index 87893c2a9cc22089e60ac02798d1bbbdf2e097a2..e95fc6d73312eea7fac07bfe042d510896fd9ded 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
uses
SysUtils, Classes,
{$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
- e_graphics, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
+ g_base, r_graphics, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
type
TLevelTexture = record
constructor Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte);
destructor Destroy (); override;
- procedure draw (x, y: Integer; mirror: TMirrorType);
- procedure drawEx (x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt);
-
procedure reset ();
procedure update ();
procedure enable ();
property framesId: LongWord read mId;
property width: Word read mWidth;
property height: Word read mHeight;
+
+ property id: LongWord read mId;
end;
-function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString): Boolean;
+function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString; filterHint: Boolean = False): Boolean;
function g_Texture_CreateFile (var ID: LongWord; const FileName: AnsiString): Boolean;
-function g_Texture_CreateWADEx (const textureName, Resource: AnsiString): Boolean;
+function g_Texture_CreateWADEx (const textureName, Resource: AnsiString; filterHint: Boolean = False): Boolean;
function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean;
function g_Texture_Get (const textureName: AnsiString; var ID: LongWord): Boolean;
function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload;
procedure DumpTextureNames ();
-function g_Texture_Light (): Integer;
+ type (* private state *)
+ TFrames = record
+ texturesID: array of LongWord;
+ name: AnsiString;
+ frameWidth, frameHeight: Word;
+ used: Boolean;
+ end;
+ var (* private state *)
+ framesArray: array of TFrames = nil;
implementation
uses
- {$INCLUDE ../nogl/noGLuses.inc}
g_game, e_log, g_basic, g_console, wadreader,
g_language, utils, xstreams;
used: Boolean;
end;
- TFrames = record
- texturesID: array of LongWord;
- name: AnsiString;
- frameWidth, frameHeight: Word;
- used: Boolean;
- end;
-
var
texturesArray: array of _TTexture = nil;
- framesArray: array of TFrames = nil;
const
// ////////////////////////////////////////////////////////////////////////// //
-function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString): Boolean;
+function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString; filterHint: Boolean = False): Boolean;
var
WAD: TWADFile;
FileName: AnsiString;
if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
- if e_CreateTextureMem(TextureData, ResourceLength, ID) then
+ if e_CreateTextureMem(TextureData, ResourceLength, ID, filterHint) then
result := true;
FreeMem(TextureData)
end
end;
-function g_Texture_CreateWADEx (const textureName, Resource: AnsiString): Boolean;
+function g_Texture_CreateWADEx (const textureName, Resource: AnsiString; filterHint: Boolean = False): Boolean;
var
WAD: TWADFile;
FileName: AnsiString;
if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
- result := e_CreateTextureMem(TextureData, ResourceLength, texturesArray[find_id].ID);
+ result := e_CreateTextureMem(TextureData, ResourceLength, texturesArray[find_id].ID, filterHint);
if result then
begin
e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height);
constructor TAnimation.Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte);
begin
- if (aframesID >= Length(framesArray)) then raise Exception.Create('trying to create inexisting frame: something is very wrong here');
+ if (aframesID >= Length(framesArray)) then
+ begin
+ //raise Exception.Create('trying to create inexisting frame: something is very wrong here');
+ e_LogWritefln('trying to create inexisting frame %u of %u: something is very wrong here', [aframesID, LongWord(Length(framesArray))], TMsgType.Warning);
+ aframesID := 0;
+ if (Length(framesArray) = 0) then raise Exception.Create('trying to create inexisting frame: something is very wrong here');
+ end;
mId := aframesID;
mMinLength := 0;
mLoop := aloop;
end;
-procedure TAnimation.draw (x, y: Integer; mirror: TMirrorType);
-begin
- if (not mEnabled) then exit;
- e_DrawAdv(framesArray[mId].TexturesID[mCurrentFrame], x, y, mAlpha, true, mBlending, 0, nil, mirror);
- //e_DrawQuad(X, Y, X+FramesArray[ID].FrameWidth-1, Y+FramesArray[ID].FrameHeight-1, 0, 255, 0);
-end;
-
-
procedure TAnimation.update ();
begin
if (not mEnabled) then exit;
procedure TAnimation.enable (); begin mEnabled := true; end;
-procedure TAnimation.drawEx (x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt);
-begin
- if (not mEnabled) then exit;
- e_DrawAdv(framesArray[mId].TexturesID[mCurrentFrame], x, y, mAlpha, true, mBlending, angle, @rpoint, mirror);
-end;
-
-
function TAnimation.totalFrames (): Integer; inline; begin result := Length(framesArray[mId].TexturesID); end;
mRevert := utils.readBool(st);
end;
-
-// ////////////////////////////////////////////////////////////////////////// //
-var
- ltexid: GLuint = 0;
-
-function g_Texture_Light (): Integer;
-const
- Radius: Integer = 128;
-var
- tex, tpp: PByte;
- x, y, a: Integer;
- dist: Double;
-begin
- if ltexid = 0 then
- begin
- GetMem(tex, (Radius*2)*(Radius*2)*4);
- tpp := tex;
- for y := 0 to Radius*2-1 do
- begin
- for x := 0 to Radius*2-1 do
- begin
- dist := 1.0-sqrt((x-Radius)*(x-Radius)+(y-Radius)*(y-Radius))/Radius;
- if (dist < 0) then
- begin
- tpp^ := 0; Inc(tpp);
- tpp^ := 0; Inc(tpp);
- tpp^ := 0; Inc(tpp);
- tpp^ := 0; Inc(tpp);
- end
- else
- begin
- //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255)));
- if (dist > 0.5) then dist := 0.5;
- a := round(dist*255);
- if (a < 0) then a := 0 else if (a > 255) then a := 255;
- tpp^ := 255; Inc(tpp);
- tpp^ := 255; Inc(tpp);
- tpp^ := 255; Inc(tpp);
- tpp^ := Byte(a); Inc(tpp);
- end;
- end;
- end;
-
- glGenTextures(1, @ltexid);
- //if (tid == 0) assert(0, "VGL: can't create screen texture");
-
- glBindTexture(GL_TEXTURE_2D, ltexid);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- //GLfloat[4] bclr = 0.0;
- //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Radius*2, Radius*2, 0, GL_RGBA{gltt}, GL_UNSIGNED_BYTE, tex);
- end;
-
- result := ltexid;
-end;
-
-
end.