChar(ev, SizeOf(ev), 0);
-
- while SDL_PollEvent(@ev) > 0 do
- begin
- Result := EventHandler(ev);
- if ev.type_ = SDL_QUITEV then exit;
- end;
-
- Time := GetTimer();
- Time_Delta := Time - Time_Old;
-
- flag := False;
-
- if wNeedTimeReset then
- begin
- Time_Delta := 28{(27777 div 1000)};
- wNeedTimeReset := False;
- end;
-
- g_Map_ProfilersBegin();
-
- t := Time_Delta div 28{(27777 div 1000)};
- if t > 0 then
- begin
- flag := True;
- for i := 1 to t do
- begin
- if NetMode = NET_SERVER then g_Net_Host_Update()
- else if NetMode = NET_CLIENT then g_Net_Client_Update();
- Update();
- end;
- end
- else
- begin
- if NetMode = NET_SERVER then g_Net_Host_Update()
- else if NetMode = NET_CLIENT then g_Net_Client_Update();
- end;
-
- g_Map_ProfilersEnd();
-
- if wLoadingQuit then
- begin
- g_Game_Free();
- g_Game_Quit();
- end;
-
- if gExit = EXIT_QUIT then
- begin
- Result := True;
- Exit;
- end;
-
-// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ:
- if flag then
- begin
- Time_Old := Time - (Time_Delta mod 28{(27777 div 1000)});
- if (not wMinimized) then
- begin
- Draw();
- SwapBuffers();
- ReShowCursor();
- end;
- end
- else
- Sleep(1);
-
- e_SoundUpdate();
-end;
-
-procedure ReDrawWindow;
-begin
- SwapBuffers();
- ReShowCursor();
-end;
-
-procedure InitOpenGL(VSync: Boolean);
-var
- v: Byte;
-begin
- {$IFDEF HEADLESS}Exit;{$ENDIF}
- if VSync then v := 1 else v := 0;
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- if gwin_k8_enable_light_experiments then
- begin
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting
- end;
- SDL_GL_SetSwapInterval(v);
-end;
-
-function glHasExtension (name: AnsiString): Boolean;
-var
- exts: PChar;
- i: Integer;
- found: Boolean;
- extName: ShortString;
-begin
- result := false;
- if length(name) = 0 then exit;
- exts := glGetString(GL_EXTENSIONS);
- if exts = nil then exit;
- while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
- while exts[0] <> #0 do
- begin
- if gwin_dump_extensions then
- begin
- i := 0;
- while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i);
- if i > 255 then
- begin
- e_WriteLog('FUUUUUUUUUUUUU', MSG_WARNING);
- end
- else
- begin
- Move(exts^, extName[1], i);
- extName[0] := Char(i);
- e_WriteLog(Format('EXT: %s', [extName]), MSG_NOTIFY);
- end;
- end;
- found := true;
- for i := 0 to length(name)-1 do
- begin
- if exts[i] = #0 then begin found := false; break; end;
- if exts[i] <> name[i+1] then begin found := false; break; end;
- end;
- if found and ((exts[length(name)] = #0) or (exts[length(name)] = ' ')) then begin result := true; exit; end;
- while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts);
- while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
- end;
-end;
-
-function SDLMain(): Integer;
-var
- idx: Integer;
- ltmp: Integer;
-begin
-{$IFDEF HEADLESS}
- e_NoGraphics := True;
-{$ENDIF}
-
- for idx := 1 to ParamCount do
- begin
- if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true;
- if ParamStr(idx) = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
- if ParamStr(idx) = '--jah' then g_profile_history_size := 100;
- if ParamStr(idx) = '--sap-draw' then gdbg_map_use_sap_draw := true;
- if ParamStr(idx) = '--grid-draw' then gdbg_map_use_sap_draw := false;
- if ParamStr(idx) = '--sap-coldet' then gdbg_map_use_sap_coldet := true;
- if ParamStr(idx) = '--grid-coldet' then gdbg_map_use_sap_coldet := false;
- end;
-
- e_WriteLog('Initializing OpenGL', MSG_NOTIFY);
- InitOpenGL(gVSync);
-
- e_WriteLog('Creating GL window', MSG_NOTIFY);
- if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then
- begin
- Result := 0;
- exit;
- end;
-
- {EnumDisplayModes();}
-
- if gwin_k8_enable_light_experiments then
- begin
- SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp);
- e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING);
- gwin_has_stencil := (ltmp > 0);
- end
- else
- begin
- gwin_has_stencil := false;
- end;
-
- if not glHasExtension('GL_ARB_texture_non_power_of_two') then
- begin
- e_WriteLog('Driver DID''T advertised NPOT textures support', MSG_WARNING);
- glLegacyNPOT := true;
- end
- else
- begin
- e_WriteLog('Driver advertised NPOT textures support', MSG_NOTIFY);
- glLegacyNPOT := false;
- end;
- gwin_dump_extensions := false;
-
- Init();
- Time_Old := GetTimer();
-
-// Êîìàíäíàÿ ñòðîêà:
- if ParamCount > 0 then
- g_Game_Process_Params();
-
-// Çàïðîñ ÿçûêà:
- if (not gGameOn) and gAskLanguage then
- g_Menu_AskLanguage();
-
- e_WriteLog('Entering the main loop', MSG_NOTIFY);
-
- while not ProcessMessage() do
- { Main Loop } ;
-
- Release();
- KillGLWindow();
-
- Result := 0;
-end;
-
end.