index 1ef64f0d2b95816e134ab95529bf250cd7ee138b..773260fb19102e687447ceac187ff7a9f25595e5 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
uses
SysUtils, Classes,
{$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
- e_graphics, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
+ g_base, r_graphics, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
type
TLevelTexture = record
end;
-function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString): Boolean;
+function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString; filterHint: Boolean = False): Boolean;
function g_Texture_CreateFile (var ID: LongWord; const FileName: AnsiString): Boolean;
-function g_Texture_CreateWADEx (const textureName, Resource: AnsiString): Boolean;
+function g_Texture_CreateWADEx (const textureName, Resource: AnsiString; filterHint: Boolean = False): Boolean;
function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean;
function g_Texture_Get (const textureName: AnsiString; var ID: LongWord): Boolean;
+function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload;
+function g_Texture_GetSize (ID: LongWord; var w, h: Integer): Boolean; overload;
procedure g_Texture_Delete (const textureName: AnsiString);
procedure g_Texture_DeleteAll ();
procedure DumpTextureNames ();
-function g_Texture_Light (): Integer;
-
implementation
uses
g_game, e_log, g_basic, g_console, wadreader,
- g_language, GL, utils, xstreams;
+ g_language, utils, xstreams;
type
_TTexture = record
// ////////////////////////////////////////////////////////////////////////// //
-function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString): Boolean;
+function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString; filterHint: Boolean = False): Boolean;
var
WAD: TWADFile;
FileName: AnsiString;
if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
- if e_CreateTextureMem(TextureData, ResourceLength, ID) then
- begin
+ if e_CreateTextureMem(TextureData, ResourceLength, ID, filterHint) then
result := true;
- end
- else
- begin
- FreeMem(TextureData);
- end;
+ FreeMem(TextureData)
end
else
begin
end;
-function g_Texture_CreateWADEx (const textureName, Resource: AnsiString): Boolean;
+function g_Texture_CreateWADEx (const textureName, Resource: AnsiString; filterHint: Boolean = False): Boolean;
var
WAD: TWADFile;
FileName: AnsiString;
if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
- result := e_CreateTextureMem(TextureData, ResourceLength, texturesArray[find_id].ID);
+ result := e_CreateTextureMem(TextureData, ResourceLength, texturesArray[find_id].ID, filterHint);
if result then
begin
e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height);
texturesArray[find_id].used := true;
texturesArray[find_id].Name := textureName;
- end
- else
- begin
- FreeMem(TextureData);
end;
+ FreeMem(TextureData)
end
else
begin
end;
+function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload;
+var
+ a: Integer;
+begin
+ result := false;
+ w := 0;
+ h := 0;
+ if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit;
+ for a := 0 to High(texturesArray) do
+ begin
+ if (StrEquCI1251(texturesArray[a].name, textureName)) then
+ begin
+ w := texturesArray[a].width;
+ h := texturesArray[a].height;
+ result := true;
+ break;
+ end;
+ end;
+end;
+
+
+function g_Texture_GetSize (ID: LongWord; var w, h: Integer): Boolean; overload;
+var
+ a: Integer;
+begin
+ result := false;
+ w := 0;
+ h := 0;
+ if (Length(texturesArray) = 0) then exit;
+ for a := 0 to High(texturesArray) do
+ begin
+ if (texturesArray[a].id = ID) then
+ begin
+ w := texturesArray[a].width;
+ h := texturesArray[a].height;
+ result := true;
+ break;
+ end;
+ end;
+end;
+
+
procedure g_Texture_Delete (const textureName: AnsiString);
var
a: Integer;
if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then
begin
+ FreeMem(TextureData);
WAD.Free();
exit;
end;
+ FreeMem(TextureData);
WAD.Free();
result := true;
constructor TAnimation.Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte);
begin
- if (aframesID >= Length(framesArray)) then raise Exception.Create('trying to create inexisting frame: something is very wrong here');
+ if (aframesID >= Length(framesArray)) then
+ begin
+ //raise Exception.Create('trying to create inexisting frame: something is very wrong here');
+ e_LogWritefln('trying to create inexisting frame %u of %u: something is very wrong here', [aframesID, LongWord(Length(framesArray))], TMsgType.Warning);
+ aframesID := 0;
+ if (Length(framesArray) = 0) then raise Exception.Create('trying to create inexisting frame: something is very wrong here');
+ end;
mId := aframesID;
mMinLength := 0;
mLoop := aloop;
mRevert := utils.readBool(st);
end;
-
-// ////////////////////////////////////////////////////////////////////////// //
-var
- ltexid: GLuint = 0;
-
-function g_Texture_Light (): Integer;
-const
- Radius: Integer = 128;
-var
- tex, tpp: PByte;
- x, y, a: Integer;
- dist: Double;
-begin
- if ltexid = 0 then
- begin
- GetMem(tex, (Radius*2)*(Radius*2)*4);
- tpp := tex;
- for y := 0 to Radius*2-1 do
- begin
- for x := 0 to Radius*2-1 do
- begin
- dist := 1.0-sqrt((x-Radius)*(x-Radius)+(y-Radius)*(y-Radius))/Radius;
- if (dist < 0) then
- begin
- tpp^ := 0; Inc(tpp);
- tpp^ := 0; Inc(tpp);
- tpp^ := 0; Inc(tpp);
- tpp^ := 0; Inc(tpp);
- end
- else
- begin
- //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255)));
- if (dist > 0.5) then dist := 0.5;
- a := round(dist*255);
- if (a < 0) then a := 0 else if (a > 255) then a := 255;
- tpp^ := 255; Inc(tpp);
- tpp^ := 255; Inc(tpp);
- tpp^ := 255; Inc(tpp);
- tpp^ := Byte(a); Inc(tpp);
- end;
- end;
- end;
-
- glGenTextures(1, @ltexid);
- //if (tid == 0) assert(0, "VGL: can't create screen texture");
-
- glBindTexture(GL_TEXTURE_2D, ltexid);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- //GLfloat[4] bclr = 0.0;
- //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Radius*2, Radius*2, 0, GL_RGBA{gltt}, GL_UNSIGNED_BYTE, tex);
- end;
-
- result := ltexid;
-end;
-
-
end.