index e75d79fb0b57c10d93a2b5d89e1da756951b7300..1673cefedadeab37f1f565cd3b100a7a6684119c 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
TRIGGER_SHOT_FLAME:
begin
g_Weapon_flame(wx, wy, dx, dy, 0, -1, True);
- //snd := 'SOUND_WEAPON_FIREPLASMA';
+ snd := 'SOUND_GAME_BURNING';
end;
else exit;